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AlberionHB

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  1. I know but they are entertaining. I guess that's it
  2. Hi Im new with the KO and I only saw the games in the youtube channel miniwargaming and from what I learned the best strategy is making a fortress of an Ironclad in the middle with one frigate on each side and one company of arkanauts on the exterior sides of the frigates with two gunhaulers in front of the frigates and the last company of arkanauts in front of the ironclad, in that strategy we can keep the Ironclad safe for at least 2 or 3 turns and making safe shootings with also the frigates and the gunhaulers, we keep the admiral and one navigator inside of the iron clad and for claiming another objectives we can play with a unit of 6 to 12 skywardens with the grapelnerf and skypikes and two drill cannons. Personally from what I read and saw from the codex and some discussions the main problems with the fantasy squats are the battlelines, we need more battlelines like the grundstock thunderers and some type of unit like an ironbreakers overlords, the dropping cost of the ships was nice but what we need is improve the saves of the ships, we need that the Ironclad and the rest of the ships up one level their saves, the Ironclad need a standard save of 3+ plus a rule that can make their save a 2+ on some rare occasions and the frigates and gunhaulers need a save of 4+, also from what I can understand its not the same a great skycannon, a heavy sky cannon and a regular sky cannon but the great skycannon have the range of 24 inches and the heavy and regular cannons have the same range, the difference should be of 3 inches between the last two cannons. Ending with a fantasy I believe that we need a special rule of using the frigates and the ironclad like a mount for heroes, the embark rule is just not enough, and I think chemists are too vanilla, we need more abilities for that hero, because to me it looks more like a dwarf with a vacuum cleaner and a leafblower that an actual chemist warrior we need some skills that can match the levels of a wizard like transmutating weapons or rust the equipment, maybe an improvement of saves for a unit or making an armor piercing rule for any unit but not for ships.
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