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Vipoid

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Posts posted by Vipoid

  1. So, the various Cities of Sigmar can take units from other factions. e.g. Living City can have 1/4 of their units from Sylvaneth, Har Kuron can take 1/4 units as Daughters of Khaine, etc.

    Sorry if this is a silly question but can give these units CoS artefacts? Or would they have to have artefacts from their own book? Also, can I use one as my General? e.g. could I take a DoK Slaughter Queen in Har Kuron and make her my General? If so, would she get a CoS Command Trait or a DoK Command Trait?

    Lastly, am I right in thinking that these units get the CoS bonuses but not any bonuses from their own book? So the aforementioned Slaughter Queen wouldn't get an extra prayer or anything like that.

    Apologies in advance if these are stupid questions of if they've been asked before. I couldn't see them but it's entirely possible that I'm just being thick. :P

  2. 4 hours ago, Avatar Rage said:

    It can work in horde armies of zombies and skeletons. Field them along side Necromancers, Wight Lords and other Vampire Lords. You can really stack up bonuses and stem the tide of losses. Just remember to take advantage of “Look out Sir!”. 
     

    Oddly enough I would not field them in a legion of blood army.

    What about something like this:

    Legion of Sacrament
    Vampire Lord w/ Wings, Chalice of Blood, Vile Transference (General
    - Bound to the Master
    - Shroud of Darkness

    Vampire Lord w/ Wings, Chalice of Blood, Soulpike
    Vampire Lord w/ Wings, Chalice of Blood, Spirit Gale
    Necromancer w/ Decrepify

    5 Dire Wolves
    40 Skeletons w/ Ancient Blade, Hornblower, Standard Bearer
    40 Skeletons w/ Ancient Blade, Hornblower, Standard Bearer

    2 Bat Swarms
    Corpse Cart w/ Unholy Lodestone
    30 Grave Guard w/ Great Wight Blade, Hornblower, Standard Bearer

    Terrorgheist

    2000pts

  3. 5 hours ago, PraetorDragoon said:

    An advantage of the Archregent summoning is the ability to pick what you need. If you rely on him to summon a varghulf (which isn't bad) you lose out on the option to summon ghouls for objectives or horrors/flayers for hitting power if you need them. 

    That's true, though the Ghoul King on Terrorgheist can also summon Horrors or Flayers and the on-foot King can summon Ghouls (albeit not as many).

    In any case, what would you say was more useful then - always having a Varghulf or having a foot Ghoul King?

  4. 5 hours ago, Honk said:

    Looks good...

    horrors are a bit weak, but used right, they surely pack a punch.

    That's a shame as I own quite a few of them. :P

    Are Infernals regarded as superior? 

    Also, something I just realised - would I be better off swapping out the Varghulf for a Ghoul King, given that the Archregent can just summon a Varghulf?

  5. I haven't played Ghouls since 8th edition WHFB.

    Can I ask how this list looks?

    Courts of Delusion - Feast Day
    Abhorrent Archregent (General)
    - Blood Feast
    - Dark Wizardry
    - The Dermal Robe

    Abhorrent Ghoul King on Royal Terrorgheist
    - Deranged Transformation
    - Gruesome Bite
    Varghulf Courier
    Crypt Haunter Courtier
    Crypt Ghast Courtier
    40 Ghouls
    10 Ghouls
    10 Ghouls
    9 Crypt Horrors
    Endless Spell - Chalice of Ushoran

    2000pts on the nose

    Also, am I right in thinking I can have 1 Artefact and one Mount Trait?

  6. 2 hours ago, BoneHeart said:

    We are playing our slow grow campaign since december (750,1000,1500,2000pts) and my general is always a vamp lord. Personally I think it is expensive for what it does and dies to a mean stare, however: It can fly which should be always taken - in this way it can fly away from danger and into the center of 'donought' shaped units. It should stay away from combat, unless he is overpowering someone or you have no other choice. His spells are a bit counter-intuitive since he has to hang back otherwise it will die, so you won't have range most of the time with 12" spells. But on the bright side, from the points not paid for the vlozd, you can bring more units.  His CA is also useful. Also, retreat from combat 90% of the time with him.

    I will take 1 as my general to our next tourney from 1500pts - he will take gryph feather charm for -1 to hit, combined with another one -1 from lookout sir, he will be 'fairly ok' surviving some shots here and there. Might also survive one round of an OBR catapult shot if im lucky, but I am not counting on that.

    TL;DR - an outdated piece which is expensive for what it does, dies to a breeze and won't have range with its spells most of the time, but you can save a lot of points with it and can still fly away from danger and into gravesite range easily. Has a useful CA and can support with spells and unbind here and there.

    I'll be honest, I really despise what Vampire Lords have become in AoS.

    They went from being some of the strongest characters in the game (boasting both excellent casting ability *and* incredibly combat ability) to weaksauce, single-spell mages with a bit of melee ability. 

    I also really miss the days when special characters weren't outright better than regular ones.

     

  7. 3 hours ago, ZLee Syn said:

    Vampire without dragon is very vurnable. If you want character on foot to be your general,  Necromancer will be better

    If you don't mind me asking, what is it that makes the Necromancer so much less vulnerable?

    I get that he can pass wounds onto nearby units on a 4+, but he's only got a 6+ save against the wounds that get through and no way of healing himself. A Vampire Lord has a 4+ save and can potentially heal from 1 wound back to full with his Blood Chalice (plus stuff like Vile Transference).

  8. I've never been a fan of special characters, nor of using huge, centrepiece models as my general (plus I've spent ages modelling/painting unmounted Vampires).

    Hence, I'm curious as to how practical it would be to have a (non-mounted) Vampire Lord as my general.

    Is this reasonable or will he just end up sniped to death in a heartbeat? 

    (I ask because near enough every list I've seen here uses either a VLoZD or one of the special characters as its General)

    Also, would any particular Legion work best for this? I was going to ask about Legion of Sacrament (for Wristbands of Black Gold or the Shroud of Darkness), but since the discussion thread for that Legion has apparently died, I'll go ahead and assume that it's no longer viable even wit a more competitive general. 

    if it matters, I'm ideally looking to play something akin to the old VC armies (with hordes of skeletons and maybe Grave Guard), but I'll listen to other options.

    Thanks for reading.

    • Haha 1
  9. I don't know if this is a silly question but is it ever worthwhile to have Druid of the Everspring Circle on, say, a Nomad Prince?

    I ask because it seems a little sad that the hero of one of the main archer subfactions apparently hasn't figured out how bows work. At least with Cage of Thorns he'd have a sort of pseudo-ranged attack.

  10. Just now, Skreech Verminking said:

    No sadly not, so since the whitefire retinue battaillon, requires hallowheart wizard, which are units that gain the keyword when they are used in that city.

    so basically it wouldn’t work

    Oh, I see. I thought the Whitefire Retinue actually made the wizards Hallowheart itself, rather than requiring them.

    Oh well, thanks for the answer and explanation.

  11. I'm very confused as to how Battalions work with regard to City Allegiance.

    Could I, for example, have a Living City army but then also include a Whitefire Retinue (which is 3-6 Hallowheart Wizards)?

    If so, do the Hallowheart wizards from the Battalion become Living City in addition to Hallowheart (as per the Allegiance rules), or are they Living City instead of Hallowheart? 

    And if I'm not allowed to include the Whitefire Retinue in a non-Hallowheart army, could someone point to the precise rule that specifies this? I've looked at the rules for Allegiances, for Battalions, for Point Costs and Detachment effects, and on the Battalion itself and none of them mention it. So if nothing else it would be useful to know where I need to look in future. 

  12. 15 minutes ago, EMMachine said:

    No, you have to play a generic Order Army if you want to play Order Artefacts/Command Traits.

    The only Artefacts besides Anvilguard you can use are the Artefacts of Aqshy.

    Ah, okay. I thought that was how it worked but then I saw a post that seemed to imply the opposite.

    One more question - are the Aqshy artefacts always allowed or are they contingent on both players agreeing to a particular campaign or something?

  13. So, I'll admit that the splitting up of Vampire Counts has left me at a bit of a loss. I own quite a bit of Ghoul stuff, but it was intended to work with my skeletons and vampires - not on its own. 

    Anyway, I'm wondering if I have enough Ghoul stuff for a viable Flesh Eater Courts army. Currently I own:

    - 1 Ghoul King (converted to have wings)
    - 1 Varghulf
    - 9 Crypt Horrors
    - ~50 Ghouls
    - 1 Terrorgheist

    Can I make a decent army out of that?

  14. 1 hour ago, AverageBoss said:

    Each of the 3 options has its own ups and downs.

    On foot and flying both have smaller profiles, so are easier to block.

    Flying and on horse are the faster options.

    Flying is the only version that can fly other models and terrain. And while things specifically ignore forests when tracing line of sight to him, as a double edged sword, he ignores the forest too.

    'Easier to block' is irrelevant because AoS uses the godawful TloS system whereby if an opponent can see even a square nanometer of a vampire's cloak, then every bow and piece of artillery can shoot at him with basically no penalty.

    Get the Vlad von Carsten model (just a normal Vampire Lord now, but still) and place him behind, say, 40 Grave in tight formation. You try getting it such that no part of him, his sword or his elaborate cloak can be seen.

    Also, given that Vampires don't have ranged weapons, ignoring LoS over forests in return for the enemy being able to freely shoot you back is an absolutely terrible trade-off. And that's before we get into the fact that Vampires are fragile but highly important support pieces. Sorry but this isn't a double-edged sword, it's a crossbow that only works when you're pointing it up your own nose.  

  15. Just now, AverageBoss said:

    You can always go with an on foot or nightmare mounted vampire (my personal choice).

    Surely he'd already be on foot? He'd just have a pair of wings or something.

    But, yeah, this is looking to be the pattern for AoS. Would you like a fun/flavourful option or a good option, because the two are mutually exclusive?

  16. Just now, AverageBoss said:

    The warscroll for forests says "Models are not visible to each other if an imaginary straight line 1mm wide drawn between the closest points of the two models crosses over more than 1"of the base of a Citadel Wood. This scenery rule does not apply if either model can fly."

    And the Sylvaneth FAQ states that wildwoods also have citadel woods rules:

    "Q: Does the Overgrown Wilderness scenery rule apply to the Citadel Woods that make up a Sylvaneth Wyldwood?
    A: Yes."

    I guess vampires, in addition to now suffering from brittle bone disease, are also too stupid to use a forest as cover. Wonderful.

    I have to say, my enthusiasm for AoS is already starting to wane. 

  17. 5 hours ago, AverageBoss said:

    Best thing to do with a Vampire Lord to keep him alive, is to hide him in a forest, since 1" blocks line of sight. Wont protect him if he or the unit targeting him has fly though.

    So if I give my Vampire Flying Horror, he's completely screwed as a result?

    • Haha 1
  18. @Honk

    Thanks a lot for your feedback and advice. I'll have the flying Vampire stick next to his Terrorgheist buddy as you suggest, and push the rest of my army towards the objectives.

    I'll admit that I find my heroes' stats concerning. Can they not hide behind other units like they can in Warmachine or 40k? It seems a bit demeaning that Vampire Lords are reduced to cowering behind trees.  Did they all just forget how armour works? ?

    Also, is The Hunger on Vampires just a trap ability? It seems like they'll take far more damage from being in combat than the measly 1 wound they'll heal with it.

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