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Agent of Chaos

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Posts posted by Agent of Chaos

  1. Clearly the intention is that you choose a mark at the start of each turn and he then benefits from whatever buffs/abilities affect that mark. You do not get all four marks at once like Archaon and you do not gain the bonuses from the individual god marks that a dedicated Lord receives. 

  2. Thanks for the tips @Lakides!

    Will certainly consider dropping the 2nd Beastlord and 3rd Shaman for some Ungor to screen.

    Also thinking I might give the Beastlord the bray blast trumpet instead of the axe and have him ambush with the chariots and one or both Raider units.

  3. Thoughts on this list???

    90 points left over = 1 command point and 40 points worth of endless spells

    Allegiance: Brayherd

    Leaders
    Great Bray Shaman (100)
    - General
    - Trait: Scion of the Dark Gods 
    Great Bray Shaman (100)

    Great Bray Shaman (100)
    Beastlord (90)
    - Man-render Great Axe
    - Artefact: Herdstone Axe 
    Beastlord (90)
    - Man-render Great Axe

    Battleline
    30 x Bestigors (300)
    20 x Ungor Raiders (160)
    20 x Ungor Raiders (160)
    30 x Gors (210)
    - Gor-Blades & Beastshields

    Units
    4 x Tuskgor Chariots (240)

    Behemoths
    Cygor (180)
    - Allies
    Cygor (180)
    - Allies

    Total: 1910 / 2000
    Allies: 360 / 400

    • Like 1
  4. Also didnt realise Karank is not a hero. Thats great for freeing a hero slot but also means nearby flesh hounds dont get an unbind reroll from him (needs to be a daemon hero). And if anyone has faced a magic focused Tzeentch or Death list you would know that basic unbinding is pretty toothless. Nagash has +5 to cast while Tzeentch, apart from any casting buffs, will have more spell casting attempts than you have unbinding attempts (hell they may even have more wizards then you have unbinding attempts), and thats without fate dice ensuring a few autocasts. The spell portal will even enable some wizards to stay out of the 30" unbind range anyway and without a wizard, khorne will not be able to dispell it (or any other endless spells) once its out there. 

    Certainly you can build a Khorne list dedicated to shutting down the magic phase but you are probably sacrificing some melee prowess and wont generate much blood tithe. You might get away with that against tzeentch but against Death you will get tabled. Going to be a long wait for a new battletome...

  5. Look, being positive is good, but how could prayers getting rule of one'd not make you pessimistic??? The last think Khorne needs is another nerf! If you did want to build a list around generating blood tithe then taking Blood Sacrifice more then once would be crucial. Yes there are a  few artifacts that can generate blood tithe in certain situations but then you are missing out on the damage dealing capabilities of things like the Crimson Crown or Death Dealer which are greatly needed to buff our units or Heroes. Not to mention the Brazen Rune is pretty much mandatory in the new magic heavy meta so thats one artifact slot permanently locked up. And it means we will pretty much never consider the new realm specific artifacts as we are forced to take specific artifacts from our own allegiance just to make our already mediocre allegiance ability functional... thats pretty broken design from Khorne's perspective. 

    Its nice that virtually none of our heros need to be the general to use their command abilities, however if taking Skarr & Karanak is mandatory, and you also run a maxed out gore pilgrims with 3 priests and a bloodsecrator, then none of your heroes would have a command ability anyway...

    Even without gore pilgrims you will still want a bloodsecrator and at least one slaughter priest for unbinding if nothing else. Including Skarr and Karanac still only leaves you with 2 hero slots for about 10 viable choices. Even then, if you go for a bloodstoker or an allied wizard or Cygor, you still might only end up with one Hero with a command ability. Once per battle we might use an extra command point to ensure an auto run of 6 or to reroll a charge... whoopy do...

    As for summoning, if you somehow manage to bank the points without using any of the original blood tithe abilities (good luck not needing spell eater curse in the first few turns), bringing in a bloodthirster is nothing to sneeze at. However its likely to not occur until turn 4 and with the charge likely to fail, the summoned unit has one turn to do something. Considering you wont have any blood tithe to start the game and prior to summoning a bloodthirster you have probably not spent any bloodtithe in turns 2 & 3,  our allegiance ability brings us absolutely zero benefit for 60% of the game. 

    I admire you for staying positive but perhaps you haven't fully considered all of the implications the new edition brings? Yes all the tools are there for Khorne to be competitive, however the in built limitations of the game and our allegiance ability mean we can't ever access all of the tools at once and therefore will struggle to compete. 

    • Like 3
  6. The people have spoken! We want all the cards!

    I got my girlfriend to laminate the blood tithe cards for me at her work and they are beautiful! Used them for the first time last night and they were perfect for keeping track as the points were earned (kept them face down and as each point was earned took the top card and flipped it over- worked great!).

    It is a bit of a hassle copying and pasting into Word, formatting the page so they fit, converting to pdf, etc so if you get around to doing it that would be great but Im certainly not complaining! :-)

    • Like 1
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