Well myself and two friends have been playing for a while now. I play a mainly Daemons of Khorne army, while my two friends play Seraphon and Ironjawz. The Seraphon player almost always wins each time. Not sure what the rest of us are doing wrong but it is killing our little gaming group. The Ironjaws player rarely likes to play anymore, having learned from experience that he can't win. I keep trying from time to time hoping that I will finally find the key to countering the various tactics he employs to kill us. I'm kinda stubborn that way. So I have decided to throw my problem to the experts here in hopes that somebody might have the answer. I hope that I am not coming off as some whining loser. I just want to play knowing I have a fair chance of pulling off a victory. It's no fun loosing every time.
The Seraphon uses a Slann Starmaster as their general using the "Great Remember" command trait and Incandescent Restricts artifact. So they can teleport around the board twice. They use this tactic to great effect.
This ability is used to-
Take objectives early in the game.
Reinforce his control of those objectives each round.
Teleport his most dangerous units against my weakest units.
Teleport his most dangerous beasts in deep strikes after my strongest units move forward.
Teleport swarms of cheap skinks to any heavily guarded territory to claim objectives.
I just can't seem to get where I need to be fast enough as he jumps from one side of the board to the other controlling the battle. Now you might think that the fact that he has to stay 9' away when teleporting would give me a chance to counter some of this. That's where his Troglodon comes in with a +3' to charge allow him to get the charge more often than not after a teleport. He uses a Saurus Oldblood on a Carnosaur to shoot me at range after teleporting (along with the shooting attacks of the Troglodon), and tear through any weaker units it can get to and counter any of my stronger ones.
To make matters worst he has a Bastiladon with a big anti demon death ray on it's back that will ensure that my strongest unit (usually my Wrath Bloodthirster) will be among the first to die. I have given up giving any artifacts to my strongest heroes knowing they won't have much of a chance to use them.
He keeps that Slann way in the back, hidden, buffing his arming with a constellation and turning all his spells into summoning points, so I can expect that if I manage to kill his Troglodon, Carosaur, or Bastildon, they will be coming right back on round 3. And thanks to the teleportation I can expect them to be in the battle immediately.
The only strategy that has worked even a little for me is to somehow kill the Slann before he can summon something with all those celestial points he has been saving. But that almost never happens as he will simply teleport away if I start getting close.
From what I have read, Seraphon are considered one of the weaker armies right now. But from my own personal experience I have not seen how they can loose. So I am hoping that someone can help me unravel this mystery.
Now I know that someone is going to ask what units I have available in my army to work with, so here is what I have available now.
Wrath of Khorne Bloodthirster
6 Bloodcrushers
30 Bloodletters
Bloodsecrator
5 Fleshhounds
Bloodthrone
Karanak
Skull Cannon
Skullmaster
2 Slaughterpriests
Skull Alter