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Smashin'

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Posts posted by Smashin'

  1. 21 hours ago, Nagashfan said:

    thoughts???? Just want to get lots of summoning and hit hard first

    Looks great to me, with that amount of blissbarb seekers I imagine you should be able to achieve that goal fairly easy. Did you leave that points gap to try for the triumph? I am a fan of the chariot battleline idea and would like to try that sometime, mortals on charge are nice, being able to retreat and repeat if they survive: even nicer.

  2. So last year I was playing with an Archaon / Glutos list (and had fun doing so) but since he no longer has the Hedonite keyword to gorge on excess, I feel like dropping Glutos and going Lurid Haze with Sigvald instead, so came up with the below list which also includes a Cygor.

    Spoiler

    Allegiance: Slaanesh
    - Host: Lurid Haze Invaders Host (Host of Chaos)
    - Grand Strategy: Beast Master

    Leaders
    Archaon the Everchosen (860)*
    Chaos Sorcerer Lord (135)*

    - Mark of Chaos: Slaanesh
    - Lore of Pain and Pleasure: Battle Rapture
    Sigvald, Prince of Slaanesh (265)
    - Host Option: General
    Lord of Pain (155)*
    - General
    - Command Trait: Feverish Anticipation
    - Artefact: Oil of Exultation

    Battleline
    11 x Blissbarb Archers (170)*
    5 x Myrmidesh Painbringers (145)*
    5 x Myrmidesh Painbringers (145)*

    Behemoths
    Cygor (125)*

    Core Battalions
    *Battle Regiment

    Total: 2000 / 2000
    Reinforced Units: 0 / 4
    Allies: 0 / 400
    Wounds: 81 (+1 From artefact)
    Drops: 2

    It was a choice between having two more Painbringer units (Which is boring to me), a Twinsouls unit + Dread pageant, or the Archers and Cygor for better depravity generation. I think the Cygor could be good since if it unbinds a spell it deals a MW to the caster and we get a depravity from it, the ranged attack is also fairly nice especially if targeting a wizard and 125 pts for a 14 wound monster seems great to me.

    I like the thought of making Sigvald fight back if he's taken down behind enemy lines using the updated "By My Will" command if Archaon can get close enough to give it.

    I'm excited to try it out (whether it's any good or not I don't know) partly because I look forward to converting the Cygor into a giant Slaangor mutant using some spare keeper bits like the claws and the extra arms for Ghorgon.  

    • Like 1
  3. 10 minutes ago, Dejnar said:

    I really like the Glottkin list. And I have played that exakt list a few times with good results. 

    I have been thinking though to make one of the BK units 10 strong. Would that be to much maybe?

    Personally I think it's best as multiple small units, they are tough as it is and I feel like having the flexibility to spread your units more is important with a low model count. I had one unit of 5 with fleshy abundance counter-charge and tie up 3 units of 10 Lumineth Windchargers soaking 90-ish shots in the shooting phase and surviving.

    If a unit of 10 calls to you give it a shot and see how it goes! I used such a unit in the previous edition.

    • Sad 1
  4. 5 minutes ago, ibel said:

    Ähm puhhh, not realy for me.

    In every Point sry they not as good as BK, 1 Nurgling Base ist 35 Points, 1 BK is 50 Points 

    and no just 2 Nurgling Bases are not as Durabyl or Have more DMG than ONE BK. Nurglings are great for early Summoning or Objectiv Grabbel.

    Infight they okay because of DiseaseP. But, i didnt see them in any Maine Tatkik at all.

    MorbixT is a very good Tank and jes He and 6 Nurgling Bases Hold a Flank or so very good but not the Middel. For me there Points must be at 90 or maybe 95 bute at 105 they are to expensive.

    That's why I have 4 units of actual Blightkings lol, any more than that is overkill. They are literally to do as you said last and hold / push a flank with Morbidex whilst stacking disease points, I only compare them due to the same wounds and attack numbers, the battleshock healing also very useful and can make up for the lack of armour save. They are by far my favoured summoning unit also but each to their own.

    Nurglings are cute and I enjoy them, I won't let anyone take that from me! :D 

    • Like 1
  5. 22 minutes ago, ibel said:

    Sry i think it is no 1 Drop. Glutrot take them with it after e is set up in reserve so it is a 5 Drop.

    Your Glootkin List i like a lot.

    Your Reserve List to but i dont think Nurglings (with or withour MT) Arent that effektiv. Maybe for OBjektPlay but not for fightint rsy

    Ah yeah thanks, I thought that might be the case hence the question mark. :D 

    As for nurglings, I personally really like them just because 5 attacks a piece for stacking disease (which is great in the current save stacking meta I seem to be facing, I don't expect their actual attacks to deal damage), and as an effective screen for tying up enemy units, a unit of 3 I summoned soaked up Be'lakor's attacks losing only 1 model while stacking disease up high enough to deal a few mortals. I think of them as lesser Blightkings.

  6. I've had very good success so far playing the following list and thinking of taking it to a tournament in April, The Glottkin's Blightkrieg command ability is such an incredible tactical tool and great fun to use, it gets around heavy shooting armies by charging them in the movement phase to avoid unleash hell and the potential to deny battle tactics puts plans into ruin if your opponent doesn't specifically play around this. Hold the line is an easy thing to do with 4 BK units.

    Spoiler

    Allegiance: Maggotkin of Nurgle
    - Subfaction: Blessed Sons
    - Grand Strategy: Hold the Line
    - Triumphs:
    The Glottkin (700)*
    - Lore of Malignance: Rancid Visitations
    Lord of Blights (150)*
    - General
    - Command Trait: Overpowering Stench
    - Artefact: Flesh Peeler
    Festus the Leechlord (150)*
    - Lore of Malignance: Gift of Disease
    5 x Putrid Blightkings (250)*
    5 x Putrid Blightkings (250)*
    5 x Putrid Blightkings (250)*
    5 x Putrid Blightkings (250)*
    *Battle Regiment

    Total: 2000 / 2000
    Reinforced Units: 0 / 4
    Allies: 0 / 400
    Wounds: 117
    Drops: 1

    Aside from that... thinking of a fun ambush list to play though with Morbidex Twiceborn and some Nurglings (with more to summon around him with CP) using Gutrot Sprume bringing Morby into the backfield with some Blightkings to join up with the Nurglings popping out of terrain. It should effectively be a 1 drop list with the hunters battalion being set up in reserve along with Gutrot? (Edit: Apparently not, I've never played with reserves before...)

    Spoiler

    Allegiance: Maggotkin of Nurgle
    - Subfaction: Blessed Sons
    - Grand Strategy: Hold the Line
    - Triumphs:
    Lord of Blights (150)*
    - General
    - Command Trait: Overpowering Stench
    - Artefact: Flesh Peeler
    Festus the Leechlord (150)*
    - Lore of Malignance: Gift of Disease
    Morbidex Twiceborn (320)*      - Set in reserve
    Gutrot Spume (170)                   - Set in reserve
    5 x Putrid Blightkings (250)*
    5 x Putrid Blightkings (250)*
    5 x Putrid Blightkings (250)**   - Set in reserve
    5 x Putrid Blightkings (250)**   - Set in reserve
    6 x Nurglings (210)**                 - Set in reserve
    - Reinforced x 1
    *Battle Regiment
    **Hunters of the Heartlands

    Total: 2000 / 2000
    Reinforced Units: 1 / 4
    Allies: 0 / 400
    Wounds: 141
    Drops: 5                                      

    The plan would be to pin the enemy down on both sides, grind them down with disease and get that early aggression on back objectives.

  7. On 1/2/2022 at 6:54 PM, Aphotic said:

    Stormcast dragons are totally out of control good I'm not sure nurgle has an answer at all.

     

    I played a game against them just before Christmas and wiped them all besides a single stormdrake guard.

    My list was Blessed Sons and had:

    • The Glottkin
    • Festus the Leechlord
    • Lord of Blights - General (Overpowering Stench + The Muttergrub)
    • 4x Units of Putrid Blightkings

    My friend was playing:

    • Krondys
    • Knight Draconis
    • 3x Units of Stormdrake Guard

    Disease did almost all of the damage, my plan was to hold them up and inflict as much disease as possible and it worked. Weight of attacks with 5 a piece from the Blightkings get a few 6's, they explode in pus when they die giving a few more potentially and the tick at both the movement and combat phase helps seal their doom, I maxed it out to 7 on at least 1 unit every turn and rolled well for it dealing damage. They had no healing and the cycle of contagion that blocks heroic actions stopped a clutch recovery.

    The Glottkin didn't last long against them lol, they dealt a ton of damage, but attrition won it.

    Sidenote: I feel like Nurglings are great summons if you want to ramp up disease, 15 attacks in a unit makes me favour them for the new book, of course if you just want bodies save up for the Plaguebearers but Nurglings are nearly half the cost.

  8. So I've been reading through the new Battletome and have come across a potential rules mistake that I think will require an FAQ.

    The "Noxious Nexus" Artefact for Daemon Heroes states that the bearer counts as 2 units instead of 1 for the purposes of the Diseased battle trait.

    However... correct me if I'm wrong but the number of Maggotkin units in range of an enemy makes no difference on the amount of Disease points inflicted, it's still only 1 per tick so this artefact RAW is useless. 

  9. 1 hour ago, Worm said:

    I am missing something here as this is just to good, basicly you get level 2 caster for 40points?

    So what is wrong here, can i have 2 of them and summon 2x 10 Pinks???

    Pretty much, only downside is they are fragile and could be sniped turn 1 before you deploy the Pink Horrors but you can protect them as much as possible if you see a threat so it's not usually an issue. They are extremely good and the warscroll spell is excellent at thinning hordes.

    There's not much reason not to take one aside from thinking about battalions / one drop lists.

  10. 1 hour ago, Ergo Proxy said:

    I had a similar situation come up while playing against my friends idoneth list:

    he brought on his two units of 6 eels and rolled for charge with his soul scryer giving his bonuses. He rolled a 12 and I changed one of them to a 1 resulting in a 7 that can’t be modified - meaning he could only re roll one of the dice, nor apply the extra 3” to the charge (that’s how I imagine it working.) 

    However he disputed saying that the charge roll still gained the additional 3” because the ability came after the kairos ability with the wording “you MUST add 3” to the charge” with  importance being on the ‘must’ part. I suggested that due to the most recent faq of the core rules suggesting abilities that clash, the latest supersedes the other - and that his ability occurs during the “beginning of the charge phase” while Kairos occurs “during the charge phase” suggesting kairos overrules. He feels different.

     

    little help?

    From my understanding I'd agree with you that it cannot be modified with the extra 3", the word "must" doesn't overrule a rule that overrules their own rule (very Tzeentchy) and I haven't seen anything to suggest it does. To remove any doubt I suggest emailing AoSFAQ@gwplc.com and they should give you a definitive answer, please share here when they reply to help any others experiencing similar disputes.

  11. 29 minutes ago, Heroflegend21 said:

    Hey guys in a dispute with my fellow wargamers about Kairos Oracle of eternity affecting their dice rolls within the realm of dice I'm able to affect. So can I change an opponents single dice roll with it?

    Yes, the ability allows you to change a single dice roll following the parameters given to the valid result of your choosing. As the ability says: "in either player's turn, if this model is on the battlefield, you can replace a single dice" you can choose it to be an opponent's dice roll and there is nothing there to suggest otherwise.

    The fact Kairos can manipulate the opponent's roll fits with his lore and the ability flavour text so there should be no dispute.

  12. 25 minutes ago, Sumanye said:

    New Tzeentch FAQ up.  DD always count as unmodified and cannot be rerolled.  Exceptions for battleshock and saves are for modifications only, so Pink Horrors can still use a 1DD for battleshock.

    *Sigh of relief* I'm so glad they've cleared this up, I'm still surprised they worded it so poorly in the previous version of this but at least they gave us a relatively quick fix!

    • Like 1
  13. 49 minutes ago, Dreadmund said:

    Thank god to be honest. I don't think anyone really wanted to buy and paint ANOTHER set of pinks/blue/brims just in case you get lucky with fold reality.

    Well consider this: 8 out of 10 pinks die summoning forth 16 blues, you use a destiny dice or roll a lucky 1 on the battleshock to bring some back and later risk the spell to bring more back, now you are forced to kill off the pinks first which will put you over the expected 20 blues. (no limit on the blues you create from splitting that I can see)

    So it's probably worth having the extra, you can of course just opt for the 5+ roll to deal 1 mortal wound to an enemy unit but why? it's so bad... add 4 more wounds to your tarpit instead. *GW rubbing it's hands together* "Just as planned"

  14. 5 hours ago, GunslingerOy said:

    Also, any other ways to turn enemy models into Chaos spawn besides the one mortal wizards spell and the endless spell? Wondering if I missed any as that seems like a fun gimmick to play up

    Kairos Fateweaver's Gift of Change spell does this and instead of D3 MWs you deal damage based on his wound table starting at a solid 6 which guarantees a spawn from most units you direct this at, kills most generic foot heroes too.

  15. 43 minutes ago, DaftSkunk said:

    What I'd like to know is, whether "pick a spell from that wizards warscroll" means that you can't get the extra faction-lore spell that the wizard knows. It'd be weird if you couldn't but the way I read it, you can't?

    This is correct, as they mention warscroll specifically you can only learn spells shown on the target Wizard's warscroll, for example when facing Bonereapers you can target a Boneshaper to learn Shard-storm (should be named BONESTORM) but not protection of Nagash or whatever else that wizard knows from their faction spell lore.

    However if they've kept the Curseling's Vessel of Chaos rule you can attempt to cast whatever you unbind including lore spells (Only to be attempted as soon as it's unbound, you don't learn it permanently).

    • Thanks 1
  16. 9 hours ago, Sinfullyvannila said:

    The Aether War box  is just a bunch of units that look cool and have no synergy and no battleline choices. So you’re spending at least 80 more dollars(Kairic Acolytes and a Tzaangor Shaman) to get a playable list, probably and probably another 160(2 Tzaangors and 2 boxes of spawns to actually take advantage of the Magister ) to make a solid list.

    You can probably just swap out the Magister's head for a spare Tzaangor one from the enlightened sets to give yourself a unique Tzaangor shaman if you wanted synergy straight from the box, not sure how well it would fit on that body but it's an idea.

    • Like 2
  17. Hi there, I'm building a Troggherd based list with some grots as chaff and have come to a standoff between the two lists below, can any of you Troggbosses out there give me your thoughts on which I should build? Other suggestions are welcome of course.

    List 1:   With some snufflers and sporeswingers for grot support

    Spoiler

    Leaders

    Troggboss (General) - 270

    Loonboss (Skarsnik Model) - 100

    Fungoid Shaman - 90

    Battleline

    Stabbas (60) - 360

    Rockgut Troggoths (6) - 280

    Rockgut Troggoths (6) - 280

    Other

    Dankhold Troggoth - 200

    Sneaky Snufflers - 70

    Sporesplatta Fanatics - 120

    Battalions

    Troggherd - 180

    Total - 1950 + 50 for command point

     List 2:   Sacrificing some grot support units for 3 Fellwaters into the battalion

    Spoiler

    Leaders

    Troggboss (General) - 270

    Loonboss (Skarsnik Model) - 100

    Fungoid Shaman - 90

    Battleline

    Stabbas (60) - 360

    Rockgut Troggoths (6) - 280

    Rockgut Troggoths (6) - 280

    Fellwater Troggoths (3) - 150

    Other

    Dankhold Troggoth - 200

    Battalions

    Troggherd - 180

    Endless Spells

    Arachnacauldron - 40

    Total - 1950 + 50 for command point

    In both cases the command trait / artefact combo for my Troggboss would be Loonskin + Glowy Howzit to start with as it sounds fun and starting with a possible 5 command points is pretty nice, the Loonboss will probably have clammy cowl to dodge attacks like crazy.

    My predicament is that the first list makes much better use of the Loonboss command ability to make those grots into a slow blender on one flank with a lone Dankhold for support whilst the main Troggoth force can hammer the other. The second list however gives me the fellwaters with nice shooting and some good melee for a unit of 3 plus adding to the battalion, Arachnacauldron also gives me more flexibility. Any thoughts on which is best would be much appreciated. :) 

  18. I am extremely happy that we are getting an update, I myself will probably stick to pure Ironjawz but perhaps seeing the rules will force me to reconsider. Ironjawz need that warscroll update so badly.

    One of the things I am most wishful for is that they make our Warchanter's frenzy of violence ability into a flat (lets say 12") aura and perhaps also buff movement speed within that aura (he's got them pumped up for a fight, they're gonna want to get right in there!)

    Another interesting way to go would be to introduce orruk "prayers" for him which is probably unlikely but I think would be pretty cool and fitting close enough with the lore. 

    • Like 1
  19. 5 minutes ago, Reuben Parker said:

    I would probably drop magores and 3 crushers so have 300 points. 

    Bloodsecrator 

    bloodstoker 

    10 reavers 

    then even playing just skarbrand I would probably play reapers host as him with double pile in really shores up any Melee matchup whilst the crushers are great vs shooting / magic lists. Would also love a way to squeeze a unit of wrathmongers in. 

    I can see how that would work out well as a list but it does become more expensive this way as I'll have 3 crushers left over as they come in a box of 6 plus getting that start collecting set ontop of it whilst only knocking the cheap price of Magore's off. 

    Wouldn't I need to have a Daemon as my general to use that reapers host ability? that would take out crushers as battleline which is the whole point of my list. It's obviously very good but I don't want to sacrifice that. If I'm mistaken that would be fantastic.

  20. 3 minutes ago, kahadin said:

    I think that's more than $800 of minis lol. 

    I think that you need a very empty table to maneuver all those big models. I'm not sure of your aos experience, but (as dumb as this sounds) try cutting out all your based in paper and try shuffling them around a wargame table keeping "1 coherency in the units. Try putting up some other "enemy" units to charge. If you feel like you have room to maneuver and get good charges in then go for it. I'm worried you have too much mass though. 

    Thanks for the suggestion, I do share that concern. I have an Ironjawz collection with several Gore Gruntas (same size base) so will use those to test this. 

     

    2 minutes ago, phizzco said:

    Command points might be more worth it than magores

    I don't think I'd have much use for extra command points as only one hero has a command ability and inspiring presence shouldn't be needed, forward to victory will be good so I'll consider it thanks. I might rather have a unit to hold an objective whilst the juggernauts do their thing? Or a judgement of khorne or two?

    • Like 2
  21. Hi, I have no experience with Khorne but I am feeling a temptation to build myself a juggernaut army and throw Skarbrand in for brutal fun. I've come up with the below list and I'm not sure if it's any good. 

    Some questions I have: Is it better to have multiple small units of Skullcrushers? 3 units of 6? or a mix of different sized units as shown below? I couldn't think of anything to fill the 120 pt gap so I chucked in Magores Fiends, let me know if you think there's a better alternative? Is it worth having the Slaughterpriest? 

    Leaders

    Lord of Khorne on Juggernaut - General - (160)
    Trait - Bloodsworn
    Artifact - Mark of the Destroyer

    Skarbrand - (400)

    Slaughterpriest - (100)
    Artifact - The Brazen Rune

    Battleline

    Mighty Skullcrushers x6 - (360)

    Mighty Skullcrushers x6 - (360)

    Mighty Skullcrushers x3 - (180)

    Mighty Skullcrushers x3 - (180)

    Other

    Magore's Fiends - (80)

    Riptooth - (40)

    Warscroll Battalion

    Brass Stampede - (140)

    Total Points - 2000

    I haven't invested in any models and won't do so until I'm happy with how the list looks so any feedback on this is greatly appreciated, thanks! :) 

  22. 29 minutes ago, Dreadmund said:

    The Gellerpox models are lovely. I have the tentacle hulk in my Blood Bowl team as my Rotspawn. Good idea using them as Plague Ogors, I think they will look great next to the Glottkin!

    Are you married to the weapon choices of your Great Unclean One? The movement buff from the bell and the casting buff from the dagger are both really excellent. I would almost always take them over the melee options personally.

    Yeah I really look forward to using those :) I'm using all the flies and maggot things as base decor.

    The model I'm using for my great unclean one is the Glutton Demon from Creature Caster and as such I think I can only get away with having the smashy loadout. I'm a big fan of how the mace looks on that model so don't want to convert it to something else. I could perhaps put a bell on the base with a nurgling ringing it but that wouldn't feel obvious enough so I'll just make do with a melee monster demon for now. I probably would get the plastic GW kit in future but I'd make Rotigus first so bileblade / bell would depend on if I ever go for a Thricefold list.

  23. Hi guys,

    Haven't played with Maggotkin at all yet but have invested in an army of them being the impulsive person I am. For now I only plan on playing casually with a few friends but may want to try out an event some time. I'll mostly be playing against Idoneth Deepkin, SCE and Skaven (Either Skyre or Moulder focused) Please take a look at my list below and let me know what you think. :) 

    Leaders

    Great Unclean One - General (340)
    - Massive Bileblade + Plague Flail
    - Pestilent Breath, The Endless Gift
    - Sumptuous Pestilence (spell)
    The Glottkin - (420)
    - Blades of Putrefaction (spell)
    Festus the Leechlord (140)
    - Coying Quagmire (spell)

    Battleline

    Plaguebearers x30 - (320)
    - 3x Icons and Pipers
    Putrid Blightkings x5 - (160)
    Putrid Blightkings x5 - (160)

    Other

    Pusgoyle Blightlords x2 (220)
    Plague Ogors x3 (160)

    Endless Spells

    Gemnids of Uhl-Gysh - (40)
    Aethervoid Pendulum - (40)

    Total Points - 2000/2000
    Total Wounds - 141

    For me it's more a rule of cool list than anything, I know that plague drones are probably better than Blightlords at the moment and Plague Ogors could be replaced with another unit of Blightkings but I just like the models; I'll be using converted Gellerpox Nightmare Hulks from Kill Team: Rogue Trader as my Plague Ogors which I prefer to call Blight Hulks like heavily mutated blightkings going the way of Ghurk Glott.

    Festus is there to babysit the Glottkin and apply his debuff. Gemnids and Pendulum to apply a good dosage of mortal wounds / debuffs. 

    I also have available Horticulous, a Beast of Nurgle, 3x Plague Drones, Poxbringer, Bilepiper, 2 sets of 3 Nurglings and a Lord of Blights.

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