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Big Rob

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Everything posted by Big Rob

  1. Hi all, I'm looking to expand the handful of Tzeentch daemons I have into a proper Disciples of Tzeentch army, and am a huge fan of certain subfactions in the book (specifically: Eternal Conflagration, Hosts Arcanum, Pyrofane Cult). I'm not looking for a tier 1 tournament list but would still like for something semi-competitive that can survive vs LRL, IJ, etc. The thing is. .I hate the horrors! At least pink and blue ones anyway. I know the pinks are considered very strong but I think they're too derpy looking and wish to avoid buying them. FWIW the Tzeentch models I like the most are screamers, screamer chariots, and the greater daemons. So I guess my questions are if any of the below themes can still be (semi-) competitive, or if I'm basically stuck using blobs of pink horrors. All would be 1 or 2 drop whenever possible: -A fire themed Eternal Conflagration army, with flamers for battleline and brimstones as bodies. Chariots for speedy flanking. No greater daemons to make space for the units, focus of army would be shooting not casting/summoning. -A flying themed Hosts Arcanum army (and callback to the flying circus of Tzeentch from eons ago), with battleline screamer blobs and lots of flying daemon heros to accompany them, including Kairos and LoC. Fold reality heals screamers nicely. -A shooty mortal Pyrofane army, with multiple acolyte units (including one huge 30-man unit for receiving buffs) and multiple casters, including LoC to wear the faction enhancements and Kairos. A screamer unit or 2 for objectives since acolytes are slow. Lots of summoning generated to supplement the shooting. Does anyone have any thoughts or comments on these above themes? I'm looking to avoid using pink/blue horrors without being too uncompetitive. Thanks,
  2. Hi all, With the rules and points finally out, it looks like monsters are finally more competitive. From a list theory perspective, how would one go about building a monster mash list centred around zombie dragons? For example: if I go the FEC Gristlegore direction, should I focus on having each non-hero monster babysat by a hero (for command abilities, 6+ save, etc)? Or should I just maximize my monsters for max scoring units? Which non-monster units would best complement the monsters? Or are the SBGL Avengori melee defense bonuses just better than Gristlegore exploding 6s? Anyway all thoughts appreciated!
  3. Thanks for the suggestions! Slaves to darkness indeed offers some more chariots, though admittedly their models are a bit... dated lol I do really like that Warpflame battalion tzeentch chariots can go into- extra mortal wounds is never bad. And ultimately I do agree Slaanesh seems the best for this theme- biggest variety in chariots helps. The previous poster's suggestion of minimum chariot battleline, mounted units, and several chariot heroes seemed especially like a fast thematic army.
  4. Hi all, With Magmadroths being one of the sweeter models in the range, and their recent buffs (wounds, mount traits), I'm wondering how viable running max units of them would be competitively. For instance, running Lofnir gives you 5 Magmadroths in a 2k battle (all with mount traits! ), letting you build something like: 1 Rune father on magmadroth (general) 4 Rune sons on magmadroth 1 Rune smiter 20 vulkite berserker (2 axes) 10 vulkite berserkers (pick/shield) 10 vulkite berserkers (pick/shield) =2000 points, 155 wounds The logic above would be pairs of rune sons running both flanks (they get rerolls if beside another son), the 20 vulkite deepstriking with smiter, and the rest going up the middle with rune father. Any thoughts on magmadroth viability? Or are they still garbage like in AoS1? Any magmadroth-heavy competitive army lists appreciated too! Thanks,
  5. Are the main Skaven artillery units (Plagueclaw, Warp lightning cannon) worth including in multiples? I like the imagery of a Skryre list with 4 Warp Lightnings- maybe even a Warpcog Convocation battalion with 2x Arkhspark Voltiks (2 cannons + engineer per enginecoven) to really maximize their damage/overcharge potential. Alternatively, Pestilens can support their artillery via a combo of plague priest + 3 plagueclaw in Foulrain congregation battalion, giving the priest the Architect of death command trait for even better shooting. Any thoughts on making skaven artillery a prominent part of an army?
  6. Honestly I really like your direction here! I'd even be OK shaving or downgrading some exalted heralds (into hellflayer heralds) for more seekers and/or sybarites battalion. Or getting the new KoS... either way this looks pretty sweet.
  7. Yea that definitely caught my eye- kind've wish that hellflayers instead of/in addition to seeker chariots became battleline, but what can you do! What are your thoughts on the various chariot rules/points costs? I know on the Tzeentch end they only have 1 type of non-hero chariot, so less diversity. The only obvious synergy I see with taking large units of them is with Fold Reality + Kairos to reroll 1s (for the ability to heal a dozen wounds worth of models in 1 spell) though a max unit of enlightened or even flamers would also work here instead.
  8. Hi all, I generally like armies that aren't the traditional massed infantry blobs, and like the chariot aesthetic in particular. Although the premiere chariot riders aren't in AoS any more (Tomb kings) I see that some of the Chaos factions have the ability to take both hero and battleline chariot units. Slaanesh and Tzeentch in particular caught my eye since their aesthetic is so thematic to their faction. Although I know chariots in general aren't the most competitive types of units nowadays, I was curious to see if there's a way to make them at least somewhat playable. For instance, making a themed Tzeentch "flying circus" where every unit must have flying, or a quick Slaanesh godseeker "blenders" army with multiple chariot types. In either case, when building towards 2k points the beginning would start with 1x Herald on chariot and 3x units of 1+ burning/seeker chariots. Any thoughts if something like this could work out? All feedback appreciated! Thanks,
  9. That's good to hear. The only real advantage the daemons would have is murderhost, which works with daemon juggernaut riders and their general I believe, speeding them up a bit. Guess it could also be used in 40k if kept pure Khorne daemons. But I agree that mortals cavalry is better, and a maxed brass stampede seems pretty savage. I'd imagine a good starting point would be: 1 Khorne lord on juggernaut (general) 7× 3 mighty skullcrusher Brass Stampede =1320/2000 Not sure where to go from there, maybe manticore lord or some beefed up squads?
  10. Hi all, Is a Khorne cavalry army (either daemon or mortal) any viable? Or is large infantry blobs the way to go? I'm a fan of those bronze rhino riders and it seems there are some battalions to make them even better. The mortal versions seem inherently stronger but daemons can run murderhost (both get their own stampede battalions) All thoughts appreciated
  11. The double shooting ability is exactly what I'm concerned about, won't be too effective, though 2 blood stalkers are a battalion requirement anyways I guess. Maybe a silly question but can Medusa on Throne as a general make your blood sisters battleline? Or does it have to be on foot? Definitely appreciate the extra toughness if that's the case. Thanks
  12. Hi all, Wondering if anyone has had any luck running a Pyrofane Cult list? With lots of acolytes instead of tzaangors. I like them thematically but not sure how good massed acolytes in pyrofane (or just 1-2 witchfyre) battalion are, compared to the massed tzaangor in e.g. tzaangor coven battalion. Thanks
  13. That's awesome to hear. How good are 1) Morathi and 2) Medusa on Throne in this sort of list?
  14. Hi DoK folk, I'm a fan of the Medusa theme this faction has going on. Is it possible to have a viable 2k army focusing heavily (even exclusively!?) on them, instead of the "regular" elves? Probably use the Khalebron temple and the temple battalion since these buff the medusas and are the fluffier picks I think. Any good? Or too many shortcomings to not include/focus on the other elves?
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