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The World Tree

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Posts posted by The World Tree

  1. 1 hour ago, PJetski said:

    Since there are no nerfs to OBR (in fact they were buffed) I can only assume they will be changing the Petrifex save bonus. I am going to guess it will be "reroll save rolls of 1" instead of "+1 to save rolls".

    This would be a good change. My understanding is that they have been adusted.

  2. 8 hours ago, ACBelMutie said:

    Even I think Morteks are too powerful, you can't compare units 1Vs1 because that doesn't work. This is like an onion. Units have warscroll rules, subfaction rules, alligance rules... and they get buff from other units. Daemonetes are expensive because you are paying the invocation, for example. So a comparison unit Vs unit is worthless.

    Greetings

    Yup, and in answer to the OP really Petrifex is obnoxious on two units - Mortek and Nagash. On everyone else it is strong but counterable.

  3. 3 hours ago, scrubyandwells said:

    Many of us have dreamed of this day... :)

    Vanguard Auxiliary Chamber (130)
    - Lord Aquilor (170)
    - Knight Azyros (100)
    - Knight Venator (110)
    - Knight Venator (110)
    Vanguard Angelos Conclave (150)
    - Vanguard Hunters (100)
    - Vanguard Hunters (100)
    - Vanguard Hunters (100)
    - Vanguard Palladors (170)
    Vanguard Justicar Conclave (120)
    - Vanguard Longstrikes (170)
    - Vanguard Longstrikes (170)
    - Vanguard Longstrikes (170)
    - Aetherwings (40)
    - Aetherwings (40)
    - Aetherwings (40)

    1990/2000 | 1 drop | 3CP | Anvils

    As a Vanguard fan, I like it. Having played it in 2500 pint lists I know it is jut obnoxious.

    • Like 1
  4. Don't be dramatic.

    There are ways to make Archaon really influential and important in Slaves armies. You can make him a total nightmare in Tzeentch/Khorne but is it actually a better army?*I've yet to see compelling evidence of that. Slaves is an odd book and there are some big nuisances in it - rend of warriors, the marauder warscroll - but it has performed pretty well with a variety of lists. It isn't a top tier book (thank goodness!) but it isn't a stinker. 

     

    *I've beaten the Archaon khorne reapers build with an Archaon/Varanguard list. 

    • Like 2
  5. 13 hours ago, a74xhx said:

    Not relying on magic... Are we really saying the only worthwhile glade now is Winterleaf?  :(

    Dreadwood is by far the best glade in my experience. Though I do think most of the glades are nicely designed in terms of internal balance

  6. 10 hours ago, Sleboda said:

    This whole discussion around playtesters and the seriousness of tournament competitive balance reminds me of one thing above all others:

    I really, strongly, totally believe that the worst thing for this hobby is the availability of prizes, either cash or cash value, at events.

    In the UK, where the majority of playtesters appear to be based, there doesn't tend to be prizes of cash value for winning.

  7. Yes, Petrifex are too strong. They were somewhat overshadowed by Tzeentch. More specifically, mortek guard are too strong. Petrifex is tough but less problematic on the other units (well, Nagash too). They just feel awful to play vs. They get durability, rerolls (RP is barely a resource), immunity to battleshock, bringing back models and can be hard hitting. 

    There are of course ways around Mortek - high mortal output and extreme durability. However both of these pull the game in a bad direction. Normal armies just cannot cope.

    • Haha 1
  8. 1 hour ago, Marcvs said:

    they can't but as far as I know they are an Order faction and SCE can ally with "any ORDER faction" so, uncless there's a special rule in their battletome, I'd say it's possible

    Fair point. In my head it was just that Stormcast can ally in each individual faction, but yes I do believe you are right. I don't think I've ever actually used allies in over 200 SCE games, now that I think on it!

  9. Yes. Some armies are designed to have weak warscrolls that are boosted by combinations of synergies and allegiance abilities. Others have strong warscrolls spported by weaker allegiance abilities. We have barely got an allegiance ability and most of our scrolls are barely changed from AOS1.

    • Like 1
  10. 8 hours ago, Mark Williams said:

    The original stormcast units aren't bad to paint at all.

    The new sacrosanct units however have a tremendous amount of detail, and use an ungodly number of paints compared to a lot of other armies. Even if you just follow the WH TV guides to paint a sequitor, you end up using like 30 different paints. And contrast doesn't work too well on stormcast models because there's not really a metal equivalent that looks right.

    But liberators are pretty easy to paint. So yeah at least once upon a time they were a really good starter army to paint. Not sure about now though with the sacrosant units....

    I prefer the sacrosanct design, but this is absolutely true. Although, if you are playing non-Hammers of Sigmar stormhosts, there is a lot more detail on the warrior chamber. 

  11. The downside to grouping up warscrolls is point costing becomes harder. I'd recommend combining similar units so that you have combat dracoth and range dracoth for example. Condense rules, where possible and make balanced weapon options. Really, they need to cut some units. I'd do this;

    • all named units removed except Prime (-6)
    • Prosecutors can become one (-1)
    • Dracoth riders become  1 melee/1 shooting (-2)
    • Paladins = 1 unit (-2)
    • remove castigators (people can use them as judicators/vanguard hunters anyway)
    • Vanguard raptors become 1 (-1) Another alternative would be to make them an upgrade to judicator units?
    • Make Lord Exorcist and Incantor same warscroll but alternate loadout (-1)
    • Make Lord Relictor and Veritant same warscroll but alternate loadout (-1)
    • Remove Drakesworn Templar (-1)
    • Remove Knight Questor/Errant Questor/Zephyros (-3)

    This is quite aggressive, but I like it. It clears out 18 scrolls. 

    I don't like all the duplications of Lord Arcanum/Celestant, but maybe that is ok. Perhaps the arcanum on gryph charger/celestial dracoline can be alternative builds.

    For the love of god, we don't need more units, especially not heroes!

    • Like 1
  12. 1 hour ago, wayniac said:

    You say this as though nearly every army doesn't suffer from the same thing in competitive play. It may not be as detrimental with some compared to others but every army only the gimmicks are worth considering when you decide to focus on competitive above all else.

    It's been the major problem with competitive play forever: 80% of your options are garbage and may as well not even exist because it's not the cheesy/gimmicky choice.   It's the price you pay for breaking everything down to numbers. 

    This is simply not accurate. 

  13. 44 minutes ago, AaronWilson said:
     
    Today I'm back with a article on the new Seraphon battletome. I break down what I love, what I don't love and some of my thoughts about potential non interactivity and problem models in the book.
     
    Check it out and let me know what you think :)

     

    I enjoyed your article. I've only played vs. Seraphon rather than with, but it mirrors most of my thoughts. They've definitely become a more interesting army to face because of the removal of retreat from combat. 

    Slightly disagree on Salamanders - they need a point rise, but have a defined weakness (bravery from killing handlers) at least. Kroak is probably 100 points too cheap. Bound endless spells should be limited to 1 - they were a bad idea in OBR and are a bad idea here.

  14. 4 hours ago, JackStreicher said:

    True.

    S2D should be mainly about undivided imo (which it is not). And it should open up interesting and cool abilities for marked units (which it does not)

    So why should you play S2D? For the style and fun, if you want to win you should avoid fights and play the deny game however

    It is definitely a strange design choice for S2D book to encourage mono god armies!

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