Jump to content

Saxon

Members
  • Posts

    293
  • Joined

  • Last visited

Posts posted by Saxon

  1. 2 hours ago, Cid said:

    I love Nagash and death but its so sad that they make him so unplayable its not even fun . Why have LEGIONS OF NAGASH !!!! if no one is scared to play them. If anything they are happy to, because its an easy win. Yeah sure playing lore is lots of fun but owning a God and never winning with him or just keeping him collecting dust is just depressing. Specially Nagash who is at the center of the lore atm. AM i just crazy or is 880 points waaaaaaay too much for pitched battles. ??? am i missing something? 

    This says more about the horrendous state that LoN are in more than Nagash himself. LoN are a long way behind in the meta these days with other armies able to do almost everything better. I remember the days of 40 skellies wrecking anything they got close to.... 

    • Like 4
    • Thanks 1
  2. 9 hours ago, SwampHeart said:

    Honest question here - why do you think its reasonable to expect this? I love competitive play, I travel to events, run locals, the whole nine. However GW has never advertised the game as particularly well balanced, they don't make any real claims as to it being overly suitable for tight games. They obviously encourage tournament play by running their own events, putting in matched play, etc., but they've never really stood up and said 'this is our design intent'. 

    I ask the question because I think this is the crux of a lot of folks' relationship with GW. Their how and why lacks alignment with GW's how and why which means that the end result is always going to be far less than perfect. 

    Models without a decent game are just overpriced plastic. GW has been around for a long time, long enough to have a fair idea of what works and what doesn't with regards to rules. 

    No one expects perfect balance but they've got to be very careful not to Petrifix Elite every new release. 2 gaming centres I'm aware of already have people who just refuse to play against those certain lists. 3 KoS lists too. Changehost will be next. GW needs to be careful with its power creep hence the expectation of 'some' level of balance. 

    I dont think its reasonable to expect every game to be a tight game in a constantly evolving game but people giving up on playing certain buildsis concerning and not something I've ever seen before. 

     

  3. 32 minutes ago, Overread said:

    The point changes only invalidates the last page of the Battletome - for AoS its effotlessly easy to update point costs. 5 mins and you've got time to have a cuppa and more when updating them. Even a big army like Skaven is only updating a handful of prices on a single table.

    40K its a bit more complex, but again its a small number of updates. 

     

    The whole "points are invalide" is overblown in my view - you print off your 1 or 2 pages of Errata/FAQ and lean over the shoulder of the store copy of the GHB to update your handful of points and you're done. I'd rather complimentary digital products rather than this move to "all digital" which I think for a physical product line is a big mistake that can run the risk that it only appeases the established experienced/active/pro crowed and can be detrimental for new player recruitment. Now instead of it all being in the shop when they leave; you've got to send them home to the internet and rely on them bothering to remember an hour or so later. It's FAR more engaging when they are holding a book in their hands- even if some of the prices are a little out of date by a bit. 

    Its personal taste but i like to have a quick reference I.e. a battletome and not loose pieces of paper with updates everywhere. It gets out of hand and you forget stuff. I also think it hinders the game if players arent up to date with  faq/errata. Not everyone  has time to keep up to date.

    I love the warscroll cards GW makes as you can line them up in front of you for quick reference. It annoys me when 2months after i buy them abilities change. GW needs to play test their rules better to stop all these cards/tomes being redundant. 

  4. On 1/28/2020 at 3:02 PM, SleeperAgent said:

    It can be rough to have to listen to people tell you how you can do things differently, but from our perspective that is the "magical christmasland" of scenarios for the darkfire daemonrift. It wont happen nearly that often and can be mitigated by better unit placement. Sometimes it will do 50 wounds, sometimes it will do 5. Thats the natures of the game.

    The problem is that no matter what it shouldn't be doing 50...... 

  5. 8 minutes ago, Roark said:

    Yeah, that's kind of the thing with them: they're a bit "swingy". The Hexgorger Skulls can actually dissipate without having a chance to do anything at all. On the upside (for us) there's nothing the opponent can do to dispel or remove them. I imagine that might be frustrating sometimes...

    I am yet to see the downside of the swing yet, 2 games, lots of MWs conceded! That skull alter gives the judgements a nice boost in being able to reroll failed 'casts. 

    Another great unit is flesh hounds. 3+ to hit on 4 attacks at 100 points is great value. They're like direwolves with an offensive capability. 

    I enjoy playing against the variety khorne offers. I'd imagine they'd be frustrating to play with given the reliance on synergy. 

    • Like 1
  6. 3 hours ago, Mr Spadge said:

    Awesome, it looks like you're the kind of player I don't want to face anyway 👍

    i started petrifex before I'd even read the book, their lore and colour scheme are cool.... but that makes me "the enemy" to a lot of people it seems.... so if people are that hung up about them they would "ban" them.... I'll be glad to avoid such a game.

     

    But constructive feedback.... I think literally the only thing I'd change is to make battallions HAVE to deploy as one drop. Doesn't change much, but there are match ups where you don't want to give away your deployment to your opponent so it makes deploying (and listbuilding) a little bit more tactical.

    Other than that, I'm loving aos at the moment ^_^

    Isnt that a criticism of the rules though? People giving up on certain lists because they're just not fun to play against. People ignoring valid criticisms and deflecting from it is not helpful. 

    It won't help sell models but these powerful releases (Slaanesh, OBR and Tzeentch) hurt the game long run and i think its reasonable to expect more balance given the cost of the models. I can only recommend significantly more play testing to iron out some of these issues before they get printed in a book.

    • Thanks 1
  7. 9 hours ago, NJohansson said:

    To me the greatest problem is not how first turn is decided - the greatest problem (IMHO) is that it is certain prior to first turn. Having an uncertainty is more complex and forces both players to plan for both defense and offense instead of one player deploying for all out assault and the other for full defense.

    In my gaming group we often roll for the first turn anyway. It makes it harder for the players in the group setting up alpha strike lists because first turn isnt always guaranteed. 

    • Like 1
  8. Played against Khorne today for the first time in a while and that Wrath Axe is amazing. Opponent camped a slaughter priest next to the Skull Alter for rerolls on the judgements very effectively. 

    The D3 + the D6 can be a reliable mortal wound output if you dont roll potato and can keep it on the board. Excellent for 60 points. 

  9. 19 minutes ago, NoMaDhOoK said:

    Petrifex still needs a tweak, even just for the fact that some of OBR units need a little points decrease, but you can't decrease their points with PE in its current state without risking tipping it over the edge. 

    I've seen nothing but the opposite of this statement!!!!

    From what i have seen people are getting very tired of specific PE lists and want them to get a points increase so that they see something different.

  10. 1 hour ago, Sinfullyvannila said:

    The destiny dice arguments are very poorly thought out.

    See above. We have to use 2 dice for 2d6s now. Anything that isn’t a 5, 6 or 1 is almost worthless without a 380 point model, other than in a Battleshock test or avoiding snake eyes on the one charge I cant afford to fail each game. Like, 1/5 of my games I only get a single 5 or 6. And Pinks aren’t just “handled easily” without the Destiny Dice Change, they’d be an essentially be a worthless points trap.

    Because that's all a 380pt model is good for........................

  11. I think a lot of opinions are formed by the people you play against in local groups. In trying to assess my own bias i feel like i have a generally negative view of new GW releases on the basis that a couple of people i regularly play against always go for the new shiny armies and the meta-list of those armies where as i prefer to run fun lists resulting in often lop-sided games. This  has shaped my personal opinion of releases always pushing the meta upwards to sell models. Is it a solid strategy to sell models? Absolutely. A lot of people always want the best which is fine but its not for everyone. 

    It's just my opinion which may not be accurate but my concern with bringing out these shiny new armies with all these powers has a few major sticking points:

    1) New armies seem to be grossly overpowered until they get a FAQ nerf (Slaanesh).

    2) Limited play testing from GW is not an excuse for bad rules either under/over powered. We pay a fortune for our plastic crack and have a reasonable right in my opinion to expect that these armies interact together somewhat well. It's never going to be completely balanced but some degree of balance is surely reasonable to expect?

    3) The distance between the top tier lists and the older lists grows consistently with each new release which ads to people with older armies feeling stranded/frustrated (look at how bad GLoN armies are now). In this regard, personally when i have felt this way i have shelved or moved on armies instead of continuing to invest in them. This lacks data but i'd imagine the more powerful the new armies get, the less love the older ones get and thus their product lines stagnate. I don't know whether this is a good or bad thing. Selling models is selling models. 

    • Like 1
    • LOVE IT! 1
  12. 8 minutes ago, Gaz Taylor said:

    I don’t know a lot about the scene down under but I know this happened quite a few years ago (see date of the article you’ve linked to 😉).

    The Oz scene seems great at the moment going off social media and YouTube 

     

    9 minutes ago, Gaz Taylor said:

    I don’t know a lot about the scene down under but I know this happened quite a few years ago (see date of the article you’ve linked to 😉).

    The Oz scene seems great at the moment going off social media and YouTube 

    I didnt realise they were so old but i have been hearing noise down here from other local retailers as well as comments in local facebook groups but couldnt find anything else substantial. I unfortunately dont live anywhere near a Warhammer store. 

    I'd love to know why our comparable costs are so prohibitively high compared to other regions. Its extortionate. 

  13. This is probably a more general Games Workshop post but it definitely affects AOS.

    Has anyone heard about the rumoured clamping down by Games Workshop on 3rd part retailers? 

    As an Australian its extremely frustrating if this is true as we already pay almost double what the UK and US pay. Its so bad here that one of the major independent retailers (Mightyape) has gone to the regulatory watchdog. 

    This retailer in particular has cited GW reducing their ability to be competitive in the GW market. Overall 6 independent retailers made submissions to the ACCC watchdog.

    Given our already huge model costs and now an apparent attack on independent stockists of GW models, surely a big hit for AOS players in Oz. 

    https://www.google.com.au/amp/s/www.kotaku.com.au/2013/04/the-iron-fist-how-games-workshop-intends-to-monopolise-the-online-sale-of-products/amp

    https://www.google.com.au/url?sa=t&source=web&rct=j&url=https://www.accc.gov.au/system/files/public-registers/documents/D14%2B158590.pdf&ved=2ahUKEwiNs9Dj9f3mAhVGzzgGHf34BlQQFjACegQIAxAB&usg=AOvVaw0RXz3Lwewb2jjcU2siuQ6Q

    What do you think about this? Is this happening outside of Australia/New Zealand?

     

  14. 1 minute ago, Gwendar said:

    Well, I meant Hallowheart (I think we need new abbreviations) due to their Battalion and overall playstyle forcing them to be near each other. I haven't seen or heard of anyone really running Hammerhal... it's the kind of thing that was almost good, but too many battleplan territory layouts make it lackluster.

    I will say, I initially wanted to run an all Demigryph\Dark Rider list for a fun mobile list but.. again I just asked 'why not use TE for the save and movement?'.

    Ah my mistake. I haven't really looked into anything other than hammerhall or greywater fastness to be honest. I run pure freeguild so to achieve anything all my units need to be near each other. 

    The ignore battleshock wholly within your territory has worked wonders for my terrible bravery shooty boys. 

    I purchased Demigryphs but have never been able to get them to work. I have always wanted to run a pistollier/outrider heavy list but the general on a horse is no longer a thing :( 

  15. 4 minutes ago, Gwendar said:

    Which, that's kind of the key really. HH forces a more 'bunker' playstyle which could mean you'll be losing out on objectives unless you wipe everything off the board T1\2... and this game is won on objectives so if you can't do that then.. well. 
     

    I strongly resonate with this. I have massive mobility problems for objective games with my freeguild hammerhall list. 

    • Like 1
  16. 1 hour ago, Gecktron said:

    Remember the 3 new generic Command Abilities! Re-rolling 1 to-hit either for missile or melee weapons and re-rolling saving throws of 1. 
    Getting that sweet re-roll on 2+/2+ handgunners is really good. Demigryph knights get deadlier too. 

    In regards to capturing objectives, if you feel like you are not mobile enough think about getting some Shadow Warriors. While they don't have any banners, deep striking is quite useful. 

    Can me please point me towards the generic command ability that works for missile weapons? 

    I see hammerhall has righteous purpose which works for missile only? Thanks. 

  17. On 11/25/2019 at 5:40 AM, Gecktron said:

    Also, while looking at the banners I remembered that I rolled really good. I had 3-5 CP every turn! That is one of my favorite CoS abilities. 

    I played last night against Khorne with 6 banners and had 8 command points at the end of the game. I lost by a single wound!!!!!!! We played shifting objectives and his blood secrator held the key objective on turn 5 and i could only get 4 wounds on him.  I was one failed save away from tabling him. 

    The hardest part i've found with my freeguild heavy list is that having all these command points and abilities does nothing for me other than the typical stand and shoot. Good for shooting units off objectives but it's hard to claim them in a small game. 

    • Like 1
  18. 9 hours ago, Evil Bob said:

    Worry not Saxon & Honk.  Surely GW will raise the point costs on Direwolves again to encourage Black Knight use as an alternative.

    Doesn't bother me I traded my terrible GLoN army for Sylvaneth. I am currently building a NH army to keep a death faction. 

    • Haha 1
  19. 9 minutes ago, Honk said:

    QFT with extra tears...

    ianob had a decent deathmarch blackknights list, but kinda „professionals only“ (superbuff and precision charge or get wrecked)...

    against maggotkin, debuff and outgrind. Loved my .60cal zombie mob with corpsecart, vamp and necromancer... they just beltgrinded through his units, shrugged off casualties and kept coming back.

    Tears? No i just haven't ever seen cavalry do anything other than be fast and their lack of punch just doesn't fit the logic or narrative of cavalry. Black knights are one of the worst offenders for being under powered. +1 to wound on the charge only..... underwhelming. 

    I've seen some pig heavy IJ lists that work magic but they're not friendly lists. 

  20. On 11/1/2019 at 5:24 AM, Jaxler said:

    The problem is I dont own nagash. I have 30 hex wraiths, 30 black knights. 30 grimghssts. 120 skeletons. 10 wolves. 4 necromancers, 6 spirit hosts. 40 chain rasps. 2 Mortis engines. I've also got a vampire lord and a vampire lord on dragon. I also own arkhan

     

    Should I really get nagash? 

    Cavalry is absolute garbage, probably minimise how much you use. 

    I've started using spirit hosts and they're great at camping objectives and dishing mortal wounds. 

  21. Played my first 1k pt game with NH against Khorne demons and managed to win 15-14 on victory points. 

    Like all death armies, getting double turned sucks terribly. I was very lucky to get a few 6+ saves in to keep reapers on the table. The returning models abilities are pretty weak. I had a terrible time trying to  get spectral lure off, i think i only got it to work once. The spirit torment return models ability was far more useful.

    The stars are the spirit hosts though. They ate a lot of wounds and taking the "Ruler of the Spirit Hosts" ability to return models. Their mortal wound output was also quite reliable. I managed to knock over a Daemon Prince in 2 turns. 

    I'm also very lucky my opponent was far more worried about my reapers and ignored my heroes. Kill the heroes in any death list and they fall apart quickly. 

     

    • Like 2
    • Thanks 1
×
×
  • Create New...