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Calebexnihilo

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Posts posted by Calebexnihilo

  1. 4 hours ago, Xasto said:

    Trying this list out tomorrow as I want to shy away from Salamanders, expecting a big nerf in the coming weeks.

     

    Any thoughts?

     

     

    Allegiance: Seraphon - Constellation: Fangs of Sotek
    LEADERS
    Lord Kroak (320) - Spell : Stellar Tempest
    Slann Starmaster (260) - General - Command Trait : Arcane Might  - Spell : Celestial Equilibrium
    Skink Starpriest (120)
    Skink Priest (70)
    Saurus Astrolith Bearer (140) - Artefact :  Serpent God Dagger  
    UNITS
    40 x Skinks (240) - Boltspitters Celestite Daggers & Star Bucklers
    40 x Skinks (240) - Boltspitters Celestite Daggers & Star Bucklers
    10 x Skinks (60) - Boltspitters Celestite Daggers & Star Bucklers
    5 x Saurus Guard (100)
    5 x Saurus Guard (100)
    10 x Chameleon Skinks (180)
    ENDLESS SPELLS / TERRAIN / COMMAND POINTS
    Bound Geminids of Uhl-Gysh (70)
    Balewind Vortex (40)
    Bound Purple Sun of Shyish (60)
     

    Anyway to squeez in another Skink Starpriest for the second block of 40 skinks? 40 Skinks without the proper support won't be nearly as productive as they could be.

  2. Summoning got changed for Seraphon in the new Battletome! It is alot more random now, but NOT dead! Summoning is more of an added benefit of Starborne instead of a strategy to plan an army around.

    Fun chart for summoning costs per point:

     

    Seraphon Summoning - Points per CCP.jpg

    • Like 1
  3.  
    I ❤️ Stegadons! Haha, the Steggy Chief is a beast with the right buffs!!
     
    - Coalesced (+1 to Jaw attacks)
    - Thunderquake (+1 to melee attacks)
    - Constellation (+1 to melee attacks)
    - TL Cmd Trait Prime Warbeast (+1 Mount attacks)
    - Skink Chief Cmd Pt (+1 to melee attacks)
     
    And he is putting out 22 damage vs a 4+ save! Nice! Not bad for just 1 cmd pt spent!
     
    Get a bit more nuts...
    - Reroll 1s to hit (StarPriest spell or Cmd Pt)
    - Cmd Pt from Skink Priest for +1 to hit
     
    And he is putting out 32 damage vs a 4+ save! 
    • Like 3
  4. 29 minutes ago, Dracovski said:

    Carnosaur question:

    So I have 2 carnosaurs. I built one as a Scar-veteran on a carnosaur and I'm trying to decide whether to build the 2nd one as another Scar-veteran or as an Oldblood. The only real advantage of the Oldblood I can see is for facing Chaos Daemons. Are there any good reasons to field an Oldblood on carnosaur besides that?

    I like the Scar Vet myself, but they make a pretty good power pair together. If you have enough cmd pts to go around, both their cmd abilities are worth it. +1 to hit from Old Blood and 6's = extra hit from Scar Vet. 

    You can always magnetize the arm/shoulder of the rider to swap between the shield and power glove.

     

    • Like 2
    • Thanks 1
  5. 1 hour ago, DrDoom said:

    I've really liked these battle reports. I just got into AoS with a Seraphon book as my first tabletop and am excited to battle! I've played a lot of Catan and such, and got drawn to AoS after lots of hours in TotalWar Warhammer. 

    Bound endless spells seem super dope, why wouldn't I run one in every army? Even the 20pt bound Maelstrom for an additional dispel and potential explosion seems pretty good. Even if it gets dispelled right away, the caster spends their turn doing that not something else while I used one of my million casts from Kroak to produce it. Or 40pt bound burning head that could do some dps or +1 to hit for my bastiladon solar engines.

    Am I missing something about the strength of another drop of 60pt skinks over one bound sun or geminids? 

    Bound endless spells are awesome! In my more serious lists i always try to include AT LEAST one. I love the Bound Purple Sun. It strikes fear in the opponent! lol.

    I've had some great use of Burning Head hanging out around my bastiladons to give them "free" reroll 1's to hit. And then shoot it off towards and enemy if they get too close.

    Bound Geminids is expensive but has great range and can wreck some enemy lists.

  6. Testing the Stegadon Flame Throwers vs hordes of Plague Monks!

    Seraphon List:
    Allegiance: Seraphon
     - Constellation: Thunder Lizard
    LEADERS
    Lord Kroak (320)
    - Spell : Stellar Tempest
    Engine of the Gods (260)
    Stegadon with Skink Chief (270)
    - General
    - Command Trait : Prime Warbeast
    - Artefact : Fusil of Conflaguration
    Skink Starpriest (120)
    - Spell : Hand of Glory
    Skink Priest (70)
    UNITS
    40 x Skinks (240)
    - Boltspitters & Star bucklers
    BEHEMOTHS
    Stegadon (240)
    - Weapon : Sunfire Throwers
    - Seraphon Battleline (Constellation: Thunder Lizard)
    Stegadon (240)
    - Weapon : Sunfire Throwers
    - Seraphon Battleline (Constellation: Thunder Lizard)
    Stegadon (240)
    - Weapon : Sunfire Throwers
    - Seraphon Battleline (Constellation: Thunder Lizard)

  7. Had a great fight between Seraphon and a CoS Living Cities army! The Bound Purple Sun was worth its weight in gold!

    Seraphon List:
    Allegiance: Seraphon
    - Constellation: Thunder Lizard
    Lord Kroak (320)
    - Spell: Stellar Tempest
    Engine of the Gods (260)
    - General
    - Command Trait: Prime Warbeast
    - Artefact: Fusil of Conflaguration
    Skink Starpriest (120)
    - Spell: Hand of Glory
    Skink Starpriest (120)
    - Spell: Tide of Serpents
    Skink Priest (70)
    Skink Priest (70)
    40 x Skinks (240)
    - Boltspitters Celestite Daggers & Star Bucklers
    40 x Skinks (240)
    - Boltspitters Celestite Daggers & Star Bucklers
    10 x Skinks (60)
    - Boltspitters Celestite Daggers & Star Bucklers
    Bastiladon (220)
    - Weapon: Solar Engine
    Bastiladon (220)
    - Weapon: Solar Engine
    Bound Purple Sun of Shyish (60)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 145

     

    • Like 2
  8. 8 hours ago, Kasper said:

    @Calebexnihilo Why not include an Oldblood for an extra +1 to hit? More hits for the Starpriest venom etc.
     

    @swarmofseals Yeah I agree. I think Coalesced players have to consider some movement tricks. Saurus just seem too slow and predictable otherwise.

    Half the attacks were already hitting on 2s, so i figured RR1s got me more bang for my buck than the Old Blood's cmd ab. But if you have command pts to spare (or are facing a -1 to hit), it will def be worth it!

  9. TLDW:

    5 Saurus Knights with Spears
    - Coalesced (+1 Jaw attacks)
    - Koatl’s Claw (+1 to hit on the charge)
    - On the Charge (+1 dmg for spears)
    - Scar Vet on Carno/Cold One - Cmd Pt 6’s to hit = Extra Hit
    - Skink Starpriest – 6’s to wound = 1 Mortal Wound
    - Reroll 1’s to hit (command pt or Hand of Glory spell)

    2 Cmd points (only 1 if your spell hand of glory goes off from Starpriest) and that takes them from an avg of 4 dmg vs 4+ save to over 18 dmg.

    Probably smartest to take a unit of 10. More buffs for the buck.

    • Like 2
  10. I'm really enjoying Coalesced and Thunderlizard right now. I've gotten in about 10-15 total games since book dropped.

    Fangs -  My Fangs list (2x40 Skinks with a Priest and Starpriest in support of each block) is absolutely deadly vs some opponents.... but falls REAL quick to support hero sniping lists. Without those two weak support heroes, a big block of skinks won't put out any damage. This is the subfaction to spam Salamanders into.

    Draco Tail - Haven't played any games inside this sub faction.

    Koatl's Claw - I've played a couple for games in Koatl's. I mainly used it as a Carno heavy list. That +1 to hit on charge (plus another +1 to hit from Old Blood) makes Carnos quite deadly! Kroak, 3 Carnos, 40x Warriors, Firelance, 10x Guard. This list has zero shooting though.... so not too terribly balanced.

    Thunderlizard - My favorite! Probably not the most competitive, but it excels against elite model count armies! I've played some 5 Stegadon lists, some 3 bastiladon lists, and some Carno heavy lists. They are all fun! Thunderquake Temple Host is our best battalion IMO. The ability to swap between speed and attacks is incredibly useful. I can put 3 stegadons into your front lines turn one... and they can be hard to remove (esp vs elite armies). The ability to fire bastiladon's twice is a death sentence vs Chaos Demons! Weakness is hordes though. Kit your Kroak and endless spells to deal with hordes.

    Its a deep army with alot of options. I can't wait to see some GT results when they get back up and running. I've got a GT coming up next month in Texas. I'll be taking a Thunderlizard list.

    But...  as Pjeski said.... Salamanders are really our best spammable unit! They are nasty! Facing a full army of salamanders would be insane (and expensive... lol)

  11. Youtube - AOS Bat Rep - Seraphon vs Nurgle - Gotrek vs 3 GUO!

    Gameplan: Focal Points

    His list:
    3 Great Unclean Ones in Thricefold
    2x40 Plaguebearers
    1x10 Plaguebearers
    Umbral Spell Portal
    Gemenids

    My List:
    Allegiance: Seraphon
    - Constellation: Thunder Lizard
    Lord Kroak (320)
    - Spell: Stellar Tempest
    Engine of the Gods (260)
    - General
    - Command Trait: Prime Warbeast
    - Artefact: Fusil of Conflaguration
    Saurus Astrolith Bearer (140)
    Gotrek Gurnisson (520) - Allies
    10 x Skinks (60) - Boltspitters Celestite Daggers & Star Bucklers
    10 x Skinks (60)- Boltspitters Celestite Daggers & Star Bucklers
    10 x Skinks (60)- Boltspitters Celestite Daggers & Star Bucklers
    10 x Skinks (60)- Boltspitters Celestite Daggers & Star Bucklers
    Bastiladon (220) - Weapon: Solar Engine
    Bastiladon (220)- Weapon: Solar Engine
    Balewind Vortex (40)
    Bound The Burning Head (40)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 520 / 400
    Wounds: 93

  12. 4 hours ago, Kasper said:

    Would you honestly pay 420 (100 pts increase) for Lord Kroak? With so many points invested in 1 character, he needs to do some serious work to be worth the points (think Maw Krusha, Terrorgeist etc). Thats without calculating in extra points from Balewind, Guards (surely you would want that at 420) and maybe Astrolith.

    He is already a 500 pts hero in my mind (320 + 140 Astrolith + 40 Balewind... if you plan on actually using his unique spell), and 600 if you add guard to actually keep him alive.

    I think he is fine at 320. Useful on his own as a cmd pt generator with the Comet spell, but not OP.

    • Like 1
  13. 16 hours ago, Maelke said:

    Loonshrine Lore? Where can i find it? 
    I am starting a Troggoth army and i am really torn on the loonshrine.
    Why are there a moon on the top of the cave? How did it get there? Who shaped it. (the two moonfaces is a symbol of both gorka and morka?)
    I feel the look of it is too much grots and was wondering the origin of it and how I can implement it in my army lore. I was thinking of cutting the moon part of and plant som more shrooms and a tree or two instead. 
    I like the idea that my troggoths sleept in the cave and got disturbed by the enemy army. and now they woke up they are hungry. 

     

    I saw someone who had greenstuff'ed the nose on the moon to make it more troggoth-like.

    • Like 1
  14. AOS Battle Report - Seraphon vs Stormcast - 3 BASTILADONS vs 4 BALLISTAS!

    Friendly game vs my son's Shootcast list on Shifting Objectives.

    My List:

    Allegiance: Seraphon
    - Constellation: Thunder Lizard
    Lord Kroak (320)
    - Spell: Celestial Apotheosis
    Engine of the Gods (260)
    - General
    - Command Trait: Prime Warbeast
    - Artefact: Fusil of Conflaguration
    Skink Priest (70)
    Skink Priest (70)
    10 x Skinks (60)
    - Boltspitters Celestite Daggers & Star Bucklers
    10 x Skinks (60)
    - Boltspitters Celestite Daggers & Star Bucklers
    Stegadon (240)
    - Weapon: Skystreak Bow
    Stegadon (240)
    - Weapon: Skystreak Bow
    Bastiladon (220)
    - Weapon: Solar Engine
    Bastiladon (220)
    - Weapon: Solar Engine
    Bastiladon (220)
    - Weapon: Solar Engine

    Total: 1980 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 97

    • Like 1
  15. 15 minutes ago, B.C.D. said:

    If you wanted to go for a maximum skink invasion list with something like 200+ skinks, would that make sense and how would you build such a list? :)

    Kroak (for CP generation and comets)
    2x Skink Priests
    3x Skink Starpriests
    4x40 Skinks
    1x30 Skinks
    Balewind Vortex

    Thats only 190 skinks.... you can summon in the other 10. lol

    So almost 400 shots per turn. And a max of 7 cmd pts per turn. You should have enough to buff up the important units and still keep a few cmd pts left over for Parting Shot.

    Of course if your extra cmd pt rolls all fail... the army falls apart fast.

    And you will probably lose friends while they wait for you to roll 400 dice per turn (and then again in their charge phase).

    • Haha 1
  16. Got a new Seraphon vs Living City bat rep up! Its Pre-FAQ Coalesced, but it may not have made too much of a difference.

    Stegadon Chief was my cruise missile alpha strike!! :)

    https://www.youtube.com/watch?v=nYBj0tBslTA

    List:
    Allegiance: Seraphon
    - Constellation: Thunder Lizard

    Leaders
    Stegadon with Skink Chief (270)
    - General
    - Command Trait: Prime Warbeast
    - Artefact: Sacred Stegadon Helm
    Engine of the Gods (260)
    - Artefact: Fusil of Conflaguration
    Lord Kroak (320)
    - Spell: Stellar Tempest
    Skink Priest (70)
    Skink Priest (70)

    Battleline
    10 x Skinks (60)
    - Meteoric Javelins Celestite Daggers & Star Bucklers
    10 x Skinks (60)
    - Meteoric Javelins Celestite Daggers & Star Bucklers
    10 x Skinks (60)
    - Meteoric Javelins Celestite Daggers & Star Bucklers

    Units
    12 x Razordon Hunting Pack (240)

    Behemoths
    Bastiladon (220)
    - Weapon: Solar Engine
    Bastiladon (220)
    - Weapon: Solar Engine

    Battalions
    Thunderquake Temple-host (150)

    Total: 2000 / 1500
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 105

  17. Most of it make sense. Fangs change was expected. Still QUITE good!

    A bit disappointed to see all mortals go straight thru Scaly Skin. Makes Thunder Lizard not nearly as tough.

    Bastiladons made it thru unscathed! Yay!!! After playing a few games with them, i've changed my tune. The new Bastiladons are GREAT!

    Ripperdactyls are buried and dead now.

    Real disappointed to not see Realmshaper fixed.

    Seraphon's REAL terrain piece is now Penumbral Engine!! Lol. Extra cmd pt, very useful. Reroll saves of 1? Guess where i'm parking my Bastiladons!!! Ha

    • Like 1
  18. My Stegageddon list! I like it.... Stegs + Kroak + Krox! And only 12 models! Ha!

    Youtube - List Building - Stegageddon

    Allegiance: Seraphon
    - Constellation: Thunder Lizard

    Leaders
    Stegadon with Skink Chief (270)
    - General
    - Command Trait: Prime Warbeast
    - Artefact: Sacred Stegadon Helm
    Engine of the Gods (260)
    - Artefact: Fusil of Conflaguration
    Lord Kroak (320)
    - Spell: Stellar Tempest

    Battleline
    Stegadon (240)
    - Weapon: Skystreak Bow
    Stegadon (240)
    - Weapon: Skystreak Bow
    Stegadon (240)
    - Weapon: Skystreak Bow

    Units
    6 x Kroxigor (280)

    Battalions
    Thunderquake Temple-host (150)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 83
     

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