Sneeto
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Posts posted by Sneeto
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You’re probably right that the Glottkin isn’t optimized with either list, but I already own him and painted him really well so it’s more of an include that way. I managed to get him at an auction for 30 bucks!
With the GUO combo I’ll have 4 spells to cast, so hopefully my opponent won’t have 4 wizards to unbind and something with go off!!
Additionally while Glottkin’s fleshy abundance would be nice on the plaguebearers to soak dmg, his blades of putrefaction are actually the winner. Putting them on the otherwise weak plaguebearers make them good against tough tanky targets where they can fish for mortal wounds while tarpitting.
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Which list do you guys like better? I feel they both have strength and weakness differences but I like them both.
list 1
Harbinger of Decay (160)
- General
- Artefact : Blotshell Bileplate
Lord of Blights (140)The Glottkin (380)
- Lore of Malignance : Blades of Putrefaction
Great Unclean One (320)
- Plague Flail & Massive Bilesword
- Artefact : The Endless Gift
- Lore of Virulence : Glorious Afflictions
UNITS
10 x Putrid Blightkings (280)5 x Putrid Blightkings (140)
5 x Putrid Blightkings (140)
30 x Plaguebearers (300)
BATTALIONS
Blight Cyst (140)
list 2
Harbinger of Decay (160)
- General
- Artefact : Blotshell Bileplate
Lord of Blights (140)The Glottkin (380)
- Lore of Malignance : Blades of Putrefaction
UNITS
5 x Putrid Blightkings (140)5 x Putrid Blightkings (140)
5 x Putrid Blightkings (140)
30 x Plaguebearers (300)
4 x Pusgoyle Blightlords (380)
3 x Nurglings (80)
BATTALIONS
Blight Cyst (140) -
1 hour ago, MirelurkCakes said:
Taking this list to a tournament at the end of the month but i'm struggling to decide what to spend the last 160 points on. Any suggestions?
Allegiance: Ogor Mawtribes
- Mawtribe: Bloodgullet
Mortal Realm: Shyish
Frostlord on Stonehorn (400)
- Artefact: Ethereal Amulet
- Mount Trait: Metalcruncher
Icebrow Hunter (120)
- Artefact: Splatter-cleaver
Slaughtermaster (140)
- General
- Command Trait: Nice Drop of the Red Stuff!
- Lore of Gutmagic: Molten Entrails
- Bloodgullet 2nd Spell: Blood Feast
Butcher (140)
- Tenderiser
- Lore of Gutmagic: Greasy Deluge
- Bloodgullet 2nd Spell: Ribcracker
12 x Ogor Gluttons (400)
- Pairs of Clubs or Blades
4 x Ironguts (220)
4 x Leadbelchers (160)
4 x Frost Sabres (80)
Goremand (140)
Balewind Vortex (40)
Total: 1840 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 122Tyrant, for battleshock on gluttons and an extra beat stick
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14 hours ago, JCar09 said:
Can Putrid offering be used more than once to cast the same spell? For example getting 3 wounds to cast a spell with a +3? thanks!
Only once
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2 hours ago, thediceabide said:
So I've been playing a bit of AoS lately, after taking quite a hiatus. I have a decent sized Beastclaw Raiders force and was wondering how they're doing these days? I know the book came out and it's all just Mawtribes, but am I going to have to expand into the lowly, foot-based ogors for them to be any good? My meta is fairly tournament focused, so I'd like to make sure I can do something competitive with what I've got.
Here's a list of what I have:
- 1x Frostlord on Stonehorn
- 2x Huskards on Thundertusk
- 1x Huskard on Stonehorn
- 2x Stonehorn Beastriders
- 4x Mournfangs with Gargant Hackers
- 4x Mournfangs with Iron Fists
- 2x Hunters
- 8x Sabretusks
- 6x Yhetees
...and I'll probably get the new Underworlds warband when it comes out (just looks too cool). Should I be adding butchers, gnoblars and the like, or is it fine to keep it as-is?
You can run a good mono bcr list with your collection but I’d recommend a slaughtermaster or butcher to put debuffs on enemy units and molten entrails on your big boys.
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8 hours ago, kahadin said:
My intuition tells me that since our blood tithe is so marginal we don't pay a points premium for it.
I don't know if that's actually true, but I don't like what happened to Slaves to Darkness. There units got slight boost and their points went through the roof. I'd hate for something like that to happen to Khorne.
Take a look at how big waagh works and the changes orruks got. Really good mechanics and changes that bring them a much needed buff.
Khorne players may have help on the way with new campaign book and the mini sub factions/battalions. It is to remain to be seen if they will be legal in match play.
Im going Ogors for this new season, but when Mortals get buffed or tweaked I’d consider coming back!
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39 minutes ago, Corpsefire666 said:
Are the warscroll cards for Blades of Khorne still usable/current? Thinking about picking the pack up from my FLGS.
Majority yes. Few changes, but nothing major only one I can think of off the top of my head is Wrathmongers buff changed to only melee weapons.
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1 hour ago, Smooth criminal said:
Conrats! What's your thoughts on competitive Khorne?
I think if you are aiming for top tables you need to run a reapers archaeon list and hope for good match ups. I played mostly mortals all season to try to force their competitiveness out and it was always an uphill battle. In order to win unfavorable match ups I’d have to outplay my opponent hard on objectives with zoning, retreats and tricks. If my opponent was good it was almost impossible sometimes.
Blood tithe needs an entire rework to catch up to the meta, much like the Nurgle wheel. It is good enough for archaeon reaper lists though.
Khorne mortals cannot touch obr in a competitive tournament. slaanesh is hard, but can still pull an upset. I had a lot of trouble with new orruk warclans as well. Everything else I was confident I was on equal footing. Some Cities lists were rough.
Keep in mind this is just my opinion, but the only way to go is Archaeon reapers if you’re aiming for the top. This means big tournaments like Nova, Adepticon and LVO.
My itc score for the season was already high enough to secure the Khorne top player from previous scores and tournaments, so I brought an entire mortal list to LVO and it was brutal. If you go Goretide mono mortals I’d say you should expect 2-3 or 3-2 if you have good match ups.
Khorne mortals has no good consistent damage. When you crash into a 40 block of mortek guard you’re gonna have a bad time with their 3 up save that rerolls, followed by a 5 up save, if you manage to kill it after that their harvester will respawn it with a 4+. Same with orruk ardboys, great tanks.
Khorne mortals need warscroll adjustments and buffs, not much but some.
Chaos Lord on Karadrak was a great hidden cannon for me and mvp. If you make him your general in Goretide you can have his hex axe at 5/3/3/-3/3 with a runeblade artifact, on top of all his sword and good mount profiles.
Blood tithe should work like waagh points where it starts building passive army wide buffs, but you can burn some to summon. Something similar like that would be cool.
Please keep in mind that this analysis is for tournament meta list opponents. Vs local and small tournaments Khorne is middle of the pack and plays fine with a good player. Reapers (archaeon + thirsters) lists are far and away the best choice if you’re chasing score.
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1 hour ago, 123lac said:
Anyone using the Lord on Karkadrak with their Bloodbound? At 250 points he's very expensive for a mortal hero but I feel like Bloodbound lack having a big general.
He’s an absolute truck. Make him your general with hew the foe (goretide) and slap gorecleaver or runeblade on him. He will reap many skulls.
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7 hours ago, Roark said:
This is a very non-traditional list that I'm enjoying a lot lately. It has a million drops, but that's fine if everything is deployed properly coz of passive auras. The crux of it is a sea of bodies and resilient buff networks for the Marauders and Chosen, both of whom are absolutely brutal with +2 attacks and rerolls. Attacking twice in a phase just tends to utterly wipe out whatever they confront.
Allegiance: Khorne
Mortal Realm: Aqshy
Chaos Lord (110)
- General
- Reaperblade & Daemonbound Steel
- Trait: Berzerker Lord
Bloodsecrator (120)
- Artefact: Thermalrider Cloak
Bloodstoker (80)
Slaughterpriest (100)
- Blood Blessing: Bronzed Flesh
Slaughterpriest (100)
- Blood Blessing: Blood Sacrifice
40 x Chaos Marauders (300)
- Axes & Shields
40 x Chaos Marauders (300)
- Axes & Shields
10 x Bloodreavers (70)
- Meatripper Axes
10 x Chaos Chosen (280)
5 x Wrathmongers (140)
5 x Wrathmongers (140)
Chaos Warshrine (170)
- Blood Blessing: Brazen Fury
Extra Command Point (50)
Hexgorger Skulls (40)
Total: 2000 / 2000
Extra Command Points: 1
Wounds: 180
Looks fun - your extra command point I assume you save for inspiring presence? First point for chaos lord CA then inspiring so they don’t flee? Otherwise you could consider dropping a priest, maybe one with blood sac and pick up an aspiring deathbringer for a third extra attack!
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4 hours ago, ogarrah said:
Are there any FAQ's about the Blood Tithe reward Murdelust? I'm tired of arguing with my opponents when I use Murderlust to cycle charge my Skullcrushers or something and I was wondering if there is an FAQ that I can point to as evidence.
The only way to retreat and cycle a charge with skullcrushers is if you are going second in the round, assuming you’re already in combat - you retreat to 3 out. You lose your round of combat. Roll off into next turn - if you win then take turn and just charge back In. If you lose that’s when you use it in their hero phase to charge with murderlust/4 tithe and deal the mw on charge.
based on rules we cannot retreat in our turn with murderlust then follow up with the charge in our same turn in the round.
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1 hour ago, Roark said:
What even is the argument? It doesn't get much clearer. Are they suggesting you can't do what it explicitly says you can do? Apologies if I'm missing something...
I have this issue a lot too...but I think it falls into opponents favor so I’ve conceded the point.
the idea is that you retreat your units in the hero phase, then charge in the charge phase: however rules state “a unit cannot charge or shoot if they retreated” thus negating the ability to retreat in hero chase using murderlust then charge in the following phase.
rule wise I do believe we are not allowed to retreat with murderlust then move/charge with the same unit. Only move and no shooting.
if someone has a way to prove we are allowed I’ll send them a million Khorne points
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So blood tithe generates when a unit is destroyed per the book. I’ve had people argue it has to be killed and battleshock doesn’t count. So if you kill 9 and the last one battleshock you don’t get the tithe.
However, in every other account “destroyed” and battleshocked still count in many matched play as the same.
is there any faq that states they must be killed? Otherwise you should still get tithe even if they battleshock as the unit is now destroyed.
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Let’s talk about Bloodreavers..
they’re gorgeous models and fun flavor. Meatripper axe or reaver blades are both good choices in situations.
You can whip and goretide them across the board in a 40 block, but their biggest weakness is that they’re too fast!
They will battleshock in droves unless you burn cp using inspiring. They can easily out range even a gorepilgrims bloodsecrator and they really shine when they are in the bloodsecrator wholly within 16 to get the +2 attacks.
I just can’t find a way to use them efficiently and I don’t think they will see competitive play besides tax units and back/deep strike denial.
The biggest loss was the Bloodsecrator losing battleshock immunity on them. Perhaps get rid of the wholly within 16 bonus attack and make it within 16 battleshock immunity. We might then see play from them.
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Butcher with cauldron conversion. Chef Dooga with meat cart and blood brew.
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Hey great topic, just created this conversion! Chef Dooga with meat cart! Come get your meat!
(Butcher with cauldron)
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My most recent tournament list
LEADERS
Bloodthirster of Insensate Rage (270)
- Artefact : Thronebreaker's Torc
Chaos Lord on Manticore (250) - General
- Blade & Lance
- Artefact : Gorecleaver Slaughterpriest (100)
- Blood Blessing : Blood Sacrifice Slaughterpriest (100)
- Blood Blessing : Bronzed Flesh Bloodsecrator (120)
UNITS
10 x Blood Warriors (200)
- Goreaxe & Gorefist - 1 x Goreglaives 5 x Blood Warriors (100)
- Goreaxe & Gorefist
10 x Bloodreavers (70)
- Reaver Blades
5 x Flesh Hounds (100)
6 x Mighty Skullcrushers (360)
- Bloodglaives
5 x Skullreapers (180)
- Goreslick Blades
BATTALIONS
Gore Pilgrims (140)opponent one, major victory on battle for the pass:
Allegiance: Bonesplitterz Mortal Realm: Hysh
Leaders
Savage Big Boss (120)
- General
- Trait: Squirmy Warpaint
- Artefact: Glowin Tattooz
Maniak Weirdnob (120)
- Artefact: Mystic Waaagh! Paint
- Lore of the Savage Waaagh: Hand of Gork or Mork Maniak Weirdnob (120)
- Artefact: Aetherquartz Brooch
- Lore of the Savage Waaagh: Hand of Gork or Mork Maniak Weirdnob (120)
- Lore of the Savage Waaagh: Brutal Beast Spirits
Battleline
30 x Savage Orruk Arrowboys (420) 30 x Savage Orruk Arrowboys (420) 10 x Savage Orruks (120)
- Stikkas
10 x Savage Orruks (120)
- Stikkas
Battalions
Bonegrinz Warclan (110) Kunnin' Rukk (200)
Endless Spells / Terrain Chronomantic Cogs (80)
Total: 2000 / 2000
Extra Command Points: 3 Allies: 0 / 400
Wounds: 184
Opponent two, duality of death, major victory:
Allegiance: Grand Host of Nagash
Mortal Realm: Hysh
Nagash Supreme Lord of the Undead (850)
- General
- Lores of the Dead Spell 1: Fading Vigour (Deathmages) - Lores of the Dead Spell 2: Amaranthine Orb (Vampires) - Lores of the Dead Spell 3: Blades of Shyish (Vampires) Arkhan the Black Mortarch of Sacrament (340)
- Lore of the Dead: Overwhelming Dread (Deathmages) Necromancer (130)
- Artefact: Aetherquartz Brooch
- Lore of the Deathmages: Soul Harvest
5 x Dire Wolves (70)
5 x Dire Wolves (70)
10 x Skeleton Warriors (80)
- Ancient Blades
20 x Grimghast Reapers (320)
Umbral Spellportal (70)
Total: 1980 / 2000
Extra Command Points: 1 Allies: 0 / 400
Wounds: 82
Opponent 3, minor loss, shifting objectives:
Allegiance: Legion of Sacrament Mortal Realm: Hysh Necromancer (130)
- General
- Trait: Mastery of Death
- Lore of the Deathmages: Overwhelming Dread Necromancer (130)
- Artefact: Aetherquartz Brooch
- Lore of the Deathmages: Fading Vigour Necromancer (130)
- Lore of the Deathmages: Decrepify Necromancer (130)
- Lore of the Deathmages: Overwhelming Dread 5 x Dire Wolves (70)
40 x Skeleton Warriors (280)
- Ancient Blades
40 x Skeleton Warriors (280)
- Ancient Blades
30 x Grimghast Reapers (420)
30 x Grave Guard (360)
-Great Wight Blades
Suffocating Gravetide (20)
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59 minutes ago, Battlefury said:
Hey there!
Anyone to report some news / tweaks or anything found to have a solid structure to succeed in games?
Just asking, because I didn't. In fact I am so frustrated, that i don't play AoS since 3 weeks now.I’m doing very well with my Khorne army so far, happy with results. I find success not on killing opponents but winning on objectives/being a good general/knowing the game well.
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4 hours ago, AthlorianStoners said:
When did Firebellies and Maneaters get folded into Gutbusers?
Where are you seeing that?
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6 hours ago, DestroyerBirb said:
Doing the math, and give them meatripper axes, 1443 attacks 4+ 4+ -1 1 will be lethal on even a Volgaroth the Scarred and Skalok the Skull Host of Khorne!
You can’t stack the totem buff more than once even if it overlaps
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23 minutes ago, Roark said:
Cheers mate. What would you suggest has more killing power than, say, 10 Skullreapers with 6 attacks each rerolling everything?
Edit: In terms of staying power, the intention is for the Marauders to stick with the Shrine for immunity to battleshock, as a kind of bulwark with the 6++ and maybe Bronzed Flesh.
Reapers will do work, but what would you have doing damage when they are chaffed up or slugging it out?
Edit: consider dropping 100 points of prayers and bringing in 5 hounds or 5 warriors, backed by priests. Hounds will be more killy but the warriors have good staying power. With good placement you can keep priests wholly within 8inch of your altar blasting with blood boil and reaching mid field objectives enemies with the warriors/etc holding the line
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15 minutes ago, Roark said:
He's a 7th edition Bloodthirster. He's fine. Just put him on a little pedestal to help him to shine. If someone cries about LOS, just give it to them. No tournament will reject him under those circumstances.
What he says is unimaginative, broadbrushed whining and hyperbole. There is a post almost immediately after his that offers some ways to make Archaon quite scary via Khorne. I'm sure there are others who would be happy to elaborate or problem-solve. Nobody got censored at all. The people who pay actual money to maintain this site don't want it to become Whineseer or 4chan. It's as simple as that.
So what are you working on at the moment mate? Here is my latest list. I'd love to get your criticisms and suggestions for improvement:
Allegiance: Khorne
- Slaughterhost: The Goretide
Mortal Realm: Chamon
Daemon Prince of Khorne (160)
- General
- Trait: Hew the Foe
- Artefact: Rune Blade
Bloodsecrator (140)
- Artefact: Thronebreaker's Torc
Bloodstoker (80)
Slaughterpriest (100)
- Blood Blessing: Bronzed Flesh
Slaughterpriest (100)
- Blood Blessing: Killing Frenzy
Slaughterpriest (100)
- Blood Blessing: Blood Sacrifice
5 x Blood Warriors (100)
- Goreaxe & Gorefist
10 x Bloodreavers (70)
- Meatripper Axes
40 x Chaos Marauders (200)
- Axes & Shields
1 x Chaos Warshrine (160)
- Blood Blessing: Brazen Fury
10 x Skullreapers (360)
- Goreslick Blades
5 x Wrathmongers (140)
Gore Pilgrims (140)
Bleeding Icon (40)
Hexgorger Skulls (40)
Wrath-Axe (60)
Total: 1990 / 2000
Extra Command Points: 1Wounds: 153
Biggest issue you’ll have is killing power. You will have a hard time taking and holding points. Seems kind of support heavy without punch or staying power.
AoS 2 - Maggotkin of Nurgle Discussion
in Chaos
Posted
In a perfect scenario of course you want BK’s tossing out the dice with the buff, however plans don’t usually go perfect.
Last game I had a 15 ardboy unit jump onto my back objective with my 20 plaguebearers. Ardboys would mop them up fast but I got roll off and won priority, pivoted glottkin to go assist in melee with blades on PB unit, was able to get about 15/20 in combat plus his command ability, so 30 attacks, 6’s to MW helped a lot. Glottkin was able to beat some down too. I was able to hold the objective from the extra dmg on PB’s.