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Hankster

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Everything posted by Hankster

  1. Interesting. I do like the idea of a giant unit of Ardboys or two. That's 60 wounds with a 4+ save. Pretty hard to move. It would synergize well with the Weirdnob. But I would be worried about getting WAAAGH! off with so few units. On a different note, from my reading of Bloodtooths the other Brawls you have to have at least one other battalion to take them. I'm I reading that correctly?
  2. That sounds reasonable. Since I have a start collecting box I'll likely do the same. It just seems that the tournament armies are all brutes and maga bosses. ...also did the general destruction 2D6 buff to speed get taken away? I'm a little unclear on what GHB18 did to the Ironjawz. I've been reading through the chain, but I haven't seen a summary of what changes actually happened.
  3. Hey All, I'm just getting into AoS and I've decided to start with an Ironjawz army. Da Boyz has got the looks and 'Krumpin is fun! Everyone seems to be taking Brutes almost exclusively over 'Ardboyz. Are they that much better on a per unit basis or is it because the goal is to have more units so the extra WAAGH! attacks are triggered more often? Like I said, I'm new to AoS so any advice about 'ow to bash 'dem other gits to bits is welcome.
  4. @Rock Lobster Nice list! I'm just staring with AoS and taking the Ironjawz as I've always loved greenskins as they seem pretty straight forward to learn the game with. Do you play in the area or did you come in for the CCBB? I also happen to live in the national capital region, so I'm looking for places to play in the area.
  5. Hey All, I just joined TGA. I'm working on a KO army and trying to figure out what works with the new edition. I was working towards an alpa strike/clown car build, but I'm not sure if that is still viable. Thoughts? What are some of the other lists/tactics that seem to be working for people?
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