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The World Tree

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Posts posted by The World Tree

  1. The simplest changes for me would be - 

    Increase in Wounds for Treelords/Ancients/Durthu/Alarielle. I'd be bold here - lots of wounds but intense deterioration. The faction should encourage and facilitate healing.

    Alarielle should lose the summon and become more about enhancing the units around here. I wouldn't mean an FNP bubble. Maybe she has throne of vines automatically if she didn't move in the previous phase?

    2 cast TLA.

    These may require points change - so be it.

     

     

    • Like 1
  2. 1 hour ago, sandlemad said:

    The Twinsoul heads are kind of growing on me. I can see the intent, the broadening and smoothing out of the face making something quite inhuman. It doesn't always land but even where it's funny looking, like this dude, it has a certain creepy, sweaty, giggling, psychopathic charm. Looks like someone who'd cut himself while staring at you, grinning, before going for the kill.

    1091016181_Screenshot2020-11-21at21_26_04.png.a81eff16c1fd42ba0be83bcbd5f6a664.png

    Is that tri-blade also functioning as a mirror?!

    • Like 1
  3. 27 minutes ago, Marcvs said:

    So I am seeing a lot of kneejerk reactions to the new rules for SCE, and the idea of blocks of liberators blocking people in their deployment through the patrol battalion. This seems... excessive? While I don't deny that the new rules are good (I am painting some dusty liberators right now), the only difference with what you could *already* do is the shield of civilisation. What I mean is: you could already drop 2x30 liberators 5" from the opponent with Slayers or Gav Bomb 30 of them, which is in fact more flexible than the patrol battalion. Does the +1 to save (cause even with +1 to hit the damage is lackluster for the investment) justify these reactions? Am I missing something?

    I think you make a fair observation. Liberators were already underrated on the cheapness of their durability. 

  4. 2 hours ago, jeanfluflu said:

    Hey guys, i'm currently building an army centered arround a Tauralon, my list is the following:

    Tauralon: staunch defender/staff of focus/everblaze comet
    Knight Heraldor
    Lord castellant

    15 sequitors
    5 libs
    5libs
    4 concussors
    2x3 aetherwings
    6 raptors longstrike

    Lots of drops here but our batallions are ****** anyway, here's the strat.
    Tauralon is the big fast support piece, ideally i'd like to cast the comet early and drop it arround the support heroes of my opponent then finish them with the raptors using scion of the storm.
    Staff of focus helps me to get some breakpoints easier and having at least 2MW for each piece under the 10" radius is key here.

    Castellant will shine his lantern on the sequitors or concussors depending of how aggressive i want to go.
    If i play defensively i'll keep the concussors out of reach and boost sequitor's armor to shield the army core and get the sweet 2+ reroll with lantern and staunch/cover.

    Dracoth combo quite well with the tauralon i believe, the sweet +1 to hit when tauralon fly over a unit is really helpful on their breath attack and the lord arcanum ability to save seomeone by negating a crucial wound is really helpful on such solid models (you can easily have a 2+ rerolling 1's or even more if you combine the right bonuses ).

    lastly i like to get some aetherwings on my side to cap points early and/or play the sacrifice units and libs will stay in the sky to make them drop where i need them, either to fill a gap in the frontline or to get objectives early if i really need to iinstead of aetherwings.

    I'll probably suffer with that kind of list against a heavy shooting army and i'm really vulnerable to MW myself but what do you think of this?

    I don't think it is a bad list at all, and could potentially work nicely with the new Broken Realms rules (and potentially use one of the battalions).

    One thing to note is that the staff of focus doesn't work with the comet (I think that's what you were suggesting)

  5. 1 hour ago, Kurrilino said:

    I can't tell if serious.

    Slaved of Weakness needed a major overhaul right after the book came out

    They definitely don't. They are far from perfect, but a wide array of lists have performed well in tournaments. Including most, if not all, of the sub-allegiances. I know you have your personal problems, but it is a solid and varied book.

  6. 1 hour ago, Ragest said:

    “Much like Psychic Awakening, boons granted to armies are very uneven with Stormcast Eternals and Daughters of Khaine getting huge overhauls to their army while Idoneth and Cities of Sigmar got so-so boons. Slaves to Darkness got absolutely clowned on here”

     

    100% with goonhammer

    Neither cities nor slaves needed a huge overhaul. They got more options. Stormcast needed it badly, and parts of deepkin did too.

    • Like 3
    • Confused 2
  7. An across the board increase in wounds for Alarielle/Treelords would go a long way. The whole schtick of Sylvaneth is healing and regrowth, but we don't have enough wounds to do it. I'm fine with having severe deterioration, but with 16 wounds (for example), Durthu has some chance of surviving to be able to recover.

  8. On 9/15/2020 at 12:59 AM, chord said:

    Anything Stormcast,  Most Mortal Khorne units

    But to me the biggest disappointment is the Celestant Prime.  In the novels he is such a bad a** and he looks so cool  But so terrible for his point value

    No way

    The Celestant Prime is the best depiction of Stormcast in the game. He strikes from the skies in a flurry of lightning, leaving destruction in his wake and before you know it, he's gone again, delivering Sigmar's justice on another battlefield.

    The rest of Stormcast, sure, no argument. But hte Prime is worth his points and super fun and thematic.

    • Like 1
    • Confused 1
  9. 7 hours ago, Kadeton said:

    I'm a bit baffled by this. Are you saying that the player who wants AoS Reminders-style info on your army should print out their own reminder sheets for every other army at the tournament, on the off-chance they get matched up against them? "Bringing it yourself" doesn't seem at all practical.

    Just printing off two copies of your own AoS Reminders sheet and handing one to your opponent seems way more reasonable.

    I don't think it should be the expectation that you do this (also, bad for the environment!). 

    Most people don't tend to want to know every detail, more like top level highlights and then ask for relevant info when it is relevant (eg. what is your maximum threat range)

  10. 2 hours ago, Apeldoorn said:

    My Durthu got shot turn one by 18 lumineth sentinels yesterday. Any tips fighting such a heavy shooting, heavy magic and high mobility army?

    Wyldwoods? Starting in reserve?

  11. I just don't think there's enough value in the woods at all. Placement of them is hard, the benefits are limited and situational. Plus the cost to actually get them can be high.

    Dreadwood gives you much better mobility, as do tree-revenants. I just think it does it better.

  12. 26 minutes ago, Ironblaze said:

    You do get Aura of Chaos, since the Varanguard in Knights of the Empty Throne are heroes with a chaos mark. However, Eye of the Gods is a keyword specific to some of your hero units; the Varanguard do not gain this keyword so they can't use that ability.

    Yeah, they don't have the eye of the gods keyword (smart - it could be ridiculous!). Archaon and Daemon Princes similarly don't have that keyword. However, other characters in a KOET list would.

    KOET varanguard giving out the aura of chaos is really strong as it gives them a lot of range due to their bases.

  13. 1 hour ago, KingBrodd said:

    Oh me too mate!! I loved the Skaven side of the story in Spear of Shadows. For your sake and other Skaven lovers I do hope they start to get some love soon, at least in the form of some model updates.

     

    You may have hit the nail on the head with this one. First week Sons next week Marines then Warcry and Necrons to round out the month. 

    Sons release 17th Oct...

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