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Big Rob

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Posts posted by Big Rob

  1. Hi all, 

    I'm looking to expand the handful of Tzeentch daemons I have into a proper Disciples of Tzeentch army, and am a huge fan of  certain subfactions in the book (specifically: Eternal Conflagration, Hosts Arcanum, Pyrofane Cult). I'm not looking for a tier 1 tournament list but would still like for something semi-competitive that can survive vs LRL, IJ, etc. 

    The thing is. .I hate the horrors! At least pink and blue ones anyway. I know the pinks are considered very strong but I think they're too derpy looking and wish to avoid buying them. FWIW the Tzeentch models I like the most are screamers, screamer chariots, and the greater daemons. 

    So I guess my questions are if any of the below themes can still be (semi-) competitive, or if I'm basically stuck using blobs of pink horrors. All would be 1 or 2 drop whenever possible:

    -A fire themed Eternal Conflagration army, with flamers for battleline and brimstones as bodies. Chariots for speedy flanking. No greater daemons to make space for the units, focus of army would be shooting not casting/summoning. 

    -A flying themed Hosts Arcanum army (and callback to the flying circus of Tzeentch from eons ago), with battleline screamer blobs and lots of flying daemon heros to accompany them, including Kairos and LoC. Fold reality heals screamers nicely. 

    -A shooty mortal Pyrofane army, with multiple acolyte units (including one huge 30-man unit for receiving buffs) and multiple casters, including LoC to wear the faction enhancements and Kairos. A screamer unit or 2 for objectives since acolytes are slow. Lots of summoning generated to supplement the shooting. 

    Does anyone have any thoughts or comments on these above themes? I'm looking to avoid using pink/blue horrors without being too uncompetitive. 

    Thanks, 

     

  2. Hi all, 

    With the rules and points finally out, it looks like monsters are finally more competitive. From a list theory perspective, how would one go about building a monster mash list centred around zombie dragons?

    For example: if I go the FEC Gristlegore  direction, should I focus on having each non-hero monster babysat by a hero (for command abilities, 6+ save, etc)? Or should I just maximize my monsters for max scoring units? Which non-monster units would best complement the monsters? Or are the SBGL Avengori melee defense bonuses just better than Gristlegore exploding 6s?

    Anyway all thoughts appreciated! 

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  3. Are the main Skaven artillery units (Plagueclaw, Warp lightning cannon) worth including in multiples? 

    I like the imagery of a Skryre list with 4 Warp Lightnings- maybe even a Warpcog Convocation battalion with 2x Arkhspark Voltiks (2 cannons + engineer per enginecoven) to really maximize their damage/overcharge potential. Alternatively, Pestilens can support their artillery via a combo of plague priest + 3 plagueclaw in Foulrain congregation battalion, giving the priest the Architect of death command trait for even better shooting.

    Any thoughts on making skaven artillery a prominent part of an army?

  4. 6 hours ago, kenshin620 said:

    Khorne Cavalry is pretty good. Maybe not exactly running a pure cavalry force is a good idea, but Brass Stampede battalion or Khorne Chaos Knights pack a big punch. Gorebeast chariots are decent as well when backed up with bloodstokers and slaughterpriests.

     

    However the Daemon Jugger riders are not so good, at least thats what everyone seems to say.

    That's good to hear. The only real advantage the daemons would have is murderhost, which works with daemon juggernaut riders and their general I believe, speeding them up a bit. Guess it could also be used in 40k if kept pure Khorne daemons.

    But I agree that mortals cavalry is better, and a maxed brass stampede seems pretty savage. I'd imagine a good starting point would be:

    1 Khorne lord on juggernaut (general)

    7× 3 mighty skullcrusher

    Brass Stampede

    =1320/2000

    Not sure where to go from there, maybe manticore lord or some beefed up squads?

  5. Hi all, 

    Is a Khorne cavalry army (either daemon or mortal) any viable? Or is large infantry blobs the way to go? I'm a fan of those bronze rhino riders and it seems there are some battalions to make them even better. The mortal versions seem inherently stronger but daemons can run murderhost (both get their own stampede battalions)

     

    All thoughts appreciated

  6. 8 hours ago, Kramer said:

    Morathi seems good in any list ;) double shooting could be useful in the first turn (s) but as said the blood sisters are sadly much cooler models than Atheir rules are good. 

    Don’t forget by the way you need to make a medusa the general to have snakes battleline. The throne adds some extra resilience and due to the base a bigger range to the gaze. So if you have the 80pts to spare it’s a great choice I feel ?

    The double shooting ability is exactly what I'm concerned about, won't be too effective,  though 2 blood stalkers are a battalion requirement anyways I guess. 

    Maybe a silly question but can Medusa on Throne as a general make your blood sisters battleline? Or does it have to be on foot? Definitely appreciate the extra toughness if that's the case. 

    Thanks

  7. Hi all, 

    Wondering if anyone has had any luck running a Pyrofane Cult list? With lots of acolytes instead of tzaangors. I like them thematically but not sure how good massed acolytes in pyrofane (or just 1-2 witchfyre) battalion are, compared to the massed tzaangor in e.g. tzaangor coven battalion. 

    Thanks

  8. Hi DoK folk,

    I'm a fan of the Medusa theme this faction has going on. Is it possible to have a viable 2k army focusing heavily (even exclusively!?) on them, instead of the "regular" elves? Probably use the Khalebron temple and the temple battalion since these buff the medusas and are the fluffier picks I think.

    Any good? Or too many shortcomings to not include/focus on the other elves? 

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