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MrRoff

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Posts posted by MrRoff

  1. 1 minute ago, Espy85 said:

    I hope they tell me how the coven throne works, to know if the artifacts and the traits of influence affect all the attacks of the model or only of the vampires. I sent the email to the GW FAQ service. aosfaq@gwplc.com

     

    What artifact would you give to it?
    Because most artifacts make you pick 1 of the heroes melee weapons and that become's the relic weapon. So you could choose anyone of her or the thrones attack, since it's not a mount.

  2. 55 minutes ago, Espy85 said:

    Maybe you're right on 3d6, I did not think that this would give us the ability to load enemies over 12 ". However, now I sent an email to the gw to ask how the coven Throne and I took advantage of suggestions.

    How the coven throne what?
    What email did you send to?

  3. 1 minute ago, Neck-Romantic said:

    3d6 wave would be too OP as it also increases the threat range.

    2d6 with wave on a 7 would be fine for specific units or as an aura buff/spell

    I think wave on a 7 would be way to easy and strong, atleast 8-9 or make so you just can attack before the combat phase, but not both.

  4. MAYDAY MAYDAY ALL SPOOKS HELP!

    My friend just today after a battle he lost bought a Lord of Change/ Kairos Fateweaver to his army...

    How does we nighthaunt players take that thing down as fast as possible! Swarm it with grims and try to cut it down?
    Spells willl mostly be usless because his Mastery of Magic passive + his faith dice

    Any suggestions? I only own, grims, hexwraiths, rasps, Olynder, KoSos, Executioner, Coven throne, Guardian of souls, and a unit of spirithosts i almost never use.


     

  5. 1 minute ago, Tropical Ghost General said:

    For this reason alone ghosts are not the army for you. I regularly bring 100+ models to a 2k game. I once brought 150+ for a giggle. 

    Also the mortis engine is not Nighthaunt and neither are the 3 standard mortarchs. Another reason why you might prefer LoN over Nighthaunt, as you can run 19 models in a 2k list if you want. 

    I agree, nighthaunts are more of an horde army mostly 

    Same with LoN but you can play big boys like nagash, zombie dragon, mortis engine, coven throne, vampire lords, arkhan the black and so on 

  6. 8 hours ago, knightish said:

    Hi MrRoff

    I have some maybe help for you? Who knows.

    This is my current list and so far I have won every game with it (casual Level) I think you could replicate it (in some sense) with what you own :)
     

    Current 2k List:

    Allegiance: Nighthaunt

    Leaders
    Dreadblade Harrow (100)
    - Artefact: Slitter 
    Lady Olynder, Mortarch of Grief (240)
    - Lore of the Underworlds: Shademist
    Knight of Shrouds on Ethereal Steed (140)
    - General
    - Trait: Ruler of the Spirit Hosts 
    - Artefact: Headsman's Judgement 
    Guardian of Souls with Nightmare Lantern (140)
    - Lore of the Underworlds: Soul Cage

    Battleline
    5 x Hexwraiths (160)
    5 x Hexwraiths (160)
    30 x Grimghast Reapers (360)
    10 x Chainrasp Horde (80)

    Units
    12 x Myrmourn Banshees (210)

    Behemoths
    Black Coach (280)

    Battalions
    Deathriders (130)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 107


    Now looking at what you own this is what I would suggest. 
    Split the hex Wraiths into 2 units of 5. Either leave them in the ground until you need them and bring them up onto objectives in the opponents back field to score those sweet sweet VP. Or keep them back in the mid-field and hide them behind terrain and again jump them out and yoink their stuff. 

    I would up one of your units to a 30 man for the ChainWrasps and a single 10 (if you can with the battalion)

    I would give the KoS the artifact Headsman Judgement - Use him to go hunt small units / heros. 
    Between 4 2+/2+ rend 1 dmg 2 attacks + -1 Bravery he should be able to scatter peoples flanking units & chaff walls.

     

    That setup surprisingly look like when I started with my army haha (- Dreadblade, grims) even the same relics as the first couple of games I played lol

    I've won about 13/15 games, lost to sylvaneth ancient treelords with some relic that makes them have a +2 save rerolling  1s and immune to rend - 1, while having attacks (both ranged and melee) that does 1d6 damage... That's scary especially when we played a mission in his favor. 

     

    Sadly the battalion needs 2 units of chainrasps with 20 in each, giving the guardian of souls spectral lure 2d6 heal /resurrect, and with the relic +3, so minimum I ress is 5, while max is 15.

    I love sitter or headmans judgement for KoSos! I mostly use splitter against stormcast or other high wound units, while headmans judgement or balefire blade is better against hordes. 

    Next up for me I think is getting more grims or a unit of blades! 

    Anyway thanks for the tips! 

  7. 13 hours ago, Tropical Ghost General said:

     

    Ain't that the truth ?. Just wanted to re-confirm what I've already said and what @knightish said that the GoS +1 to wound stacks. You'll be fine to do it but also as I've already mentioned it's also a waste of a buff aura for nearly all of our units.

    One thing that strikes me as odd with the list is the amount of relics. The KoSos has 2 relics which he can't do as no hero can ever have more than one. Also the GoS has a relic with the beacon of nagashazzir artefact, which gives you 3 relics in total. If you keep the midnight tome on the KoSos, what spell are you thinking of using? 

     

    Oh, sorry that I didn't specify the "/" marks. 

    I only have 2 spots for relics the "/" is either one or the other for KoSos depending on who I'm up against. 

    If I would give KoSos the midnight tome, either spectral tether, or reaping scythe. 

    I'm just trying to build a team with the models I have, the meta here isn't really established, and people aren't that competitive, (unless tournaments) we just play for fun. 

    I would love 10 more grims, or vampire lord, or anything else but sadly this close to Christmas I can't really spend that much on models atm. 

    Blades/grims are kinda expensive bought from gw, especially when you're an student lol 

    And when all your friends are withing the 980p-1500p mark I don't wanna go to crazy. 

    Recently bought a stormcast VS khorne starter box extremely cheap, gonna either play khorne or sell everything on eBay and make a good profit so I can buy more ghost bois 

     

    Thanks for the feedback anyway! 

  8. 3 hours ago, knightish said:

    Got a list of what you plan to run?


    Depends on who i'm meeting haha

    We're currently playing 1500p games since a bunch of us can't make it to the 2000p mark, with 300p limit for allied (Since there's no rules for 1500p games) 1000p =200p allied. 1500p=300p, 2000p=400p.

    So my list is kinda basic i guess:
    Alliance: Nighthaunt
    Realm: Syish/Ulgu
    x2 relics

    Leaders:

    • Knight of shrounds on etheral steed - Midnight Tome/ Doppelganger Cloak
    • Guardian of souls - /General/ - Beacon of Nagashizzar  , Lifestealer, Ruler of the spirit hosts
    • Lady Olynder - Shademist
    • Coven Throne / Allied


      Battleline:
       
    • 20x Chainrasps
    • 20x Chainrasps
    • 10x Grimghasts
    • 10x Hexwraiths

      Battalion:
    • Chainguard

    1420p ~
    Perhaps gonna get some extra commandpoints or throw in a Lord Executoioner just to get up to 1500p.

     

  9. 21 hours ago, Binkbinkplx said:

    Its not from the same source, its from  different Guardian of Souls, the ability specifically reads "Add 1 to wound rolls for attacks made with melee weapons used by friendly Nighthaunt units that are wholly within 12" OF THIS MODEL. that means if a unit is wholly within 12" of multiple models, then it benefits from +1 Wound for each unique Guardian of Souls. 

    If it say that models wholly within 12" of "A" nightmare lantern get +1 Wound, then it wouldn't matter how many lanterns, it would be just +1 Wound

     

    Gonna play a bunch of games on thursday, really need to know if they really stack or not

  10. 13 minutes ago, Kurrilino said:

    Don't listen to people.

    Modifiers don't stack  if created by same source. You can have 294 lanterns but just get it off 1 x

    Sigh... 

    Does someone have a rule quote from this? 

    Is it also Tru you can't cast the same named spell from different casters? 

  11. 6 hours ago, Binkbinkplx said:

    It does stack for each Guardian of Souls with Nightmare Lanterns you have wholly within 12” of  the unit. Not sure where you got the within 9” tho? Must be old.

    Oh, really? That's good to know! 

    Yeah I just noticed that they've changed it to 12" on the aos app, I just copied it from battlescribe 

  12. Don't wanna interrupt here but I have another noob question:

    Does: Nightmare Lantern: Add 1 to the wound rolls for melee weapons wielded by friendly NIGHTHAUNT models that are within 9" of this model. Stack if you have 2 Guardian of souls? 

    Googled but didn't find an answer 

    Thank you ❤️

     

  13. 1 hour ago, Honk said:

    As they should be...

    A bunch of WAAC players going to town on each other, trying to cheese each other out. 

    Here we can’t even talk about where the heroic part of the coven throne ends and where the mount starts without things getting heated.

    And suddenly, in the match for the win, your opponent unbinds your spell because his mage is standing on tiptoes... what would you think about that?!

    Exactly my point!

  14. 1 minute ago, Lemon Knuckles said:

    Cut the legs off your minis so they are an inch shorter to balance it out?  Lol.

    Couldn't you just agree with your friend to measure LoS from a point 1" lower?

     

    Yeah sure! It's no problem when you're palying with friends :)
    But in turnaments i think they are really harsh on the rules

  15. 39 minutes ago, Lemon Knuckles said:

    I use the Mortis Engine Necro as a regular Necro.  Not sure I understand why it would be a problem?

    Length of the miniature, if you make him stand on a hill of dirt, he will be taler than a normal Necromancer, and could cast spells over scenery, where you couldnt be able to see otherwise

  16. Btw you all

    What do you think about people who takes "for example" the necromancer from Mortis Egine and puts him on a base himself and play him as an Necromancer unit? Same with the Coven throne Vampires ?

     

    What i'm asking is if you think that's ok?

    Got an friend who altered his sniper unit so it's about 1" taller that it should be, making it able to se over some of the scenery on the map, making it kinda cheating?

  17. 13 minutes ago, Sneedlewoods said:

    I don't want to be offensive but I'm not sure whether you got the difference between normal and mortal wounds. :)

    There are normal wounds allocated by most of the attacks made within the combat phase and there are also mortal wounds allocated for example by casts like the arcane bolt.

    It's written on page 7:

    https://www.games-workshop.com/resources/PDF/AoS_Rulesheets/ENG_AoSSW_Rules_booklet_web.pdf

    So Ignax's Scale and Disembodied Skulls won't save your Executioner against any "normal" attacks neither does your normal save help you against any mortal wounds. Just the 6+ Deathless Spirit would work for both.

    If I missunderstood anything and you already knew this, simply ignore my text. ?

     

    Oh, yeah sorry for my poor explenation, im tired and English is my third language and i just started playing AoS a couple of months ago!
    Just used to meet people with alot of mortal wounds attacks/abilities/spells thats all.

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