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DocKeule

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Posts posted by DocKeule

  1. 1 hour ago, Garrac said:

    1- I think that right Skaven need better rules for Eshin/Pestilens/Moulder. I need to be able to put deathmasters that are actually useful. More powerful rat ogres outside of buffs. That the bearers become more dangerous. Basically, to power-up something rather than Skyrre, basically.

    Well I don't see that happening frankly.

    With the last few updates of existing factions GW mostly streamlined the warscrolls a little but the power level hasn't changed that much most of the time. I would expect more subtle changes.
     

    2 hours ago, Garrac said:

    2- Also, I'm geting the sensation that the clans are getting "orrukwarclansed". Like, that GW'll nerf severely the "soup" army (as they've done with Big W) and force us to use more the other clans separately. I don't like that scenario because right now the clans are not at the same level, but the good side is that I suppose they'll get rid of all those 2039 artifacts that only serve for occupying space on the battletome.

    Luckily I also don't see that happening. The Orruks never really were one united faction in AoS. They just threw two battletomes together and added a third faction with little to no connections to the others.

    I don't see GW going for Mono-Clan-lists. Skryre and maybe Moulder are the only clans that could halfway successfully do that. 

    The main risk I see is losing (some of) the metal and resin models. As for new models I could see ta facelift for the Eshin designs but I don't expect many new units. A hero (on foot probably) and maybe anothe unit is the most anybody got lately. Same with named characters. A lot of newer armies only have one to begin with. 

  2. Not as much as I would have hoped. 

    If I had kept one unit of Aetherwings until the second round in game 3 that might have made a difference.


    I am going to try a similar list tomorrow against Lumineth taking three Aetherwings out and switching from Thralls to Reavers.
     

    Spoiler

    Allegiance: Idoneth Deepkin
    - Enclave: Nautilar
    - Mortal Realm: Ghur
    - Grand Strategy: Hold the Line
    - Triumphs: Indomitable

    Leaders
    Akhelian King (250)*
    - General
    - Bladed Polearm
    - Command Trait: Unstoppable Fury
    - Artefact: Arcane Tome (Universal Artefact)
    - Mount Trait: Voidchill Darkness
    - Universal Spell Lore: Flaming Weapon
    Lotann, Warden of the Soul Ledgers (115)*

    Battleline
    10 x Namarti Reavers (170)*
    10 x Namarti Reavers (170)*
    Akhelian Leviadon (500)*
    - Mount Trait: Ancient

    Units
    2 x Akhelian Allopexes (330)**
    - Razorshell Harpoon
    - Reinforced x 1
    2 x Akhelian Allopexes (330)**
    - Razorshell Harpoon
    - Reinforced x 1
    3 x Aetherwings (65)*
    - Allies
    3 x Aetherwings (65)*
    - Allies

    Core Battalions
    *Battle Regiment
    **Hunters of the Heartlands

    Total: 1995 / 2000
    Reinforced Units: 2 / 4
    Allies: 130 / 400
    Wounds: 92
    Drops: 3
     

     

  3. 1 hour ago, That Guy said:

    Well done sir, well done. I do like these tournament reports. You had several tough matchups i would say, especially your second one should’ve been. The sushi elves should do pretty decently against your 3rd matchup, although it seemed you were also massively unlucky in that matchup and stormcast are just extremely meta right now. Did you guys play with the prime hunter rules? Those dragons and fulminators would be worth some VP if you did. I’m also curious how those gladiatrixes did in combination with the witch elves and sisters of slaughter. Were they a lot more scary now with her buff? I will soon play a friend with 2 of them.

    I was pretty stunned about how the third match went myself. Well I had chosen the worst possible moment to attack those two dragons. Had I known I would have waited another turn or would have given the priority away.

    We used the new rules. But I think the only time it came into play for me was when I killed Nagash.

    The Gladiatrix is a good support hero. She did not provide the main buffs that got my King killed but the added some momentum.

    • Like 1

  4. Well back from a smaller tournament with 16 players in the North-West of Germany today. I had met guys from this club at other events in the past and this was their first AoS tournament. It was very well organised and a great location in a local youth club that is normally used for concerts.

    signal-2022-04-23-191106_001.jpg.02d7ec3712006dd5580822fb38a3e0eb.jpg

    signal-2022-04-23-191106_002.jpg.d113b017d70a6a1a16aa94b8686693bc.jpg


    This is the list I was playing today:
     

    Spoiler

    Allegiance: Idoneth Deepkin
    - Enclave: Nautilar
    - Mortal Realm: Ghur
    - Grand Strategy:
    - Triumphs: Indomitable

    Leaders
    Lotann, Warden of the Soul Ledgers (115)*
    Akhelian King (250)*
    - General
    - Bladed Polearm
    - Command Trait: Unstoppable Fury
    - Artefact: Arcane Tome (Universal Artefact)
    - Universal Spell Lore: Flaming Weapon

    Battleline
    10 x Namarti Thralls (130)*
    10 x Namarti Thralls (130)*
    Akhelian Leviadon (500)*
    - Mount Trait: Reverberating Carapace

    Units
    2 x Akhelian Allopexes (330)**
    - Razorshell Harpoon
    - Reinforced x 1
    2 x Akhelian Allopexes (330)**
    - Razorshell Harpoon
    - Reinforced x 1
    3 x Aetherwings (65)*
    3 x Aetherwings (65)*
    3 x Aetherwings (65)*

    Core Battalions
    *Battle Regiment
    **Hunters of the Heartlands

    Total: 1980 / 2000
    Reinforced Units: 2 / 4
    Allies: 0 / 400
    Wounds: 98
    Drops: 3

    The idea was to screen my units with the Aetherwings (which I used the fishes from the boats for) instead of using my Thralls as Screens and maybe charge them to catch the bullets from unleash hell. I was hoping my Namarti would at least survive long enough to get one attack in.


    First Match: Battleplan "Tooth And Nail" against Nighthaunt (with Nagash)  

    My opponent's list:

    Spoiler

    Allegiance: Nighthaunt
    - Procession: Emerald Host
    - Mortal Realm: Ghur
    - Grand Strategy: Hold the Line
    - Triumphs:

    Leaders
    Lady Olynder, Mortarch of Grief (215)*
    - General
    - Lore of the Underworlds: Soul Cage
    Krulghast Cruciator (120)*
    - Artefact: Pendant of the Fell Wind
    Nagash, Supreme Lord of the Undead (955)*

    Battleline
    5 x Hexwraiths (150)*
    5 x Hexwraiths (150)*
    5 x Hexwraiths (150)*
    10 x Chainrasp Horde (95)*
    10 x Chainrasp Horde (95)*
    Endless Spells & Invocations
    Umbral Spellportal (70)

    Core Battalions
    *Battle Regiment
    Total: 2000 / 2000
    Reinforced Units: 0 / 4
    Allies: 0 / 400
    Wounds: 79
    Drops: 1

    Spoiler

    signal-2022-04-23-191106_003.jpg.0234cc6c38e499e118e563e67c9cb03e.jpg

    It was pretty obvious what (or who) was the main threat in is match.

    My opponent gave me the first turn and I moved up very defensively taking both middle objectives for "aggressive expansion" and caused two or three wounds with all my shooting into Nagash. (I think the picture is taken a the end of my first turn.)

    He moved his army up, did not have too much luck at casting (I guessed the right hand at "Hand of Dust" to save my turtle) and only did a few wounds to the Leviadon. He failed at "Ferorious Advance" through mixing up the units he wanted to run and killed a few of the Aetherwings.

    I won the initiative and took it. I did "Ferorious Advance" as well and softened Nagash up a little more causing another two or three wounds in the shooting phase.

    I charged my King into Nagash and two sharks each into his Chainrasp Hordes. The King popped his ability on himself, 10 Thralls and one Allopex unit. Now...The King had four enemy units within 3" So it was 11 attacks with the polearm on Nagash which cut like a hot knife through butter. I started to feel sorry because I know how it is to bring your cool and expensive unit and having to remove it befor it has done anything.

    The game was pretty much sealed by then. We called it after the second round when I won the initiative for the third. My opponent had taken out a few Thralls and Aetherwings by that time whith very slim changes for scorring any points or battle tactics.

    We simulated the game through and finished 29 : 5 for the sushi elves.



    Second Match: Battleplan "Marking Territory" against DoK

    My opponent's list:

    Spoiler

    Allegiance: Daughters of Khaine
    - Temple: Hagg Nar
    - Mortal Realm: Ghur
    - Grand Strategy: Hold the Line
    - Triumphs:

    Leaders
    Bloodwrack Shrine (190)*
    - General
    - Command Trait: Devoted Disciples
    - Artefact: Shadow Stone
    - Lore of Shadows: Mindrazor
    Hag Queen (105)*
    - Universal Prayer Scripture: Curse
    Hag Queen on Cauldron of Blood (255)**
    - Artefact: Iron Circlet
    - Prayer: Blessing of Khaine
    Slaughter Queen (110)*
    - Artefact: The Ulfuri
    - Prayer: Catechism of Murder
    High Gladiatrix (100)**
    High Gladiatrix (100)**

    Battleline
    10 x Witch Aelves (120)***
    - Sacrificial Knives and Blade Bucklers
    20 x Witch Aelves (240)***
    - Pairs of Sacrificial Knives
    - Reinforced x 1
    20 x Sisters of Slaughter (270)***
    - Barbed Whips and Blade Bucklers
    - Reinforced x 1

    Units
    5 x Khinerai Heartrenders (95)*
    9 x Khainite Shadowstalkers (120)**
    9 x Khainite Shadowstalkers (120)**

    Behemoths
    Avatar of Khaine (120)
    Endless Spells & Invocations
    Heart of Fury (55)
    Core Battalions
    *Warlord
    **Warlord
    ***Hunters of the Heartlands

    Additional Enhancements
    Artefact
    Artefact
    Total: 2000 / 2000
    Reinforced Units: 2 / 4
    Allies: 0 / 400
    Wounds: 118
    Drops: 11

    Spoiler

    signal-2022-04-23-191106_008.jpg.ad9099fd2f40f1e86a82277d93f6cb8c.jpg

    It is unusual to have a scenario with a sudden death rule at a tournament but the organisers rolled for a battleplan before every match and this is what we got.

    This meant I would have to be careful because his Heartrenders could deepstrike and his Shadowstalkers could teleport in each of his movement phases. I would have to guard my objectives.

    I outdropped him and gave him the first turn. He moved up a bit and that was pretty much it.

    I ran one unit of Aetherwings taking one of his objectives and put my screens out a little bit.  This is where I made a mistake. I should have brought the Screens out a lot further.

    I won the second initiative and gave the turn to him. He moved most of his stuff up, braught his Heartrenders in to take his objective back. (The picture was taken at the end of his movement phase.) So he killed the Thralls with the smaller (painted) unit of Whitch Elves. What I wasn't aware of was that Witch Elves have a 6" pile in so the larger and fully buffed (unpainte) Sisters of Slaughter just piled into ma king and the sharks on his right taking him and an Allopex out. Ouch!

    I charged Thralls into his Heartrenders taking his objective back and killed the Sisters losing another shark in my combat phase.

    Now it all came down to the initiative roll. If I had won I would give him the turn, remove the only objective he still held and would have won instantly. But I didn't win the role off and although my opponent almost took the turn he saw his mistake. 

    I had little left and could not leave the objectives I was on so my turn was wasted. He then got a sudden death victory taking his objetive back with 20 Whitch Elves and taking mine by charging in.
     


    Third Match: Battleplan "First Blood" against SCE

    My opponent's list:

    Spoiler

    Allegiance: Stormcast Eternals
    - Stormhost: Hammers of Sigmar (Scions of the Storm)
    - Grand Strategy: Hold the Line
    - Triumphs: Indomitable
    Leaders
    Lord-Relictor (145)*
    - General
    - Command Trait: High Priest
    – Prayer: Translocation

    Lord-Castellant (155)*
    - Artefact: Arcane Tome (Universal Artefact)
    - Spell: Celestial Blades
    Battleline
    4 x Dracothian Guard Fulminators (460)*
    – Reinforced x 1

    5 x Vindictors (130)*
    5 x Vindictors (130)*
    15 x Judicators with Skybolt Bows (600)*
    - Reinforced x 2
    Units
    2 x Stormdrake Guard (340)*
    - Drakerider's Warblade
    Core Battalions
    *Battle Regiment
    Additional Enhancements
    Holy Command: Thunderbolt Volley
    Total: 1960 / 2000
    Reinforced Units: 3 / 4
    Allies: 0 / 400
    Wounds: 106
    Drops: 1

    Spoiler

    signal-2022-04-23-191106_014.jpg.a4eec64265f80e315e53950e36a608bd.jpg

    Oh Well...

    He outdroped me and gave me the first turn. He had half his army in serverve so I only moved Atherwings on two objectives and otherwise stayed in my deployment zone. Again a mistake on my part: I should have hidden the third unit of Aetherwings.

    In his turn he shot all three Aetherwings units leaving me without a screen. 

    I won the roll off in round 2 and probably should have let him go first and sacrifice the Thralls because he had buffed his dragons als defensively as possible (+2 to save). Well I did not.

    I moved up 10 Tralls toward toward his Judicators and failed the charge. I charged the King and the Leviadon, two Sharks failed, after he shrugged the shooting off. I popped the King's abiloty and rolled pretty OK but the Kind did nothing (!) and the Leviadon (even with the Nautilar rampage) did three wounds with a bite. After allout defense he had a 3+ save for my -3 rend attacks. Everything else he saved on a 2+. He than killed my King.

    In his turn he shot 10 Namarti in his hero phase, 2 sharks in his shooting phase with the Judicators and killed the turtle in the combat phase.

    At this point I threw the towel. 2/3 of my army were gone and his had taken 2 wounds in total. 
     




     

    • Like 2
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  5. 9 hours ago, Derek said:

    Well.  I think I can still manage to outdrop him.  So I can get first turn.  The last time I played against KO I absolutely destroyed them but I was playing thunderlizards seraphon so.  I will have to work on the list.   Any suggestions on what else to try?  Knowing that I don’t have any thralls done all I can do for battleline are sharks or turtles,  this might be one game that isharaan guard would be awesome to ignore rend with.  

    Last time I played KO at a tournament I tabled my opponent. So yes I would also think this match is in favour of IDK. I had two units of 10 Thralls who (with cover in turn 1 and allout defense) took almost all the bullets in the first two turns. 

    But still - deciding the fist initiative won't get you that much in this pairing. He can deploy far enough back that you won't get into contact turn 1 but with fly high he would still be able to get in 9" of your army wherever he wanted. A garrisoned Frigate has a decent chance to take out a shark per shooting phase especiially of he manages to stay away from you a while.

    Good for you: He cannot use his retreat ability because all your units fly.

    As for the turtle spam...I have not seen it played yet so it might be better that it looks to me. But without anything to support I don't see the Leviadon redeeming 500 points. You can only use the Nautilar monstrous rampage on one turtle at the time and only supercharge 1/3. On objectives you whole army only counts as 18 models and I would imagine scoring would often be a struggle. 

     

    • Like 1
  6. 46 minutes ago, Derek said:

    Prepping for my game against KO tomorrow night.   Fiddling with lists,  the only things I don’t own currently are eels, lotann, volturnos, and any of the nemarti units. I have enough sharks to play fuethan shark spam or play nautilar triple turtles.   

    Against KO you really want something cheap or extremely sturdy to absorb the shooting.

    They are even more mobile than we are especially using the "fligh high" ability sot to get something out of "forgotten nightmares" you still need good screening and the turn one ritual will do next to nothing here. Also "unleash hell" could be an issue ind addition to the ships dropping bombs.

  7. 17 hours ago, That Guy said:

    When it comes to competitive play, I think people will just allow you to use those rules? Why would someone deny you from playing with new rules specifically made for matched play?

    Because it isn't even close to being balanced and would diminish their chance of winning.

    Just as the warscroll battalions this stuff is not made for matched play but for narrative play with points.

    • Confused 1
  8. 48 minutes ago, wolyhammer said:

    I'm thinking of trying a unit of 10 and 20 Thralls too. First 10 would be the first wave then the 20 would be the (hopefully) killing blow.

    In my case that would be more out of necessity to not have an additional drop. But 20 Thralls increase the chance to get some attacks in. 

    Lotann is great now, not only for Namarti. (Problem with Akhelians is to keep up though.). Thrallmaster does very little for Reavers. Not sure if 30 Thralls are enough to redeem the 110 points. The Soulrender has the same problem. There needs to be a Namarti unit that is hurt but at the same time there is enough left at the end of the battleshock phase to bring back models to.  

  9. With a fast army it could still work I think. 

    New tournament comin up the weekend after Easter and I am going to try something with fake Aetherwings I am going to build with the creatures from the ships. 

    The deadline for the list is tomorrow and I am still debating two options.

    The basic idea is the same: The Aetherwings are there to shield the Thralls instead of the Thralls shielding everybody else and die before they make it into melee or maybe charge in first to take unleash hell from units like dragons etc. In short: They are there do die.

    Spoiler

    Allegiance: Idoneth Deepkin
    - Enclave: Nautilar

    Leaders
    Akhelian King (250)*
    - General
    - Bladed Polearm
    - Artefact: Arcane Tome (Universal Artefact)
    - Mount Trait: Voidchill Darkness
    - Universal Spell Lore: Flaming Weapon
    Lotann, Warden of the Soul Ledgers (115)*

    Battleline
    10 x Namarti Thralls (130)*
    10 x Namarti Thralls (130)*
    Akhelian Leviadon (500)*
    - Mount Trait: Ancient

    Units
    2 x Akhelian Allopexes (330)**
    - Razorshell Harpoon
    - Reinforced x 1
    2 x Akhelian Allopexes (330)**
    - Razorshell Harpoon
    - Reinforced x 1
    3 x Aetherwings (65)*
    - Allies
    3 x Aetherwings (65)*
    - Allies
    3 x Aetherwings (65)*
    - Allies

    Core Battalions
    *Battle Regiment
    **Hunters of the Heartlands

    Total: 1980 / 2000
    Reinforced Units: 2 / 4
    Allies: 195 / 400
    Wounds: 98
    Drops: 3
     

    This is the one I am favouring at the moment. I would like to bring a turtle again because I love the model and there is the potencial for extra points. Everyone in the army (exept for the Aetherwings) benefits from the void drum.

    This list would be mobile, include a decent amount of shooting and I would hope the Thralls would get at least one charge in each.

    Also not sure if I should got with the Arcane Tome or rather give the King the Amulet for at least a 6+ ward.



    The alternative would be a little less shooty switching the Leviadon for six Morrsarr and 10 reinforcing one of the Thrall units. 

    Spoiler

    Allegiance: Idoneth Deepkin
    - Enclave: Ionrach

    Leaders
    Akhelian King (250)*
    - General
    - Bladed Polearm
    - Artefact: Arcane Tome (Universal Artefact)
    - Mount Trait: Voidchill Darkness
    - Universal Spell Lore: Flaming Weapon
    Lotann, Warden of the Soul Ledgers (115)*

    Battleline
    6 x Akhelian Morrsarr Guard (390)**
    - Reinforced x 1
    20 x Namarti Thralls (260)*
    - Reinforced x 1
    10 x Namarti Thralls (130)*

    Units
    2 x Akhelian Allopexes (330)**
    - Razorshell Harpoon
    - Reinforced x 1
    2 x Akhelian Allopexes (330)**
    - Razorshell Harpoon
    - Reinforced x 1
    3 x Aetherwings (65)*
    - Allies
    3 x Aetherwings (65)*
    - Allies
    3 x Aetherwings (65)*
    - Allies

    Core Battalions
    *Battle Regiment
    **Hunters of the Heartlands

    Total: 2000 / 2000
    Reinforced Units: 4 / 4
    Allies: 195 / 400
    Wounds: 116
    Drops: 4

    So here I would have some more bodies on the table and finally have 2000 points on the nose.

  10. 18 minutes ago, Derek said:

    I honestly don’t know that the incarnate is worth it’s points,   Other armies that have monsters have great monsters and that thing isn’t going to do any better into them.  

    Pointswise I think it will be worth the cost. You get a lot of high rend and high damage attacks. It is pretty sturdy and can take a lot of wounds and even if all wounds are gone you might only be demoted one bracket. Put an 8-12" +1 to hit bubble on top of that at the potential extra victory points in battle tactics while a lot of regular monster units cost more points...

    The money side however is a different story. The set is expensive even if you want the terrain (which is to few to fill a regular table). If you're not that keen on the terrain the price is just silly. 

  11. 10 hours ago, woolf said:

    pairing this one with eidolon of sea seems pretty good since he is quite a durable hero and would benefit massively from the casting bonus

    On the other hand that would mean more than a third of your points in two models and only one of them is a fighter.

  12. This is my list for the league:

    Spoiler

     

    Allegiance: Idoneth Deepkin
    - Enclave: Ionrach
    - Grand Strategy: Predator's Domain
    Triumphs: Bloodthirsty

    Leaders
    Akhelian King (250)*
    - General
    - Bladed Polearm
    - Command Trait: Unstoppable Fury
    - Mount Trait: Voidchill Darkness
    Lotann, Warden of the Soul Ledgers (115)*
    Isharann Tidecaster (150)*
    - Artefact: Rune of the Surging Gloomtide
    - Lore of the Deeps: Steed of Tides

    Battleline
    6 x Akhelian Morrsarr Guard (390)**
    - Reinforced x 1
    10 x Namarti Thralls (130)*
    10 x Namarti Thralls (130)*

    Units
    2 x Akhelian Allopexes (330)**
    - Razorshell Harpoon
    - Reinforced x 1
    2 x Akhelian Allopexes (330)**
    - Razorshell Harpoon
    - Reinforced x 1
    1 x Akhelian Allopexes (165)*
    - Retarius Net Launcher

    Core Battalions
    *Battle Regiment
    **Hunters of the Heartlands

    Total: 1990 / 2000
    Reinforced Units: 3 / 4
    Allies: 0 / 400
    Wounds: 101
    Drops: 4


    Just had another loss against IDK. This could have gone either way. He had a one-drop and took the first turn exposing his turtle.

    I did OK with my shooting and charged the Morrsarr and two sharks in, the King close by for support. I retrospect the eels more than got the job done on their own with eight MW and the spear attacks (also wasted "lord of tides" in this). Problem was that now I was the sitting duck with a lot of my most important units.

    So the initiative was deciding the game. Whoever went first would win the game. Well I lost.

  13. 3 hours ago, Derek said:

    If it’s like 40K it’s going to be every 6 months.  I am still trying to work out how important that book is actually going to be because I have no desire to pay for terrain I can’t use since I don’t have a table and a model I will either always use or never use ( like 80% of the endless spells they said were going to be awesome and then never saw play) 

    Same here. I will pass on this one but I expect to see it a lot at tournaments at least until the next season starts. They have already hinted that there will be similar spells/models for other realms.

    As far as how long the season will go on...we already had Gur-season since summer so no idea when they will shake things up. But the trend to extreme short term monetization worries me. 


    Any way:

    Just had another loss against Fyreslayers in my TTS league. The invocation's MW and the MW from sixes to hit and to wound just melted my army. In the end I had Lotann and a Tidecaster left and lost 16 : 19 because I had no tactic left to do in the last two round (my opponent also failed two) and we both did not get out strategy. 

  14. This Krondspine Incarnate thing is pretty crazy. The price is hefty as well. The whole terrain kit  plus the books costs as much as about 600-1000 points of models.

    But I am pretty sure this will turn up in a lot of cheese lists in the near future. 

    But I am also still pretty sure the next season will take place in another realm with a different focus. And it will either come with a new GHB in June/July or in about six months with a new season book.

  15. Please give us some reports how it went,

    Problems I would anticipate with this list:

    - You often won't get your Thralls into the engagements (or at times objectives) you want and will be caught up in your opponents screens.
    - The more you (have to) spread out the harder it will become to keep multiple Thrall units in the buff-bubbles
    - Also the more you spread out the more different units will be eligible for shooting, spells and other effects and the Thralls will crumble quickly. 

    We pretty much have to include some Namarti into our lists to get bodies on the table but I don't think going that heavy in infantry isn't the way to go. I tried it once and hat no fun at all. 

  16. First game in the TTS League against SCE yesterday.

    My opponent's list:

    Spoiler

    Allegiance: Stormcast Eternals
    - Stormhost: Hallowed Knights (Stormkeep)
    - Mortal Realm: Ghur
    - Grand Strategy: Hold the Line
    Triumphs: Inspired

    Leaders
    Gardus Steel Soul (150)***
    Lord-Celestant (130)***
    - General
    - Command Trait: Staunch Defender
    - Artefact: Hammer of Might
    Lord-Relictor (145)***
    - Artefact: Amulet of Destiny (Universal Artefact)
    - Prayer: Translocation
    Lord-Ordinator (130)*

    Battleline
    5 x Sequitors (145)**
    - Stormsmite Mauls and Soulshields
    - 2x Stormsmite Greatmaces
    5 x Sequitors (145)**
    - Stormsmite Mauls and Soulshields
    - 2x Stormsmite Greatmaces
    5 x Sequitors (145)**
    - Stormsmite Mauls and Soulshields
    - 2x Stormsmite Greatmaces
    5 x Sequitors (145)
    - Stormsmite Mauls and Soulshields
    - 2x Stormsmite Greatmaces
    5 x Sequitors (145)
    - Stormsmite Mauls and Soulshields
    - 2x Stormsmite Greatmaces

    Units
    6 x Castigators (210)***
    - Reinforced x 1
    6 x Castigators (210)***
    - Reinforced x 1

    Artillery
    Celestar Ballista (140)*
    Celestar Ballista (140)*

    Core Battalions
    *Grand Battery
    **Hunters of the Heartlands
    ***Warlord

    Additional Enhancements
    Artefact

    Total: 1980 / 2000
    Reinforced Units: 2 / 4
    Allies: 0 / 400
    Wounds: 116
    Drops: 13


    My list:

    Spoiler

    Allegiance: Idoneth Deepkin
    - Enclave: Ionrach
    - Grand Strategy: Predator's Domain
    Triumphs: Bloodthirsty

    Leaders
    Akhelian King (250)*
    - General
    - Bladed Polearm
    - Command Trait: Unstoppable Fury
    - Mount Trait: Voidchill Darkness
    Lotann, Warden of the Soul Ledgers (115)*
    Isharann Tidecaster (150)*
    - Artefact: Rune of the Surging Gloomtide
    - Lore of the Deeps: Steed of Tides

    Battleline
    6 x Akhelian Morrsarr Guard (390)**
    - Reinforced x 1
    10 x Namarti Thralls (130)*
    10 x Namarti Thralls (130)*

    Units
    2 x Akhelian Allopexes (330)**
    - Razorshell Harpoon
    - Reinforced x 1
    2 x Akhelian Allopexes (330)**
    - Razorshell Harpoon
    - Reinforced x 1
    1 x Akhelian Allopexes (165)*
    - Retarius Net Launcher

    Core Battalions
    *Battle Regiment
    **Hunters of the Heartlands

    Total: 1990 / 2000
    Reinforced Units: 3 / 4
    Allies: 0 / 400
    Wounds: 101
    Drops: 4


    Battleplan was "Survival of the fittest".

    It didn't went all bad but I was still coming up short in the end. His wards saved him a couple of times. I got to kill all his predator units with my predators but despite a double turn in round three I endet up with just one shark in my 5th turn with no battle tactic to do. (If I had gotten the initiative and one more unit survived I could have done "savage spearhead".) 

    Also by having more units scattered across the board he did also holt more terrain pieces and I did not get my strategy. 

    The game was close up to the last round and therefore fun. But this was by no means an elide SCE list. (Pretty sturdy for sure). 

    Again the Tidecaster didn't do too much other than providing the second ritual (which I forgot about in round 4). Apart from a mystic shield in round one I ether whiffed als casts or got dispelled. 

    First unit of Thralls screened in the second round an got deleted. The other one had few good targets since most units hat two wounds per model. The rest did OK. I the future I will probably give the Amulet of Destiny to the king. He died very quickly (mostly to mortal wound from exploding Stormcasts). 

    I still have four more games with this list in the next couple of weeks. 

    • Like 1
  17. I think I will be trying this some time soon. Though not as a tournament list at least yet.

    Spoiler

    Allegiance: Idoneth Deepkin
    - Enclave: Ionrach
    - Grand Strategy: Predator's Domain
    - Triumphs:

    Leaders
    Akhelian King (250)*
    - General
    - Bladed Polearm
    Lotann, Warden of the Soul Ledgers (115)*

    Battleline
    6 x Akhelian Morrsarr Guard (390)**
    - Reinforced x 1
    10 x Namarti Thralls (130)*
    10 x Namarti Thralls (130)*
    10 x Namarti Reavers (170)*

    Units
    2 x Akhelian Allopexes (330)**
    - Razorshell Harpoon
    - Reinforced x 1
    2 x Akhelian Allopexes (330)**
    - Razorshell Harpoon
    - Reinforced x 1
    3 x Aetherwings (65)*
    - Allies
    3 x Aetherwings (65)*
    - Allies

    Endless Spells & Invocations
    The Burning Head (20)

    Core Battalions
    *Battle Regiment
    **Hunters of the Heartlands

    Total: 1995 / 2000
    Reinforced Units: 3 / 4
    Allies: 130 / 400
    Wounds: 110
    Drops: 4
     

    I am not sure how viable the Aetherwings are as a screen. I think it very much depends on the amount of shooting you face. One big unit of Sentinels for example would have to shoot all they attacks one this one unit, obliterate it of course but waste all their potential on 65 points. 

    An army like KO on the other hand might burn through two Atherwing Trios in one shooting phase and still be able to shoot on the units behind.

    Having no save is tough. Putting them on a terrain we would be at 6+. Mystic shield we'd be at 5+. So the moment we face any rend...meh. I would have loved to garrison them in the boat but they would need the IDK keyword.

    Still might be worth a try.

  18. 10 hours ago, mmimzie said:

    I think your list might struggle to take advantage of Ionrach, take advantage of the king buff in turn 2, and have a powerful turn 3. Your list ask a lot of those 3 morrsarr, and the sharks activating i don't think will have enough of an impact activating early

    I had one unit of six Morrsarr in my list. The way I see it, being able to retreat and charge again with them in round two and three is the main use for the Ionrach heroic action. (Maybe a run and charge in the first round if there is a good target.) 
     

    10 hours ago, mmimzie said:

    For all your list find a way to squeeze in 1 or 2 units of thralls. The thralls give you more garenteed gas in turn 3. 
    I didn't sit and figure the points for below so forgive me. 

    Probably if they survive long enough that is because they will be screening most of the time. In my TTS league-list I have 3 x 10 Thralls. We will see if that works better. 

    Also running the same list and just replacing the Reavers with Thralls and getting two units of Aetherwings for the spare points might be an idea worth trying.
     

    10 hours ago, mmimzie said:

    If you like sharks, which yours look quite nice by the way.
    Fuethan with 1 shiver will work really well for you.  3 sharks  is worth a king buffing them in turn 1 or 2 along side the king and the morrsarr.  Dropping 1 shark should give you room to fit in 1 squad of thralls in your current list.  This way turn two you king buff the morrsarr, sharks, and then the king himself. Then in turn 3 your thralls will have gotten to that one key location or fight, and what ever is left of your sharks/morrsaar/king can come in and hopefully finish up the game. You may consider swaping a squad of reaver for ishlaen, more morrsarr, or thralls to help you zone alittle better.

    Thanks.

    Problem with the Bloodthirsty Shiver is that is is a formation and not a unit of three single sharks. So you cannot activate the all together. That is why I think you get more of units of two or (if you play Fuethan) maybe even a trio.

    I can't see a spot for Ishlaen right now (which makes me sad because they have been my MVPs during most of 2nd edition). With allout defense and cover and/or probably mystic shield and or garrison Thralls are just as tanky (if not more) for much fewer points. 

    But yes, I don't think Reavers (at least that many) are the way to go for competitive lists.
     

    11 hours ago, mmimzie said:

    I recommend droping maybe 2 sharks and convert one reaver squad to thralls. This should give you space to take 2 more morrsarr, you can either have them in one unit or 2 seperate units.

    More than one unit of Morrsarr brings the problem that you can only retreat and charge one in all round but the 4th. And without the charge sharks give you a better bang for your buck.

    • Like 1
  19. My tournament yesterday had very mixed results.

    My list again:

    Spoiler

    Allegiance: Idoneth Deepkin
    - Enclave: Ionrach
    - Grand Strategy: Predator's Domain
    - Triumphs: Bloodthirsty

    Leaders
    Akhelian King (250)*
    - General
    - Bladed Polearm
    - Command Trait: Unstoppable Fury
    - Artefact: Amulet of Destiny (Universal Artefact)
    - Mount Trait: Voidchill Darkness
    Isharann Tidecaster (150)*
    - Universal Spell Lore: Flaming Weapon

    Battleline
    10 x Namarti Reavers (170)*
    10 x Namarti Reavers (170)*
    10 x Namarti Reavers (170)*
    6 x Akhelian Morrsarr Guard (390)**
    - Reinforced x 1

    Units
    2 x Akhelian Allopexes (330)**
    - Razorshell Harpoon
    - Reinforced x 1
    2 x Akhelian Allopexes (330)**
    - Razorshell Harpoon
    - Reinforced x 1

    Endless Spells & Invocations
    The Burning Head (20)

    Core Battalions
    *Battle Regiment
    **Hunters of the Heartlands

    Total: 1980 / 2000
    Reinforced Units: 3 / 4
    Allies: 0 / 400
    Wounds: 98
    Drops: 4


    Mistake on my part: I thought the Tidecaster could use "Flaming Weapon" on the King but I read up a few days prior it has to be one of the caster's weapons. So this would only work giving the king the Arcane Tome.


     

    Spoiler

    signal-2022-03-27-105524_001.jpg.824868fa24556be2e8f8b6d36e193f5f.jpg


    First game was "Marking Territory" against SCE Dragons and the player is ranked 4th in Germany and 19th in Europe so I did not expect much of a chance. (Nice guy though. We live not too far from each other so we meet kind of regularly at tournaments.)

    Spoiler

    He played 3x 2 dragons (2 in reserve) and 1x 4 dragons + the hero. He outdropped me gave me the first turn. I took the two objectives for my battle tactic on my side and stayed behind hoping he would come closer. He did the same and rolled four ones on his breath attacks against 10 reavers.

    Turn two he won the roll off and still gave me the initiative so I charged my king, two sharks and eels in two dragons on one flank and to sharks and brought 10 Reavers in to shoot. Having to run all sharks I did not make great use of my shooting. I used the King's ability on the left flank which resulted in total overkill. The eels didn't even get to swing. I also killed one dragon on the right between the Reavers shooting and the sharks in melee.

    He than brought his reserve and got a few good rolls on the breath against the sharks on my right. The he charged his four dragons in my main flank and killed most eels, the king and a shark. On the right at least my remaining shark killed another dragon.

    I won the roll-off for third but with very little left I did a few wound but not enough to kill anything. (I lost more wounds and  models just on "unleash hell" alone.) On his turn he just had to take the three remaining objectives for an instand win.



    Match two was against Lumineth with two foxes and 30 bows. Battleplan was "Survival of the Fittest"

    Spoiler

    signal-2022-03-27-105524_002.jpg.1864def0515523e2218770a754147dde.jpg

    Spoiler

    Now this was the only time the turn 1 ritual did anything for me denying at least his Sentinels shooting turn 1.

    This was a pretty close game that I lost 24:25 in the end because my opponent managed to kill one of my preditor units with one of his while the hunter & play mechanic from the latest update wasn't in effect for this event yet which would have given me an extra point.

    Other than that I just hate playing against Lumineth. In addition the the general issue of having little against mortal wounds they have so many mechanics that hinder the opposition that it just isn't any fun at all for me. There is a lot of over the top ****** that would have to be reined in by GW. Also the Foxes with they additional movement in every shooting phase 🙄Those to models alone forced me to keep almost half of my army close to the objectives while he was avoiding any close combat with them. At least I got to shoot one.



    Third match was against KO and the battleplan was Savage Gains.

    Spoiler

    signal-2022-03-27-105524_003.jpg.4b5166b00fca360d0cb9fb0ab435ce90.jpg

    Spoiler

    I outdropped him and gave him the first turn. The turn 1 ritual did nothing because with "fly high" he had no problem to get most of his army in 12". Luckily the 10 Reavers held for his whole shooting phase (with allout defense in addittion to the turn 1 cover). 

    I took an objective back but did not manage to destroy his infantry unit due to a botched charge (even with a re-roll). 

    He won the second ini-roll and shot a second unit of Revers and did some damage to one of the sharks. Luckily I shot the remains of the unit on the objetive I was holding so I could charge the eels into his objective (barely because he had halfed their movement).

    I got the double turn in round three and that pretty much got me steamrolling for the remaining rounds. I tabled him at the bottom of round five winning 37:18 (I think). 

     

    In the end I made 7th/12. @Sonnenspeer finished 11/12 and a third guy playing the old book (because he submitted hist list prior to the release) went 3rd. 

    At the risk of repeating myself: I still cannot see where we suppedly got that much stronger with the new book. There a a few neat mechanics for sure but I still think with all the lost re-rolls and buffs on shooting and mounts and the point increases this is a wash at best.

    That being said:
    - The King is pretty much an auto include now. The fight first ability can be a nice boost. In the KO-Match when I was charging his big ship (with three units in it and another standing next) I was at 13 (!) attacks with his melee profiles. That was kind of crazy. 

    - Not sure about the Tidecaster. I brought her mostly for a second ritual but that barely ever had any effect. 

    - Same goes for the Reavers. In theory they could shoot several times but they would need a screen to protect them. In this case they WERE the screen most of the time and crumbled quickly.

    - Sharks will probably become a staple in my lists for a while and I am going to paint up the fifth Allopex I still have laying around. But I would want a mobile screen to be able to move them up earlier so I don't have to decide between shooting or charging when they finally go forward. 

    - My Morrsarr did OK but as expected they are very dependent on the charge and they don't like to be hit back.

    - I also entertain the idea of using some (self built) Aetherwings just to stall and catch the bullets. 

     

    • Like 1
    • Thanks 2
  20. This is pretty clearly a win for the Thralls at least raw.

    60 Clanrats (if the all get into combat) get 61 attacks, 3+ 3+ (for the unit size) not rend. 
    30 Thralls would get 91 attacks 3+ 3+ -1. 

    With buffs it gets a little mushy. Thralls could have +1 to hit with the turtle, +1 to wound with Eidolon or Lotann, re-rolling ones and exploding sixes with Thrallmasters. That is vicious.

    Clanrats could get an extra attack each by a Clawlord, another one using Skaven Brew (once per game), could fight after being slain with a spell.

    So (in both cases probably) it would come down to who could attack first.

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