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Televiper11

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Posts posted by Televiper11

  1. Well, I came last but had fun at the 1K tournament none-the-less.

    Played three games vs. Fyreslayers, Bonesplitterz, and Stormcast. 

    Took a major loss to the Slayers, partly due to being unprepared for their new Tome buffs but partly due to poor deployment on my part. They chewed me up and that's that.

    Took a major loss to Bonesplitterz, 

    Spoiler

    but I think my opponent might have been cheating me on his saves. And the game was ugly all around so I'm just tossing the results from it.

    Took a minor loss to Stormcast. I was well-positioned to win the game but we ran out of time. This was the only game where I felt the true potential of my LoA list as I nailed all my buffs and showed decent tactical play. Taur'ruk alone wiped out a unit of Sequitors. And I rolled hot with my Daemonsmith -- Blood of Hashut is awesome!

    With practice I can see this being a really strong army. I am pleased with them.

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  2. 1K tournament is tomorrow, set in Ulgu, with hidden agendas. I'm feeling pretty solid about my list. Made a last minute decision to break-up my Fireborn to give me more movement around the board so I can compete for objectives faster.

    Allegiance: Legion of Azgorh
    Mortal Realm: Ulgu
    Bull Centaur Taur'ruk (160)
    - General
    - Trait: Grotesque 
    - Artefact: Armour of Bazherak the Cruel 
    Daemonsmith (100)
    - Darkforged Weapon
    10 x Infernal Guard Ironsworn (90)
    10 x Infernal Guard Ironsworn (90)
    3 x K'Daai Fireborn (140)
    3 x K'Daai Fireborn (140)
    3 x K'Daai Fireborn (140)
    Magma Cannon (140)
    Total: 1000 
    Wounds: 65
     

    No idea what armies I'll be facing. Their last tourney saw Bonesplitters, Stormcast, DoK, Nighthaunt, and Mixed Destruction.

    This is my first ever matched play event. My goal is to learn, have fun, and not come last. 

  3. 21 hours ago, Lord Krungharr said:

    I might run Shartor in that case as another Tauruk and save the points.  I feel he's better in larger games with Renders.

    More Fireborn!  Or Fireglaives!

    Seems like the Ironsworn should be able to dish out some pain in return for suffering pain with the spiteshields.

    The Cruel Armor is indeed a second save vs wounds and mortal wounds after your armor save (if needed).  And it's per damage suffered, so if your armor fails vs a 3 damage attack, you take 3 separate additional 5+ saves.  Or if you suffer 6 mortal wounds from an enemy lightning cannon for example, you take 6 separate 5+ saves.

    Blackshard Armor is only ignoring regular wounds, not mortal wounds.  Some might argue otherwise but in AoS, GW is pretty consistent about spelling out things that affect wounds vs mortal wounds, or things that affect both.  Of course it would be nice if it was both for the Blackshard Armor; seems like Drazhoath used to have a 5+ vs wounds and mortal wounds before......

    Thanks for the clarification. And I did indeed go with more Fireborn! (Not taking Fireglaives due to Ulgu shooting restrictions)

    Mortal Realm: Ulgu
    Bull Centaur Taur'ruk (160)
    - General
    - Trait: Grotesque 
    - Artefact: Armour of Bazherak the Cruel 
    Daemonsmith (100)
    - Darkforged Weapon
    10 x Infernal Guard Ironsworn (90)
    10 x Infernal Guard Ironsworn (90)
    6 x K'Daai Fireborn (280)
    3 x K'Daai Fireborn (140)
    Magma Cannon (140)
    Total: 1000 
    Wounds: 65

    Quick question: can someone clarify this Fireborn rule for me?

    Ignore modifiers (positive or negative) when making save rolls for attacks that target this unit. That means they ignore rend, right? And their save roll is always 5+? (which is a weak save) -- do they wear the Blackshard Armor?

    Is it worth dropping 1 unit of Fireborn to bring a Chaos Sorcerer Lord to buff the other 2 units? (never mind, puts me 20pts over)

  4. So I took this 1K list...
    Mortal Realm: Ulgu
    Bull Centaur Taur'ruk (160)
    - General
    - Trait: Grotesque 
    - Artefact: Armour of Bazherak the Cruel 
    Shar'tor the Executioner (220)
    Daemonsmith (100)
    - Darkforged Weapon
    20 x Infernal Guard Ironsworn (180)
    20 x Infernal Guard Ironsworn (180)
    Magma Cannon (140)
    Total: 980 / 1000
    Wounds: 66

    ...for a test-spin prior to my 1K tournament this weekend and had mixed results: I managed to table Sylvaneth in round 4 thanks to a double turn and my Magma Cannon rolling hot but I then got tabled by Nurgle in round 3, partly due to failed rolls but also due to being slow/unable to put any real hurt on his Blightlords.

    As a result, am think of modifying my list to look like this:
    Mortal Realm: Ulgu
    Bull Centaur Taur'ruk (160)
    - General
    - Trait: Grotesque 
    - Artefact: Armour of Bazherak the Cruel 
    Shar'tor the Executioner (220)
    Daemonsmith (100)
    - Darkforged Weapon
    10 x Infernal Guard Ironsworn (90)
    10 x Infernal Guard Ironsworn (90)
    3 x K'Daai Fireborn (140)
    Magma Cannon (140)
    Total: 940 / 1000
    Extra Command Points: 1
    Wounds: 55

    Am concerned with having less wounds. Should I drop Shar'tor and just run more Fireborn?

    I also picked up two rules questions: 

    1) Artefact: Armour of Bazherak the Cruel -- is this a second save against all wounds or rolled on a per wound basis?

    2) Does the Blackshard Armor count towards MW as well as regular ones? Wording is vague.

    • Like 1
  5. Anyone here taken their LoA into Ulgu? I'm wary of the shooting restrictions so thought I'd try this 1K list:

    Mortal Realm: Ulgu
    Daemonsmith (100)
    - General
    - Darkforged Weapon
    - Trait: Grotesque 
    - Artefact: Armour of Bazherak the Cruel 

    Bull Centaur Taur'ruk (160)
    Shar'tor the Executioner (220)
    20 x Infernal Guard Ironsworn (180)
    20 x Infernal Guard Ironsworn (180)
    Magma Cannon (140)

    Total: 980 
    Wounds: 66

    I thought I'd plant my Daemonsmith behind the Magma Cannon, flank it with the two units of Ironsworn who would march up the board to take objectives while Shar'tor & Taur'ruk reap havoc among their heroes, etc.  Maybe I should make Taur'ruk the general?

  6. 6 hours ago, Lamekh said:

    Agree, that he's fragile, but if the opponent concentrates on killing him, your other units should make it into CC....

    I'd rather have him kill Shartor than my Taur'ruk General

    Excellent point. Though at the point cost to field Shartor, I'd rather take more infantry or artillery.

  7. 15 hours ago, Ravinsild said:

    I was planning on running the Executioner and Tauruk HQ 

    I'd be wary of taking Shar'Tor The Executioner. He can be pretty fragile and while his MW output is helpful, it is inconsistent. Tauruk tends to hit harder, more consistently. At least in my experience. I've only played him twice and both times, he was quickly killed cuz he stands out on the battlefield and will be immediately targeted by your opponent. He should have 10W at least, not 8.

    EDIT~!: He is fun to paint tho

    • Like 1
  8. 1x Daemonsmith, 10x Fireglaives, 1x Magma Cannon is a great start for an escalation league! Plant the smith behind the cannon to buff it while the Glaives advance and fire. As your points escalate, work towards the Blackshard Battalion.

    Painting them is super-easy if you prime them black and base them red (or any other color you desire). Here's a photo of my red ones:1446197528_2019-03-0509_20_47.jpg.f2c6e5660c953a4ed0c0f1185961546c.jpg

    I plan to add some bronze highlights to their armor.

  9. Toying with this list for a 1K tourney coming up:
     
    Allegiance: Legion of Azgorh
    Mortal Realm: Ulgu
    Daemonsmith (100)
    - General
    - Darkforged Weapon
    - Trait: Grotesque 
    - Artefact: Armour of Bazherak the Cruel 
    Infernal Guard Castellan (120)
    - Darkforged Weapon & Spiteshield
    - Artefact: Chalice of Blood and Darkness 
    Infernal Guard Battle Standard Bearer (100)
    10 x Infernal Guard Ironsworn (90)
    10 x Infernal Guard Ironsworn (90)
    10 x Infernal Guard Fireglaives (100)
    10 x Infernal Guard Fireglaives (100)
    Magma Cannon (140)
    Blackshard Warhost (160)

    Total: 1000 / 2000
    Wounds: 60
  10. I think Dispossessed should have the ability to tunnel once per game in the Hero phase, moving a unit x number of inches across the table as a way to add movement.

    The idea that they could disable scenery is cool too.

    • Like 2
  11. 3 minutes ago, Minis by Night said:

    I believe in the 80s there was a multitude of other smaller chaos gods, most of them just mentioned once or twice, here and there. Eventually they started focusing on the big four, and the others were forgotten. Could be interesting if Warcry dug into that.

    Hashut~!

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  12. I started collecting AoS six months ago with the intention of painting & playing a small skirmish warband. Instead, this happened:

    Beasts of Chaos: 2,030 pts

    2x Beastlord, 2x Bray Shaman, 10x Gors, 10x Ungors, 30x Bestigors, 40x Ungor Raiders, 6x Bullgors, Cygor, Ghorgon, Endless Spells

    Legion of Azgorh: 2,630 pts

    Shar'Tor The Executioner, Bull Centaur Taur'ruk, 2x Daemonsmith, Castellan, Standard Bearer, 40x Ironsword, 40x Fireglaives, Magma Cannon, Deathshrieker Rocket Launcher, Hell Cannon, Iron Daemon War Engine, Chaos Sorcerer Lord

    Order Draconis: 2,000 pts

    2x Dragonlord, Dragon Noble, Archmage, 40x Dragon Blades

    Seraphon: 3,850 pts

    Lord Kroak, Slann Starmaster, EotG, Astrolith Bearer, Oldblood on Carnosaur, Scar-Vet on Cold One, Sunblood, Starpriest, 5x Saurus Guard, 70x Saurus Warriors, 15x Saurus Knights, 30x Skinks, 5x Chameleon Skinks, 2x Razordons,  Stegadon, Troglodon, Dread Saurian

    I had to promise myself, and my wife, that I wouldn't buy any more models for at least a year, which is fine. I have a lot of painting to do!

    Haven't photographed it all but here is a small sample of what I've painted so far.

     

     

    2019-03-05 09.20.47.jpg

    2019-03-05 09.10.00.jpg

    2019-03-19 08.33.19.jpg

    • Like 2
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  13. I am taking this list for a test spin soon:

    Allegiance: Legion of Azgorh
    Bull Centaur Taur'ruk (160)
    - General
    - Trait: Grotesque 
    - Artefact: Armour of Bazherak the Cruel 
    Daemonsmith (100)
    - Darkforged Weapon
    - Artefact: Chalice of Blood and Darkness 
    Infernal Guard Castellan (120)
    - Darkforged Weapon & Pyrelock Pistol
    Infernal Guard Battle Standard Bearer (100)
    Chaos Sorcerer Lord (160)
    - Runestaff
    - Allies
    20 x Infernal Guard Ironsworn (180)
    10 x Infernal Guard Ironsworn (90)
    20 x Infernal Guard Fireglaives (200)
    20 x Infernal Guard Fireglaives (200)
    Magma Cannon (140)
    Hellcannon (300)
    Blackshard Warhost (160)
    Prismatic Palisade (30)
    Soulsnare Shackles (20)
    Balewind Vortex (40)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 160 / 400
    Wounds: 112

    (I recognize that the Hell Cannon doesn't currently have the LoA keyword but my gaming group agrees that since it has a chaos dwarf crew, I can run it as part of my list without going over my ally points)

    2019-03-05 09.10.00.jpg

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  14. 9 minutes ago, Ravinsild said:

    Does....does that count as a battletome? O.o 

    It has everything you need to run a matched play legal LoA army. 

    The allegiance abilities, artifacts & battalions are all excellent.

    LoA will never be a top-tier army but this does make them decently competitive.

    Some non-FW armies don't even have this stuff (ie. Gutbusters).

     

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