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Posts posted by Kramig
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3 hours ago, Bayul said:
Here's an very interesting analysis:
Does anybody use Kurnoth archers successfully?I used 1 kurnoth archer and I am satisfied. You can put him wherever you want and don't mind also in case it gets charged
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Sorry, there is a misunderstanding. I mean only one subsection where to collect all the "warcry faction" topics
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They are the only I haven't tried yet.
In my opinion saurus warrior are not much performing, while flyers have plus in movement and flying, but they are fragile and with low damage impacr
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Hello! I apologize in case this isn't the right forum section.
What do you think about making a sub-section where collect all the topics about warcry faction?
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On 2/20/2020 at 11:40 AM, Kramig said:
Kurnoth hero with scythe
kurnoth with bow
2 tree-revenant
2 spite-revenant
4 driads
960 pt
I tried this list against nurgle demons.
Bow kurnoth is very impressive. Long range, you can keep it stationary and shot twice every round with 20" range.
Kurnoth with scythe is also very strong with 3/6 damage.
The rest of units is very fragile due to resistance 3, so you have to meditate every move.
Spite ability blocked the opponent's hero for one round, it can change a game. Also tree-rev ability is useful for objectives: you keep the tree-rev on your objective and, when you are sure you kept it, you teleport him next to another objective that your opponent left unattended
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2 hours ago, BarfAtTheMoon said:
So...anyone notice that the knight leader doesn't have the leader runemark...
I consider it as a print mistake
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I tried the list posted before against gloomspite (3 boingrot/hoppers and 5 bowmen)
Saurus guard is very good: much resistance and the triple is very very good!
I never had the chance to try the quad ability...
Skinks are fast and the arrows with 4 dmg critical could be insidious for your opponent
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My first list:
1 saurus guard hero
3 saurus guard
2 skinks range weapon
2 skinks with hand weapon
1 skink with spear
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If you play only warcry, it is very probably you will use only half of the second box
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What do you think about flying models? I am confused, maybe I would try the one with Spear...
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My first trial list:
Kurnoth hero with scythe
kurnoth with bow
2 tree-revenant
2 spite-revenant
4 driads
960 pt
I could put sword hero and put another tree-rev, but I prefer the damage output of scythe. However, I will try both ways
Kurnoths
They seem very strong, the bowman has good range and damage.Spite-revenant
They ability is much tactical, but they are fragile. I put 2 as supportTree-revenant
They are fragile too, but their teleport ability looks necessary for objectivesDriads
Low str and armour, but they are fast. I would use them as screen for my Scythe Kurnoth -
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if you want to change weapons to the new knights, you need to convert their arms. You can't just switch arms from old kit
However, size is the same, so you can play both together without any problem
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I am waiting for them from the beginning of Warcry...
According to the description, there will be very fast units and slower (saurus). There should be units for every cluster of points group.
Do you think terradon will have also shooting attack?
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Don't forget kurnothi
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But what about fyreslayer? Are they the only forgotten?
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In the monster and mercenary book
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I think I will try this list:
Shaman 165
Bullgor hero245
2 ungor rider 140
2 ungor Spear 140
2 bestigor 230
1 gor with shield 65 -
Have you used any shade color?
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17 hours ago, CPAOS said:
I've had success with these from Fireforge Games.
https://fireforge-games.com/military-orders/9-teutonic-knights.html
Thank you!
Are teutonic of the right size? I was afraid they could be too small
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It was written also in the article on Warhammer community when it was presented
Warcry - Fyrslayers Discussion
in Warcry
Posted
Do you have any picture of abilities and cards?