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Lucur

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Posts posted by Lucur

  1. 25 minutes ago, papary said:

    Honestly, Whatever you think looks coolest

    This. If you're just picking one unit to get going with hobbying, get what gives you an itch to complete it. For me personally, building and painting units to complete lists or to get what's meta quickly kills my motivation, while painting something fun and cool (even if it has bad rules) flows by itself.

  2. 13 hours ago, Volkmair said:

    So you can declare the rule order Lord-Imperatant deploys using Scions of the Storm > Lord-Imperatant uses Guided by Lightning on Annihilators > Annihilators deploy using Scions of the Storm and the 'if any friendly units with this ability are on the battlefield' requirement for Guided by Lightning checks when it resolves and isn't a requirement for you to declare the rule in the first place then?

    As @Dogmantra said above, there is no simultaneous resolving of effects (neither is there a stack mechanic like MTG has). Your turn, your order for abilities with the same timing. The effect of the Lord Important happens as he's on the battlefield, as long as you chose to place him before the Annihilators.

  3. 4 hours ago, Volkmair said:

    Just to check, I've seen several references to having a Lord-Imperatant and Annihilators drop in the same turn to stop the Lord-Imperatant getting sniped. But reading his rules Guided by Lightning triggers at the end of the movement phase if he is on the battlefield so doesn't that mean it won't trigger if they both drop on the same turn as he isn't on the battlefield at the point when the rule triggers?

    The player whose turn it is decides the order abilities take place in. If you place the Lord first, he's on the table when the Annis are placed, so his rule is in effect.

    • Like 1
  4. Finally got my dominion box on the way plus some grand slammers, building a list, in KE, thunderbolt volley:

    Impertinant (AoD), Castellant, Relictor (high priest, translocate)

    6 Grandslammers, 3 Annis, 10 Vindictors, 6 Longstrikes

    have 105 pts left. Castigators or Aetherwings+triumph? Something entirely different? And what to do with magnificent, extra relic for tome or another command? Curious what you folks think ;)

  5. On the Stormkeep podcast i saw a list with 2x2 Tempestors and 4 Fulminators, but our choices in mounted heroes are subpar. You most likely want a few support heroes and those are usually infantry. So sure, all cavalry can be done, but don't expect to 5-0 a tournament (but boi will it look fine :) )

  6. I'd argue that it is a good trade if your opponent goes for the Relictor instead of the Raptors or the melee hammers. If he doesn't and you don't need the translocation, the warscroll prayers are pretty good to, to allow your cats or grand slammers to survive that bit longer.

  7. 10 hours ago, lare2 said:

    I see it a lot on the Internet but I'm yet to meet anyone in my local area who's bothered. It's ridiculous that tournies are house ruling it out though. 

    Totally agree, imagine we see a tourney banning Foot of Gork or Protection of Teclis :D

    Caveat: Translocation wasn't totally banned though, just the move after setup part, right? Not making it much better, but...

  8. Let me ensure you, the reports of my death have been grossly exaggerated.

    These days i don't trust rumors further than i could throw them and a warscroll rewrite without a print publication would be quite the novelty. I'm still having fun throwing lists around, even without drakes and grand slammers. I didn't even get to play my beloved kitties yet, due to sickness. Not saying Gdubs didn't mess this release up (and still does), not saying we couldn't see harsh nerfs to our theoretical power houses, but i'd love to see something official before i burn my plastic lightning manz (which, i won't).

    • Like 2
  9. 6 minutes ago, xking said:

    What do you think of each type of Paladin now?

    The old issue with paladins was they're slow, no tougher than Liberators and even if they get to scrap, they can't compete with other elite units in the game (or Evocators within the same book). I'd argue all of these points have changed in the new book, the mobility part only partially due to translocation.

    That said, Decimators are still meh, retributors are strong in a 5man squad and Protectors are superb in a larger unit (15 in KE? Yes please!) with their extra save and reach. Biggest issue with all of these remains delivery, even if you translocate and move, a key target can always relocate. And that's where Annihilators pull ahead imo, you just get an Imperatant and scions them in.

    Just my 2 cts on paladins ^^

    • Like 1
  10. Only the units in the battalion get to one-drop deploy, not the entire army. So you'll have make room.

    What stormhost do you intend to use? Knights Excelsior could fix that problem, with Paladins being BL you can reinforce those units together and place everything in the battle regiment (1×15 Vindictors, 1×3 Annihilators, 1×6 Hammer Annihilators). This would ofc diminish your ability to send several small units to different places, but also increases the Alpha of those hammer annihilators.

    For artefacts, the gold standard is a Relictor as general with High Priest and considering this list is low on bodies and high on Alpha you want that thunderbolt volley, maybe even unleash thy hatred, too. If you want to protect the Relictor against shooting (dependent on local meta) consider that mirrorshield. That would need a warlord battalion though.

    This list looks pretty solid, i just fear it runs into similar problems as Gavbombs used to in 2nd. If your deepstrike alpha fails, your entire list fails, as you have no mobility outside scions and the Relictor. And the more opponents face this kind of list, the more they'll be savvy of it and know how to screen from deepstrike. Maybe a squad of Vangurad Hunters (-5 vindictors or even - 3 Annihilators +3 Aetherwings?) can fix that mobility issue, BUT that's theory and needs to be tested on a table. Maybe there's no issue at all and blowing up stuff with Raptors and Annihilators just works ^^

  11. 18 hours ago, Colgado said:

    What about a more pressure oriented list? Something like this that gets in the opponents face and does tons of splash MWs.

     

    Krondys (chain lightning)

    Incantor (menagerie trait, lightning blast)

    2x5 vindictors

    2x3 Annihilators

    2x3 Annihilators with hammers

    Everblaze comet

     

    Between the spells and annihilator MWs on drop and charge a lot of smaller units and heroes will crumple turn 1. The Annihilators and Krondys are no slouches in combat either. This would be in KE for the bonus + battle line too.

    If you take this in KE, no vindictors needed, add a Knight Vexillor or 2 instead to either get the annihilazors somewhere else or add another splash of MW, as i just ealized they need no LoS for the meteoric banner now. Mhmmmm.

  12. 4 hours ago, Malakithe said:

    Whats a good Host for Stormkitties? 

    Depends on the rest of a list ofc but celestial vindicators for exploding 6s seems good or hammers to get that ward when fighting over objectives.

  13. 6 hours ago, Geoffreyvt said:

    Palladors? Do you think they can have a place in a list? If u look at them I can see them harassing a unit, be an annoyance on a flank, but not more than that...

    They're not for dealing damage, they are to run around and take objectives, maybe man handle a backline unit or support hero. They can certainly do that. If they add a bit of damage via shooting, that's gravy. They have  a good number of wounds and teleport every frigging round without any other resources. I think they are very much worth it once damage output and BL requirements are met in a list.

  14. 1 hour ago, lare2 said:

    Just wondering, is there ever a reason to take staves? I know they're more damage but with less attacks and no rend... what am I missing?

    On average staves still do more damage to anything with a sv 4+ or worse, moreso if we get extra attacks (celestial vindicators for example or the unit's prime). Swords get better vs 2+ which will be more prevalent with AoD and have less variance, so staves will be more awesome if they hit but will also whiff more completely if they whiff (for staves it's either 2 damage or 0 with less swings total, swords get more attacks and 1 rend to smooth that curve closer to the average). I hope the latter part is understandable, i find it kinda hard to get that point across and keep it brief :D

    • Thanks 1
  15. On 9/25/2021 at 4:55 PM, Karazor said:

    Tried this list today and was very happy with it. Got some good mobility, some cheap unit to get onto an objective with the prosecutors and quit some punch on the flanks with double cats and the prime. All I a four drop army. What you guys think about it? 

    Army Name: Arcanum Cats
    Army Faction: Stormcast Eternals
    Army Type: Scions of the Storm
    Subfaction: Celestial Vindicators
    Battlepack: Pitched Battles
    Points Limit: 2000 pts
    General: Lord-Arcanum on Celestial Dracoline
    Grand Strategy: Hold the Line
    Triumph: Inspired
    Holy Commands: Steadfast March, Thunderbolt Volley
    Core Battalions
        Redemption Brotherhood
            Judicators with Skybolt Bows
                Battalion Slot Filled: Troops
                Battlefield Role: Battleline
                Reinforced: Once
                Points Cost: 400 pts
            Evocators on Celestial Dracolines
                Battalion Slot Filled: Troops
                Battlefield Role: Other
                Points Cost: 280 pts
            Evocators on Celestial Dracolines
                Battalion Slot Filled: Troops
                Battlefield Role: Other
                Points Cost: 280 pts
            Prosecutors with Celestial Hammers
                Battalion Slot Filled: Troops
                Battlefield Role: Other
                Points Cost: 110 pts
            Vindictors
                Battalion Slot Filled: Troops
                Battlefield Role: Battleline
                Points Cost: 130 pts
            Vindictors
                Battalion Slot Filled: Troops
                Battlefield Role: Battleline
                Points Cost: 130 pts
        Command Entourage
        Magnificent Bonus: Holy Commands
            Lord-Arcanum on Celestial Dracoline (General)
                Battalion Slot Filled: Commander
                Battlefield Role: Leader
                Artefacts of Power: Amulet of Destiny
                Mount Traits: Aetheric Swiftness
                Spells: Thundershock
                Points Cost: 200 pts
            Lord-Relictor
                Battalion Slot Filled: Sub-commander
                Battlefield Role: Leader
                Prayers: Translocation
                Points Cost: 145 pts
            Celestant-Prime
                Battalion Slot Filled: Sub-commander
                Battlefield Role: Leader
                Points Cost: 325 pts
    Total Points: 2000 pts
    Valid: Created with Warhammer Age of Sigmar: The App
     

     

    I like that approach, though i'm not that into the prime, i'd rather reinforce the Judis once more as well as the vindictors for staying power. Also i'd recommend stormkeep over scions here, the cats are fast enough, the prosecutors can dance around objectives and the prime can DS anyways. Only Vindictors left behind and those can be translocated once the cats took off. Also consider the Lord Relictor as general with high priest.

    Finally battalions, why not take hunters of the heartland and warlord?

    Those are my 2cts, but certainly an interesting proposition!

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