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Sneeto

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Posts posted by Sneeto

  1. 1 hour ago, Battlefury said:

    I am having issues using the BT of IR atm. It is such a gambling, he just does nothing and his 280 points feel totally wasted.
    So therefore I was switching to 3 Khorgoraths instead of him, usinf the Skullfiend Slaughterhost to have them buffed. Should be more reliable.

    Even though it was already saied, those radnom damage values really fu** up the game experience.
    I was wondering why GW descided to use stuff like that and came to the conclusion, that they agve a lot of D3 & D6 damage values to models and units, that are and where not easy to balance.

    Sounds just lazy imo.

    Had the same issue, but I use him in a mortal list. Ended up dropping him for the 280, added Wrathmongers 10 reavers and a bloodstoker (only list was 1990)

    • Like 1
  2. 1 hour ago, Praecautus said:

    I think the dragon only really works in fun armies, he’s so big that he can be snarled up easily plus he is so  expensive (model points as well as the points to provide buffs) that once tied up eating chaff you don’t have enough killing power to compete elsewhere and lose on objectives. 

    Sorry to be the fun sponge 😕I want the big dragon to work but I struggle to see how

    Dragon did pretty good at the LVO major tournament. This was also prior to tome upgrade. It’s a good unit and it will wreck everything but it’s just too expensive! Player used Slaughterpriests and lots of reavers for board control. 

  3. 3 hours ago, PivotalCar said:

    I just acquired a Mighty Lord of Khorne. So far I've gathered that he isn't very good due to his slow movement and meh command ability. But I really like his reality splitting axe, I just love the thought of having nagash sent into the realm of chaos never to come back. Is this guy/ khorgus khul really unplayable and could a list be built around them?

    I wouldn’t build around mighty lord but you can include him in many lists. He’s not awful, he’s just very swingy as in does a lot or nothing. Khorgos is better, definitely his 8 inch pile in is deadly and can mess with a lot of plans. Don’t be afraid to add either to the lists, I wish more battalions required a mighty lord.

  4. Just wanted to share something...

    played a game yesterday with manticore lord goretide General w/ gorecleaver.

    He charged a block of 10 enemy blood warriors buffed with bronzed flesh.  Opened my first attack rolls with the lance, 3 hit, roll 5 to wound and two 6 to wound. 

    He failed all 3 saves with the -2 rend and took 20 damage from the lance alone, wiping the unit. Didn’t even get to swing my daemon sword or manticore attacks.

    how did this work?

    base damage 2 on lance + 1 from charge + 1 from hew the foe. -1 rend on charge -1 rend on gorecleaver

    4 damage per attack, double when rolling 6’s

    8 8 4 = 20!! 

     

    • Haha 1
  5. 8 hours ago, BrocknerTheBear said:

    They are far too 40k in design.  They have spinal attachments and vials sculpted into their backs and the boots they wear and trousers are also very sci-fi in design. 

    You'd be better off using bloodreaver heavily converted in all honesty.

    Actually I converted a group of Goliath’s into skullreapers they work well. What I did was use spare ensorcelled weapons from knights. It took some snipping for sure and some careful filing. 

    To cover the tech vials and things I had the skull kit so had many small skulls to strap around the body. Put them over the vials and tech looking parts. Certain torso/arm kits work better.

    I used spare skullcrusher knight heads I had for helms. 

    The hardest part was green stuffing tiny ropes to attach the skulls around the bracers/vials. My green stuff skills are novice at best though. 

    They turned out fantastic and get a lot of comments from people that see them in tournaments. They were a lot of work though for a 5 man unit. I only did it because I had all the spare parts! 

    • Like 2
  6. I love blood warriors - aesthetically, lore, abilities and use. 

    Sometimes I wonder how using chaos warriors would work with their mortal wound save. They don’t get to try to bounce mortals back, but they do survive longer. 

    Ive found my blood warriors stick around long enough versus non mortal wound dishing enemies but they get wiped easy from MW. Chaos warriors would have the bonus of mw save.

    10 points cheaper but lose out on goretide abilities, battalion bonuses etc.

    has anyone had success or tricks to using  chaos warriors in new tome?

  7. Just now, TradeMark said:

    Hi folks my name is Mark, old fantasy player getting back into AoS. I play Chaos Warriors and daemons plus I found Blades of Khorne stuff relatively cheap so picked up some. 

    Mom excited to play them and wanted to introduce myself on this thread.

    also two small questions, the Magore’s Fiends and the Garrek’s Reavers, are those just obtained in the reavers and warriors box? Or are they a specific kit? And Riptooth, that’s just a black blood hound right? He doesn’t have a specific kit?

    thank you all, may the blood you spill forever stain your axe. 

    Welcome fellow aspiring deathbringer.

    both sets can be obtained from the Warhammer underworld/shadespire boxes. Riptooth comes in Magore’s fiends. Alternatively you can “count as” any fleshhound easily 

  8. I think a small tweak or fix for reavers would be that they change up frenzy devotion. Make it easier for them to get their totem bonus attack. Wholly within 16 is tough for a big blob of reavers. If the extended range of gore pilgrims portal of skulls affects their frenzy devotion that’d be great. That way you get your 3 attacks per model much easier.

    maybe that would make them too good though....

     

  9. 17 minutes ago, Kaz said:

    Pretty much this. Their weapons and Mount attacks are mostly extra attacks to deal a bit of damage. The charge is the main thing alongside their sheer durability. I do agree about one thing tho: Skullcrushers are a huge roadblock, and they're Crazy tough. 9 is ridiculously unwieldy, but 6 is really useful because of how annoying they are. 

    HOWEVER, in terms of denying board space, I’d say judgements may do a better job. 

    In terms of a charging hammer, what do you guys think is better? 6 Bloodcrushers or 6 Skullcrushers? Skullies are tougher, with more reliable damage, Bloods are more immune to battleshock, can regenerate dudes (if lucky), and are cheaper.

    If you were to take 1 unit of 6 juggerknights, then would you take Daemon or mortal?  

    Crushers to me are more utilized as an anvil. If you’re running goretide they will be rerolling hits of 1 because they should be on an objective. Outpacing buffs has never been an issue for me as I run two priests. They are easy to keep in bloodsecrator range if you want him to be close enough. Usually I buff other units though, because skullcrushers are good enough unbuffed compared to other units. 

    Prayers can be used for board denial...but not nearly as good as crushers. They have to be summoned and disappear each turn. They also don’t capture objectives. 

  10. 49 minutes ago, AverageBoss said:

    Its more that at 6, they are very unwieldy, and the moment you have less than 6, they hit like a wet blanket. But yes, if everything goes right for them, and you can smack all 6 into an enemy unit without losing one along the way, they will hurt a ton.

    I actually feel they hit pretty decently considering how tanky they are balanced to their point cost. The mount attacks are pretty nice. I wouldn’t use them to kill a big baddy that has to die quickly though.

    Being unwieldy hasn’t been a major problem for me, but can be tricky. I usually like to run them 4 line and 2 behind. A line of 6 usually gets blocked by terrain to get a flat charge and a good opponent won’t let you. Going 4/2 works well because you can charge the unit and while only 4 may get the d3 off, during combat you can pile it so you get all 6 in combat usually. 

    You can outrun most units that move to capture objectives with running and they leave a great foot print to block enemy from being within 6 inch of the objectives. You can turn their unwieldy nature into a benefit! Good luck getting through them in two turns! That’s two turns of scoring. They have performed fantastic for me at the last Grand tournament I went to. 

     

  11. I don’t see many lists using Mighty Skullcrushers, I think a lot feel they gotta do brass stampede etc.

    A line of 6 can do some serious damage to a flank and hold ground really well. 5 wounds a pop at 3+, i love placing bronzed flesh on them to get them 2+

    Consider that you can get 6 skullcrushers for the price of 10 reapers but they are deadly. If the charge goes off on the 6 unit it’s brutal. Most good players will try to snipe at least 1 so the charge doesn’t hurt or counter charge first. 

    I always run the spears for the the rend though. They mostly reroll their misses if you run goretide and are playing objectives too. 

  12. 1 hour ago, Charleston said:

    Littel Question:
    Whats your opinion on the following:
    Chaos Lord on Manticore
    -Goretide General Trait (Hew the Foe)
    -Sword and Lance
    -Gorecleaver on Lance

    It requires a Battalion within the Army for the second Artifact beside the Goretide one, but leaves us with a Lord who does 4x 3+/3+ -2 4(8) DMG on the Charge, with 8 DMG on Wound Rolls of 6 and still a nice 3+/3+ -1 3(6) DMG without Charge

    It’s a good option. 30 points cheaper than a BToIR, no degrading profile and a mortal. I’d rather use the flail personally. 

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  13. For the flying daemon prince discussion....you can model it without wings you want and still let it fly. There are goblin models that fly that are represented by them jumping.

    I think it’s easy to imagine a powerful daemon vaulting across the battlefield. Fly also has its dangers, so it’s not always a beneficial aspect to have. 

    I don’t think I’ve ever been to a tournament and someone would say “no” to that. If they did get the TO and I’m 100% sure they’ll say it’s ok as long as you disclose it to be polite to the opponent. Conversions are encouraged and cool, just take time to explain prior to match! 

    • Like 1
  14. 54 minutes ago, Sleboda said:

    Well, in fairness, I have been including a Bloodsecrator in my list, and have a Slaughterpriest ready for my next game, but I'm trying very hard to make demons work. 

    In my last game against Seraphon, the Bloodsecrator got one-shotted by the Swords endless spell. He's pretty vulnerable, and it made me realize that you cannot put all your hopes and dreams in one model.

    I don’t really like going pure demon, I saw a list that almost went pure demon and he didn’t seem to do great. Bloodletters are too slow to grab objectives I feel. 

    I like the flesh hounds a lot, they’re quick and can nab objectives I had good experiences with them running ahead to grab objectives with a 10man blood warrior following. Usually they can outpace the enemy and keep them spread so the enemy can’t charge/pile in and contest point. By second turn your blood warriors should be close enough to back them up. 

    I think running pure demons or pure mortals will be a bad thing.

    also you’ll want a minimum of two priests for sure with the skull throne helping 

  15. I love that Slaughterpriest model sculpt, I saw it at a recent tournament.

    all these people arguing Khorne isn’t competitive are wrong. It can do fine in a tournament setting.

    the doubters - can you post any links or standings of yourselves in your current rankings in your region? I went 3-2 with a seriously sub optimal list. Almost went 4-1 but got cheated. This was at broadside bash - mostly all the same big name players from LVO 

  16.   Played my first 2k competitive solo tournament at Broadside Bash this year with Khorne.  Here was my list -

     


    Allegiance: Khorne
    - Slaughterhost: The Skullfiend Tribe LEADERS
    Bloodthirster of Insensate Rage (280) Exalted Deathbringer (80)
    - Ruinous Axe & Skullgouger
    - Crowncleaver
    Mighty Lord of Khorne (140)
    - General
    - Command Trait : Master Decapitator Slaughterpriest (100) -bronzed flesh
    Slaughterpriest (100) -killing frenzy
    Bloodsecrator (140)
    UNITS
    10 x Blood Warriors (200)
    - Goreaxe & Gorefist - 1 x Goreglaives 10 x Blood Warriors (200)
    - Goreaxe & Gorefist - 1 x Goreglaives

    5 x Flesh Hounds (100)
    1 x Khorgoraths (100)
    1 x Khorgoraths (100)
    1 x Khorgoraths (100)
    6 x Mighty Skullcrushers (360)
    - Glaives
     

    Game 1 vs Gloomspite Spiderlist - Two objectives, if you hold both after t2 auto win.  Star of the show was Khorgoraths holding and tying up big blocks of chaff before dying. They did some good damage as well. Bloodthirster worked well as a distraction zooming up field and pretty much keeping his blocks of spiders back for an entire turn delaying his movement onto objectives. He ambushed a large arachnarok on my back objective but killed it with 10 blood warriors and a Slaughterpriest with giant axe. 

    I knew he had lots of bodies coming with large packs of spiders to steal objective so I had to thin what I could. Both blood warrior packs guarding my objective flanks. 

    He hit hard on one side with mass spider and I had to move skull crushers to delay with hounds and one Slaughterpriest. We eventually killed each other on that side of the board each losing almost everything we put on that side. Bloody. 

    I knew I won when his main general Arachnarok crawled up to contest and try to capture objective for auto win. Moved my Mighty Lord of Khorne with exalted deathbringer to fight him. He chose who to attack mighty lord first bringing him down to 1 health. Swing back with Exalted DB, 8 attacks on 4/3/-1/2 (blooded lt, secrator, Crowncleaver) reroll 1’s to hit and did 8 unsaved wounds. Mighty swing back and did no wounds after save. 

    I got next turn, opted to fight first with DB did another 9 wounds. 80pt model killed his 360. After that it was a clean up and turn 5 I edged out with the win. 

     

    Game 2 vs Gloomspite gobbos - opponent had mass goblins, skraggrot and troll hag. Very difficult match. I knew I had to kill hag quick. Lots of fighting but i was able to dedicate Mighty Lord of Khorne and exalted dB to engage troll hag with a khorg back them up. Got bloodthirster close to help but kept him in range to hit gobbos only and within 8 of hag. Hag had artifact that was -1 to hit her and -1 to hit from her profile so I was incurring -2 to hit her! Mighty lord got 2 wounds on her, exalted db got 4 from her  7 attacks , and bloodthirster attacked gobs he engaged. He had -1 to hit from nets but got two hits off from his 6 attacks on 5+ rerolling 1s. He has in range of bloodsecrator. One popped outrageous carnage putting 4 mortals on hag. She had 4 wounds left. He kills DB in melee, she doesn’t skullgouge. Khorg with them doesn’t inflict any wounds. 

    Next turn he attacks with big 60 block gobbos on thirster and focused his shooting on thirster too. Thirster weak, 2 wounds left. Goes to melee, he opts to finish thirster. Hag deals d6 for 3 wounds. Mighty lord goes does 3 wounds on axes. 1 on dog bites. Hag kills Mighty lord in melee, Khorg manages to finish hag!

    Other units had to go for objectives. This was the one where you have 3 objectives your side and can raze enemy objectives. 

    Game came down to a retreat with my skullcrushers to tie an objective in his territory. I summoned in 10bloodletters and made the 9 inch charge to contest territory after having to reroll, i had 3 more models on objective and burned it. D3 points, rolled a 3 got 2, putting him 1 point over for win.

     

    Game 3 was vs Nighthaunt - this was where side objectives are 2 points, your objective is 1 and opponents is 4. I knew his strategy was to come rush towards my objective. He put 30 chainrasp and a hero in under ground, 30 or 40 block reapers charging up middle backed by reikenor, vamp lord and lady oleander. Put 3 Khorgos and Slaughterpriest as bait middle to delay. 

    He makes me go turn 1, I take both side objectives with running. One side with skullcrushers one side with 5hounds and 10 warriors. 

    His turn he rushes everything up middle to fight my 3 Khorgos blocking path. Bad positioning by me puts my Slaughterpriest into melee with them.

    he brings in big block of rasps and hero as close as he can to my back objective but I did good screening my 10 warriors there. So he’s about 15 away from my objective.

    he runs but can’t contest either side objectives so he only scores 1 point.

    I win turn roll off and take it. I charge with skullcrushers but he managed to kill 1 with other shooting spells etc so no d3 wounds. Still do 5 mortals. I stay on objective and manage to keep him away from getting close. They were fighting the lady ghost models with knives. I kill them down to 1 model. Later he does some roll and gets 5 back. Still can’t contest. He goes to move a block of 10 rasps to back them up to contest point but out of range this turn. Other side objective I move up 3 inch away from his 6 spirit hosts and hero, don’t charge as I know they will kill dogs easy. Behind dogs I spread blood warriors around to prevent him from getting more models near objective. 

    Move my mighty lord and db to help with my objective and charge them both into rasps in the back. Combat doesn’t go great, lose my db before he can do much and mighty lord only killed a few. 

    I fight middle and lose a khorg and a half. Bloodthirster goes to about half health. Don’t manage to kill many reapers. 

    His turn he kills thirster, mighty lord, a Slaughterpriest and a khorg.

    Going into 3 we roll he gets it and takes it. He finishes my last two Khorgs and moves to contest objective in my territory he gets it for 4 points. He loses a unit on skullcrusher side still can’t contest it. He moves Vampire lord from holding his back objective to come up to support. Other side objective he kills dogs and gets locked into combat but can’t contest objectives with warriors. 

    My turn 3 I retreat warriors from back on the 6 spirit hosts on side objective but enough to stay in range of holding objective. He would have killed warriors if I left them in combat. Skullcrusher side goes to flank middle as support and screen to try to keep in 6 of side objective. I have dogs, 3 khorgs, Khorne lord, exalted db, 2 Slaughterpriests dead. My bloodsecrator is on 2 wounds left need skullcrusher side. I summon in my dead bloodthirster back on skullcrusher side with 8 bloodtithe points. 

    We roll off he wins, goes first. I move his endless spell geminids to help block charge on my bloodthirster. It works and he doesn’t get the 10 he needs. His spirit hosts take side objective for first time after killing enough. His rasps and reapers are stuck in middle/my objective trying to move to contest skullcrusher/BT side. He moves everything to get close to them. 

    My turn I fly my BT 10 with auto run 6 command point into his back field and contest his abandoned back point. At this point he cannot catch up on points and I win. 

    Game 4 vs Stormcasts - this one was a tough loss because being new I trusted my opponent and took his word for a lot of stuff. I ended up losing by 2 points in star fall turn 5. I don’t want to type out what happen but these are the key points my opponent “overlooked” on. He had a +2 save for his trio of ballista in all phases because they were in cover. This only applies to shooting I found out later. This means the two combat turns it took to kill them could have been taken care of much quicker. 

    His block of twenty Sequitors were rerolling hits and saves each turn when in reality you have to declare which one. I then realized he was putting his lord castellan buff on the Sequitors each turn. The problem? They were well outside wholly within 18”. He argued and said it only had to be a -model- within 18. I looked this up at the end of turn 3 and corrected him on this. But he had 5 combat phases of having that buff when he shouldn’t have.

    I corrected him on two deprecate times on when he went to roll his great mace attacks but kindly pointed out those are hand weapons and shields as his great maces are piled in with different units about 8 inches away. He also piled in away and out of combat with my Khorgorath and one point which I let him fix. So his unit cohesion wouldn’t lose a handful of sequitors. 

    His artifact moved from Gavriel pre-deployment to his Ordinator out of nowhere, not sure why but his list was written on a napkin without stating any artifacts taken. Took his word from it.

    He picked up his dice so fast and rerolling like crazy I don’t even know if he was making things up at that point. I should have said something to slow down but lesson learned.

    Barely losing the match was tough. The opponent was a nice guy on a personal level and maybe he just gets too excited when he plays but in a tournament setting my first thing I do is make sure I know my own rules. He clearly didn’t and I would like to believe he wasn’t cheating on purpose.

    I later found out this was the same individual who got DQed for cheating at LVO. Lesson learned on my part.

     

    Game 5 vs Witch elves against one of my team mates - I knew I couldn’t beat his list so I went for as many kill points as I could. He nearly wiped my entire army by turn 4. 

    Results:WWWLL - had I won my game 4 fairly I’d have gotten a chance to go for first place but I don’t think I’d have beaten the top players FEC. I would have placed 3rd or 4th out of 26. 6th-9th were all tied but I had lowest points destroyed apparently. I ended at 9th with that list. ITC had my strength if scheduled rated as 4th highest for tournament when I last checked. 

    My biggest problem was I own no demons to summon, so there were times i could have summoned in a lot of goodies but couldn’t as I didn’t own the models yet.

    I was really impressed with the Skullfiend tribe and khorgs. The blood warriors did work and everything in my list I thought played an important roll! Except one - my favorite converted model too - my Mighty Lord of Khorne, honestly he kinda sucked. I’d consider dropping him and runner 20 reavers instead for bodies. 

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  17. Hello guys,

    Papa Nurgle has given his love my way. I have played KO and Ironjawz as my previous armies, but so far I own these Maggotkin units:

    Heroes

    • Harbinger of Decay
    • Lord of Plagues
    • Lord of Blights
    • Festus
    • Chaos Sorcerer Lord
    • Darkoath War Queen

    Battle line

    • x10 Chaos Warriors
    • x15 Blight Kings

    Other Units

    • x6 Chaos Spawn
    • x5 Knights
    • x1 Gorebeast Chariot
    • x1 Chaos Warshrine

     

    Any suggestions on how to build up my army? I was going to get blight cyst rolling and from there I wasn't sure. I still don't know any gnarlmaws so that'll probably be my next purchase. I thought a good purchase would be Nurgle start collecting?

    Thank you friends!

     

     

     

     

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