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Kramig

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Posts posted by Kramig

  1. On 5/8/2019 at 7:24 AM, martinwolf said:

    I have absolutely no idea how you do it. I would love to learn mor about general tactics, formation, deployment layout, and all those things. I either kill a couple of enemy dudes, but lose massively on victory points. Or I get a few victory points but get pretty much all my stuff killed before the fifth battleround. I have to say I'm mostly playing around 1k to 1.25k matches and can't use the battalion.

    But I don't know, I made around 20 matches or more and won one of them. And the rest are mostly not even close. I'm under a year new to playing AoS, but I feel like I can't be THAT bad, but maybe I just am?

    I wish there were any battle reports (video) with Wanderers, so I could learn from better players. :D

    IMHO wanderers must be played only at 2000 pts, because their units are too expensive for lower formats. 

    Also you have to try everything and then focus on what seemed to you better. You have to think to blocking opponent's units, how to make objectives, sacrifice units, and so on. It is a very hard game, but very satisfying if you success in. 

    It is not only "destroy enemy", every move could make the difference 

    I like very much nomad prince with glade guard and sisters of the watch. Reroll 1 to hit is very huge with 30 glade guard or 20 sisters. I play one with each of these units. 

    Also, we are a "one per game" army: think to spell weaver and Wayfinder... It is very important to choose the right moment for their "one per game" abilities

  2. By now I did 3 matches:

    1) Vs seraphon: I lost for objectives, but he killed only 4 of my models, while I destroyed many units of his

    2) vs skaven: no possibility of win

    3) Vs stormcast: win for objectives, but almost my unites destroyed 

     

    In both 1 and 3 matches I had very much fun; wanderers are not easy to play but very challenging 

    I am trying vanguard raptors and palladors as alley, by now I'm pretty satisfied

    • LOVE IT! 2
  3. Yesterday I played against Seraphon, 2000 pts, the battleplan in which you burn objectives

    His list:

    slann
    2 engines
    3 unites of saurus
    1 hero on foot
    battalion
    1 bastiladon

    My list:

    1 nomad prince
    2 spellweaver
    2 waywatcher
    1 wayfinder
    20 eternal guards
    30 glade guards
    10 sisters of the watch
    5 sisters of thorn
    10 wildwood rangers
    5 retributors (allied)

    it was a very interesting match! I liked very much and I want to play more and more matches with wanderers (I have too many other armies...)

    He won for objectives, but I lost only 9 sisters of the watch, 5 retributors and some eternal guards

    glade guards supported by nomad are very strong, also with rend null

    I managed to bring rangers in melee with engine, thanks to allegiance ability of moving through table side, and of course it disappeared in one turn. They are more interesting than I would have thought.

    Actually I think that nomad prince with its command ability is very very interesting. I am not sure about playing 2 waywatcher; maybe I have been too unlucky, but they didn't performed much good. I need to try them again.

    Also I am not sure about 2 spellweaver, but I have to try with more magical opponents

     

     

     

    • Like 1
  4. Hello everybody! I'm new of TGA but long time khorne player. 

    Finally I have 3 bloodthirster, so I want to try Council of Blood 😎

    Has someone already tried it? Since I know it is not much competitive, I would go very brutal and thought the following list: 

    Skarbrand

    Wrath of khorne

    Bt of insensate rage

    Blood stoker

    Slaughterpriest

    3x bloodcrushers

    6 bloodcrushers 

    2x10 flesh hounds

    10 blood reavers

    2000 pt exact

    • Like 1
  5. Hi! This morning I had a strange ideas for a very aggressive list: putting as more kurnoth as possible, so 1000 points of kurnoth

    Treelord ancient

    2x branchwraith

    20 driads

    10 driads 

    5 tree revenant

    15 kurnoth all with scythe

    There are still 160 points; since there isn't a warscroll battalion, I would keep them for 3 cp

    The strategy is easy: control through dryads (also evocated), destroy and threat through kurnoth. 

    I thought this because I always play 3 units of 3 kurnoth (total 9), and they do very much, so I am curious what would happen increasing the number

  6. Hi guys! I am new of kharadron, I started reading the book and I have one big doubt: the admiral is very strong in close combat, but he has only move 4", and the other melee troop is endriggers who are very fast: he can't fight together with them

    So, I don't understand how to play admiral, since there aren't other units that can support him (sending admiral alone seems to me a suicide): arkanaut company is not much good in melee (except skypike, but it's only 3 on 10)

  7. On 8/15/2018 at 6:58 PM, Rhivan said:

    Thank you!

     

    Anyway I forgot I had another thing ready a while ago so I'll just post him with a new picture with the Bleakswords hope you guys like him! (he's also the tiniest bit of a hint for a new model range I'll be poaching from...)

    1.jpg

    Where does bits of the helm come from? 

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