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Lakides

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  1. The Sigmar App Warscrolls has Devolve spell. Either via neglect or tactical i.e. want to force people onto app GW have not updated the WebStore download's.
  2. @Agent of Chaos It's a Good List. I personally think you should swap out 1 Beastlord and Shaman for either another unit of Gors, Ungor or increase both Raider Units to 30, I like the 4 Chariots (you should split them into 2 lots of 2) and 2 Cygors both of which got a boost this edition for different reasons. The Chariots where already great previous edition with 6 wounds and great at locking up both lane-ways and board control. This edition they are even better due to their speed at running down enemy range attacks. Cygor this edition help control what magic is thrown on the field and with endless spells there will be allot it around for a while. Having 2 unbinds each is one of the reasons I've suggested you drop a Shaman, dropping 2nd Beastlord just because they still aren't great. I personally am thinking of taking below list. Mutalith and Endless are completely unknown to me as I've never tested either previously. Ungor I've always used to great effort by placing near herdstone and form a meat barrier to all my range attacks. Using them in conjunction with Inspire makes it very difficult for enemy to get through them to raiders, Cygor and/or Shaman. Chariots most games depending on situation have used as pathway blockers slowing enemy even further down while range attacks whittle away. the enemy. I won last local Sigmar Tournament I played doing exactly this method. Allegiance: Brayherd Leaders Great Bray Shaman (100) Great Bray Shaman (100) Battleline 30 x Bestigors (300) 40 x Ungors (200) - Shortspears & Half-Shields 30 x Ungor Raiders (240) 30 x Ungor Raiders (240) 30 x Ungor Raiders (240) Units 1 x Tuskgor Chariots (60) 1 x Tuskgor Chariots (60) Behemoths Cygor (180) - Ally Mutalith Vortex Beast (200) - Ally Endless Spell Balewind Vortex (40) Aethervoid Pendulum (40) Total: 2000 / 2000 Allies: 380 / 380 Wounds: 208 P.S> Love how the Herdstone rules have changed slightly that they can any where in development zone rather than within range of general. Frees up General to ambush now. Helps also having Bestigors becoming battleline and more importantly the significant point drop has made them quite viable now.
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