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Televiper11

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Posts posted by Televiper11

  1. 10 minutes ago, AlmGandix3 said:

    Yeah I thought about it too since they can be really fast buffed to hit and wound and shoot back when they get charged. The chip damage from the champion against heroes could also be nice.

    Agreed. I could see making a nice, pacy gunline for board control and sniping. 

    Also, am a reading this right? If I'm charged, I can shoot right away?

    Stand and Shoot: As the enemy charge, these warriors make one last shot, praying it will be enough to blunt their advance. Once per turn, when an enemy unit ends a charge move within 3" of this unit and there are no other enemy units within 3" of this unit, this unit can shoot.

  2. I'm positive about all of  these changes. Only Ironbreakers got a nerf but I've always felt they were overrated on the table. 

    Warden King's Oathstone is better. Make Hammerers (who are better now) his retinue and look out! Runelord is nuts, grabbing a second one. Irondrakes are gonna be awesome if they can double-tap off the Bridge spell. 

  3. 5 hours ago, JackStreicher said:

    That‘s still no valid argument as to WHY GW adds such a rule that robs the fun of 3 factions? (Nurgle Demons, Nurgle mortale, Nighthaunt)

     

    @umpac that is nonsense, this is also no counter unit but a COUNTER FACTION that No-brainer massacres entire factions. It‘s hilarious how you are even trying to defend the biggest design fault in AoS 2.0 apart from the always strikes first shenanigans.

    “very healthy“: I want to play Nighthaunt, oops, I am dead. Same goes for Nurgle. - VERY healthy indeed.

    this is my last word on this since power-Fan  arguments are beginning to rise in defense of GW, as usual.

    A smart player will figure out Nighthaunt or Nurgle lists that can withstand this and possibly win.

  4. 1 hour ago, Tonhel said:

    This was posted at the War of Sigmar site in the commens about CoS, 

    It makes a little bit of sense, as CoS is the first battletome in 2.0 that didn't receive something new. Terrain / single character or unit.

    Which means all of us interested in it need to buy it and run it and prove to GW that it is a viable army worth supporting.

    Can't say I'm surprised that GW weren't interested. Cities is a niche interest. Didn't Josh Reynolds recently post that his Eight Lamentations novel didn't sell well?

  5. On 9/11/2019 at 6:06 PM, Bladedwind said:

    I would like to see an all Duardin list is possible. I have plans for mixed but I like my bearded laddies

    Gotrek - 520pts

    Warden King - 100pts

    Runelord - 80pts

    Cogsmith - 100pts

    30x Ironbreakers - 360pts

    10x Hammerers - 140 pts

    10x Irondrakes - 180pts

    2x Steam Tanks - 480pts

    1,960pts total -- so wiggle room to play around with the total numbers. 

    This seems like a doable, all Duardin CoS list. We'll see once the Tome hits.

  6. Personally, those who say they are unfamiliar with the lore as an explanation of why they think Gotrek shouldn't be so OP need to familiarize themselves with the lore.  There's practically no one that Gotrek can't kill. And Gotrek himself is nigh-unkillable. The WS is fine once the wording on his Avatar ability is clarified.

    For weak Order armies, he is a god-send, literally.

  7. 3 hours ago, AthlorianStoners said:

    I really want to play him now haha, I guess I might start a small force to use him when CoS drops. Maybe run an all Duardin force.

    My plan exactly: Gotrek, Warden King, Runelord, and battleline Steam Tanks.

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