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will pollock

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Posts posted by will pollock

  1. 3 hours ago, Cosmicsheep said:

    Due to the wording of the grinder, it and the unit of Clanrats would be 2 drops (and take up 2 slots in your battle regiment) but because the railings are hidden in the Clanrats they don‘t count as a drop, or need to be in your battle regiment

     

    thank you very much

  2. 11 hours ago, Riff_Raff_Rascal said:

    @will pollock Quick thoughts:

    • Anytime you have bells or warpseers, be confident in running MSU battleline. 10 man units of stormvermin are just as effective because of all out attack CA
    • This list screams verminous melee, I say drop the warlock for another clawlord. Or swap HPA for a Warbringer somehow. Theres so much lords bring to the table now. 
    • I sense you will be aggressive and less reactive with your grinder. If so, swap your Inspired triumph for the re-roll charge so that unit can have fun.
    • Swap spells with Bell and Seer on foot. Seer has better chance to cast Frenzy while bell can still play support by putting heroes where they need to go.
    • Every instinct tells me not to make a squishy warlock your general. If its an archwarlock, now we're cookin'. The bell  is a solid 2nd choice with your current list.

     

    •i prefer 30 stormvermin so the whole unit can be given extra attack from the clawlord

    •I need the warlock to fully buff the ratlings, I think being able to give them +1 damage and reroll hits is more valuable than another clawlord 

    •fair point on this one however the clanrats don't always charge when they come out from the grinder, more just screen the ratlings

    •I prefer skitterleap on the Seer on foot since he's able to transport himself whereas the bell wouldn't be able to

    •warlock has to be the general for overseer of destruction and I don't have the points for an arch warlock without dropping something more significant 

    • Like 1
  3. thoughts on this list? 2 drop with double regiment 

     

    Allegiance: Skaventide
    - Grand Strategy: Hold the Line
    - Triumphs: Inspired

    Leaders
    Warlock Engineer (125) in Battle Regiment
    - General
    - Command Trait: Overseer of Destruction
    - Universal Spell Lore: Levitate
    Grey Seer on Screaming Bell (265) in Battle Regiment
    - Artefact: Suspicious Stone
    - Lore of Ruin: Death Frenzy
    Clawlord (105) in Battle Regiment
    - Mighty Warlord Command Trait: Brutal Fury
    Grey Seer (140) in Battle Regiment
    - Lore of Ruin: Skitterleap

    Battleline
    40 x Clanrats (260) in Battle Regiment
    - Rusty Blade
    - Reinforced x 1
    40 x Clanrats (260) in Battle Regiment
    - Rusty Blade
    - Reinforced x 1
    30 x Stormvermin (330) in Battle Regiment
    - Halberd & Shield
    - Reinforced x 2

    Units
    1 x Warp-Grinder (75) in Battle Regiment
    1 x Ratling Gun (60) in Battle Regiment
    1 x Ratling Gun (60) in Battle Regiment
    1 x Ratling Gun (60) in Battle Regiment

    Behemoths
    Hell Pit Abomination (240) in Battle Regiment
    - Mutation: Toughened Sinews

    Total: 1980 / 2000
    Reinforced Units: 4 / 4
    Allies: 0 / 400
    Wounds: 162

  4. On 7/6/2021 at 6:07 AM, Riff_Raff_Rascal said:

    I call this list the Great Wall of Thanquol

      Hide contents

    Allegiance: Skaventide
    - Grand Strategy: Beast Master
    - Triumphs:
    Arch-Warlock (175) in Battle Regiment
    - General
    - Artefact: Amulet of Destiny (Universal Artefact)
    - Universal Spell Lore: Ghost-mist
    Grey Seer (140) in Battle Regiment
    - Lore of Ruin: Skitterleap
    Thanquol on Boneripper (405) in Warlord
    - 4 Warpfire Projectors
    - Lore of Ruin: Death Frenzy
    Plague Priest (85) in Warlord
    - Universal Prayer Scripture: Heal
    - Universal Prayer Scripture: Curse
    Plague Priest (85) in Warlord
    - Universal Prayer Scripture: Heal
    - Universal Prayer Scripture: Curse
    60 x Clanrats (390) in Battle Regiment
    - Rusty Spear
    - 3x Standard Bearers
    - 3x Standard Bell Ringers
    - Reinforced x 2
    20 x Clanrats (130) in Battle Regiment
    - Rusty Blade
    - 1x Standard Bearers
    - 1x Standard Bell Ringers
    10 x Stormvermin (110) in Warlord
    - Halberd & Shield
    1 x Ratling Gun (60) in Battle Regiment
    1 x Ratling Gun (60) in Battle Regiment
    1 x Ratling Gun (60) in Battle Regiment
    Hell Pit Abomination (240) in Battle Regiment
    - Mutation: Accelerated Regeneration
    Emerald Lifeswarm (60)
    Warlord
    Battle Regiment
    Prayer

    Total: 2000 / 2000
    Reinforced Units: 2 / 4
    Allies: 0 / 400
    Wounds: 145

    I was on the same wavelength as @will pollock for Ratlng Gunners, and yes, both Overseer of Destruction and Hidden Weapon teams trigger at the same time and thus you as the active player can decide the order of operations. Now keep in mind, this is not really a trick for your opponent, you can only use this aggressively in your turn. For Unleash Hell, Thanquol's got that covered.

    The other trick I want to point out for us now is the true power of the Curse Universal Prayer. It causes MWs on Nat6's, for EVERYTHING, including shots from the ratlings. The real surprise is a block of 60 clanrats that can now maintain their full horde bonuses and use spears to fish for 6's like no one's business. I toyed with having a clawlord for some gusto and bump the Grey Seer for more attacks on the clanrats.

    My other spice is a Hellpit Abomination with the potential to heal 4D3 a round between its mutation and the free-roaming Lifeswarm. Who else is excited for Moulder!
     

    like the list but are ratling guns not 65 using the ghb points? think it's an error with warscroll builder, could just drop lifeswarm or something 

  5. 30 minutes ago, Cosmicsheep said:

    I’m gonna say yes, overseer happens in the shooting phase when your ratlings would not be hidden. 

    Both overseer and hidden teams happen at the START of the shooting phase, so I think you can decide which happens first.

    Something like vigor dust that happens in the hero phase would not affect the hidden teams

    oh hell yeah, cheers

  6. had a go at assembling a vyrkos list with mannfred and a VLoZD, curious as to people's thoughts on this 

    Vyrkos Lineage

    VLoZD with hunter's snare, sangsyron and pinions

    mannfred with overwhelming dread

    annika

    10 x wolves

    10 x wolves

    10 x wolves

    5 x Blood Knights 

    5 x blood knights

    5 x blood knights

    Emerald lifeswarm

     

     

    • Like 1
  7. On 10/25/2019 at 3:21 AM, Obeisance said:

    Out of curiosity, what do you guys feel is the most competitive way to play the faction?

    Considering the 9 Fiend build didn't actually go anywhere.

    9 fiend build just won a tournament I was at

    3ratlings

    3windlaunchers

    3drills

  8. 20 hours ago, Frost-W said:

    Hello there! 
    Could you tell me? Can I take in Blades of Khorne army at the same time the Beasts of Chaos and Slave to darkness units? I can’t find the rules for alligences anywhere, but in the topic of Hedonists of Slaanesh people in a rosters take daemons and beasts of chaos like one army.
    Sorry for my english and sorry for obviously stupid question :3

    Hello, for a blades of khorne army you can take daemons, khorne bloodbound and slaves to darkness no matter what, however if you run the khorne "brass despoilers" battalion from the beasts of chaos book you can take certain beasts of chaos units, hope this helps

  9. Hey all, curious to know your thoughts on my list with the new tome, hoping to hear from you soon :)

     

    Slaughterhost-reapers of vengeance

    heroes:

    bloodsecrator-140

    general- mage eater

     

    slaughterpriest-100

    skullshard mantle

    killing frenzy

     

    slaughterpriest-100

    bronzed flesh

     

    slaughterpriest-100

    blood sacrifice

     

    skarbrand-400

     

    battleline:

    30 bloodletters-300

    30 bloodletters- 300

    5 flesh hounds- 100

     

    Units:

    6 mighty skullcrushers- 360

     

    judgements:

    wrath axe- 60

    bleeding icon- 40

     

    hoping to hear from you all soon

    will

     

     

     

     

     

  10. 15 hours ago, Roark said:

    My alt list also has Wrathmongers!

    Hey, how do those catapulted Letterbombs go with a mere 18" Portal? Do you find it frustrating at all?

    Sometimes, most of the time not so much though, people often look surprised when I put the bloodsecrator to the front of the deployment, but the bloodletters overtake him quickly, with such a high unit mass it hits them 99% of the time.

  11. On 11/30/2018 at 10:35 AM, Roark said:

    I really really like this list for a tournament. Screens, bodyguard and 4 nasty assault units with heaps of reach - one of which is a stone-cold Hero and Monster slayer and can easily do 4d6 mortal wounds in a combat phase if prayed-for. How would you make it better, or are there major issues you would exploit? Thanks!

    Allegiance: Khorne
    Mortal Realm: Ulgu
    Wrath Of Khorne Bloodthirster (320)
    - General
    - Trait: Immense Power 
    - Artefact: The Crimson Crown 
    Daemon Prince of Khorne (160)
    - Artefact: Sword of Judgement 
    Bloodsecrator (140)
    Bloodstoker (80)
    Slaughterpriest (100)
    - Blood Blessing: Killing Frenzy
    Slaughterpriest (100)
    - Blood Blessing: Killing Frenzy
    5 x Blood Warriors (100)
    - Goreaxe & Gorefist
    10 x Bloodreavers (70)
    - Meatripper Axes
    10 x Bloodreavers (70)
    - Meatripper Axes
    30 x Bloodletters (320)
    30 x Bloodletters (320)
    Gore Pilgrims (200)

    Total: 1980 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 134

    I run one similar for tournaments

    Allegiance-khorne

    Heroes:

    WoK bloodthirster- 320

    General (crimson crown immense power)

    Bloodstoker-80

    Bloodsecrator-140

    Slaughterpriest-100

    Slaughterpriest-100

    Slaughterpriest-100

    Units:

    5 x wrathmongers-180

    30 x bloodletters-320

    30 x bloodletters-320

    30 x bloodletters-320

    1980

    Honestly either list could be used to equal effect, it's up to personal preference over the battalion for safety or if you want to have a higher maximum output

    • Like 1
  12. 18 hours ago, Skreech Verminking said:

    Well depends.

     If you know that your facing mostly an army which doesn’t owns to many shooty units 2warpfire throwers wouldn’t be that bad, especially if your facing against stormcast or other heavy armoured factions.

    in any other cases I would stick with the Arch warlock, since he will do a massive job in obliterating multiple units with his magic.

    and his Armour is also a very hard nutt to crack open, 3+save and a -1to hit him in the shooting phase, oh this guy is near unstoppable.

     the burning head idea with the reroll 1to hit for unit’s wholly within range is definitely a combination that should be tried out, although, it being a predatory endless spell will mean that your opponent may get the chance to move Literally out of range and could do some damage against your own hero’s?.

    not really what you want.

    and a upgrading one of your units of clanrats to 40 might not be a bad decision either.

    if you have the points left over, I would definitely fill them up to the prime.

     afterall no skaven army is complete without any or too many clanrats.

     Edit: anyways hope this’ll help you a bit.

    And.....

     Kill-slay for Skreech,

    Manthing and Posterthings shall pay-Die,

     take-steal City burrows,

     Yes-yes 

     Gloooooooooory to Mors

    thanks for the advice oh verminous one. this will be taken into account in the next battle yes-yes

    i think ill go for more rat ogors and clanrats and drop the burning head.

    the survivors of clan rikek will rise to glory once more yes-yes, kill-maim nagash and his puppet things for his treachery yes-yes.

    glory to the council

    • Like 1
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