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The World Tree

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Posts posted by The World Tree

  1. 40 minutes ago, Mcthew said:

    So the GW warscroll builder has finally been updated for Slaves to Darkness.

    Yay.

    But Chaos Warriors do not give you a choice of mixed units or a per model choice, as Tzangors do. Only a unit choice.

    Boo!

    So either the warscroll is wrong (or some players' interpretations are), or the builder is wrong.

    Place your bets everyone!

    Scroll builder is not a reliable rules source. It is fantastic but it is not the rules.

  2. 9 minutes ago, Smooth criminal said:

    Personally I think undivided is the strongest mark because of the ignore battleshock effect that saves you CPs to spam your abilities.

    If you ever played against rats you how strong ignore battleshock+death frenzy+lots of bodies is.

    Agreed, except with Archaon as general. Which annoys me as I wanted to stay undivided. Nevertheless, the great thing is there aare so any options that seem useful.

  3. 1 hour ago, Lucur said:

    But Liberators won't get new models, so they won't get good rules.

    I usually refrain from that kind of sarcasm, but it's what sprang to mind first...

    This is not how it works... 

    Chaos Warriors and Knights are by far not the strongest units in the new Slaves book, for example...

  4. 6 hours ago, Carnelian said:

    Talking of game breaking allegiance abilities, as a Tzeentch player, I'm not saying anything.... Hahaha destiny dice literally break the most core function of a dice game. And I love it! 

    and arguably Scions of the Storm breaks deployment rules. There is a valid point in there about a lack of interactivity but this one isn't it.

  5. One of the things I would really like is Libertors to have Staunch Defender for units wholly within 1" of them(so they can be bodyguards for bubblewrapped characters). Or near an objectives

    .

    The other thing I like the idea of is that deploying in the sky doesn't count as a drop. This gives more chance of winning deployment but at a cost. IMO stormcast should be a strike force that reacts fast and yet they are constantly on the backfoot in this regard.

    This would be accompanied by the restriction that you cannot deep strike turn 1 (vanguard would be able).

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  6. 41 minutes ago, Turragor said:

    Got a question that has no doubt not come up often:

    Drakesworn Templar - Skybolt Bow

    If you score one or more hits on an enemy unit with this model's Skybolt Bow, add 1 to hit rolls for attacks made by friendly DRACOTHIAN GUARD units that target that enemy unit until the end of that turn.

    Does this stack with 2 Templars.

    I am convinced it doesn't, but I cant find the core ability stacking rules in my collection at the moment (I'll keep hunting).

    Why wouldn't it stack? 

    (Not sure why you would want to unless you have negative modifiers to contend with)

  7. 2 hours ago, Icegoat said:

    Which One piece of terrain did the orruk warclans and the squatted of squatmar recieve. It would be great if EVERY faction did have terrain. But they don't and that makes them inherently unfair and unfun to play against. 

     

    Take sylvaneth they have treelords dryads and kurnoth hunters these are all capable units. They then get FREE terrain that aids these units and debuffs their enemies. How is this balanced or fair??? 

    Have you ever played the game?

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  8. 2 hours ago, TheMuphinMan said:

    i think the biggest problem with ossiarchs is the base troop is too small for the "elite armor faction" 

    chaos: chaos warriors on 32mm

    order: liberators on 32mm

    destruction: ardboys on 32mm

    death: bonemeal terracotta soldiers on 25mm

    if they beefed up the mortek guard to look like they could go toe to toe with the other 3 "marines" then they'd look awkward manning the catapults. I feel like they should of had a noncombat "worker" unit which would make sense as somebody needs to grind the bones to make the clay, shape it into the various pieces for the constructs,  etc. So it kinda feels like a wasted opportunity.

    Are they the  elite armour faction? Why does it have to be this way? It seems you have a preconceived notion and are ending logic to suit that. Having said that, I'm surprised as anyone to see them so small.

  9. A few scattered thoughts I had where having each unit in the sky not counting as a drop for first turn determining reasons. It emphasises our rapid strike force capabilities.

    Also Liberators should count for 2 models on an objective. I quite like the idea of them having staunch defender (with a 1inch bubble).

  10. 4 hours ago, Requizen said:

    Anvilstrike is our Blue deck.

    "Can I have my big monster?" No
    "Can I have my little buffing Hero?" No
    "Can I make a charge move?" No

    This is why I stopped using Anvils with the new GHB. I'd hoped they would open up new routes of list approach but they doubled down on it. I don't like the gaming experience it creates anymore 

  11. 5 hours ago, Trevelyan said:

    What makes you think that?

    The Glades Allegiance Ability clearly states: “If your army is a Sylvaneth army you can give it a Glade keyword. All Sylvaneth units in your army gain that keyword.”

    Technically, Ylthari’s Guardians would have two different Glade keywords if you run a Glade other than Oakenbrow. But since you only get any abilities for the Glade you pick (“If you pick one [Glade] from the list below, all units with that keyword benefit from the extra abilities...”) the Oakenbrow keyword is redundant. 

    Interesting. In Stormcast it has a caveat discussing what happens if they already have one a stormhost keyword. But nothing of that kind with Sylvaneth. Makes you wonder what the point of it is on the warscroll at all. On the other hand it is good as it leapfrogs the clunkiness of having a unit in your army that doesn't benefit from the glade.

  12. One of the best things about our army is that I don't think it is mandatory to do anything. What that list does really well is mobility and board space and the potential for a really tough threat range on strong units with the spiteswarm. On objective games your opponent always needs to keep on objectives and you (reasonably) reliably pick off isolated units and redeploy on the next turn. You can use all the bdies to make sure the game is played on your terms.

    Not my kind of list as I hate Dryads but very clever.

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