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dirkdragonslayer

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Posts posted by dirkdragonslayer

  1. 1 hour ago, Zappgrot said:

    Yea but the whole. I ate one model and now the rest runs away Stick is AWFULL. It's not fun to use and not fun to have used againt you. It basically feels like cheating. 

    While it may feel like cheating, GW is probably doing this to counteract spaghetti line formation. IIRC they implemented it in 40k because of 30 conscripts in thin line bubble wrapping eachother requiring multiple turns of charges. These layers made it difficult for melee units to reach shooting units like Broadsides or Leman Russ tanks. With smaller boards and a greater emphasis on shooting this edition (from what rules we have seen so far) they are probably doing this so I can't put large narrow lines of spearmen to completely block off archers/artillery.

    Personally I am excited to see my Dankhold do more to disrupt people's formations if they aren't careful.

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  2. Just now, Ganigumo said:

    Grots don't care if they're base-to-base thanks to 25s
    I guess rockguts and Fellwaters will need to be 5 and 4? or 4 and 5? 

    Luckily Fellwaters are still best in squads of 3 unless the meta shifted during the pandemic, so they are probably fine. I guess you are right about Rockguts 5 in the front and 4 in the back to maximize damage. I guess I am just looking for an excuse to dust off my Dankholds.

    • Like 1
  3. Well this is going to be weird for my Troggoths. Even with 2" clubs it's going to be difficult to get them to hit things. The large squads of 6-to-9 that were popular for Rockguts are going to be a bit unwieldy. I guess this is how they fix the Dankhold problem and make them finally relevant. They can still use all their attacks while Rockguts now can't.

    I don't hate it, I already moved my Grots like that anyway, but it's going to make large squads of large models harder to use.

    Edit: I just realized this is going to affect Sneaky Snufflers since they come in a minimum squad of 6 and make it a lot hard to distribute their buff. Now I don't like it.

  4. Currently I am reevaluating my collection to see where I go with it. Back when all we had was speculation about mysterious goblins that may be Gitmob I was super excited, but since they were revealed to be Orruks I kind of lost interest. It's still very cool and I like Orcs (I play Orks in 40k), but they don't feel right for me and I think I rather take that time/effort and double down on my Gloomspite. I have a full 2000 pts of pure Moonclan Grots with some Squigs and Troggoth support , so I think I will expand on one of those two support groups. Currently on the fence between a troggherd army or a mounted squig knight army.

    I am leaning towards Troggherd, since I have the dumb idea of a pink Troggboss with a large star wand named Kur'bo. Like a similar pink softy, he's on a quest because he is hangry.

    • Like 1
  5. I like how people keep saying shooting is OP in a way that implies all shooting in this game is bad for the game, then when asked about the problem people complain specifically about Lumineth archers. This doesn't sound like a problem with shooting in AoS, this sounds like a problem with the Lumineth.

    I mean, I never see people complain about Grot Shootas, Ogor leadbelchers, Melusai Stalkers, Arrowboyz, Fyreslayer hearthguard, Namarti Reavers, or the other 90% of shooting units in the game. It's almost always about the Auralan Wardens or Seraphon people point to. Terrain rules and stuff could definitely be improved, and we should all bring more full LoS blocking terrain, but maybe your problem isn't with shooting as a phase. Maybe your problem is a specific unit or faction.

    I don't see anyone at my store complaining that my 60 Shootas are OP for getting 9 wounds (before saves) on average. It doesn't feel unfair when my Opponent's warp lightning cannon wipes my Troggs off the board without me hitting back. That is just how the game goes.

    • Like 4
  6. I wonder if these Kruleboyz are going to be the "Face" of destruction going forth? Since 1st edition the Ironjawz have had their faces plastered everywhere whenever GW talks about destruction. Promotional images, short stories, store banners, books, etc, Just like how Stormcast are used to represent GA:Order or how Nighthaunt are the face of GA:Death after Soul Wars. Will these new Orruks be the new face of our Grand Alliance? Or will we still see Orruk Brutes and Megabosses on all the promo images for Destruction?

    I remember when Gloomspite and Mawtribes came out with larger and more developed factions there were a lot of people asking why the Grots or Ogors weren't the face of the Grand Alliance. Now there is a big and developed Orruk force in a starter set that fits the bill better.

  7. 1 hour ago, Neverchosen said:

    I could imagine a tamed sky beast--I would love a massive flying cetacean that willingly allies with the Kharadron or a bound flying cephalopod with blades affixed to its tentacles. Of course both ideas work equally well for IDK so it might be a fight to see who gets the better sky based sea monsters. Maybe the whale fits the KO better as I think IDK do not seem partial to marine mammals. 

    Bismarck!?

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  8. Now that Look Out Sir doesn't affect models with 10+ wounds it's going to be a bit rougher for the Troggboss. Heroic actions seem neat though. I like Finest Hour because it means the Troggboss can hit on 2s and get +1 to save. Our low bravery it means we only have a ~40% chance to get the Heroic Recovery off on a Dankhold for even more healing.

    In funnier news, the change to Look out Sir means Mollog is going to be slightly more durable than a normal Troggboss to shooting since he still gets Look Out Sir. Mollog has 11 wounds (8 wounds and 3 minions to sacrifice) with a 3+ save due to Look Out Sir, while the Troggboss has 12 wounds with a 4+ save. If my math checks out, it's like effectively 18.15 wounds vs. 18 wounds against no rend shooting. Completely pointless, but fun to think about.

    • Like 1
  9. 14 hours ago, Boingrot Bouncer said:

    Considering all the teleports in a lot of armies it could be an idea to put the fanatics in the shootas so if someone try to teleport in something to kill your shootas they get a nasty suprise. I think everybody will expect you to put the fanatics in the stabbas so by doing so you might do a lot of havoc in their plans.
     

    As for a blob of 60 or 40 it could be good to have another hero to be able to give away battleshock immunity and buff either the boingrots or the stabbas, so a Loonboss an Great Cave Squig could be good. The advantage with boingrots is that they can give MW, so I would probably go with them instead of Troggoth. You will also probably have more bodies on the objectives with boingrots. 

    I like the idea of the Fanatics hidden in the shootas to catch someone off guard. I am looking at the loonboss on GCS because I was afraid my list didn't have enough punch to it, but the massive block of 60 is tempting.

  10. My local store if finally opening up for games again and I am about a year and a half out of practice. I am currently brainstorming some 1000 point lists for our reopening game and would love critique.

    Allegiance: Gloomspite Gitz

    Leaders
    Loonboss (70)
    - Artefact: The Clammy cowl
    Fungoid Cave-Shaman (90)
    - Lore of the Moonclans: The Hand of Gork

    Battleline
    60 x Stabbas (360)
    - Pokin Spears & Moon Shields
    - 9x Barbed Nets
    - 2x Moonclan Flag Bearers
    - 1x Badmoon Icon Bearers
    20 x Shootas (120)
    - 1x Moonclan Flag Bearers

    Units
    5 x Loonsmasha Fanatics (140)
    10 x Boingrot Bounderz (200)

    Total: 980 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 114
     

    My thinking is the large blob of Stabbas push up the middle supported by the Loonboss and Boingrots. The fanatics will probably ride with the stabbas to cause some damage. The shootas could work objectives in the back or be Hand of Gork'd onto a further objective. I am also considering reducing the 60 Stabbas to 40 so I could fit in a Loonboss on Great Cave Squig to better support the Boingrots, or swap the boingrots for some Troggoths. As for opponents, I know our store has at least one (cow-focused) Lumineth player, one Stormcast player, and another Gitz player.

  11. 10 minutes ago, novakai said:

    i believe she a female Necromancer according to the website

    Nah, I mean the first ghoul picture. She has a blue dress like an old noble, but instead of gold jewelry she has necklaces/bracelets of bone and teeth. A ghoul queen, but with some shreds of humanity to help reinforce their noble delusion in their mind.

    • Like 3
  12. 39 minutes ago, King Under the Mountain said:

    Reminds me of Avatar: TLA, where a normal bear is seen as weird.

     

    Edit: Also but ups on GW lately for their artwork.  I remember when AOS first came out 6 years ago I found the art lacking, especially coming from an age of amazing Fantasy Art. Cant wait to see more in the future! 

    There's something wrong with your Centaur. It seems to be half-horse and... half-horse? How is it supposed to carry a weapon like that?

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  13. 1 hour ago, ZaelART said:

    Squig gobba would definitely fit the aesthetic. Does that still have rules?

    If its orruks and not hobgobs on the gnashtooths I think a unit of 3 would work. Otherwise they're going to be expendable chaff.

    Squig Gobba still has rules, but the model was discontinued by FW a couple months ago I think. Since we are going into 3.0 I assume it's going into Legends.

    As far as the Gnashtooths go, I am going to bet on Orruk riders. My only reasoning is that the Killaboss is riding one, and GW doesn't like mixing hero/unit pairs. When the Wight King on Horse came out with the Blood Knights they didn't show this skeleton leading the BK. It seems more GW's style to match Orruk Boss with Orruk riders.

    Also with all the Uruk-hai comparisons, it would make sense if these not-Wargs were ridden by Orruks.

  14. 1 hour ago, ZaelART said:

    Wow that is a shame, I guess the current grots are very much cavern dweller / forest themed so artillery pieces don't fit like they used to. Once the hobgrot khanate empire takes over the plains then maybe we'll see some nice artillery pieces for grots ;)

    One of these days the Doomdiver or Squig Gobba will be returned to us in glorious plastic...

    Back to talking Kruleboyz, my guess would be Gnashtooths as a unit of 3 cavalry. More elite than Boarboyz, less elite than Gore Gruntas. Maybe with some sort of bonus if they attack a unit already in combat with another (like DnD pack tactics).

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  15. 52 minutes ago, Loyal Son of Khemri said:

    I don’t count Hobgrotz as Kruleboyz for obvious reasons(chorfs), so my favorite model is either the swampcalla or the crossbow boys.

    As a gitz player the giant Beast-Skewer crossbow makes me super jealous. I have been wanted artillery for so long, it hurt a little seeing the first new greenskin artillery piece going to the boyz and not the gobbos.

  16. 41 minutes ago, KriticalKhan said:

    A minor thing to note is that, if I'm remembering things right, the Legion of Azgorh models were never meant to be a replacement to the old Chorf designs. As the name implies, they were their own subset of Chorfs with a distinct look, the same as Tamurkhan's horde was to Chaos Warriors. You can see some of the LoA units still had the same design cues as the oldschool Chorfs, such as the crew members on the artillery.

    Whether or not GW sticks with that for a hypothetical Chorf revival/reinvention remains to be seen.

    If they redesign the Chorfs to be reminiscent of the ones of WHFB, i hope they combine the two styles. Have the soldiers look like the cool Azgorh troops (fireglaives and such), and the priests/engineers look like the big hat Babylonians.

    Or I hope they go nutty with it and they are all silly half-armored bucketheads like the Chorf from Warcry, or crazy looking demonic armor.

  17. 6 hours ago, PlayerJ said:

    Warclans mix of Ironjawz and Kruleboyz

    Ironjawz as the bulky shield with Kruleboy Arbalests and Ballista sounds like a cool plan to me. I have been craving some sort of artillery piece like that for my Gloomspite, so hopefully they ally in well.

    • Like 1
  18. 59 minutes ago, Shankelton said:

    Hoping they leave the squigs to the other greenskins myself. Gloomspite and even Ironjawz would do it far better, and I'd much prefer to see more creatures like the warboss' mount over squigs!

    Kragnos is... absolutely weird as a patron. He seems like the opposite of everything these guys represent at a glance. I'm interested to see how they've justified it writing wise... but at the same time, am hoping their lore is not Kragnos centric as a deity. Would much prefer them godless. Just fighting for self advancement and to cause pain for their amusement and self indulgence.  

    What do you mean these Boyz who seem to pride themselves on being kunnin, tricksy, and are known for their use of underhanded weapons don't seem like the kind of people to worship...

    Checks notes

    A God of Brute Strength who prides himself on his ability to win fights head on with no trickery. Absurd I say. /s

    • Like 1
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  19. 34 minutes ago, Fred1245 said:

    It's an undercut, mostly popular with the punk/goth/le$bian crowd.

    Also, why does this site censor that word? That seems...problematic.

     

    Karen haircut is a totally different thing.

    Personally I am a huge fan of the punk rocker look GW gives to a lot of their non-space marine humans.

    I would love to see Duardin with overdone braids though. If anyone has played the Divinity games, the Dwarf women have these massive beehive hair made of intricate braids with gems/gold bands worked into it. It's goofy and great. It's like a Longbeard's beard, but hair.

    • Like 6
  20. Looks neat, don't like the hobgrots. I think it's the skin tone, they look weird with jaundice. It's like they saw Gnoblars with their bigger noses and darker skin over normal grots, and went "whats the opposite? No nose and yellow skin."

  21. 2 minutes ago, Morglum StormBasha said:

    Is this the unit roles which lay the foundation for the generic battalions ?

    I assume this chart will be for some sort of Crusade/Path to Glory rework. It'a just like the 40k one.

  22. Just now, Dreddships said:

    I wonder if those 'Troggoths' might end up being able to be run alongside Gloomspite?

    Or will Felwater Troggoths get moved into Kruel Boyz?

    Either way, 

    Those look absolutely amazing.

    Now that we see a silhouette I don't think it's Fellwater Troggs. They are distinctly short and fat, and these silhouettes look tall with weapons and one has a shield. I don't see any fins on the silhouette either. My guess is either Fimir, Sourbreath Troggoths, or something completely new.

    • Like 1
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