Jefferson Skarsnik
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Posts posted by Jefferson Skarsnik
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2 minutes ago, PJetski said:
I think it'll look better if we get more power uncreep (is this a word?)
Power droop
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1 minute ago, Chikout said:
If zombies kill a model they can turn it into another zombie on a 2+ so the cursed city zombies will have a use.
Ah that's cool! I wasn't sure if it was one of those things where you can't go over the original unit size
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The minimum unit sizes are 10 for skeletons and 20 for zombies, so if you have Cursed City I guess the skeletons are a unit but the zombies aren't much use cos you'd have to buy another box that contains 20 anyway? Unless there's any rule I'm not aware of for putting extra ones on the table that would make having a spare 10 useful
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Yeah, I'm sure GW's current approach necessitates him riding some enormously elaborate sun-spirit mount when he turns up as an actual model, but I'd love for Tyrion to just be a Sigvald-style elegant duelist type model striding across a scenic base
Also repeating my earlier call for him to be buddies with a flaming suit of Dragon Prince armour called the Embers of Imrik
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If they did fight it would have to be in a neutral realm because one can't exist in Ulgu and the other can't exist in Hysh right?
That or they'll be kind of force ghost avatars of themselves or whatever -
Most Warmaster bases weren't squares
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1 minute ago, Howdyhedberg said:
What is it that people don't like about fimir? The look? That they kidnap humans? That they look like 1980s monsters?
I think some combination of all of the above depending on who you ask? As noted, the creepy kidnapping women fluff isn't immutable and the world hasn't collapsed as a result of them turning up as a small part of the Norsca army list for Total War, but there is a sense that it might be more trouble than it's worth for GW to wholesale bring back an army whose defining characteristic over the years has sort of coalesced into... that
I like their depiction in WFRP 4e as a sort of ancient, bone-chilling evil that nobody knows much about or encounters directly any more, but there is a maybe a bit of the Lovecraft thing there where the anticipation and dread of something absent/perpetually lurking in the shadows is very unnerving and effective, but when you actually have to depict them it's just like, beaky fishmen or whatever, NPC mooks
Aspects of Slaanesh and Tzeentch's fluff also have that problem imo
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31 minutes ago, MaatithoftheBrand said:
I think the problem is less that the lore exists, and more that the culture amongst fans is still (in a lot of places, not all - TGA, for instance, rises above this type of childishness) "lol so edgy" when it comes to Fimir - the meme is how much of a dark and gritty race they are because of their reproduction. Beastmen and Archaon don't occupy the same meme status - Beastmen either get jokes about furrys/being the forgotten 3rd Chaos army whenever they are mentioned, and Archaon's fluff discussions often come back to either comparing him to Abaddon as a "failure" for Storm of Chaos, or End Times memes about either how he killed off a setting, or else how even when he did that he didn't win and had to come back to try again.
As you say, GW ignores this stuff with other characters - I think the issue is with the Fimir, the players don't play along.
Beastmen and Archaon also never got written out/abandoned, so there's a much bigger bigger accumulation of non-edgy lore about them that fleshes out their characters. Also in Archaon's case there is a difference between "the guy you play as has tragic edgy stuff in his backstory" vs "the guys you play as are enthusiastic and prolific practitioners of edgy stuff and a lot of you will not-so-secretly love this"
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18 minutes ago, Dreddships said:
The only thing left to do is get GW to stop making Eavy Metal paint SCE as Blue/Gold and we can finally stop people screaming sigmarine every 5 seconds
Looking at them side-by-side, the headswap won't look crazy too so the one singular gripe I'm seeing looks like an easy fixI think that default scheme is incredibly boring and does them no favours, and the chunky silver edge highlights on the armour always look terrible in closeup
Every single alternate scheme in that spearmen shot looked better
Edit: the Silver Tower grot scutlings had spider mutations caused by the towers iirc
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If yr jonesing for Tzeentch, Louise Sugden has been doing some tremendously deranged work on an old school pink horror
https://www.instagram.com/p/COIrR0GnV2W/?utm_source=ig_web_copy_link
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I like how that Sylvaneth model has a kind of slow, unnerving sense of motion, reminds me of the Moonlight Butterfly from Dark Souls a bit
The colour scheme does look a bit like it's wearing cabbage but that's a nitpick
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4 minutes ago, sandlemad said:
I'd probably like it more without the egg-rack but that's clearly part what it's meant to be doing.
I mean, at least it wasn't an army of dang bug men
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The other thing that bugs me with that model is how little of his face you can see, I don't suppose there's much you could do to easily repose the arms
Also, can anyone with Bladelords advise on whether they'd be easy to add full length capes to instead of the back banners? I have this idea of putting Wildwood Ranger hooded heads and cloaks to them to play into that old Swordmasters idea of them being inquisitors and assassins as well as scholars, but I don't know if it'd be too awkward with them already having the flowing cloth round the waist
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Enjoying the transfer-style speculation about Kragnos
He'll join Kurnothi, he's been a fan of them since he was a kid! None of the Chaos lot can afford his wages under FFP with how bloated their squads are, and he's not going to sign for Death if they can't currently offer him regular inter-realm warfare
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Your translation is pretty much verbatim from the English rules. Small hostiles always end their move in an adjacent square to a hero. If there is a square that contains another small hostile already adjacent to a hero, they must move in to share that square with the small hostile rather than move into any empty square or attack any other hero.
In the example picture on p29 you can see that Darrock is already surrounded on all sides by squares full of two zombies (which count as small) so the bat swarm can not attack him even though he is closest. It also can't attack Glaurio, who has no enemies adjacent to him at all. It must attack Glimscry, who has a zombie adjacent to him, and it must move into the same space already occupied by the zombie.
If you needed to place another small enemy after that, it could occupy an empty square next to a hero, because all the other small enemies are now occupying full squares.
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I wouldn't have that much of a problem with stand and shoot coming back but they should make it so that shooting while in combat is either impossible or comes at -1 to hit and/or can only be done in lieu of fighting with melee weapons in the combat phase
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Damn the Cursed City situation really degenerated during the outage huh
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9 minutes ago, AnarchMage said:
My last fully painted model was a Vanari Warden, which would be a slaughter
Undoubtedly. Poor Belakor. Whoever wrote the Lumineth rules should be put on trial in the Hague
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In this summary of his playtime so far, he said the difficulty scales depending on your level, and later on because larger mobs of enemies spawn, they take longer to kill which means night falls. He contrasted this with BSF (which I haven't played) where he felt it starts out brutal because you're underequipped and ends up trivially easy because you have everything you need and nothing can touch you
You are apparently gated from fighting the very highest level guys in CC by level, which he was worried would lead to repetitive grind, and had suggested some house rules to reduce that around fear and influence levels - I don't understand what that is yet though!
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Peregrine Took 😑
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45 minutes ago, BaylorCorvette said:
and now they HAVE pulled one back! Looks like it was Duvalle who got the crucial touch
It'll be little more than a consolation at this late stage of the game, but finally something to cheer about for the traveling undead supporters on what has been a day to forget
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I'd be interested to see your results. Dunno if you've seen it, but if you need more inspiration I really like this Instagram user's WHQ recreations (using a mix of new and very old models)
https://www.instagram.com/srbartminis
I'll probably try to recreate his Elf Ranger conversion (done with recent-ish High Elf Shadow Warrior/Dragon Mage bits) at some point.
I think there is a mix of bat sizes in Cursed City where every 1 swarm in 3 has a dire bat in it or something like that
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The Rumour Thread
in Age of Sigmar Discussions
Posted
Could a goblin kill a stormcast, the greatest thread in the history of forums, locked by a moderator after 13,000 pages of heated debate