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Dreadmund

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Posts posted by Dreadmund

  1. 2 minutes ago, peasant said:

    Don't you prefer gutrot + 20 BK + cogs?

    I would in other events. Sadly the tournament says no duplicate warscrolls between team-members and my Seraphon friend wants cogs for his Slann. So I'd need to roll at least an 8 on my charge roll. I'm also concerned that with such a large group of BKs, Gutrot is easier to zone out. If I know that 20 blightkings are dropping on a board edge in the first turn, I am obviously going to deploy in such a way as to minimize their effectiveness. This way seems more reliable without cogs just because it can't be shut down like that.

  2. I am tempted by something like this:

    Great Unclean one w/ Bell and Blade, Favored Poxes, Witherstave
    Lord of Plagues, Rustfang
    Sorcerer, Blades of Putrefaction
    Harbinger of Decay, General, Endless Gift
    20 x Blightkings
    5 x Blightkings
    5 x Blightkings
    5 x Blightkings

    Plague Cyst
    Blessed Sons

    2000/2000

    The idea is to use a command point to run the unit of 20 Blightkings up the field on the first turn, tag the tree and then have another command point available to re roll the charge. 4 Inch move, +3 from GUO, +6 Run, potentially +2 from wheel and then an average charge roll of 8 (7+1 from musician) makes for a fairly nice threat range. Hopefully they will have blades of putrefaction too. I can place my sorcerer way back in deployment out of unbind range to set that up. Then they try to tag as much of the enemy army as possible with a big, single activation punch. Not going to wipe things off the board, but it will hopefully cause enough damage to slow them down and more importantly it will tie up most of the enemy army for 2 or 3 turns as they chew through 20 BKs with Reroll 6's to hit, 4+ Save, Rerolling 1's to save, 5+ after save. The other 3 units of BKs stand on objectives and try to defend against any small weak objective grabbers like skinks and horrors that might be summoned or fly past the BKs.

    Probably not the most competitive list, but it sounds like a lot of fun. I would be taking it to a team tournament where I am hopefully more likely to be paired with a list that will struggle to chop through the kings in time to compete on objectives.

  3. 8 hours ago, Hannibal said:

    Hi all,

     

    I´ve got a lot of these models lying around:

     

    https://www.games-workshop.com/de-DE/Goblin-Warriors-2018

     

    Do you think they would be a good count-as for Nurgle Marauders? Just slap some shields on them (maybe the ones from Ungors) and you´re good to go? Unfortunately they are rather small compared to the original Marauders but they are on the same 25 mm base...

    In my opinion they would look great as marauders! Them being a little small doesn't bother me, you can just say their growth has been stunted by their various ailments after all.

  4. My concern with lots of summoners is the large drop count increasing the chance of getting alpha strike'd hard. But I suppose with enough cheap screens to defend against that it's a pretty good force multiplier! I'm going to take 1 Gaunt along with Changehost in my list because the value he adds is great for the points and it lets me use the Darkfire Daemonrift endless spell which is basically made for Tzeentch.

  5. 16 minutes ago, Barkanaut said:

    Kharadron are one of only 2 F tier (by a mile) factions. It’s pretty widely known. Most others are midtiers with a few broken armies. I don’t see our prospects improving with a new book.  

    Who's the other one in your eyes, out of interest?

  6. 1 hour ago, aktanolt said:

    Would love to hear more, since we are in the time range for announce of january Battletome i think , so might have news this weekend . Fingers crossed.

    Last two years they've announced army updates with a teaser on Christmas Day. That's my guess for the next "big" reveal opportunity. Between now and then I think it will mostly be slaves and warcry cards.

  7. Those who use folding tables to play on, what brand are you using and where did you get it? I need a playing surface that can fold down and be hidden away when not in use for the sake of my partner who does not care for the idea of a gigantic table taking up most of our living room!

    The current plan is to get 2 folding tables that can be used for dinnerparties/board games individually or pushed together to play warhammer on. I'm struggling to find tables in a good size for that though... The best I've been able to find would be two 6' x 2.5' tables or 6' x 5' when pushed together and I worry that might be annoying to reach over. Although it's nice that each player will have a little 6 inch gap for dice/tape/warscrolls etc. I've also looked into 6x4 tables from places like Urbanmatz, but boy... the cost and shipping charge is ruthless!

  8. 29 minutes ago, sal4m4nd3r said:

    Hey bud I understand your frustration. Dont get down! Either focus on what makes you happy or maybe startup a new army or new specialist game until a battletome comes out!

     

    Anyway to know if there is a whatsapp group for nurgle out there? How do you join these groups? Also want to join a slaves to darkness one. 

    DM me your number and I'll get you an invite to both.

  9. 11 minutes ago, KingKull said:

    I agree with you on the armour smiting part, but even with that taken into account, there are still some glaring inconsistencies with the range's design language as it's being presented to us, and I didn't want to go into greater detail with my original post since there's so much of it that it might become a thread of its own. If we were to disregard awkward unique doppelganger models, we're still supposed to believe that a helmet, a partial chest plate and a shield (talking of Golems, and supposing that it's the same chaos warplate material), yields the same amount of protection as being encased in armor from head to foot with a big-ass shield to boot, and that somehow a hulking humanoid with tremendous weapon-arms and the champion with Spine-crusher thing hit as hard as the regular Iron golem foot soldier, but that either of those (supposedly) do less damage than the much more sensible weapons of the chaos warriors? God dammit. 

    Magic.

    • Like 4
  10. 33 minutes ago, suedester said:

    If the warcry warbands don't get marks I might just use them as marauders. Anyone foresee any issues with that? Just not a fan of the old sculpts.

    Those models don't have consistent base sizes, and some models might look a little silly or just straight up won't fit on 25mm bases, especially the Ogor Iron golem or the larger dudes with more dynamic poses. But you'll need to buy at least 3 double size bozes to make 1 unit of 40 so you will have spares. As long as you're clear what they are with your opponent before the start of the game, it should be fine.

  11. 3 hours ago, Eevika said:

    Im just going to say this. Every army is bad if you dont play the good units 🤷‍♂️ 

    I don't think anyone is disputing that. If I wanted to build the most effective list I could, of course I'd take the best units. We're just lamenting that the models that are doing well for us right now aren't always the ones we wish were doing well or the even the ones that best represent the allegiance's aesthetic. There are probably a lot of stormcast players who wish that their favourite models aren't considered very good right now. But the difference is that the models that are doing well for them still look like stormcast. I faced a really lovely guy in my last event running 140 Marauders and a Harbinger of decay. I loved the list, but it definitely felt more like playing Slaves to Darkness than Nurgle. The "boils to unblemished skin" ratio was way off lol.

    It's only an annoyance and it could be worse. Imagine we didn't have those options! It would be a rough time for us. Some day in the future, fingers crossed, all the cool models we love will have their moment in the sun eventually! But I'm definitely not holding my breath for a new book any time soon.

    • Thanks 1
  12. 58 minutes ago, Fluxlord said:

    Actually the change on at least a seven with two dice is 7/12 which is 58% not 25%.

    This is true. There is a good chance an enemy unit will be able to attempt an unbind though, which complicates things. In my last event I really struggled to get spells off and part of that was bad rolls, the other part was unbinding.

  13. 1 minute ago, Eevika said:

    StD are dudes who can be given a keyword. Clan Pestilence is a bunch of plague spreading rats and always keyworded with nurgle. 

    I see what you're saying, but the distinction is less obvious to me. StD warscrolls change if they're marked as nurgle. They worship him. Aesthetically they might not meld as much because their design has to work for all 4 Gods AND generic chaos but the Mortal worshippers of a Chaos god are much more interesting to me thematically.

    Regardless, I want to use some of those awesome nurgle models that attracted me to the game in the first place but that currently are in a very weak place. Spoilpox, Bilepiper, Beasts, the three Maggoth Lords, Horticulous Slimux, Nurglings...

    If a Tree sprouts in the forest, but no Nurgle units are around to see it, is it really a feculent Gnarlmaw?

    • Like 1
  14. 38 minutes ago, Eevika said:

    I still believe my list is nurgle on a competitive level. I have won against good lists like DoK and LoN and just barely lost to stuff like Ironjawz. 

    Glottkin
    Verminlord Corruptor
    Plague Furnace

    5x Blightkings
    5x Blightkings
    5x Blightkings

    40x Monks
    40x Monks

    You could make this list even better by swapping blightkings for plague bearers and putting an endless spell like cogs in  

    Some day I dream of playing a Nurgle list this promising with Nurgle models in it lol

    • Thanks 1
  15. 9 hours ago, IkedaT said:

    Honestly, Nurgle isn't competitive right now.  In friendly matches, it's fine but anything where people are bringing the big bads.... you'll genuinely not win unless you're playing other "non-specialized" lists or the new guys.  ;)

    To fix it, just make anything that requires a 6, unmodified.  BOOM! better than a faction refresh.  Personally, I've shelved my boys until I see what Slaves does.  

    Yeah this is exactly how I feel. It's annoying that we're soooo close to being in a great place. But I just don't see it coming any time soon sadly.

    Witnessing the summoning mechanics of some armies I've never played really drove home how bad our summoning is too lol. Everyone I faced was getting points just for doing what they always do (Slaanesh: Deal damage, Khorne: Things die, Tzeentch: Cast spells...). We have to move units into positions that are often strategically disadvantageous, and strike the perfect balance of tree placement between "useful for movement" and "not going to get shut down" without knowing which side of the table we'll start on. Hopefully in the next book, whenever that is, they'll take another look at those mechanics. I do get the narrative thinking behind the rule though: we're supposed to spread and infect the landscape like a plague - so we're incentivised to spread out and "infect" enemy territory with our models, and then multiply. Do you guys feel like that concept is reflected in yours games though?

    • Like 1
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