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Mutter

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Posts posted by Mutter

  1. 1 hour ago, Katz said:

    Could you not just house rule that he wins as well then and avoid spending time playing a game you are not looking to play?

    Obviously you weren't following the thread - the guy making up the houserules does not even PLAY AoS. :D

  2. 2 minutes ago, Pangu said:

    I think it will be viable  to go all monsters just because the gristlegore traits are just that good.

    I don't think so, 'cause hordes are just too powerful in 2.0. I can't see unridden TGs and ZDs making enough of a dent before being overcome. And every unridden monster cuts down on your ridden mounts, which I think are much more viable.

    But it'll be intersting to see them on the table every so often.

  3. 11 hours ago, Karl said:

    No it didn’t... this is Benjamin’s List, UK masters was won with a Beasts of Chaos list by Dan Bradshaw.

    My bad. Do you happen to have the complete list of results of the Masters?

  4. 1 hour ago, Diablo said:

    I am so disappointed

    I've been playing GW games for 25+ years, and one thing that I learned over all the years: if there's something really powerful in a book, it'll get nerfed into the ground in the next edition.
    This definitely applies to Ghoul Patrol.

    But there's lots of other yummy stuff in the new tome. We'll all find something else to exploit. :)

    • Like 2
  5. 4 minutes ago, Drillz said:

    What’s the most competitive way to run nighthaunts for bigger tournaments like adepticon, BAO, and wargamescon

    Well, this list just won the UK Masters:

    Vampire Lord - Mount: Flying Horror
    Knight of Shrouds
    Tomb Banshee - Pendant of the Fell Wind
    Guardian of Souls with Nightmare Lantern
    Soul Cage - Wychlight Lantern
    Dreadblade Harrow
    General Ruler of the Spirit Hosts - Aetherquartz Brooch
    2 x 20 Chainrasp Horde
    10 Chainrasp Horde
    2 x 5 Dreadscythe Harridans
    2 x 12 Myrmourn Banshees
    Chainguard - Shrieker Host
    Chronomantic Cogs - Prismatic Palisade
    Total: 1930 - Command Points: 3 - Mortal Realm: Hysh

  6. 18 minutes ago, Kaleun said:

    Would you include a 20 man unit of Executioners (for 320 points) in your 2000 point DoK roster?

    I wouldn't, and the answer is actually already there: :)

    19 minutes ago, Kaleun said:

    because they are actually open for the allegiance abilities and buffs of the daughters of Khaine which are great.

    DoK are basically made by all the synergies. I see no reason to water that down.

  7. 51 minutes ago, JackStreicher said:

    Actually I‘d rather put a +1 dmg artefact on my archregent (7 attacks at 2 dmg are brutal)

    I think that in most cases that's going to be a bit of a waste. Normally, your AR will stay back first turn to sit on the throne, and then it'll be a while till he can join the fray. If you only have one, you mightn't even want him IN the fray, for fear of losing his nasty spell.

    I'd rather take stuff to buff my frontline stuff, e.g. Terrorgheists.

    • Like 2
  8. 3 minutes ago, Vlagorescu said:

    I'd actually consider taking a corpse cart and a mortis engine for 260p instead.

    That sure is another viable way of upping the casting, but it'll quite difficult for any fighty character to stay within range of those two, especially the cart. Arkhan is just more independent.

  9. 6 minutes ago, WoollyMammoth said:

    you can make a GK +2

    Yes, but Arkhan can then cast all spells with the buff.
    *shrug*
    It's a matter of preference. Arkhan is basically the same for old and new FEC, and he was frequently found in Monster Mash lists. I don't see a particular reason why that would change (to the contrary, we got an even more powerful spell now that we really want to get off), so make of that what you will.

    • Thanks 1
  10. 59 minutes ago, WoollyMammoth said:

    and they have the bonus of being 40 strong instead

    But not if everybody brings them in via the Archregent. ;)
    For exaample, neither of the lists you suggested has room for a unit of 40 ghouls, and since the info on the new book droped, NONE of the lists suggested had.

    There is some really powerful stuff in the book, but it's difficult to pile in the various tricks (unlike in DoK), so while I think the book will be strong, most strong armies coming out of it will be a bit of a one-trick-pony. And that makes it slightly vulnerable.

    • Like 1
  11. Can somebody tell me what the requirements for the Royal Menagerie battalions are? And the effect is a d3 heal when the beasts are close to each other, right?

    And I assume the new traits for TGs and ZD are instead of a trait for a character, not extra, right (that would be a bit much, but one can still hope)?

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