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Televiper11

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Posts posted by Televiper11

  1.  

    4 hours ago, spenson said:

    My biggest issues with the army are that the battalions are meh at best so we usually won't decide the first turn. This can have a lot of impact on the game for a kinda shooty army.

    We don't have any teleportation or an easy way to travel accross the table in 1/2 turns (except for an overcosted character).  If you play a timed game and can only do around 3 turns, you'll have a hard time capturing the objectives if your opponent played first and moved his screens half way across the table turn 1.

    We are also not good at dealing with MW. We basically only have Drazoath (in close combat) and an artefact that may negate MW.

    The fireborns are pretty nice with fliy and run+charge but they will struggle against anything that has a moderately good armor and they get destroyed by hordes with their poor save. You have to be really careful when you use them.

    The centaurs deal a respectable amount of damage but they are overcosted when you compare them with what other armies can do.

    We have almost no way to make our magic more reliable. Sometimes your wizards will be useless because they will fail to cast, will be dispelled or your opponent will have some nice bonus to cast their spells.

    I have to admit that our warmachines are pretty good but random (last game I played, my magma cannons either did nothing or the MW were almost all saved during the first 2 turns). The problem with shooting is that right now there are so many way to make it useless (teleport/summon/deepstrike/etc and then charge, idoneth buff, sylvaneth forest, etc.). you need to invest a lot of ressources to make your shooting units worth the points; ressources that aren't used to play the scenario.

    Finally, we only have 2 sources of rerolls in the whole army. The first one is Shar'Tor but can only be used on ba'hal units. The second one is the standard bearer that only gives rerolls of 1's to wound wholly within 18". The bravery bonus is nice because we really have a poor bravery despite being dwarves.

    Being polyvalent is nice but what we can do well isn't that interesting in the context of most scenarios.

    I've played quite a few games against hard tournament lists and sometimes there really isn't much that we can do.

    I know I'm not being totally objective right now but I have a lot more difficulties winning with my LoA than when I play a higher tier army (Slaanesh, DoK or Legion of sacrament).

    To address a few of your issues:

    The new Volley Of Shot command ability is sweet for Fireglaives and makes our shooting more reliable.

    Bring a Chaos Sorcerer Lord to buff your K'daai and suddenly they are a lot more powerful and less prone to failing saves. They also have the mvt necessary to secure objectives quickly and Kiss Of Fire means your opponent will be shy about getting too close to them.

    Don't forget the Castellan's command ability, that +1 to wound is helpful.

    I agree the battalions are kinda meh. The artillery one is the only one I might take with consistency. 

    • Like 1
  2. Legion Of Azgorh cuz Chaos Dwarfs! And Centaurs! And lots and lots of cannons. Plus the models all look cool as hell.

    Seraphon cuz my daughters love to point at them and say "Dinosaurs riding dinosaurs!"

    Order Draconis cuz it is a one-trick pony army and sometimes that is all my brain can handle.

    Beast Of Chaos cuz I've always loved their models and aesthetic and laying ambushes.

    I'll report back on the Tempest's Eye army I'm building.

     

    • Like 2
  3. Just now, Kramer said:

    Theta a very good start. Add some hammerers though because they are amazing 😍

    .I think the steam tank won’t be much of an issue if you discuss with your opponent. But you can only take each warscroll twice. So you can’t split the ironbreakers up in more than three parts. But that allows you to take one of 20 one of 10.  That would be a really fun meeting engagement list. If you want some advice on replacing the steam tank if it’s an option I would probably suggest 10 irondrakes and a gyrocopter/gyrobomber. Some shooting and some speed :) 

    have fun! Was everything already painted btw? 

    I did buy pre-painted off eBay. With a toddler at home, I just don't have time to build & paint at all. I started a Seraphon army nine months ago that is still only 1/3 painted. 

    I'm def looking into acquiring some Irondrakes as I like a balance of tanky infantry plus shooting and am used to it as an LoA player.

    • Like 2
  4. 1 minute ago, Bladedwind said:

    Some good stuff, though IIRC the Steam tank goes over our ally limit in a 1k game with the Dispossessed Allegiance. That said it's not by much, so if your opponent is cool with it, go for it!

    I saw that but I have an eye toward either going 2K Dispo or making a Mixed Order-Tempest's Eye list.

  5. I'm seeing the potential in a Skroug's based list. Here's a rough draft:


    Mortal Realm: Aqshy
    Bull Centaur Taur'ruk (160)
    - General
    - Trait: Grotesque 
    - Artefact: Armour of Bazherak the Cruel 
    Daemonsmith (100)
    - Darkforged Weapon
    - Artefact: Chalice of Blood and Darkness 
    Infernal Guard Castellan (120)
    - Darkforged Weapon & Pyrelock Pistol
    - Artefact: Thermalrider Cloak 
    Infernal Guard Battle Standard Bearer (100)
    10 x Infernal Guard Fireglaives (100)
    10 x Infernal Guard Fireglaives (100)
    10 x Infernal Guard Ironsworn (90)
    10 x Infernal Guard Ironsworn (90)
    5 x Furies (60)
    - Allies
    1 x Chaos Spawn (50)
    - Allies
    Chaos Gargant (170)
    - Allies
    Deathshrieker Rocket Launcher (120)
    Magma Cannon (140)
    Magma Cannon (140)
    Iron Daemon War Engine (180)
    Blackshard Warhost (160)
    Hashut's Wrath Artillery Train (120)

    Total: 2000 / 2000
    Extra Command Points: 2
    Allies: 280 / 400
    Wounds: 112
     

    Maybe drop the Standard Bearer & the Blackshard Warhost to take some K'daai or Endless Spells but that third artefact is kinda tasty.

    Could also drop the Chaos Spawn for an extra CP.

  6. 13 minutes ago, Lord Krungharr said:

    That's a super awesome take on the mercs!  Assuming we still cannot use the Skullcrackers, I was thinking the two big giants could be useful, or Skroug's menagerie for one giant and some furies, who are fast and can fly, though I haven't seen how they compare points wise to K'daai.

    The vampire knights are also an interesting choice....or the flesheater courts if we can take a big dragony guy with them, I see no 'Royal' ones, but maybe they have peasant versions?

    Furies are 60pts. 

    I've run them before for their cheap mvt and ability to act as chaff. That merc company is intriquing.

  7. 36 minutes ago, mattbarker said:

    I know, I use him for the exact same thing. Was just looking for s brother in arms in sharing strategy incase this isn't a mistake.  Was about to line up another 6 fireborn from FW but this is really making me question my dedication 

    Yeah, I'd hold off until this gets clarified. K'daai would still have their uses, just less so, imo. If they FAQ allies back in, I'll be happy to run them in  big numbers again.

    If not, I'm thinking of rebuilding my list from the ground-up around the Artillery Train + Blackshard Warhost.

  8. 2 minutes ago, Blackspine said:

    I think @Televiper11 is saying , is that w/o the Chaos Sorc. Lord, he can't buff the unit the way the list was designed around. Without any allies, it'd be near impossible to. Mystic shield doesn't exactly work on Kdaai.

    Only having endless spells and ash storm would be limiting. 
    It very much feels as these are omissions.

     

    (whew)

    Spot on.

    We do have Fireball still though.

  9. 1 minute ago, Qrow said:

    And shoot the fireborn; they have terrible bravery and are faster than most of our heroes, so it can be difficult to keep them in range for inspiring presence. Even just one dead fireborn can cause another 4 wound model to disappear from a bravery role of 6. However, if they get into combat they will hurt you.

    This is particularly true if you have a horde army. Also if I bring my Chaos Sorcerer Lord ally, kill him quick as his spell buffs the Fireborn and makes them truly devastating.

  10. Entered a 1K Meeting Engagement tourney on Sunday. Here is my list (950pts total so +1 CP):

    SpearheadCastellan, 1x10 Fireglaives

    Main BodyTaur'ruk, Daemonsmith, 1x10 Fireglaives, 1x10 Ironsworn

    Rearguard: 2x Magma Cannon

     

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