Jump to content

Jefferson Skarsnik

Members
  • Posts

    246
  • Joined

  • Last visited

Posts posted by Jefferson Skarsnik

  1. Is there any scope to house rule the deployment options so that warbands start out further away with more of a tactical first turn before everyone's bogged down in melee? Or would that ruin the card based battleplan setup?

    • Like 1
  2. Is shooting actually a thing in this game?

    Obviously there's no dedicated shooting phase but will the missile-armed Stormcast and Idoneth models just have weapon options with higher range that they use in the combat phase?

    I wonder how effectively it will fit in if so, obviously it's a melee combat focused game but I'd like there to be a role for sneaky snipers given all the cool terrain options available

    I also kind of want to explore a proxied Deepkin warband using Wildwood Rangers, Glade Guard and hawk riders (if I can find any) instead of Namarti and eels. Have em be really grizzled, battle-scarred elf guerillas like the Scoia'tel in the Witcher

     

  3. Looks really good, though Mengel is obv really experienced at life-hacky high standard batch painting and other people will take longer than two hours to figure out the technique. Definitely a positive overall to have a quick and efficient option.

     

    Wonder how long it'll take for people to figure out a bunch of wacky unintended bonus uses for them


    Was wondering what it would be like to use these over an airbrushed zenithal prime but I guess you might struggle to get enough coverage over the darker shades.

     

  4. 4 hours ago, HorticulusTGA said:

    My only statement is : I think that a new AOS version of WHQ is currently in the work at GW.

    Does that idea annoy you ? No need to get all worried about it and to respond harshly, uh ;)

    And to be more precise, my statement is based on a few important points : firstly the talk from Pete Foley, yes, but also from Jes Bickham, the whole AOS studio Manager, who also talked about it in the last Stormcast Podcast episode. It makes two GW rep talking about it already : knowing that GW watch carefully the informations and news about future releases (and that they like giving hints), the fact they are allowed to discuss this in a podcast is already meaningful. IIRC there is also a recent White Dwarf article about AOS and WHQ.

    Anyway, as I said above, such games design and models development takes months and even years to complete, and they have source materials to work with already, so a new AOS edition for WHQ is surely coming in the future. I'll dare to add that given the current pace of release, it could very well come as soon as 2020, but that's pure conjecture ... :P

    Unless I'm forgetting something, the last AOS Quest article was the slightly undercooked rules for including a few of the Nighthaunt miniatures as exotic adversaries from June 2018

    (As much as I'd like to see a well supported new WHQ with themed expansions)

     

  5. 11 hours ago, Enoby said:

    Anyone want to hazard a guess what this will do? Just such a bizarre model (not in a bad way, mind you!) 

    bee2119.jpg

    The mysterious eldritch energies contained within will ripple and whirl,  gradually forming a haunting image of what you could have won

  6. 8 hours ago, JPjr said:

    I could easily imagine a centrepiece hero for FEC that’s a bit like the Nighthaunt Kurdoss Valentian model. 

    Picture a ghoul king in tattered rags and ermine, a rusted, battered, gore dripped makeshift crown upon his brow, perched high on a throne of bones, on a palanquin held aloft by several ghoul retainers in brightly coloured rags, with a musician and herald either side bearing grisly, cadaverous totems.

    Just throw in a large terrain piece that’s modelled on a huge courtly feast, humans strung up on spits like pigs, etcetc.

    I like this. You could make it a dual kit where there's an alt version where they look as regal and Bretonnian as they imagine themselves to be

    • Like 1
×
×
  • Create New...