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Belmail

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Posts posted by Belmail

  1. 20 minutes ago, W1tchhunter said:

    Congrats on the 4-1 that's awesome. What makes the pigs so good? There warscroll seems meh at best.

    Also still looking for a semi decent 1k list 😛

    Thanks. They are just fast, with a chunk of wounds and a bucket of attacks to fish for exploding 6s to hit and 6s to wound for mortals. They're kind of just the secondary threat that can tie stuff up that wants to kill kragnos. I tied up almost entire armies on turn one and just pinned some people in place for 2 to 3 turns while I score out.

  2. 21 minutes ago, Lord Krungharr said:

    Congrats!  That's a mighty victory for the Bonesplitterz.  Think it would work as well with all Boars instead of foot Orruks?  

    For sure, as soon as I can locate a box, the foot boys will be out in favor of boars. 

  3. Just had a 2 day Gt this weekend, went 4-1 with my boys.

    Round 1 vs CoS phoenix x2 + phoenix guard list. Won when kraggy murdered some phoenixes.

    Round 2 vs slayers. won, tied up ends of all of his HGB units while kraggy almost 1 shot one of them, 1 left with 1 wound. 

    Round 3 against IJ. Won, but I thought I had lost on turn one when he locked my entire army up with 2 units of pigs, kraggy wins the day by scoring up like 12 points across 2 turns by killing 2 MCs.

    Round 4 against deepkin. won, barely, got into his lines turn 1 and murdered half his foot troops but with attacks back on his turn one brought krag down, very close game down to the wire at the end. Highlight was kraggy taking 1 dmg from the shooting phase and then stomping on his entire army doing like 15 mortals.

    Round 5 against nurgle fly spam+belakor. my only loss, at the top table no less so I can't be mad. flies are strong vs everything in my army that isnt kragnos, but krag ended up doing 20 mortals into belakor for some revenge.

     

    Overall, I will take a 4-1 showing from the naked boys.

    e7a2111cd0219f31ea04f6a9b6cecb6e.png.281e4b5b48f0eb55058eee3ca28cbd63.png

    • Like 4
  4. 5 hours ago, Cdance93 said:

    I love this army, but I have to get it into my head that the goal here is to NOT engage with da boyz most of the time. 
     

    Chose broken ranks on a unit of 5 flesh hounds, 8 boar boyz with glowy green tusks, only killed 2. 
     

    play the objectives people!

    yikes thats some seriously bad luck man

  5. 26 minutes ago, PlasticCraic said:

    Yeah nice...you reckon you had him on toast if you got prio?

    Oh absolutely, I had my full wound wurgog in laser range as well as 10 maniaks ready to pounce. When I took my turn  2my prophet only had 2 wounds, went in on a laser and did 12 mortals before dying. So with that in mind I feel confident I would have been able to pull it off.

    • Like 2
  6. 57 minutes ago, PlasticCraic said:

    Yeah he ignores way more than half the spells cast, it's only the likes of Longstrikes and Sentinels that really prey on him ("only", he says).

    I like your list @Belmail and well done on the result!  I don't know if you saw my own list above but an earlier version of that was very much like yours...I ended up rolling the Maniaks into beefed up Battleline to deny Battle Tactics, but it would play pretty similarly I think.  Glad to hear you've had success with yours, that definitely encourages me to keep working on my additional Boarboys!  Still need to finalise whether I'm going with the Boarboys or the Maniaks though.

    How did your game play out vs SCE?  Who had the drop, and what did you both do turn 1?

    @Lord Krungharr I do think there's a Drakkfoot army in there too, maybe more of a specialist build for teams?  

    I played a few games with this one locally which follows a very similar logic to yours, it didn't exactly set the world alight tbh but it could have a lot of game in certain matchups I think:

      Reveal hidden contents

    Allegiance: Bonesplitterz
    - Warclan: Drakkfoot
    - Grand Strategy: Get Dem Bones!
    - Triumphs: Indomitable

    Leaders
    Savage Big Boss (65)*
    - General
    - Command Trait: Great Hunter
    Savage Big Boss (65)*
    Savage Big Boss (65)**
    Savage Big Boss (65)**
    Wurrgog Prophet (150)*
    - Artefact: Glowin' Tattooz
    - Lore of the Savage Beast: Glowy Green Tusks
    Wurrgog Prophet (150)**
    - Lore of the Savage Beast: Glowy Green Tusks

    Battleline
    10 x Savage Orruk Morboys (155)*
    10 x Savage Orruk Morboys (155)**
    10 x Savage Orruk Morboys (155)*

    Units
    4 x Savage Big Stabbas (160)*
    - Reinforced x 1
    4 x Savage Big Stabbas (160)*
    - Reinforced x 1
    4 x Savage Big Stabbas (160)**
    - Reinforced x 1
    10 x Savage Boarboy Maniaks (290)**
    - Reinforced x 1
    5 x Spider Riders (100)*
    5 x Spider Riders (100)**

    Core Battalions
    *Battle Regiment
    **Battle Regiment

    Total: 1995 / 2000
    Reinforced Units: 4 / 4
    Allies: 0 / 400
    Wounds: 196
    Drops: 2

    Loads of wounds, loads of screens, loads of threats, a bit of fun with chain-activating SBBs (who also bump up your BS unit count for Trackers) and a couple of Lazer Eyes.  I don't know that it's "better" than Icebone Kragnos, but it's got its own charms.

    I had the drop and then took round 1, buffed up 10 maniaks fully and they were able to chop down 1/2 from a dragon unit, then i scored up full vps for the turn otherwise. His turn 1 was him moving up the 4 dragon unit and double shooting kraggy and then charging him, he was at 8 after combat and killing 1/4 drakes. He failed his BT for the turn and only scored 2pts from objectives. I also managed to kill the 2 man dragon unit for monster+prime hunter points. It then came down to the turn 2 priority, he got it and that was about it, he spiked up a lot of shooting mortals into Krag and then charge the 3/4 drakes+fulminators into my stuff and we just talked it out from there.

    • Like 1
  7. 58 minutes ago, Cdance93 said:

    Congrats! I like the mix on foot boyz and boar boyz, how did you like the list? What worked well and what didn’t work? I went to an RTT this weekend as well and left wondering if I really need the extra 3” on that pregame move (I use all foot boyz)

    To be honest once I get another box of boars I will eliminate the foot troops and replace the boss with a maniak for fast un+casting. Overall it did what I wanted it to do, threats are scary enough that they cannot be ignored while the rest of the army has just enough chonk to hold objectives vs other chaff/screens. I would have handedly beaten the dragons list in game 3 if not for the double turn into turn two.  

    • Like 2
  8. Played at a local RTT this past weekend. Went 2-1, placing in the top of the bracket after round 1 against Ironjawz and then 2nd in bracket after round 2 against skaven. Ended up losing at the top table to SCE with 6 dragons+4 fulminators but it just came down to whoever won the turn 2 priority roll. Overall I was happy with my performance otherwise.

    Allegiance: Bonesplitterz
    - Warclan: Icebone
    - Grand Strategy: Hold the Line
    - Triumphs:

    Leaders
    Savage Big Boss (65)*
    - General
    - Command Trait: Great Hunter
    Wurrgog Prophet (150)*
    - Artefact: Glowin' Tattooz
    - Lore of the Savage Beast: Glowy Green Tusks
    Kragnos, The End of Empires (720)*

    Battleline
    10 x Savage Orruks (165)*
    - Stikkas
    10 x Savage Orruks (165)*
    - Stikkas
    5 x Savage Boarboys (140)*
    - Stikkas

    Units
    10 x Savage Boarboy Maniaks (290)*
    - Reinforced x 1
    10 x Savage Boarboy Maniaks (290)*
    - Reinforced x 1

    Core Battalions
    *Battle Regiment

    Total: 1985 / 2000
    Reinforced Units: 2 / 4
    Allies: 0 / 400
    Wounds: 146
    Drops: 1
     

    • Like 2
  9. 1 hour ago, bonzai said:

    Odd question... can a Drakkfoot Wurrgog even use his ward save against self inflicted wounds caused by mask? The rule says "attacks" so I am thinking that they do, but italso means that ward saves can be taken against it by my opponents as well. Which also leads me to believe that wounds caused by spells don't count for the Drakkfoot rule either...which is a bummer, as how else were Drakkfoot dealing mortal wounds?

    Attacks are only made with range or melee weapon profiles. Abilities, like the laser, are not attacks.

  10. 1 hour ago, Lich King said:

    Eh - for Vial the Casting value went up but you really need to be next to a 10+ wound model for any real effect. Going off double on 9+ is nice but still rather situational. 
     

    I wish they brought the original back - simple and effective. Plus you were able to heal friends. This one just goes to caster .

    I agree the original was a fairly reasonable spell, you had to have a target in range and a buddy even closer, if that was your intent. This new one still only seems good against mega gargants.

    • Like 1
  11. 6 hours ago, TheArborealWalrus said:

    Weird question, has anyone tried out a mega gargant merc with soulblight?

    I was working on my necrofex (gargant), and I was wondering what people thought of it. Is it oppressive? Like, only take it to tournament stuff? Straight bad? Is it better to go chaff heavy with it? Lots of fast stuff? Just make a monster goon squad? 

    I don't know if people talked about it before, but what do people  think of our giant merc?

    I think I saw somebody take one with Prince V and did very well. Fairly certain I read about it on the SBGL page on FB but I am not 100%. I've been considering adding one to my army but I can't really find the points for it.

     

    Also after much thinking after my 4-1 tournament result I have hammered out a new list to try. I figured my biggest weakness is something like Ironjawz and SoB so if I can mitigate them with shackles while boosting my overall survivability with mannfred..or just more zombies with lifeswarm then it seems like a step in the right direction. I didn't put relics or Ct cause lazy.

    773df2a35131b5e13f23ce18644c75ad.png

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  12. 9 minutes ago, Tizianolol said:

    Guys at moment if I give flaming weapons on my VLoZD can I give +1 damage to an attack of my mount? Still no FAQ right? I gave a tts tourmament this saturday!

    I think the consensus is like 90% yes you can and 10% we don't actually know for sure. I would say go ahead since the mounts are technically melee weapons on the warscroll.

  13. 8 hours ago, Obeisance said:

    Do you get much use out of Ageless Cunning/The Bait?

    You're in LoN for Unbending Will and Morbeg's Claw?

    Any reason you not running Vyrkos?

     

    I get the most use out of Ageless Cunning as a mind game tool in deployment. Everyone is familiar with gravesite deepstrikes but not a lot of people(in my opinion) played LoN in the old book. So I basically use it to either force my opponents to deploy stuff to try to block off back field deployments or if they don't care, just drop a skeleton unit or something in their backline for some easy backup for Savage Spearhead and generally a lot of mission have an objective you can get a few bodies on. 

     

    The bait is basically useless on the zombies as there usually isn't a lot of -rend stuff hitting them turn one but it does do good work on skeletons up in the front line, they can be a 4+ save, potentially ignoring rend 1 if I really care to keep them alive. It makes them surprisingly tanky as a first turn chaff unit for their price point, especially considering then if the skeletons don't die some/all can come back. Overall I would rate the bait as a like 6/10 situational ability that sometimes matters and sometimes is useless. 

     

    I do play LoN for mostly Unbending Will and Morbeg's Claw yes, and I like Manny cause nobody else liked Manny back in Legions of Nagash days. Unbending Will IMO is one of the strongest CT's in the book, especially on something like a necro which is surprisingly hard to remove from the table. It can essentially "generate" 1-2 free CPs every player turn depending on combats and positioning while freeing up my morale CA for other units with less support. Morbeg's Claw is just there for reliability, +2 to cast in 12" is nice and easy to set up for deployment and I usually get 2/3 uses out of it before I have to bail and run away with that necro. It just helps make those vanhels/pinions/mystic shields go off and hopefully not get unbound by all the slann/ect hanging around in the meta.

     

    I tried some Vykros on TTS when the book first dropped, it seemed okay, but the buffs for +1 to wound seem really meh overall and rerolling casts really only matters for Bella who is +1 natively already.

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  14. 23 minutes ago, Obeisance said:

    I love that Soulblight is doing well with a lot of really diverse builds. I should just put OBR out of my head and play some games with the book already.

    @Belmail how did you go scoring primary/secondaries with the list? Your list is basically chaff and anvils with a single hammer?

    I see you played into Archaeon once and won- I assume you just played the mission and fed him dudes?

    You are correct, archaon was glutted with many a dudes. I basically just put manny up front with all my dudes, my opponent had super low drops like 1/2 so he took first, buffed up archaon and the varanguard and threw them in, i jumped manny out who proceeded to kill everything on the table except for archaon, the 3 varanguard and 1 shrine. My opponent did make what was probably a game losing mistake by pulling archaon back turn 4 to push mannfred away from one of his objectives but all that really did was give me my objective back and let me reposition manny with a teleport. I took easy battle tacticss early like ferocious advance in almost all of my games because zombies and my heroes dont care about charging. I think I went ferocious advance, conquer(took my objective back, with bodies) broken ranks, monstrous takeover, and then savage spearhead. This is kind of how a lot of my games went battle tactics-wise, kind of playing around with how late i can wait to do something like savage spearhead with potential revives or holding a 10 man skeleton unit back to combo with another unit. For the most part the only game I struggle hard with objectives or battle tactics but that game I really went for an early game, potentially game winning, but whiffed and cost me mannfred turn 1.

     

    Also, fun fact, I lost every single priority roll day 1 and won every single priority roll in day 2 lol.

  15. 48 minutes ago, Obeisance said:

    I literally was just looking at your list in that tournament, @Belmail

    Congrats on being the top Soulblight player. (16/100)

    It's crazy that FEC won that- super interesting list.

    Thanks man! Yeah it was rough considering I had only played this list out like 2-3 times max before the tourney and I had some rocky games where I won 2 by only 1 point each. Made a few mistakes here and there but I think my head was in the right place most of the time at least, when the dice weren't failing me lol. 

     

    And yeah I was surprised to see FEC do that good tbh since they haven't really been a meta king in a while but hey if it works it works, the mega seems really good in that list.

  16. 2 minutes ago, Doko said:

    Yes but also a big nerf,now a revived unit cant be revived again.

    So no longer posible bring 20 models then 10 then 5 then 3 etc now only original 20 and nothing more even if they die

    Yes but I would also say that was probably the original intention anyway and how I was already playing it, so no nerfs to me.

    • Like 4
  17. New FAQ to endless legions now changes the timing to roll to end of every battleshock phase from end of your battleshock phase. Definitely a win there especially if you are going after your opponent and get a revive off in their turn plus it basically doubles the potential revive chances over the course of the game from basically 4(technically 5) to 8(technically 10. ) Technically being if you happened to go second and your opponent kills a unit on their t1.

    • Like 2
  18. 11 minutes ago, Neil Arthur Hotep said:

    Looking though the updates, only the trashest of trash units got a unit size of 20: Zombies, Goblins, Clanrats and Gnoblars. Bonesplitters are definitely a cut above those, more on the level of Skeletons and Freeguild Guard, who also only come in 10s.

    I was personally expecting skeletons to go to 20 unit size, along with savage orruks because their box size is in 20s and GW tends to match box sizes to unit sizes.

    • Like 1
  19. 49 minutes ago, tripchimeras said:

    I mean it seems like we may be in for a lot of faq updates not to mention the fact that our units may be getting full warscroll rewrites if we are about to be getting a new armybook next month.  So everything I'm about to say comes with that giant caveot.  While I really like where ironjawz are at the moment, I'm a little sad about where bonesplitters/big waagh! are as of this moment.  They feel like they got shafted a bit.  Even past the horde discount going away (this effects pretty much everyone across books) the limits to armor modification really hit BS hard.  their scroll has a built in armor modification ability on it, which means they are capped at 5+ armor.  Granted you can give that 5+ rend resistance up to -3, but still its not great, it takes a lot of the wind out of their sails.  Really hope in the faqs and/or new book the shield save bonus is just built into the profile.  Still means we will never see 3+ save bonesplitters again, but itd be at least something.

    This is exactly what I am sad about as a bonesplitterz purist. That and I thought we would go to 20 models per unit since savage orruks are the "horde" orruks.

  20. I'm really worried about 2 things, that our front line is going to crumble now with a distinct lack of pumping up saves, since the shield is a modifier in melee 5+ is the best we get now which is a big swing down from 3+ rerolling 1s. The other thing is that I was kind of expecting us to go to 20 blocks of models since we are the "horde" orruk faction but we stayed at 10 so I am really worried a list is going to be like, 3-5 heroes, 30x2 arrowboys, 1-2 pig units, and then just MSU shield boys into the sunset and that feels pretty bad to me.

  21. 2 minutes ago, Neil Arthur Hotep said:

    If one wolf dies you lose coherency with that formation and lose all except three wolves.

    Huh yeah I guess you're right, it's been a long time since i've had to do this in 40k. You would realistically need to move another dog or 2 from each side yeah

  22. 3 hours ago, Nightseer2012 said:

    Was thinking the same thing.  Saw the "egg" formation posts in the other forum for 6+ cav units, and it made me seriously consider paying the points tax and just taking Black Knights as "fire & forget" charging d3 MW torpedoes again.  With Wolves being "decent" on a charge, it seems a shame to limit what they can do even more. 

    The coherency will definitely help our line troops fight more advantageous battles against enemies on larger bases who wont be able to attack back as effectively, making fights last longer and giving us more chances to recoup our losses.  And the limitation on Inspiring Presence (Only 1 use per battleshock) means that if we can press multiple units, our Bravery Bombs lists might make a comeback in AoS 3.  Heck, Legion of Blood Bravery Bombs might be worth a good look.

    It's not even really that bad for dire wolves, if you want to deploy them in a line you basically just do this. You lose the end dogs and make a triangle with the next 2 dogs, now all dogs are within 1" of 2 dogs. So yes it is a net lose of 2 bases worth of screen but it's still good and fast.doggos.png.a264c933d200fdc0697e7bba2e0f892b.png

     

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