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Iron Fist

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Posts posted by Iron Fist

  1. 4 minutes ago, Grudgebearer said:

    I actually think you can, I’ve never had any issues so far with my 20 thunderers, ironclad, Endrinmaster in dirigible suit, 30 arkanauts and 3 endrinriggers. Works quite well for me, given the fact that I can control where my opponent is going with my warp lightning Vortex 👹

    What is the entire list?

  2. 59 minutes ago, Celadoor said:

    Why the iron sky attack squadron then? I assumed you'd want the ability to dump 30 Ark. Co. On objectives really quickly.

    Is it purely to reduce drop numbers?

    It depend of scenario

    If y play 6 or 8 objectives scenario maybe i will drop arkanaut with frigates.

    It depend i think

     

  3. 24 minutes ago, Celadoor said:

    Interesting one ... are the Thunderers just slogging it around the map on foot? 

    If so, are you worried about them getting engaged in melee and not having the special weapon debuff? 

     

    Is Coalbeard's Collapsible Compartment just so you can move your spell in a bottle Khemist around?  

    That feels like an expensive taxi :D :D 

     

    If you were set on 3x Frigates and Ark. Co. in the Iron Sky attack Squadron, I'd be sorely tempted to ditch 15 of the Thunderers and the Gunhauler and have an Ironclad with 5 Thunderers in it instead 😛  but that's just me

     

    Hi mate,

    No each 10 thunderers are supposed to be in a frigate for a good and mobile firepower. i use only riffles for the better range.

    Yeah the gunhauler is a taxi for a khemist to use the purple sun in the first hero phase then move out of danger.

     

    i like the ironclad but i wanted to try a list without him. I don't think it's essential.

    5 thunderers are not impacting enough i think. Moreover they do not generate aether gold per 5.

     

    I also thought of using 2 bataillons to reduce the drops. Add an escort wing, but it's not easy...

  4. Hi guy!

    I thought about a list allowing to have a good objectives control and a correct firepower

    What do you think of that?:

    Allegiance: Kharadron Overlords
    - Sky Port: Barak Zilfin

    Leaders
    Aether-Khemist (90)
    - General
    - Command Trait: Master Commander
    - Artefact: Staff of Ocular Optimisation
    Aether-Khemist (90)
    - Artefact: Spell in a Bottle

    Battleline
    10 x Arkanaut Company (90)
    10 x Arkanaut Company (90)
    10 x Arkanaut Company (90)
    Arkanaut Frigate (250)
    - Main Gun: Heavy Sky Cannon
    - Great Endrinworks: Malefic Skymines
    Arkanaut Frigate (250)
    - Main Gun: Heavy Sky Cannon
    - Great Endrinworks: Prudency Chutes
    Arkanaut Frigate (250)
    - Main Gun: Heavy Sky Cannon

    Units
    10 x Grundstok Thunderers (240)
    - Riffles (for range)
    10 x Grundstok Thunderers (240)
    - Riffles (for range)
    1 x Grundstok Gunhauler (150)
    - Main Gun: Sky Cannon
    - Great Endrinworks: Coalbeard's Collapsible Compartments

    Battalions
    Iron Sky Attack Squadron (120)

    Endless Spells / Terrain / CPs
    Purple Sun of Shyish (50)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 112

     

    • Like 1
  5. On 2/10/2020 at 9:04 AM, CeleFAZE said:

    The problem with the warshrine is that aside from itself Archaon is the only model in your list that benefits from its effect, as its locked to mortal slaves to darkness units, not just mortal like it used to be. You'll get the same effect with a chaos sorc for fewer points in this list.

    Thank you!

    That better!

    Allegiance: Slaanesh
    - Host: Syll'Esskan Host

    Leaders
    Syll'Esske, the Vengeful Allegiance (200)
    - General
    - Lore of Slaanesh: Born of Damnation
    Archaon the Everchosen (800)
    - Lore of Slaanesh: Hysterical Frenzy
    Chaos Sorcerer Lord (110)
    - Lore of Pain and Pleasure: Battle Rapture
    Keeper of Secrets (360)
    - Sinistrous Hand
    - Spell: Progeny of Damnation

    Battleline
    40 x Chaos Marauders (300)
    - Axes & Shields
    5 x Hellstriders with Claw-spears (100)
    5 x Hellstriders with Claw-spears (100)

    Total: 1970 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 108

     

     

  6. What do you think of the list with Syll'esske and Archaon?
    I think this is the most competitive thing today.
    Any opinions on this list?
    I just have a doubt about the warshrine .. Maybe an exalted chariot instead?
     
    Allegiance: Slaanesh
    - Host: Syll'Esskan Host

    Leaders
    Syll'Esske, the Vengeful Allegiance (200)
    - General
    Archaon the Everchosen (800)
    - Lore of Slaanesh: Hysterical Frenzy
    Keeper of Secrets (360)
    - Sinistrous Hand

    Battleline
    5 x Hellstriders with Claw-spears (100)
    5 x Hellstriders with Claw-spears (100)
    5 x Hellstriders with Claw-spears (100)

    Behemoths
    Chaos Warshrine (170)

    Battalions
    Seeker Cavalcade (140)

    Total: 1970 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 85

     

     

  7. 13 minutes ago, crkhobbit said:

    You can.

    For every 5 guys in the unit, you can take one each of the special weapons.

    20 divided by 5 is 4.  You have 4 sets of 5 guys in a unit of 20.  So you can have up to 4 fumigators, up to 4 decksweepers, up to 4 aethercannons, and up to 4 mortars in a unit of 20.  The rest will have rifles.

    ok thanks!

    i think the best way to equip for 20 guys is:

    4 canons, 1 mortar, 1 sweeper ( for +1 hit with canons)

    1 fumigator ( for -1hit in close)

    13 riffles

     

    What do you think ?

  8. 1 hour ago, SevenXes said:

    I agree. As Honk already pointed out, when fielding Ghouls in groups of 10 the batallion isn't really worth it. 

    Overall I like the second list better, however I'd think about splitting the Flayers into two groups. 3 and 6. From my experience it can be difficult to get all of your knights into a fight due to the basesize.

     

    If you're into Flayers you could also ditch the ghouls,  try Blisterskin + Deadwatch.   

     

    I also thought about taking only 6 flayers and adding 1 ghoul king on foot.
    This adds a spell (+ 1A) and a dispell

    • Like 1
  9. Hi!

    I'm looking for the most reliable and versatile list for a solo tournament

    Anyone ever played the king's ghoul battalion?
    This list seems to me not too bad .. opinions?

    5 drops

    Allegiance: Flesh Eater Courts
    - Grand Court: Court of Delusion - The Feast Day
    Mortal Realm: Ghur

    Leaders
    Abhorrant Archregent (240)
    - General
    - Trait: Dark Wizardy
    - Artefact: The Dermal Robe
    - Lore of Madness: Deranged Transformation
    Abhorrant Ghoul King on Royal Terrorgheist (420)
    - Artefact: Gryph-feather Charm
    - Lore of Madness: Spectral Host
    - Mount Trait: Gruesome Bite
    Abhorrant Ghoul King on Royal Terrorgheist (420)
    - Lore of Madness: Spectral Host
    - Mount Trait: Gruesome Bite
    Crypt Ghast Courtier (60)

    Battleline
    10 x Crypt Ghouls (100)
    10 x Crypt Ghouls (100)
    10 x Crypt Ghouls (100)

    Units
    9 x Crypt Horrors (390)

    Battalions
    King's Ghouls (120)

    Endless Spells / Terrain / CPs
    Extra Command Point (50)

    Total: 2000 / 2000
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 105
     

    OR

    Royal mordant bataillon:

    5 drops

    Allegiance: Flesh Eater Courts
    - Grand Court: Court of Delusion - The Feast Day
    Mortal Realm: Ghur

    Leaders
    Varghulf Courtier (160)
    - General
    - Trait: Dark Wizardy
    Abhorrant Archregent (240)
    - Artefact: The Dermal Robe
    - Lore of Madness: Deranged Transformation
    Abhorrant Ghoul King on Royal Terrorgheist (420)
    - Artefact: Gryph-feather Charm
    - Lore of Madness: Spectral Host
    - Mount Trait: Gruesome Bite

    Battleline
    10 x Crypt Ghouls (100)
    10 x Crypt Ghouls (100)
    10 x Crypt Ghouls (100)

    3 x Crypt Horrors (130)

    9 x Crypt Flayers (510)

    Battalions
    Royal Mordants (120)

    Endless Spells / Terrain / CPs
    Extra Command Point (50)
    Chalice of Ushoran (50)

    Total: 1980 / 2000
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 107
     

    Thanks!

    • Like 1
  10.  

    Hello, I am player aos but I would like to play seraphon!

    I love skinks, slann and terradon / ripperdactyls ..

    I tried to find out how to play this army. I understood that what was his strength was the invocation ..

    Play 2 slann is interesting?:

    Allegiance: Seraphon

    Leaders
    Slann Starmaster (260)
    Slann Starmaster (260)
    Skink Starpriest (80)
    Skink Starpriest (80)

    Battleline
    10 x Skinks (70)
    - Boltspitters & Star Bucklers
    10 x Skinks (70)
    - Boltspitters & Star Bucklers
    10 x Skinks (70)
    - Boltspitters & Star Bucklers

    Units
    9 x Terradon Riders (360)
    - Starstrike Javelins
    9 x Terradon Riders (360)
    - Starstrike Javelins

    Battalions
    Shadowstrike Starhost (180)
    Shadowstrike Starhost (180)

    Total: 1970 / 2000
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 106


    Are rypperdactyls more interesting than terradons? (terradons can inflict MW and are cheapest)

    Thanks!

  11. @Gwendar

    Thk for the answer !

    I agree with you about summoning 👍🏻

    I Will try hollomourn yeah!  

    I thought that two varghulfs were a minimum to have for the royal family

     

    What do you think about Royal family batalion ?

    And about 2x6 horrors ?

  12. HI,

    I'm new in FeC.. 

     

    I am looking for a list that could work well. Could you give me your criticism?

    Allegiance: Flesh Eater Courts
    - Grand Court: Hollowmourne

    Leaders
    Abhorrant Ghoul King on Royal Terrorgheist (420) -----> summon flyers
    - General
    - Trait: Grave Robber 
    - Artefact: Corpsefane Gauntlet 
    - Lore of Madness: Monstrous Vigour
    - Mount Trait: Gruesome Bite
    Abhorrant Archregent (240)-------> Summon Varghulf
    - Artefact: The Dermal Robe 
    - Lore of Madness: Deranged Transformation
    Abhorrant Archregent (240)-------> Summon Varghulf
    - Lore of Madness: Spectral Host
    Abhorrant Ghoul King (160)-------> Summon  ghouls
    - Lore of Madness: Miasmal Shroud

    Battleline
    6 x Crypt Horrors (300)
    6 x Crypt Horrors (300)
    10 x Crypt Ghouls (100)

    Battalions
    Royal Family (120)

    Endless Spells / Terrain
    Chalice of Ushoran (50)

    Total: 1980 / 2000
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 92

     

    Or that:

     

    Allegiance: Flesh Eater Courts
    - Grand Court: Blisterskin

    Leaders
    Abhorrant Ghoul King on Royal Terrorgheist (420)
    - Artefact: Eye of Hysh 
    - Lore of Madness: Spectral Host
    - Mount Trait: Gruesome Bite
    Abhorrant Archregent (240)
    - General
    - Trait: Hellish Orator 
    - Lore of Madness: Deranged Transformation
    Varghulf Courtier (160)
    - Artefact: The Flayed Pennant 

    Battleline

    30 x Crypt Ghouls (300)
    3 x Crypt Flayers (170)
    5 x Dire Wolves (70)

    Unit

    9 x Crypt Horrors (450)

    Battalions
    Royal Mordants (120)

    Endless Spells / Terrain
    Chalice of Ushoran (50)

    Total: 1980 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 117

     

  13.  

    Hello, I started thinking about a list. No need to think too much, the list is not in lace:

    Allegiance: Soulblight
    - Bloodline: Swift Death
    Mortal Realm: Shyish

    Leaders
    Vampire Lord on Zombie Dragon (440)
    - General
    - Deathlance & Shield & Chalice
    - Trait: Mist Form 
    - Artefact: Ethereal Amulet 
    - Lore of the Vampires: Vile Transference
    Prince Vhordrai (480)
    - Lore of the Vampires: Amaranthine Orb

    Battleline
    5 x Dire Wolves (70)
    10 x Blood Knights (400)
    5 x Blood Knights (200)
    5 x Blood Knights (200)
    5 x Blood Knights (200)

    Total: 1990 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 113
     

     VLOZD with amulet and form of mist allowing to fold and load each turn to benefit from the spear damager.

    Vhordrai to engage and hit 2x with the VLOZD.

    25 Blooknights with 12 '' move and fly because it's cool! with the new ground rules the flight will benefit.

    5 wolves for the objectives control.

    Opinions?

    
     
  14. Allegiance: Kharadron Overlords

    Skyport: Barak-Mhornar

     
    Leaders
    Aetheric Navigator (80) général
    Aether-Khemist (140)
    Lord-Ordinator (140)

    Battleline
    40 x Arkanaut Company (480)
    10 x Arkanaut Company (120)
    10 x Arkanaut Company (120)

    Units
    5 x Grundstok Thunderers (90)
    5 x Grundstok Thunderers (90)

    War Machines
    Arkanaut Frigate (200)
    Arkanaut Frigate (200)
    Arkanaut Frigate (200)

    Battalions
    Iron Sky Squadron (130)

    Total: 1990 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 127
     
    2 drops
     
    2 big threats :
     

    Aetheric Navigator  général

    Lord-Ordinator

    Arkanaut Frigate
    Arkanaut Frigate
    Arkanaut Frigate

    Aether-Khemist

    40 x Arkanaut Company

    The rest is there to screen or for objectives
     

     
     
    • Like 3
  15. without acolyte he misses a line

    Leaders
    Lord of Change (380)
    The Blue Scribes (140)
    Gaunt Summoner and Chaos Familiars (160)
    The Changeling (180)

    Battleline
    10 x Pink Horrors of Tzeentch (180)
    10 x Pink Horrors of Tzeentch (180)

    10 x Pink Horrors of Tzeentch (180)

    Units
    10 x Blue Horrors of Tzeentch (90)
    10 x Blue Horrors of Tzeentch (90)

    10 x Brimstone Horrors of Tzeentch (60)

    Battalions
    Changehost (180)

    Endless Spells / Terrain
    Geminids of Uhl-Gysh (60)
    Purple Sun of Shyish (50)
    Aethervoid Pendulum (50)

    Total: 1980/ 2000

     

    ???

    • Like 1
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