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King Taloren

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Posts posted by King Taloren

  1. On 11/21/2018 at 8:25 PM, Isotop said:

    I agree with @AaronWIlson and would add the following: As far as I can see the unit can still be activated, it just can not attack. So I guess you could, if you wanted, choose a unit affected by Soul Cage to fight and then even pile in with it - but not attack (at any point of the units activation order in the fight phase) . Am I getting this right?

    The core rules state that a activated unit must attack after activation and pile in. 

     

    4 hours ago, Isotop said:

    Any unit within 3" of an enemy unit and/or any unit that made a charge this turn is an eligible unit. Therefore, under the current wording of Soul Cage, there is nothing stopping you from fighting with such a unit at any point of the combat phase. I think your understanding/definition of eligible goes a little too far. If I misinterpreted you or missed anything, feel free to correct me.

    It says it in the immediate next paragraph right after this. Must attack. The only exception to this rule is if a unit charged but has no valid targets in range when it activates and piles in.

    • Confused 1
  2. 1 hour ago, Fulkes said:

    Looking at the FAQs I noticed we can safely say saving up command points to cash in with Volturnos is a definite option:

    I checked the core rules, General's Handbook and the Deepkin FAQs/Designer's Commentaries but couldn't find any references for command abilities and mounts, but I could have missed something.

    Page 242 of the core rules specify that command traits and artifacts do not affect mounts. Command abilities, spells, prayers, normal abilities do work on mounts however. There is nothing to state they do not.

  3. 17 minutes ago, DocKeule said:

    1. In my opinion that should apply to the mounts attacks because they are part oftbthe unit.

    2. Here it shoulp not apply because the mount does not use weappons.

    Actually both apply because the Fins and tails are weapons. Natural weapons but still weapons. Command Abilities work on both riders and mounts as stated in FAQ. So yes you get all the bonus attacks.

    • Like 1
  4. Where are you guys getting a +1 save to get a 2+ on Ishlaen? You don’t benefit from cover on the charge. And the ability is not a +1. Instead your save characteristic is a 3+ on the charge.

    though I have found Ishlaen to do almost as much damage as non charging morsarr. Yes there is no rend but they are really good at tanking heavy hitters with low Armour and the wiping them out fairly effectively.  Even when they get charged instead of charging. Most destruction units can’t put dents in then because of the ignore rend and high wound count. I like keeping the Leviadon nearby to keep them on a near permanent 3+ unrendable save.

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