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Televiper11

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Posts posted by Televiper11

  1. I didn't start playing until I was 39 and part of that was the price. These recent price hikes are unfortunate and GW risks alienating an entire generation of new gamers because of it. I can't convince my nieces or nephews to get into it, even though they think it looks cool, entirely because of the cost. 

    I used to buy from GW direct. Now I don't. I buy Black Library stuff but my models are strictly second-hand.

    • Like 3
  2. Ran this list out to a 1K tourney and did okay: Major Victory against Fyreslayers; Major Loss to Skaven & Khorne but the Khorne was was due to a last minute summoning. I was very happy with this list, minus the Ironbreakers who hit like a wet paper bag. Taking Irondrakes next time.

     

    Allegiance: Cities of Sigmar
    - City: Tempest's Eye
    Warden King (110)
    - General
    - Artefact: Seerstone Amulet
    Runelord (90)
    - City Role: General's Adjutant 
    Battlemage (90)
    - Spell: Lore of Eagles - Aura of Glory 
    - Mortal Realm: Ghyran
    10 x Hammerers (140)
    - City Role: Honoured Retinue
    20 x Freeguild Handgunners (200)
    - Marksman
    10 x Ironbreakers (130)
    Steam Tank (200)
    Soulsnare Shackles (40)
    Total: 1000 
    Wounds: 67

  3. 3 hours ago, NinjaBadger7 said:

    Awesome that makes a lot of sense :)

    If not using realm spells, do you think a Chaos Sorcerer Lord would be a good replacement if using a mortals nurgle list? 

    The Chaos Sorcerer Lord is always a good choice: Daemonic Power & Oracular Visions are both useful.

  4. Revised my 1K list for Sunday:

    Allegiance: Cities of Sigmar
    - City: Tempest's Eye
    Warden King (110)
    - General
    - Artefact: Seerstone Amulet
    Runelord (90)
    - City Role: General's Adjutant 
    Battlemage (90)
    - Spell: Lore of Eagles - Aura of Glory 
    - Mortal Realm: Ghyran
    10 x Hammerers (140)
    - City Role: Honoured Retinue
    20 x Freeguild Handgunners (200)
    - Marksman
    10 x Ironbreakers (130)
    Steam Tank (200)
    Soulsnare Shackles (40)
     

    Total: 1000 
    Wounds: 67

  5. 58 minutes ago, Fluxlord said:

    @Televiper11Im not supercompetetive, but do play at tournaments and have some tough match-ups from time to time. But the way I interpret these data, if you play Nurgle (Maggotkin) it means you play with Nurgle allegiance (the book/battletome) and the way i see it the nurgle allegiance abilities arent very strong in combination with all the units we have in the current meta.  Yes witherstave is good (maybe the best artefact in the game), but still isnt enough as you see. We have heavy magic lists with thricefold, still isnt enough as the data indicates. We are resilient, still this isnt enough....

    Havin a good battletome with high winpercentages means even less experienced players (like myself) can win with an army. Yeah you can win with  urgle and  end up on the high end in tournaments, but that counts for the tactical good players who play nurgle. 
    Well anyhow, like you said, it is not that bad, and besides if less people are playin nurgle the change of a mirrormatch is smaller, cause nurgle mirrormatches are kinda awkward.
     

    I appreciate your thoughtful response. I will say that any army, no matter their win % and abilities, can be improved upon by sound tactical play. 

    Like you, I am an inexperienced player but one thing I've learned from losing is that tactics matter, especially with a balanced (like Nurgle) or slightly underpowered (as I've been with Dispossessed) armies. You will know, pretty much from the get-go, what super-powered armies will bring to the table so finding variable builds that negate those tactics is helpful. Plus, learning that ultimately AoS is a game of board and objective control versus combat.

    Again, the Nurgle player in my group runs Thricefold and rarely loses. Partly due to sound tactics and partly due to opponent inexperience. He also tweaks his list constantly to improve them -- minor adjustments can make a big difference.

    • Like 1
  6. 22 hours ago, Fluxlord said:

    I got these images from honest wargamer site. As far as Im concerned it is very obvious Nurgle is on the waning site of its power. The meta percentage (amount in percentage of nurgle on tournaments) slowly declines as does the winning percentage, From 49,7 % to 41,5% (that 41 % is  the newest data). I find the decline in the winning percentage a lot...almost 10 %. 

    Im sad

    F338EDC3-0108-4781-B23F-21C17A84137B.jpeg

    36C85F69-B482-43C9-B5E4-87D6415FDAC1.jpeg

    It is easy to get dispirited seeing these numbers but unless you are a hyper-competitive, meta-chasing tournament player, it shouldn't be a big concern or diminish your enjoyment in the hobby.

    I game with two regular groups and one of them runs Nurgle exclusively. He almost never loses.

    • Like 1
  7. 1 minute ago, zilberfrid said:

    My post was specifically about the Drakespawn Knights, which are simply bad. New reports on how they do will not come from people that have another choice they can make for the points.

    That's true but Forrix's response is about the whole Cities tome specifically, and the game itself generally. My apologies if you felt misconstrued by inclusion. I should've removed your quote.

  8. To quote from Forrix in the Cities thread:

      16 hours ago, zilberfrid said:

    I think it only gets playtested by people that have no other cavalry. Or monsters. Or infantry.

    Honestly, considering some of the stuff that slips through I think its safe to say their playtesters are either incompetent, aren't being listened to, or that playtesting isn't actually taking place. I suppose I could add a fourth option that playtesting is being rushed so not everything gets tested though that kind of falls into the 3rd category.

    • LOVE IT! 1
  9. 14 hours ago, Aelfric said:

    Drakespawn Knights are about the only option for me to use my Dragon Blades as an alternative, so I may well trot them out occasionally.  It's probably my unbridled love of the models.

    Take your Dragon Blades as the Order of the Blood Drenched Rose merc company.

    Edit: see someone beat me to that idea, lol

    • Like 1
  10. 1 hour ago, michu said:

    Yeah, you're ...  simply wrong. Go, create a game with so much rules as AoS and we will see if you'll manage to get everything right at first try. You set unachievable standards.

    AoS core rules are only six pages. For every extra step they add along the way, they need to make those additive rules clear and playable before releasing them. 

  11. 1 minute ago, smartazjb0y said:

    I guess it depends on what types of books we're talking about. If we're talking about normal books, well they generally don't have to worry about game design so that's an issue inherent to gaming so there should be different standards there. 

    To me it seems like board games are more akin to video games than they are to actual books, in terms of being designed. And like video games, generally things get patched because the rules can be complex and some interactions are going to be missed, clarifications are going to be necessary, etc. 

    That doesn't necessarily mean you're wrong that errata are, well, errors that should be avoided. But IMO it seems that with how widespread the practice is, it seems to be the industry standard rather than the outlier. 

    I meant gaming books. You don't see a lot of FAQs and errata coming out of RPG publishing -- unless I'm really missing something.

  12. Just now, smartazjb0y said:

    Isn't posting errata/FAQs kind of an industry standard? Plenty of board games I play have errata and FAQs, RPGs do, etc. Runewars Miniatures did too (that did die, but I don't think it died because its rules needed errata) 

    That's true -- because the industry is too cheap to design and edit their games properly.

    I was talking more from a book publishing perspective, which is admittedly different. To my mind, errata are a sign of editorial and design failure. FAQs are okay for clarification purposes only, not for changing an actual rule wholesale.

     

  13. Just now, Panzer said:

    You are apparently way more optimistic about GWs capability than I am. I'd rather have the current status&quo than them betting it all on one card and if they ****** up we having to live with it for the next few years.

    GW just needs to meet the general industry publishing standard.

    If Battletomes and Warscroll cards didn't cost a small fortune, it would be different. 

  14. 1 minute ago, Panzer said:

    Eh, by taking away the FAQ/Erratas the first release wouldn't magically become better. It wasn't the case before in any of the warhammer systems and it won't be now. All it would do is leave us hanging with potentially broken releases for several years. Quick FAQ/Errata releases are a GOOD thing, not bad.

     

    How quick people seem to forget the past...

    In the past, they didn't have the tools they have now to get their product right the first time.

  15. 44 minutes ago, Lord Krungharr said:

    I didn't have time to read through every page, but I like the double turn for AoS, keeps it different.  However, I also really like the Apocalypse way of dealing damage at the end of the turn, so every unit can do their thing during the turn.  Actually if they did that with AoS, the double turn becomes obsolete.  But letting all parties get their stuff done and see who did it best all at once, that seems more balanced I think?

    Also, summoning just shouldn't be a thing!  Except it does sell more models.

    I think summoning can be fine but the threshold for being able to do it ought to be higher. I like a sacrifice mechanic in order to summon more than a magical summon. And whoever has that ability needs to cost a lot of points.

    I do like the Apocalypse rule-set and look forward to some version of it being created for AoS.

    One rule change that would favor balance, imo, is alternate shooting activations (same as combat); yes, it would make the game longer but it also would be a) more realistic and b) give an army with shooting a chance to shoot, even if its not their turn and their opponent has little-to-no shooting.

  16. 4 hours ago, Moldek said:

    Also, personally what interests me in tabletop gaming is precisely how different it is from video games. I like not being on a screen, not having constant updates and data analysis, not being tied into a worldwide meta.

    Converting and painting my dudes, crafting a beautiful battlefield, cracking open a book and sitting face to face with someone to play is what makes warhammer special in my opinion. If a rule feels broken we’ll come to an agreement, and I’m very glad that social dynamic is there. I feel eliminating it would be a disservice.

     

    I'm with you. I got into this hobby partly to get away from screens.

    • Like 1
  17. 2 minutes ago, XReN said:

    No, realm spells are used only when you use realm magic rules from malign sorcery, don't confuse the ability to use them with realm an army hails from. 

    IF you use mentioned rules than all your mages know all realm spells for the duration of the battle

    Thanks for the clarification!

  18. Refined my 1K list as I realized I needed more bodies to cover objectives so I dropped my second Steam Tank and grabbed some Ironbreakers and a Battlemage. My thinking is that the WK, RL, IBs,& Hammers make one massive attacking wedge while the Steam Tank runs interference/distraction. The two lines of Handgunners protect the Mage and back field objectives, while their Marksmen snipe enemy heroes. No one is going to want to charge those HG's with the Shield of Thorns spell behind it. Super competitive, not really, but fun at 1K if I deploy properly and focus on board & objective control.

    Allegiance: Cities of Sigmar
    - City: Tempest's Eye
    Warden King (110)
    - General
    - Trait: Hawk-eyed
    - Artefact: Seerstone Amulet
    Runelord (90)
    - City Role: General's Adjutant (Must be 6 wounds or less)
    Battlemage (90)
    - Spell: Lore of Eagles - Aura of Glory (Tempest's Eye Wizard)
    - Mortal Realm: Ghyran
    10 x Hammerers (140)
    - City Role: Honoured Retinue (Must be 5-20 models)
    10 x Freeguild Handgunners (100)
    10 x Freeguild Handgunners (100)
    10 x Ironbreakers (130)
    Steam Tank (200)
    Soulsnare Shackles (40)
    Total: 1000 
    Wounds: 67
     

     

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