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knightish

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Posts posted by knightish

  1. 3 minutes ago, ShaneHobbes said:

    It only says that the unit who takes damage has to be 9" away from an enemy unit.

    Huh, no mention of the range. Fair point!

    But it does say Enemy?

    Do Endless spells count as enemies?

    (legit hoping it works)

  2. Hey Everyone

    Interested in the group opinion.

    Ironsunz / the other clans  Verse No clan.

    I love some of the rules we get from the Clans, but the forced items can sometimes be a little less than desirable compared to say realm artifacts / Cmd traits etc

    This is my list. And my inclination is to go Ironsunz.

    But going no clan means I can deck out my MC to be a bit more of a Beatstick / survivable.

    Allegiance: Ironjawz
    Mortal Realm: Hysh

    Leaders
    Megaboss on Maw-Krusha (460)
    - Boss Gore-hacka and Choppa
    Orruk Warchanter (110)
    - Artefact: Aetherquartz Brooch
    - Warbeat: Killa Beat
    Orruk Warchanter (110)
    - Warbeat: Get 'Em Beat
    Wurrgog Prophet (160)
    - Allies

    Battleline
    15 x Orruk Ardboys (270)
    - 1x Gorkamorka Banner Bearers
    - 1x Gorkamorka Glyph Bearers
    15 x Orruk Ardboys (270)
    - 1x Gorkamorka Banner Bearers
    - 1x Gorkamorka Glyph Bearers
    3 x Orruk Gore Gruntas (140)
    - Pig-iron Choppas
    3 x Orruk Gore Gruntas (140)
    - Pig-iron Choppas
    5 x Orruk Brutes (140)
    - Pair of Brute Choppas
    - 1x Gore Choppas

    Battalions
    Ironfist (160)

    Total: 1960 / 2000
    Extra Command Points: 1
    Allies: 160 / 400
    Wounds: 139
     

    • Like 1
  3. Hey Guys

    Just a quick tip.

    Burning head / most endless spells wont work on the bonus move.

    The dmg needs to originate from 9" away.

    I don't think any Endless spells dmg from that range. 

    Maybe a Green puke if your lucky.

    Unless this has been clarified somewhere already as going the other way, I don't think we can make our own boys move at whim. 
    Based on the tech that is available to us.

  4. On 4/22/2019 at 12:27 PM, Sartxac said:

    With this the VOZD is more better than Vhordrai (this don't have the keyword vampire lord) in a legion of blood. His lance do the same attacks and his dragon one more Zombie Dragon’s Maw and Zombie Dragon’s Sword-like Claws. All this without counting the Ethereal Amulet.

    Yep, Vhord is definitely a little behind in just raw hitting power.
    His Lance does have Rend 2 though which is nice.
    And his cmd ability is amazing (allows another ZD to pile in and attack in the hero phase)
    And his breath attack is amazing.

    Still worth taking, but the LoB allegiance really bumps up the basic ZD to beast mode.

  5. 5 hours ago, spoon_fed05 said:

    Does anyone know how favoured retainers works for the vlozd in terms of the dragons melee attacks? Are all of the attacks for the model counted as ‘vampire lord’, ie does the dragon get +1 attacks on it’s melee attacks as well as the rider?

    All attack profile go up by 1 :) was FAQ'd I believe, but anyway have had confirmation at many tournaments etc :)

    • Like 1
  6. Hey Eveyone

    Toying with a Legions of Sacrament List.

    What do you think of this one?

     

     

    Allegiance: Legion of Sacrament
    Mortal Realm: Ulgu

    Leaders
    Arkhan the Black Mortarch of Sacrament (320)
    - General
    - Lore of the Dead: Fading Vigour (Deathmages)
    Necromancer (110)
    - Lore of the Deathmages: Spectral Grasp
    Necromancer (110)
    - Artefact: Shroud of Darkness 
    - Lore of the Deathmages: Fading Vigour
    Guardian of Souls with Mortality Glass (140)
    Vampire Lord (140)
    - Mount: Flying Horror
    - Artefact: Sword of Judgement 
    - Lore of the Vampires: Amaranthine Orb

    Battleline
    20 x Chainrasp Horde (160)
    5 x Dire Wolves (60)
    5 x Dire Wolves (60)

    Units
    30 x Grimghast Reapers (360)
    1 x Corpse Cart (80)

    Behemoths
    Mortis Engine (180)

    Battalions
    Lords of Sacrament (130)

    Endless Spells
    Geminids of Uhl-Gysh (40)
    Quicksilver Swords (20)
    Soulsnare Shackles (20)
    Malevolent Maelstrom (20)

    Total: 1950 / 2000
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 119

  7. 2 hours ago, Future said:

    I don't think there is a way to 'handle' it. I think it will be board control and outplaying your opponent. Shadow strike + 4x4 razordons and skinks. We don't have any stat lines or rules to contest those fights, but we didn't before either. Its not like we could line up with deepkin, or dok and win. Board control, screening, and mobility is the only path I know to 5-0 an event.

    Seems like a fair assessment. 
    Do you think Terrorgiests will make running our beast heavy lists a bit more tricky?
    The risk of multiple bodies doing 6 mortal wounds etc? 

    Probably pretty Meta specific eh

     

  8. Hi Everyone

    Long time lucker. 

    Just wondering what people are thinking as ways of handling the new books Skaven and FEC? 
    Do you think your lists will have to change to meet these new armies?

    I am currently building and painting a double Shadowstrike Starhost. 
    Lost of skinks, rippers and summoning. Anyone have concerns or is everyone just camping out until the new book drops?

    - Will

  9. 18 hours ago, MrRoff said:

    Sadly we can't ally in Necromancer since deathmages aren't allies for Nighthaunts, same with mortis engine.

    If the vampire is Soulblight then yes we can ally in it and as long as the spell/ ability you want to use targets "friendly death" units, and not deathrattle/vampires it would work just fine.
     

    Ahh fair call. That did seem like an awesome combo that people were overlooking.

    Where do I find the allies rules? Is it just the key words or in the battle tome? I will admit I have not read that as much as I should

    Nvm found it :)

    Thanks guys!

  10. Ow another questions.

    If we run a NH army with NH allegiance and we ally in a Necromancer  / Vampire lord.
    Do the spells and abilities of the N and V work on our units?

    Specifically the spell the nerco has VH for the double pile in and attack and the VL resing D3 models to 3 units with X?

    I can't see a reason why not, but I have not read the allies rules in depth yet as I previously have not considered them. 

  11. 2 minutes ago, MrRoff said:

    The only problem for Coven throne, Mortis Engine, and so on, is that the "throne" isn't a mount on the warscroll, and therefor a part of the heroes attack.
    Haven't been fixed in an errat'a or FAQ yet.

     

    Has been alot of arguing in tournaments about this.

    Well isn't that lovely of GW to do this to us :P

    Fair fair, well assuming all the above is correct, then yeah on paper the Throne can totally stack those abilities. 

    I feel it goes against the rules as intended.. but that is a whole other kettle of fish that I feel should be left unopened as when we get into intended the sky the limit.

    Anyway back to Nighthaunt. 

    Who here has used the ghost horse small based guys. Glaivewraith stalkers.
    My mate is convinced they have a place as hero harassers and back-line harassment units, that can yoink objectives and 'kill' weak heros like mages etc

    And at only 60pts they arn't too hard to slot into a list.

    Anyone run a unit or two to any effect?

  12. That all said it says it applies to the bearer, which will be the Vamp Queen, not the whole Coven thrown.
    So she will get the above bonus's but the rest of the Throne wont. Same goes with Killing Blow I believe. 

    Best way to think about it is like a mount. 
    The Queen is the hero / lord etc and gets the buffs.

    The rest are just a very large very angry mount

  13. 16 minutes ago, Espy85 said:

    the old Frightful Touch was editable, so they changed it by adding the word "non-editable", but have not yet updated the throne, in fact the rule speaks of 6+, if it was not editable would have written only 6, or 6 natural.
    The mortal wounds on the roll to wound come from the command trait Killing Blow. It's the Saccharine Globet combo plus Killing Blow that makes the model overpower.
    This is what the ability of the throne says. I've copied it now from the warscroll which is currently on the GW site:
     ABILITIES
    Frightful Touch: Each time you make a hit roll
    of 6+ for the Spectral Host's Ethereal Weapons,
    that attack inflicts 1 mortal wound instead of the
    normal damage (do not make a wound or save roll).

    Any abilities of any model that says 6+ can be modified by objects or command traits, which is why they now start adding the word "unmodified" or "Natural".
    To say the Skyfire today at 6 natural do d3 mortal wounds, but in the previous edition could make them to 5+ thanks to the Tzangor Shaman that +1 to hit.
    It is only in this edition that they are starting to put a stop to this type of changes, the Hexwraith and the spirit host in the old Warscroll did not have the words "Unmodified" and "Natural", with the command ability of the Knight of Shrouds make mortal wounds on every 5+ to hit, that's why they changed the description. But for all the models with previous and not updated Warscrolls there is still the possibility to modify that 6+.

    ^ this is correct.

    However you will run into a couple of issue.
    First: Your 5+ to hit mortal wounds will be removed from your wound dice lot. 

    Second this will get errata'd soon is my guess, so I wouldn't go purchasing models around the mechanic. 

    In the meantime this will still work, as you are stacking a Artifact & a trait, which both play off each other. 
    The same way various Nurgle abilities etc stack to create improved likelihood of various  outcomes.

    The key thing to take away here is:

    Does the ability description say unmodified or not. 
    IF not that ability can be modified to your advantage or disadvantage. 


    Happy to told otherwise, but based on everything I have read so far in the thread ^ is how it should work.
     

  14. 8 minutes ago, Binkbinkplx said:

    They would go to 420 for 30. Idk tho. Seems like it isn’t gonna fix much with LoN, 

    You are better at math than I lol. 
    So yeah a 60point jump, that is hard to pill.
    Especially for people running 3 units.

  15. So what do people think they will do if Grimgast Reapers get tweaked in the Jan FAQ?
    The units points changing doesn't phase my in itself, it is probably a fair change.

    But it will mean my current lists will not be usable any longer.

    Do you think other units may need a tweak to keep the faction overall in a healthy place or do you think we can absorb that change without to much hassle? 
    I believe the most commonly suggested / theorised change at this point is their 30 man discount being removed, so they would become 380 points for 30 instead of 360, it may even go up a little more. 

    I think the community feeling is they are too good and outshine other picks, and are problematic in LON (though that should be address with LON) 
    That said I can't see an easy alternate choice even with the price hike, with a complete list rebuild required to keep most list healthy in tournaments etc

     

  16. 1 hour ago, MrRoff said:

    MAYDAY MAYDAY ALL SPOOKS HELP!

    My friend just today after a battle he lost bought a Lord of Change/ Kairos Fateweaver to his army...

    How does we nighthaunt players take that thing down as fast as possible! Swarm it with grims and try to cut it down?
    Spells willl mostly be usless because his Mastery of Magic passive + his faith dice

    Any suggestions? I only own, grims, hexwraiths, rasps, Olynder, KoSos, Executioner, Coven throne, Guardian of souls, and a unit of spirithosts i almost never use.


     

    Hey Mate

    Of your current models I would recommend Lady O.
    Use her various non magic ability to put D6 + D3 + D6 mortal wounds on it. 
    Then Charge it with Spirit hosts for the 6+ mortal wounds. 

    That said you need to get to it. 
    Perhaps start them both in the ground? - this is a hard call and depends on your board / opponents list etc

    I would suggest throwing 30 Grimgast at it :P with -1 to wound rolls buff on them, and fishing for a double charge :P

  17. 1 hour ago, MrRoff said:

    Oh, sorry that I didn't specify the "/" marks. 

    I only have 2 spots for relics the "/" is either one or the other for KoSos depending on who I'm up against. 

    If I would give KoSos the midnight tome, either spectral tether, or reaping scythe. 

    I'm just trying to build a team with the models I have, the meta here isn't really established, and people aren't that competitive, (unless tournaments) we just play for fun. 

    I would love 10 more grims, or vampire lord, or anything else but sadly this close to Christmas I can't really spend that much on models atm. 

    Blades/grims are kinda expensive bought from gw, especially when you're an student lol 

    And when all your friends are withing the 980p-1500p mark I don't wanna go to crazy. 

    Recently bought a stormcast VS khorne starter box extremely cheap, gonna either play khorne or sell everything on eBay and make a good profit so I can buy more ghost bois 

     

    Thanks for the feedback anyway! 

    Hi MrRoff

    I have some maybe help for you? Who knows.

    This is my current list and so far I have won every game with it (casual Level) I think you could replicate it (in some sense) with what you own :)
     

    Current 2k List:

    Allegiance: Nighthaunt

    Leaders
    Dreadblade Harrow (100)
    - Artefact: Slitter 
    Lady Olynder, Mortarch of Grief (240)
    - Lore of the Underworlds: Shademist
    Knight of Shrouds on Ethereal Steed (140)
    - General
    - Trait: Ruler of the Spirit Hosts 
    - Artefact: Headsman's Judgement 
    Guardian of Souls with Nightmare Lantern (140)
    - Lore of the Underworlds: Soul Cage

    Battleline
    5 x Hexwraiths (160)
    5 x Hexwraiths (160)
    30 x Grimghast Reapers (360)
    10 x Chainrasp Horde (80)

    Units
    12 x Myrmourn Banshees (210)

    Behemoths
    Black Coach (280)

    Battalions
    Deathriders (130)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 107


    Now looking at what you own this is what I would suggest. 
    Split the hex Wraiths into 2 units of 5. Either leave them in the ground until you need them and bring them up onto objectives in the opponents back field to score those sweet sweet VP. Or keep them back in the mid-field and hide them behind terrain and again jump them out and yoink their stuff. 

    I use them like (I am guess Grimgast stalkers are meant to be used) hunt small units, weak heros etc 
    The 5+ mortal wound is only if you pass over a unit, you can 'fly' over the unit and back to the side you originated as long as you have finish your more 3" + away from the unit... so within 8" at the start of the movement phase. 

    I would up one of your units to a 30 man for the ChainWrasps and a single 10 (if you can with the battalion)
    Use the 10 man to hold your objectives / backline. 

    30 man provides an anvil / punch back. 

    GOS camps out with the 30 man. 

    The Coven throne can also head on up with the 30 man to power it up :)

    I would give the KoS the artifact Headsman Judgement - Use him to go hunt small units / heros. 
    Between 4 2+/2+ rend 1 dmg 2 attacks + -1 Bravery he should be able to scatter peoples flanking units & chaff walls.

    Lady O use her to snipe out any big scary heros / units, but always keep her behind your wall of 30.

    Remember to always have a Command point saved back to auto pass your bravery check on the 30 man, to prevent a good alpha wiping them out in 1 go, and not being able to ress a bunch of them :)

    My 2c, best of luck!

     

  18. 11 minutes ago, MrRoff said:

    Gonna play a bunch of games on thursday, really need to know if they really stack or not

    Page 12 of the rule book in the AOS app says that modifiers are accumulative, it makes no mention of modifiers of the same name not stacking. 
    However this may have been clarified in a FAQ / Errata, so I would recommend checking out the Age of Sigmar  FAQ to see if anything has gone up around modifiers. However a 1 is always a fail, as previously mentioned so the benefit to most of our units of the ability to stack is minimal :)

    Also the confusion around the 12" or 9", the alternate GoS model with the lamp, that has a 9" bumble effect. That is likely where the confusion came from :)
    Good luck on Thursday :)

    Got a list of what you plan to run?



     

    • Like 1
  19. 2 minutes ago, Neck-Romantic said:

    Yep. Another missed opportunity. Im bulking up my Revenants and was really looking foreward to some type of synergy

    Yeah I am a bit sad about Ghosts at the moment. They had such a cool opportunity to make something unique. 
    But it feels a bit bland. And it is such a shame that our own units are just plain better in a Undead soup list. 

    All good, still going to finish them and take some names. Not ideal if competitive is your jam though.

    Does anyone have a strong enough opinion on the black coach that is it should not be in tournament lists? 
    I love the model and reallly want to inc it in my list, but he aint cheap. 

     

  20. 4 minutes ago, Overread said:

    Well we knew it was likely to be the case. GW weren't going to give people a one-day-only character for the game. It's not normal for them and a bad service to any who were not there on the day to buy one. You can always use it as a stand in hero of your own choice or as an alternative model for a hero ^^ 

    True, I hadn't read this thread when I picked it up. 
    I don run the unit currently at all, it doesn't really have a place in my current list. 

    I figured as it was a single model, getting a release like the Alternate GoS that it would be a hero of some form. 
    Thought I would grab it so I had the option down the track. 

    All good, I have the receipt, and my local gw is pretty chill. I'll turn it into something useful.  

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