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whispersofblood

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Everything posted by whispersofblood

  1. So here is the thing I cam to realise with especially with the Eidolon. In most cases, I was sitting there wishing he was just 6 more eels. which is like just over half his cost, but still I would have been happier for it. Originally I had planned to take him instead of the King and I would have found a way to make up the difference in point. But, after using Volturno's CA once, I realised no amount of magic could make up for +3 attacks on 3 units during high tide. The terrible battalions have so many run on issues, it distils 3 pages of artifacts down to like 1 or 2 items, even though there are probably like 6 or 7 good ones. It puts a cap on how many cps we can get, which is probably fine considering we only have 1 CA. Our combat units rr charges for the most part, but I'd like the ability to not have to horde the 1 cp I get each turn. The biggest for me in an aelf army, is starting every game on the rhythm my opponent sets because I have 12 drops or something crazy. My ultimate conclusion is that they simply pointed too many support pieces as if they were the army, and now the army basically lives or dies by its ability to end the game turn 3, as it basically can't absorb loses after that if you need to chase a game. Which doesn't seem fun for either player but at a tournament only playing 12-15 rounds does keep you fresh/ Now that being said it is an objective game, so you the truth is you need to get a commanding lead by the bottom of 3. This is where the extra flood tide, and boost in effectiveness in flood tide for Futhaen has been strong. But, I have had a head start on my peers on building for AoS2, I haven't managed to fight a true built for AoS army yet, just a bunch of hybrids. I'm terrified by the prospect of playing Nighthaunt, as I can barely handle the resilience of SCE at this point, and NH push out more mortal wound damage.
  2. All of the battalions are no gos from what I can tell. The more data I find, the more certain that we are KO, and will be an after thought as soon as the next book comes out. Which is ironic considering the IDK were probably the last nail in the coffin for semi-serious KO. Competitively some regions will be lucky to have a "IDK guy" but I doubt the faction has much staying power. I should have been more concerned when the whole army only had one command ability but I was over optimistic. There just isn't enough in those pages to make IDK a strong faction, and the points costs are extremely conservative. I could forgive the Apolex, if the Levidon, and Eidolons were actually decent units competitively. But, as soon as I drop all pretence of taking either my lists and results got significantly better.
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