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Posts posted by will pollock
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3 hours ago, Cosmicsheep said:
Due to the wording of the grinder, it and the unit of Clanrats would be 2 drops (and take up 2 slots in your battle regiment) but because the railings are hidden in the Clanrats they don‘t count as a drop, or need to be in your battle regiment
thank you very much
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hi all, quick question
how would drops work with a warp grinder taking a unit of 40 clanrats underground with ratlings in the clanrat unit? and how would this work with fitting into a battle regiment for drops?
cheers
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11 hours ago, Riff_Raff_Rascal said:
@will pollock Quick thoughts:
- Anytime you have bells or warpseers, be confident in running MSU battleline. 10 man units of stormvermin are just as effective because of all out attack CA
- This list screams verminous melee, I say drop the warlock for another clawlord. Or swap HPA for a Warbringer somehow. Theres so much lords bring to the table now.
- I sense you will be aggressive and less reactive with your grinder. If so, swap your Inspired triumph for the re-roll charge so that unit can have fun.
- Swap spells with Bell and Seer on foot. Seer has better chance to cast Frenzy while bell can still play support by putting heroes where they need to go.
- Every instinct tells me not to make a squishy warlock your general. If its an archwarlock, now we're cookin'. The bell is a solid 2nd choice with your current list.
•i prefer 30 stormvermin so the whole unit can be given extra attack from the clawlord
•I need the warlock to fully buff the ratlings, I think being able to give them +1 damage and reroll hits is more valuable than another clawlord
•fair point on this one however the clanrats don't always charge when they come out from the grinder, more just screen the ratlings
•I prefer skitterleap on the Seer on foot since he's able to transport himself whereas the bell wouldn't be able to
•warlock has to be the general for overseer of destruction and I don't have the points for an arch warlock without dropping something more significant
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thoughts on this list? 2 drop with double regiment
Allegiance: Skaventide
- Grand Strategy: Hold the Line
- Triumphs: Inspired
Leaders
Warlock Engineer (125) in Battle Regiment
- General
- Command Trait: Overseer of Destruction
- Universal Spell Lore: Levitate
Grey Seer on Screaming Bell (265) in Battle Regiment
- Artefact: Suspicious Stone
- Lore of Ruin: Death Frenzy
Clawlord (105) in Battle Regiment
- Mighty Warlord Command Trait: Brutal Fury
Grey Seer (140) in Battle Regiment
- Lore of Ruin: Skitterleap
Battleline
40 x Clanrats (260) in Battle Regiment
- Rusty Blade
- Reinforced x 1
40 x Clanrats (260) in Battle Regiment
- Rusty Blade
- Reinforced x 1
30 x Stormvermin (330) in Battle Regiment
- Halberd & Shield
- Reinforced x 2
Units
1 x Warp-Grinder (75) in Battle Regiment
1 x Ratling Gun (60) in Battle Regiment
1 x Ratling Gun (60) in Battle Regiment
1 x Ratling Gun (60) in Battle Regiment
Behemoths
Hell Pit Abomination (240) in Battle Regiment
- Mutation: Toughened Sinews
Total: 1980 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 162 -
On 7/6/2021 at 6:07 AM, Riff_Raff_Rascal said:
I call this list the Great Wall of Thanquol
Allegiance: Skaventide
- Grand Strategy: Beast Master
- Triumphs:
Arch-Warlock (175) in Battle Regiment
- General
- Artefact: Amulet of Destiny (Universal Artefact)
- Universal Spell Lore: Ghost-mist
Grey Seer (140) in Battle Regiment
- Lore of Ruin: Skitterleap
Thanquol on Boneripper (405) in Warlord
- 4 Warpfire Projectors
- Lore of Ruin: Death Frenzy
Plague Priest (85) in Warlord
- Universal Prayer Scripture: Heal
- Universal Prayer Scripture: Curse
Plague Priest (85) in Warlord
- Universal Prayer Scripture: Heal
- Universal Prayer Scripture: Curse
60 x Clanrats (390) in Battle Regiment
- Rusty Spear
- 3x Standard Bearers
- 3x Standard Bell Ringers
- Reinforced x 2
20 x Clanrats (130) in Battle Regiment
- Rusty Blade
- 1x Standard Bearers
- 1x Standard Bell Ringers
10 x Stormvermin (110) in Warlord
- Halberd & Shield
1 x Ratling Gun (60) in Battle Regiment
1 x Ratling Gun (60) in Battle Regiment
1 x Ratling Gun (60) in Battle Regiment
Hell Pit Abomination (240) in Battle Regiment
- Mutation: Accelerated Regeneration
Emerald Lifeswarm (60)
Warlord
Battle Regiment
Prayer
Total: 2000 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 145I was on the same wavelength as @will pollock for Ratlng Gunners, and yes, both Overseer of Destruction and Hidden Weapon teams trigger at the same time and thus you as the active player can decide the order of operations. Now keep in mind, this is not really a trick for your opponent, you can only use this aggressively in your turn. For Unleash Hell, Thanquol's got that covered.
The other trick I want to point out for us now is the true power of the Curse Universal Prayer. It causes MWs on Nat6's, for EVERYTHING, including shots from the ratlings. The real surprise is a block of 60 clanrats that can now maintain their full horde bonuses and use spears to fish for 6's like no one's business. I toyed with having a clawlord for some gusto and bump the Grey Seer for more attacks on the clanrats.
My other spice is a Hellpit Abomination with the potential to heal 4D3 a round between its mutation and the free-roaming Lifeswarm. Who else is excited for Moulder!
like the list but are ratling guns not 65 using the ghb points? think it's an error with warscroll builder, could just drop lifeswarm or something
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30 minutes ago, Cosmicsheep said:
I’m gonna say yes, overseer happens in the shooting phase when your ratlings would not be hidden.
Both overseer and hidden teams happen at the START of the shooting phase, so I think you can decide which happens first.
Something like vigor dust that happens in the hero phase would not affect the hidden teams
oh hell yeah, cheers
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Question, can my warlock engineer use overseer of destruction on ratling guns that are hidden inside a clanrat unit?
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just rly like the cast reroll with mannfred also to get the lifeswarm off
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had a go at assembling a vyrkos list with mannfred and a VLoZD, curious as to people's thoughts on this
Vyrkos Lineage
VLoZD with hunter's snare, sangsyron and pinions
mannfred with overwhelming dread
annika
10 x wolves
10 x wolves
10 x wolves
5 x Blood Knights
5 x blood knights
5 x blood knights
Emerald lifeswarm
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Just now, KingOfSuede said:
you're sure? That's not a legal setup oiff it's one unit. Needs either Drills OR Ratling Gun. Drills with Ratling Guns would be quite good though.
Was doomflayer gauntlets, soz
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On 10/25/2019 at 3:21 AM, Obeisance said:
Out of curiosity, what do you guys feel is the most competitive way to play the faction?
Considering the 9 Fiend build didn't actually go anywhere.
9 fiend build just won a tournament I was at
3ratlings
3windlaunchers
3drills
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20 hours ago, Frost-W said:
Hello there!
Could you tell me? Can I take in Blades of Khorne army at the same time the Beasts of Chaos and Slave to darkness units? I can’t find the rules for alligences anywhere, but in the topic of Hedonists of Slaanesh people in a rosters take daemons and beasts of chaos like one army.
Sorry for my english and sorry for obviously stupid question :3Hello, for a blades of khorne army you can take daemons, khorne bloodbound and slaves to darkness no matter what, however if you run the khorne "brass despoilers" battalion from the beasts of chaos book you can take certain beasts of chaos units, hope this helps
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Question, if you use a warpstone spark to increase the damage of a warpfire thrower, does each 4+ cause two mortal wounds?
Same goes for warp lightning cannons
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40 minutes ago, ChaosLord said:
Orruk Megaboss can charge again if it kills a unit, but I'm not aware of a way to make Skullcrushers do that.
Cheers for the feedback
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Question, if I charge with a unit of mighty skullcrushers and wipe out the unit they initially charge all in the charge phase, can they then charge another unit within 12 in the same turn
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Hey all, curious to know your thoughts on my list with the new tome, hoping to hear from you soon
Slaughterhost-reapers of vengeance
heroes:
bloodsecrator-140
general- mage eater
slaughterpriest-100
skullshard mantle
killing frenzy
slaughterpriest-100
bronzed flesh
slaughterpriest-100
blood sacrifice
skarbrand-400
battleline:
30 bloodletters-300
30 bloodletters- 300
5 flesh hounds- 100
Units:
6 mighty skullcrushers- 360
judgements:
wrath axe- 60
bleeding icon- 40
hoping to hear from you all soon
will
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Quick rules question, will the new khorne book be used or the old one?
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15 hours ago, Roark said:
My alt list also has Wrathmongers!
Hey, how do those catapulted Letterbombs go with a mere 18" Portal? Do you find it frustrating at all?
Sometimes, most of the time not so much though, people often look surprised when I put the bloodsecrator to the front of the deployment, but the bloodletters overtake him quickly, with such a high unit mass it hits them 99% of the time.
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On 11/30/2018 at 10:35 AM, Roark said:
I really really like this list for a tournament. Screens, bodyguard and 4 nasty assault units with heaps of reach - one of which is a stone-cold Hero and Monster slayer and can easily do 4d6 mortal wounds in a combat phase if prayed-for. How would you make it better, or are there major issues you would exploit? Thanks!
Allegiance: Khorne
Mortal Realm: Ulgu
Wrath Of Khorne Bloodthirster (320)
- General
- Trait: Immense Power
- Artefact: The Crimson Crown
Daemon Prince of Khorne (160)
- Artefact: Sword of Judgement
Bloodsecrator (140)
Bloodstoker (80)
Slaughterpriest (100)
- Blood Blessing: Killing Frenzy
Slaughterpriest (100)
- Blood Blessing: Killing Frenzy
5 x Blood Warriors (100)
- Goreaxe & Gorefist
10 x Bloodreavers (70)
- Meatripper Axes
10 x Bloodreavers (70)
- Meatripper Axes
30 x Bloodletters (320)
30 x Bloodletters (320)
Gore Pilgrims (200)
Total: 1980 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 134I run one similar for tournaments
Allegiance-khorne
Heroes:
WoK bloodthirster- 320
General (crimson crown immense power)
Bloodstoker-80
Bloodsecrator-140
Slaughterpriest-100
Slaughterpriest-100
Slaughterpriest-100
Units:
5 x wrathmongers-180
30 x bloodletters-320
30 x bloodletters-320
30 x bloodletters-320
1980
Honestly either list could be used to equal effect, it's up to personal preference over the battalion for safety or if you want to have a higher maximum output
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Could you sign up Gary and Will Pollock under team spoon please?
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4 hours ago, Roark said:
Hmm, I'm confused. Brockner and I had completely differing views mate.
oops sorry, was quite tired. thanks all the same
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Hey all, just a quick question, if I use the WoK bloodthirsters command ability on a unit whipped by the bloodstoker, do they get +3 do both run and charge or one of the two?
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18 hours ago, Skreech Verminking said:
Well depends.
If you know that your facing mostly an army which doesn’t owns to many shooty units 2warpfire throwers wouldn’t be that bad, especially if your facing against stormcast or other heavy armoured factions.
in any other cases I would stick with the Arch warlock, since he will do a massive job in obliterating multiple units with his magic.
and his Armour is also a very hard nutt to crack open, 3+save and a -1to hit him in the shooting phase, oh this guy is near unstoppable.
the burning head idea with the reroll 1to hit for unit’s wholly within range is definitely a combination that should be tried out, although, it being a predatory endless spell will mean that your opponent may get the chance to move Literally out of range and could do some damage against your own hero’s?.
not really what you want.
and a upgrading one of your units of clanrats to 40 might not be a bad decision either.
if you have the points left over, I would definitely fill them up to the prime.
afterall no skaven army is complete without any or too many clanrats.
Edit: anyways hope this’ll help you a bit.
And.....
Kill-slay for Skreech,
Manthing and Posterthings shall pay-Die,
take-steal City burrows,
Yes-yes
Gloooooooooory to Mors
thanks for the advice oh verminous one. this will be taken into account in the next battle yes-yes
i think ill go for more rat ogors and clanrats and drop the burning head.
the survivors of clan rikek will rise to glory once more yes-yes, kill-maim nagash and his puppet things for his treachery yes-yes.
glory to the council
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Using Dispossessed in AoS 3.0
in Cities of Sigmar
Posted
anyone know if a pair of gyrocopters in living city would be any good? debating running them in a mixed list.