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Stunt

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Posts posted by Stunt

  1. 2 minutes ago, ireland012 said:

     Well the bases look great!!    Where are the ruins from?

    I guess there could be green stuff to create fur.  And maybe pull some skulls off the horrors sprue, but they look good overall!  I would be okay running them for sure 
     

    Is the consensus: it’s okay to have a buffer looking flayer as a proxy.   Or should I suck it up and pick up 2 varghulfs new?  

    The ruins are actually one statue from the GW Sigmarite Mausoleum terrain set cut in half. I played those minis in the biggest AoS team tournament in France and I didn't get any complaints about those conversions, mostly congratulations actually because the standard Varghulf is quite dated in its design.

  2.  

    8 hours ago, ireland012 said:

    Well..... I’m just now reading up on this post.    Does anyone have a picture of a converted flayer that looks like a varghulf???
     

    Trying to think come up with a cheaper way of creating 2 varghulfs instead of purchasing them.   Plenty of flayers and horror sprues to work with 

    Here are my 2 converted Varghulf (on the flanks) next to 3 Flayers for scale reference

    IMG_20210218_143641.jpg

    • Like 5
  3. Regarding The Royal Mordants, I play it in Blisterskin and the options offered by a pack of 40 Ghouls able to move 16" are just great. I feel 12 Flayers is pushing it, they are only range 1 in melee and 50mm bases. Moreover, I never felt they needed the double move (But I play them in Blisterskin with Deranged Transformation and/or Spectral Host). I could see it used on a small Flayers squad to assassinate a key hero if a small opening presents itself, but a squad of 9-12 wouldn't be able to fit in a "small" opening ^^.

    This battalion can also help the Horrors you are expected to take, they have never been cheaper and pack a serious punch with a Ghoul King around, in Mordants, they gain the mobility to choose their targets.

    All in all, this battalion offers options the others cannot. And it is a lot of fun to play !

    • Like 1
  4. I haven't seen any talk about the Royal Mordants battalion, although it is one of the few battalion to have received a buff in the new book. I have played it twice now in Blisterskin and I must say 40 Ghouls moving 16" is pretty dope !

    The only downside is it seems I cannot bring up one of the knights unit from the battalion to 6 without removing anything else essential from the list... Having hard choices to make is the sign internal balance is quite good I guess :)

    Any other Mordant fans around there ?

    • Like 2
    • Haha 1
  5. 8 minutes ago, mmimzie said:

    that's fair though if your friend can target your stuff perhaps he could  bring the sorc to help buff your enlightend

    For sake of completeness: it's 6 players per team but matches are played 1v1. A faction cannot be used more than once per team and realms are not used.

  6. 1 hour ago, mmimzie said:

    If you want a better buffer the chaos sorcerer lord has a great spell that is actualy a much bigger buff to your enlightend.

    Unfortunately, one of my team mates is using Slaves to Darkness, so it locks me out of that faction (team tournament restrictions).

  7. Thanks gentlemen for your feedback.

    I'm also leaning more toward the LoC version because it will be useful in every match, where Kairos only comes into play when I get to use fold reality. Bu god do I hate this when I must decide to fold reality my squad of Enlightened with 2-3 models left without that guarantee ^^.

     

    I'm quite liking the Bestigors on paper, adding a little couterpunch to the list for cheap. Considering @mmimzie comment about Enlightened that should be used as a missile in a LoC list, I feel the Great Bray Shaman increasing that missile range and giving me options is not bad, and it also gives some more reach to the Bestigors and Tzanngor Shaman (to reach even further with summoning). I have not tested the Great Bray and Bestigors yet, I will try them at least once before writing them off.

    @Luke1705: Same question as this above gentleman, why would treacherous bond be mandatory on the Tzaangor Shaman ? I don't feell like is survival is key. He's there to give the Enlightened missile a bit more punch and be a fast beacon for summoning, once he's job is done, he can die no regret.

     

    Thanks again for the feedback ;)

    • Like 1
  8. 3 hours ago, mmimzie said:

    Well so a winning list actual did well with both at a decent sized tournament. I don't personaly run much or any special characters as my army tend to be made up of my lore. So my kairos use isn't outstanding, but i have messed with it. 

    That said it kind leads you down this hole of one list, right?? Kairos really wants a 9 man enlightend or skyfyre unit who can be hit with fold reality to get the most out of him. So taking Both your are taking an LoC, Kairos+ 9 enlightend thats 1,180pts of your list maybe you bring a suppring shaman throwing you up to 1,360pts, which leaves you abit short on design space for the rest of your list. heck you already have the LoC why not bring his best the gaunt summoner or some pink horrors.  I think you'd have a pretty great list,  just those two kind of take the list development out of your hands a little. 

    Yup, this is basically what my list looks like. My last iteration looks like this :

    Spoiler

    Allegiance: Tzeentch

    Leaders
    Magister (140)
    - General
    - Trait: Arcane Sacrifice 
    - Lore of Fate: Glimpse the Future
    Lord of Change (380)
    - Artefact: Wellspring of Arcane Might 
    - Lore of Change: Fold Reality
    Gaunt Summoner and Chaos Familiars (180)
    - Lore of Fate: Bolt of Tzeentch
    Tzaangor Shaman (180)
    - Lore of Fate: Shield of Fate
    Great Bray Shaman (100)
    - Allies

    Battleline
    10 x Pink Horrors of Tzeentch (200)
    - Lore of Change: Unchecked Mutation
    10 x Kairic Acolytes (80)
    - 7x Cursed Blade & Arcanite Shield
    - 3x Cursed Glaives
    10 x Kairic Acolytes (80)
    - 7x Cursed Blade & Arcanite Shield
    - 3x Cursed Glaives

    Units
    9 x Tzaangor Enlightened on Disc (420)
    10 x Bestigors (120)
    - Allies

    Endless Spells
    Umbral Spellportal (60)
    Balewind Vortex (40)
    Quicksilver Swords (20)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 220 / 400
    Wounds: 111

    The idea is to be able to do a lot a things :

    - 3 ways (arcane sacrifice, balewind and spellportal) to increase spell range to put some hurt if I am given first turn or to reach supporting pieces if needed.

    - Summoning with mini Pink farm and Chaos Spawn from Magister

    - Melee threat with Enlightened + Tzaangor Shaman and Bestigors all with  buffed move from Great Bray Shaman.

     

    The magister gets is own reroll for spells through arcane sacrifice and all other casters (except Great Bray) benefit from LoC command ability and wellspring of arcane might, wich gives me a somewhat reliable magic phase.

    By switching the LoC for Kairos (Wellspring then goes on Gaunt) I lose some of that reliability for a little bit more summoning (second Chaos Spawn) and of course the fold reality guarantee on Enlighteneds, but I also get the opportunity to make the Great Bray Shaman spell reliable (by casting it with Kairos) which could be a nice trick in niche situations.

     

    I quite like the balance of it all and I feel like trying to squeeze Kairos + LoC will make it a lot less strong in certain areas, and I wonder if it is worth it for a  guarantee and a trick...

     

    I'll read any comments on this particular matter or the list itself with great pleasure. Thanks all.

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