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Red Drake

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Posts posted by Red Drake

  1. Think of the order as the following: 

    successful attack roll

    deal damage

    drive back

     

    a fighter dies at the deal damage step, and won’t be driven back if it dies, if it survives, its driven back, and then the attack action ends

  2. Sorcerous insight I can likely do without, but when it does go off, getting 2 ready for actions or what have you is incredibly useful.

    and infinite riches is relatively easy to cast so I’m not too worried. Especially with the two lightning spell aids. 

    Plus they help with casting spells for objectives and inspiring the tzaangor. 

    I will definitely consider those two cards as replacements tho if I find the spells lacklustre

  3. Here is the deck that I use

    https://www.underworldsdb.com/shared.php?deck=0,N64,N371,305,252,284,N373,N317,257,292,N60,291,N305,320,333,348,354,N420,331,N70,N77,N389,N424,N442,N448,N80,N83,N86,N473,N503,N501,N529,N499,384,N543,374,381

     

     

    im looking for ways to make it more reliable. It either wins hard or loses hard it seems to me, with very few “doing well/okay” games. 

    Perhaps that’s just how this warband works, but I’d like to at least not fail miserably when I do fail. 

     

    The ploys are a mix of damage spells, extra action, or movement, as I find the warband very good at “poke” damage, and tends to benefit a lot from The large movement ploys, and having the two useful fighters fighting out of sequence. Infinite riches is in there to get extra uses out of potion of rage and faneway Crystal. 

    the upgrades are spell helpers, unranged +damage, or defensive upgrades, as there are a lot of ranged attacks, so the unranged damage boosters help a lot, and the warband is VERY squishy, so needs all the help it can get defence wise. 

  4. The shadespire rulebook was errata’d to include that line from Nightvault. If you find the PDF, it’ll be there. 

     

    An attack action that targets all surrounding enemies is an attack action with multiple attack actions, if that makes sense. So each individual attack is its own attack action, but it’s also all encompassed by the one attack action that triggered them all.

    Like a charge is an action with multiple actions. If there was an objective that was “an enemy fighter was taken out in the first action of a round” charging someone and killing them would still score that objective, even if it’s a move action then an attack action. They are still part of the charge action.

    Thats how you have to think of it as that’s the only way Endless Harvest could ever be scored. 

    The various “first attack action in the next activation” buff abilities only work on the first attack because the errata in the shadespire book, and the rules in the Nightvault book specifically say so.

     

    i hope that makes sense

    • Thanks 3
  5. I have a very instant objective heavy deck and it’s been doing very well for me. 

     

    Sorcerous scouring, master of magic, a strong start, precise use of force, victorious duel, what armor? 

    Then extreme flank, alone in the darkness, escalation and supremacy for relatively easy multi point objectives 

    then cards for scoring other cards like superior tactician and combination strike. 

     

    I win win most of my games like this. 

     

    The ploys are all movement and extra action   cards and some spells

    the upgrades are all defensive upgrades and casting buffs for my leader

  6. Yep! The upgrade applies to both sides. 

    You could go crazy, put that AND against growth on the same horror, get a 6/5 health horror, and do some crazy things with it. 

    Tome of glory, acolyte of the katophranes, all the katophranes relics. 

  7. Well I noticed the Leader can get a 3 damage ranged attack. With an upgrade and when inspired. 

     

    Plus im used to squishy fighters I play SG already. It would be a nice change to actually get shields, or 2 defence dice 

  8. Is anyone thinking about this warband yet? I’ve noticed there’s a let’s chat on the grots but not these guys. 

    What do people thing this warband will be like? What cards seem good for them?

    I already play a very defensive SG deck. Will these guys play well being very aggressive?

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