The World Tree
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Posts posted by The World Tree
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The text suggests Tzeentch, but surely it can't be...?
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Reach 2 as well can be important, especially with the roots.
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48 minutes ago, Kaylethia said:
Not that strange, as the Farstriders have the Hammers of Sigmar keyword, the Chosen Axes have the Vostarg keyword, etc. GW is much more willing to tie Underworlds warbands to specific groups in the lore, much like they do with named heroes.
Exactly. But I think it has confused people in their new book speculation.
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3 hours ago, jaebird said:
The Stormcast BT does have keywords for smaller groups or factions in their list. "Redeemer" units can receive buffs from specific characters and battalions. My thought is that we'll get keywords for the main army themes (Oakenbrow, Harvestboon, etc) and keywords for the groups of Sylvaneth in their society (Free Spirits, Tree Folk, the Household, etc). Ideally it means we'll get some cool stuff spread across more armies, but I do think the Stormcast BT is a little bland re: things like Stormhosts and battalions. Now I haven't read the Fyreslayers tome so it might be an idle worry, but I do like how varied the Sylvaneth can be right now. Hope we don't lose that.
This is exactly right. Free Spirits/Thornwych etc will be the equivalent of moonclan/squigs/spiderclan and then we'll have the overarching 'Stormhosts', of which we already know of Oakenbrow.
People seem to have been thrown by Ylthari, who is part of a dedicated 'Stormhost'.
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2 hours ago, schwabbele said:
Regarding color schemes, you think i could run into troubles ( tournament wise )when i do a few units in another scheme then my custom one? I can‘t stand the gold anymore -.-
Nope.
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6 minutes ago, Aryann said:
I guess we either trust in the whole warscroll or none of it.
It weren't the skills that needed boost but stats. What good comes from them moving around tge battlefield if they are close to useless in combat? Poor save, 1 wound, 4 to hit. I don't buy their function as moving walls. They should be a commando unit. Fragile but deadly. If they weren't needed for Gnarlwood I would never take them for the fight.
They've always been brilliant for objective play (threatening back objectives). Their capacity for this has been reduced in some ways (if Wyldwood goes they are less able to stay safe) and improved with the greater teleporting capacity.
I do however agree that they should have been given a role like that. Spites are much worse though.
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1 hour ago, Aryann said:
If this is all they had corrected about Tree-Revenants then epic fail GW. Unit that dies first, kills nothing. Who writes these rules? Cleaning ladies at GW? It was the only unit that really needed help in Sylvaneth forces. Beyond disappointment.
I am concerned about the revenants, but no need to get negative before anything has even been revealed...
We already know waypipes are better.
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2 hours ago, Hoseman said:
I wonder why they split kurnoth hunter warcrolls. We cant downlead yet
It is better this way, for balance purposes. Bows and the melee weapons have completely different functions.
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Just now, Thalassic Monstrosity said:
I don't know why but your username makes me laugh alongside your outlook on Wyldwoods.
Haha, when I hate them you know they are bad.
They stopped me playing with my beloved Sylvaneth. They are such a pain.
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1. You guys are spending a lot of time speculating rules that haven't even been detailed yet.
2. The wyldwood models are still useable terrain models. They aren't wasted in that sense.
(I wholeheartedly support getting rid of wyldwoods - they are a nightmare)
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3 minutes ago, PJetski said:
If you only consider their offense, sure.
Kurnoths pay for their defense, range, and ability to teleport as much as their raw damage output offense.
Bow hunters wouldn't be worth it at 200. Because what gives them all that teleporting also blocks LOS. Being fairly difficult to kill is of limited value when you only have 3 models and low damage output.
Of course, if(rumours say they will) the wyldwood is different then things change drastically...
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4 minutes ago, Malin said:
Or they left point for the price hike of Kurnoth Hunters. Some say they have 3 shots now instead of 2. This ain't that visible or readable on the scroll shown in Looncurse reveal article.
Even at 3 shots 200 points is a steep price (of course there will be likely be many new factors to consider in the new book).
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Good riddance to the trees
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25 minutes ago, Sete said:
Ok, a matriarchal led faction?
We have the Goddess, the Underworlds faction is led by a Sorceress and now probably another female hero.
Super curious about this.
Mother Nature.
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5 hours ago, Gorthor21 said:
I believe it’s some kind of avatar of kurnous hence the wild rider head
I hope he makes Kurnoth's battleline!
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I bet it is the boobworm lord, in the same way that the Fatemaster got its name and the Harbinger of Decay.
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7 minutes ago, PJetski said:
Yes - the ability does not check if there are any enemies within 3".
There is no such thing as "being engaged".
Thought so, thanks. Engaged was what the opponent I just played kept calling being within 3" and it got stuck in my head 😅
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WIth the Anvils command ability, let's say I'm 4" away from an enemy model, can I use it to pile in and attack in the hero phase despite not being engaged at the start of the phase?
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53 minutes ago, PJetski said:
Yes, if you have a Lord-Arcanum on Dracoline with the Pride Leader trait
Evocators on foot do more mortal wounds but the ones on Dracolines do a lot more regular damage and are much faster.
Plus more reliable on the charge - which is a huge deal.
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8 minutes ago, RandyRyan said:
Has anything come out about pricing for the new Slaanesh stuff?
We don't even have a release date or list of the full release...
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53 minutes ago, PJetski said:
24" in the hero phase. This is why you bring a PRIEST with translocation prayer
Are we sure about this? I see where you are coming from, but it just seems odd.
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6 hours ago, stus67 said:
So I just experienced 160 bloodreavers today. Not fun lol. Anvilstrike didn't stand a chance.
Honestly if someone bought, painted and has to push around that many of them, they deserve their win.
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28 minutes ago, mikethefish said:
Sorry but this is just wildly unrealistic. Kill Team had zero new models, and that game is both fun, and popular. Quite frankly, I think we players are fortunate enough that GW is giving AoS factions rules alone.
It did have new models!
It had the Kelemorph, the Ad Mech character, the Starstriders and the Gellerpox.
(I do agree with your principle not to expect any new models for preexisting factions)
AoS 2 - Sylvaneth Discussion
in Sylvaneth
Posted · Edited by The World Tree
Really good observations, @JP1. The Envoys change is brilliant AND fluffy - the commands are going out via the roots. I love it. Fingers crossed we get some more command ability options.
They are changing everything to reroll save rolls FYI and have been since BoC. Sam (bottle) said so in one of the Stormcasts.