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Asimov

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Posts posted by Asimov

  1. Just now, Lughaidh said:

    @Magnus The Blue @Asimov Thanks so much for the advice. What about daemons? I like Tzaangors, but the daemons are really attracted me to Tzeentch. Would I add some if I ended up building up towards 2k? Are the horrors and Heros the only ones with anything?

    The first rule is always play what you like!
    Everything is fun. I love the flamers and their shooting that deal MW. You also have some really nice deamon heroes out of the heralds. Like the changeling allowing some nasty tricks. I remember someone posting a strat where he would cast the endless spell Aethervoid Pendulum in the back of the army at the begining of the battle... 
    The Blue Scribs is also very good to make your casting more reliable. And of course there is the Lord of Change...
    Some deamons are great, for some others it is harder to get a good value for the points, but it does not mean that they are not fun to play with. 

  2. 51 minutes ago, Magnus The Blue said:

    Off the top of my head

    Arcanite Cultists: 160

    Tzaangor: 360

    Enlightened (assumed on disks): 140

    Skyfires: 200

    Shamman: 180

     

    So 1,040 without any battalions or 1k on the nose if you put the Enlightened on foot

    You can have 2*3 Enlightened or 2*3 Skyfires, or a mix, or everything if you magnetized. 
    This is the real deal of the box

    • Thanks 1
  3. 52 minutes ago, Lughaidh said:

    I play Beastclaw Raiders and looking at maybe switching armies or getting a second army.  What is the easiest, quickest, cheapest way to get into Tzeentch?  Is it just buying a pair of Start Collecting boxes?  Skimming through this thread it doesn't seem like a lot of people run Heralds, Flamers, or Screamers, which is most of the SC box.

    Yes, the changecult box is where I started, with the heroes from silver tower. 
    The SC deamons is perfect to get some stuff to summon. You will want pinks and blues+brimstones in addition. Take 2 boxes of blues for one of pink. 

    Tzeentch is awesome, but I would not say it is cheap. Even if we have great starting boxes, the number of stuff we need to get that will not be part of our starting roster but just here for summoning  implies even more buying. 

    One advice, try to magnet your Tzaangor on discs. I have 9 that I can switch from enlightened to skyfires. It prevents any bad surprise with future FAQs. 

  4. About my game against StD, I ended up taking into acount your advices and played this list:

    Allegiance: Tzeentch
    Gaunt Summoner and Chaos Familiars (180)
    - General
    - Trait: Arcane Sacrifice 
    - Artefact: Mark of the Conjurer 
    - Lore of Change: Unchecked Mutation
    Tzaangor Shaman (180)
    - Lore of Change: Fold Reality
    Magister (140)
    - Lore of Fate: Glimpse the Future
    Ogroid Thaumaturge (180)
    - Lore of Fate: Arcane Suggestion
    10 x Pink Horrors Of Tzeentch (200)
    - Lore of Change: Tzeentch's Firestorm
    10 x Pink Horrors Of Tzeentch (200)
    - Lore of Change: Bolt of Tzeentch
    10 x Kairic Acolytes (80)
    6 x Tzaangor Enlightened on Disc (280)
    Balewind Vortex (40)
    Quicksilver Swords (20)

    Total: 1500 / 1500
    Extra Command Points: 0
    Allies: 0 / 200
    Wounds: 78
     

    My opponent was playing: 1 lord on demonic mount, 1 sorcerer on mount, 3 varanguards, 10 chaos knights  with swords, 5 chaos knights with spears, 2*5 mounted marauders, and 2 gorebeast charriots. Everything mounted, really nice army.

    We played a scenario from Malign Sorcery "Eye of the storm" with a very special set up (see picture). I was playing the caralyst and had some bonus for the spells.

    Sadly we did not have time to finish, but I have some feedbacks still:
    - Kairics are weak and dont stand against a charge of knights, but they block them for a turn. I think I prefer 10 blues for 20 additional points, at least you have a better bravery and you get some points for brimstones. 
    - Balewind vortex is awesome with the gaunt summoner. He was set on this shooting tower in the center of the table, aiming any threat taht would be prioritized. 
    -  the Quicksilver Swords are a pretty good idea for sacrifying pinks during the first turn. But it is safe to do it only once I think. I got a lof of use from it as I was playing against a chaos army. I dispelled it a couple of times to cast it again where I would need it. 

    First turn: Played first. I casted spells and got like 13 fate points thanks to the scenario rules.  My opponent just moved  and advanced. 
    Second turn: Played first. I got some knights killed, summoned 10 blues and an herald on disc. He charged my blues and my kairics with the 5 knights and varanguards. My strategy was going pretty well all around. 
    Third turn: Played first again. The spells did a lot of damage, I got  an exalted flamer out and some brimstones. I charged with the pinks and the enlightened. Those last are really great. They got the general to drop at 2 wounds left and killed a charriot while leaving the last at 2. But the bravery phase got durty and I lost almost all my horrors but 1 pink engaged against the varanguard. During my opponent turn, he disengaged and charged the heroes in the center with the remaining knights (two units of 2 and 3) but without doing much damage.

    To conclude, if we had time to play until the end, if I got the first turn again the game would have been done (40 blues were coming and probably some more deamons after the casting phase). If I played second it would have been tighter by losing a couple of heroes, but probably I would have cleaned the table by turn 5.

    20181115_204115.jpg

  5. Thanks guys for the last reports and also for the stats, very informative. 

    I am going to play against Slaves to Darkness tomorrow in a 1500 points game. It will  probably include a Lord on Manticore, a mounted Sorcerer, a mounted lord, 10 mounted Chaos Knights, 2*5 mounted Marauders, 2 gorebeast charriots and the filling with Chaos warriors. 
     

    Allegiance: Tzeentch
    Gaunt Summoner and Chaos Familiars (180)
    - General
    - Trait: Arcane Sacrifice 
    - Artefact: Mark of the Conjurer 
    - Lore of Fate: Glimpse the Future
    Tzaangor Shaman (180)
    - Lore of Change: Fold Reality
    Magister (140)
    - Lore of Fate: Bolt of Tzeentch
    Ogroid Thaumaturge (180)
    - Lore of Fate: Arcane Suggestion
    10 x Pink Horrors Of Tzeentch (200)
    - Lore of Change: Tzeentch's Firestorm
    10 x Pink Horrors Of Tzeentch (200)
    - Lore of Change: Treason of Tzeentch
    10 x Kairic Acolytes (80)
    6 x Tzaangor Enlightened on Disc (280)
    Chronomantic Cogs (60)

    Total: 1500 / 1500
    Extra Command Points: 0
    Allies: 0 / 200
    Wounds: 78
     

    I just acquired Malign Sorcery (YEAH!!!),  so I am going to try out the chronomatic cogs. As against Order Draconis,  I will try my best to bubble wrap those squishy mages from charges, and I will throw the enlightened for counter charge. I will try to use the Chaos Spawns and Brimstones to glue down some units. Using the blue horrors for objectives and maybe summoning an herald on disc if I get enough early points... or screamers/flamers depending on the needs. 

     

    Do you guys have any comments or suggestions?

    • Like 1
  6. I am gonna be playing against Skryre Clan on thursday. I have never encoutered those rats....
    From what I have checked quickly, they are a more of an elite army than populous, unlike other skaven clans. And they are good with shooting.

    A liste based on enlightened and/or tzaangors maybe? to nutralize the big threats quickly? 

  7. On 10/28/2018 at 12:40 AM, mmimzie said:

    Yeah I knew that. Sorry if I wasn't clear. 

     

    Was saying it might have been scarier if he took the 2nd turn and and aimed for the double. 

     

    As I'd you move up it just makes his turn 1 alpha strike more threatening and if he gets the double he'd be likely to find whole to poke some dragon noses into your wizards.

    You are right, it would have been harder if I went second on the second round. But honestly, I think I would have won. The Tzaangor were still screening my heroes, the big dragon was dead, the other one away and 1/4 of the knights dead already.  I had a big first turn. 

    but you never know for sure :)

    • Like 1
  8. On 10/23/2018 at 10:50 AM, Asimov said:

    Yes your right for the second list. 

    I won't probably use the increase in range of the Balewind .The Draconis knights are gonna be up in close combat in a blink. Moreover, I was thinking more wounds will help me to bubble wrap my heroes. In that direction here is another list (valid), do you guys think it can have a chance? 

    Allegiance: Tzeentch
    Gaunt Summoner and Chaos Familiars (180)
    - General
    - Trait: Arcane Sacrifice 
    - Artefact: Mark of the Conjurer 
    - Lore of Fate: Glimpse the Future
    Herald Of Tzeentch (140)
    - Staff of Change
    - Lore of Change: Fold Reality
    Magister (140)
    - Lore of Fate: Shield of Fate
    Ogroid Thaumaturge (180)
    - Lore of Fate: Infusion Arcanum
    10 x Pink Horrors Of Tzeentch (200)
    - Lore of Change: Bolt of Tzeentch
    10 x Pink Horrors Of Tzeentch (200)
    - Lore of Change: Unchecked Mutation
    10 x Blue Horrors Of Tzeentch (100)
    20 x Tzaangors (360)

    Total: 1500 / 1500
    Extra Command Points: 0
    Allies: 0 / 200
    Wounds: 93
     

    My plan is to hold the ground with 4 lines separated by 3"+. The blues in front take the hit, then the pinks, then the tzangors for the counter charge and finally the mages firing their ass off... 

    So I played this list against an Order Draconis army. He was playing 1 Batallion with Dragon Loard + 3 * 5 Kights,  another unit of 5 knights 1 Lord on Steed and another one with Great Banner, and to finish an Eldrich ally with a mage on Dragon. 

    As expected, he charged heads down on the first round (he got to play first), except for the  mage on dragon which was in cover in mid-table. I was waiting for him with a line of 10 Blues, followed by another line of 2*10 pinks, then a line of 20 Tzaangors and my mages behind. He called everything for the charge and wiped out all the 30 horrors, but got glued away from the Tzaangors and more importantly from the mages. When I got to play, I threw everything into the Dragon and got his head. In addition of the Brims and Chaos Spawn from the hero phase, I summoned only 20blues as I had not enough room for more (bad placement, I could have manage to have more space).  Then I started to reduce the knights. 

    By the end of my second turn (played first on second round), He had only 1 knight left and the two lords on steed plus the mage on dragon.  The game was done but we played it until the end.

    Horrors are really good for bubble wrap. Despite being expensive ( my pinks did not even have a chance to cast a spell)  they provide even more wounds to sustain the body line.  In addition MW are really awesome against elite armies without FnP. 

  9. 18 hours ago, P'tarix said:

    In the second list you only seem to have 2 battleline. Also if you can take a balewind vortex (sold separately from malign sorcery), take it, because it helps the gaunt summoner a lot.

    Yes your right for the second list. 

    I won't probably use the increase in range of the Balewind .The Draconis knights are gonna be up in close combat in a blink. Moreover, I was thinking more wounds will help me to bubble wrap my heroes. In that direction here is another list (valid), do you guys think it can have a chance? 

    Allegiance: Tzeentch
    Gaunt Summoner and Chaos Familiars (180)
    - General
    - Trait: Arcane Sacrifice 
    - Artefact: Mark of the Conjurer 
    - Lore of Fate: Glimpse the Future
    Herald Of Tzeentch (140)
    - Staff of Change
    - Lore of Change: Fold Reality
    Magister (140)
    - Lore of Fate: Shield of Fate
    Ogroid Thaumaturge (180)
    - Lore of Fate: Infusion Arcanum
    10 x Pink Horrors Of Tzeentch (200)
    - Lore of Change: Bolt of Tzeentch
    10 x Pink Horrors Of Tzeentch (200)
    - Lore of Change: Unchecked Mutation
    10 x Blue Horrors Of Tzeentch (100)
    20 x Tzaangors (360)

    Total: 1500 / 1500
    Extra Command Points: 0
    Allies: 0 / 200
    Wounds: 93
     

    My plan is to hold the ground with 4 lines separated by 3"+. The blues in front take the hit, then the pinks, then the tzangors for the counter charge and finally the mages firing their ass off... 

     

     

     

  10. Hi,

    I am going to face an Order Draconis army in a 1500pts game. The list will probably be two battalion with 2 drakes and 2 units of 5 dragon blades each.

    I am thinking of a more deamon list with horrors to try to take the first hit and englue him while I cast all I can.  I came up with two lists and I'd like you guys to give me your thougts:

    List 1:

    Allegiance: Tzeentch
    Gaunt Summoner and Chaos Familiars (180)
    - General
    Herald Of Tzeentch (140)
    - Staff of Change
    Magister (140)
    Ogroid Thaumaturge (180)
    10 x Pink Horrors Of Tzeentch (200)
    10 x Pink Horrors Of Tzeentch (200)
    20 x Tzaangors (360)
    1 x Exalted Flamers of Tzeentch (100)

    Total: 1500 / 1500
    Extra Command Points: 0
    Allies: 0 / 200
    Wounds: 87

     

    List 2:

    Allegiance: Tzeentch
    Gaunt Summoner and Chaos Familiars (180)
    - General
    Tzaangor Shaman (180)
    Ogroid Thaumaturge (180)
    Magister (140)
    Herald Of Tzeentch (140)
    - Staff of Change
    10 x Pink Horrors Of Tzeentch (200)
    10 x Pink Horrors Of Tzeentch (200)
    3 x Tzaangor Enlightened on Disc (140)
    10 x Brimstone Horrors Of Tzeentch (70)
    10 x Brimstone Horrors Of Tzeentch (70)

    Total: 1500 / 1500
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 81
     

    I don't have yet malign sorcery, so no soulsnare schackles or cogs or geminids (anyway I expect to loose first turn because of the batallions and get hit in this first turn).

    Tell me what you think between both lists. I have some back ups and can adapt the list again.

     

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