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Posts posted by Televiper11
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Just now, Snorri Nelriksson said:
It's not just that...they should compress all the contents on the battletomes cutting in half for each army, having less background and lore for each dwarf people, considering they have two different stories in the mortal realms and two entirely different cultures.
Certainly sounds like a risk but the Warclans tome didn’t read that way to me. As well, it’s likely based on lore that KO won’t be part of a United tome. They rebuffed Grombindral in BR: Be’lakor. But a reunion of Dispossessed & Fyreslayers makes a lot of sense and if KO can be allied in or 1-in-4, all the better.
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A reminder too for Duardin United opponents that in Orruk Warclans, you can still run the separate armies— you don’t have to run BW! And it works great for all three allegiances and I’d love that for Duardin.
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3 hours ago, willange said:
I think if Grombi comes out with his own "Dispossessed" faction (with new models) and then THAT NEW FACTION can take a few KO and Fyreslayers per its own allegiance rules that would be fine. I just would hate to see Fyreslayers and KO get watered down in a combined book the way Orruk Warclans kinda did with Ironjawz and Bonesplitterz. I honestly don't see GW doing that.
Big Waagh! is awesome. I would love something like that for Duardin.
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5 hours ago, Raptor_Jesues said:
i would suggest you both dire wolves and vargheists.
The wolves are a good screen, summonable and you can get them back with the gravesites, also they hit rather hard, expecially when supported by volga.
Vargheists are a very nice hammer unit with a similar damage per point to bloodknights while being way less tanky and a bit cheaper, in my opinion the two units complement each other very well. Also they are vampires and will benefit from the traits of kastelai.
Both units are also fast wich is what you want in a kastelai army, i would suggest to get bothI was going to suggest the same thing! It will make for a sweet list!
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While it is easy to get into a conspiratorial mindset or condemn GW due past bad practices, the silence & erasure around this issue strikes me as a legal issue. “Cursed City” is anathema until that legal issue is ironed out. Hence the re-releasing of certain models from that set with zero reference to the set itself. And pointing out this month’s White Dwarf isn’t a factor cuz White Dwarf’s are produced month’s ahead, before this became a legal issue. The only thing the WD article does is strengthen the claim that this was meant to be a supported game and then something happened.
Notice I’m not speculating on what the legal reason is because they are literally dozens of options and at this point we might not know for months or years and if we do, it will just be a line dropped in their investor reports.
Does this suck from a consumer point of view, absolutely; and, again, it is hard not to blame a company who hasn’t always engaged in best practices with its public. Even if they could have done MfO like Indomitus, they wouldn’t have had capacity right now cuz they are currently cranking out the 3.0 boxes.
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3 hours ago, Popisdead said:
I would love for Bullgors to be as scary as S* as they are in the iPad games, uh,.. Silver Tower and Hero quest? like brutally dangerous and hard to chew through.
Bullgors do have a pretty sweet dmg output when buffed but I’d like to see them have a better save.
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Are Sepulchral Guard still a separate WS or are they just generic Skellies now?
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12 minutes ago, Ganigumo said:
Gors are in a tricky spot design-wise. Making them good invalidates bestigors, making them cheap invalidates ungors.
What Gors need is to have a distinct role or purpose in the army, just throwing better stats on them won't solve the internal balance issue.
Warhammer weekly's show suggested making them the best at ambushing, but ultimately they need to be good at something that neither ungors or bestigors are good at.
I see Ungors as chaff/sacrifice; Gors as objective holders; Bestigors as melee blenders. Not sure how much more differentiated they could be without full WS rewrites and special abilities — not that that I’m opposed to that, mind you, it’s just unlikely GW will bother.
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1 hour ago, Thalassic Monstrosity said:
I've been looking over the Soulblight stuff that's released before the tome and I wonder: does anyone have a list idea for a vargheist-heavy list? Is Legion of Night the default option, even if I plan on taking plenty of zombies and dire wolves?
455 Vhordrai
310 Coven Throne
380 Mannfred
155 3x Vargheists
155 3x Vargheists
155 3x Vargheists
155 3x Vargheists
That’s my starting block at 1,765. Haven’t seen the Varg specific battalion yet. Def room to drop something and add Skellies or Wolves
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The Kragnos design just really felt like the design team was rubbing it in our faces. I know that’s not likely to be true. Gavespawn w/Pestilent Throng has been a great list for me; nothing is better than the look of shock on someone’s face when they lose to an army they assume is an auto-win for them — but I’m ready for 3.0 to freshen us up a bit.
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In my defense, over my two years of posting in this thread, I’ve been 99% positive. I went 10-4 with BoC in 2020 so I know where it’s strengths are.
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3 hours ago, Popisdead said:
Everyone has knee-****** negative reactions. I've played the army for 18 years and ups and downs. GW has not done a good job supporting the army. Invariably the best option is to promote whats great and not the hate. Sure, nothing great in the book but pushing in a positive direction usually gets better results
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I get it. I just loved having my honeycomb Saurus club/Saurus spear ranks attacking in concert in melee.
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Just now, Neil Arthur Hotep said:
I think it's more of a "is the juice worth the squeeze" thing. These weapon choices add complexity, but frequently there was either a clear best choice (like with Morghasts for example) or the choice had basically no impact (skeletons, ultimately). I personally think it's nice to be able to just build the models the way that looks coolest and not have to worry about loadouts, especially since GW enforces WYSIWYG at their own events.
That’s a solid argument, thanks
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2 hours ago, Aeryenn said:
Regarding White Dwarf: do they still publish these small factions like Squig Allegiance or Troggoth Allegiance?
Yeah, they did those and I wouldn’t be surprised to see more post-3.0 debut to quickly sync up other factions.
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1 hour ago, Liquidsteel said:
It's the same profile though.
Just like skellies have merged swords and spears and all 1" reach.
Seems to be a simplification, reduce choice so you can't make the wrong one, and perhaps attempt to make balancing easier?
It is absurd to say that a sword and a lance or a sword and a spear have the same reach. Unless all weapons are going to be 1” in 3.0, which also seems absurd when you consider Monster & MegaGargants.
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28 minutes ago, Raptor_Jesues said:
good point, it is very weird. Also if lances are 2" we can strike on two lines if the first line is turned sideways wich looks rather silly but is still good.
Maybe it is because they are both lance and sword combined in one profileAn easy fix would be a rule that on the charge, the lance gains +1 range, rend, & dmg.
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Is Templar Lance 1” range a typo?
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Both!
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9 hours ago, Deakz28 said:
I had really hoped 3.0 would bring more standardized weapon ranges & rend. Oh well!
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So far they are White Dwarf only.
The magazine has been excellent for awhile now, packed with lore and narrative campaigns and painting guides.
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I disagree. Big things are coming. Between BR: Be’lakor & the most recent issue of White Dwarf, it seems likely that we are getting a Grombrindal mini and a possible Duardin Battletome, though it looks like KO won’t be part of it.
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Truly functional sub-factions would be my first choice. Followed by being able to Ambush through R4. A viable Monster Mash battalion would be fun too.
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455 Vhordrai
435 VLoZD
310 Coven Throne
125 Necromancer
310 6x Vargheists
155 3x Vargheists
155 3x Vargheists
50 Extra CP or 40 Balewind
That’s what I currently own. And budgetarily speaking, I’m not in a position to add anything for the foreseeable future. Not sure yet if any of the battalions work for me but I could easily drop the Necro to fit one. Also not sure which sub-faction to take.
Am concerned I’m lacking bodies so maybe I can run my Furies as Fell Bats for awhile?
The Rumour Thread
in Age of Sigmar Discussions
Posted
But they aren’t merged. You can still run an all-Ironjawz allegiance and it’s a solid one. And they have had two new units, one of which, Ironskull’z Boyz, has excellent utility.