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Posts posted by Iron Fist
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4 minutes ago, Grudgebearer said:
I actually think you can, I’ve never had any issues so far with my 20 thunderers, ironclad, Endrinmaster in dirigible suit, 30 arkanauts and 3 endrinriggers. Works quite well for me, given the fact that I can control where my opponent is going with my warp lightning Vortex 👹
What is the entire list?
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39 minutes ago, Grudgebearer said:
That list has a really high drop number which could be a problem
It's the problem with KO...
You cannot have a good map control and a good firepower with a low drop list. .
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59 minutes ago, Celadoor said:
Why the iron sky attack squadron then? I assumed you'd want the ability to dump 30 Ark. Co. On objectives really quickly.
Is it purely to reduce drop numbers?
It depend of scenario
If y play 6 or 8 objectives scenario maybe i will drop arkanaut with frigates.
It depend i think
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24 minutes ago, Celadoor said:
Interesting one ... are the Thunderers just slogging it around the map on foot?
If so, are you worried about them getting engaged in melee and not having the special weapon debuff?
Is Coalbeard's Collapsible Compartment just so you can move your spell in a bottle Khemist around?
That feels like an expensive taxi
If you were set on 3x Frigates and Ark. Co. in the Iron Sky attack Squadron, I'd be sorely tempted to ditch 15 of the Thunderers and the Gunhauler and have an Ironclad with 5 Thunderers in it instead 😛 but that's just me
Hi mate,
No each 10 thunderers are supposed to be in a frigate for a good and mobile firepower. i use only riffles for the better range.
Yeah the gunhauler is a taxi for a khemist to use the purple sun in the first hero phase then move out of danger.
i like the ironclad but i wanted to try a list without him. I don't think it's essential.
5 thunderers are not impacting enough i think. Moreover they do not generate aether gold per 5.
I also thought of using 2 bataillons to reduce the drops. Add an escort wing, but it's not easy...
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Hi guy!
I thought about a list allowing to have a good objectives control and a correct firepower
What do you think of that?:
Allegiance: Kharadron Overlords
- Sky Port: Barak Zilfin
Leaders
Aether-Khemist (90)
- General
- Command Trait: Master Commander
- Artefact: Staff of Ocular Optimisation
Aether-Khemist (90)
- Artefact: Spell in a Bottle
Battleline
10 x Arkanaut Company (90)
10 x Arkanaut Company (90)
10 x Arkanaut Company (90)
Arkanaut Frigate (250)
- Main Gun: Heavy Sky Cannon
- Great Endrinworks: Malefic Skymines
Arkanaut Frigate (250)
- Main Gun: Heavy Sky Cannon
- Great Endrinworks: Prudency Chutes
Arkanaut Frigate (250)
- Main Gun: Heavy Sky Cannon
Units
10 x Grundstok Thunderers (240)- Riffles (for range)
10 x Grundstok Thunderers (240)- Riffles (for range)
1 x Grundstok Gunhauler (150)
- Main Gun: Sky Cannon
- Great Endrinworks: Coalbeard's Collapsible Compartments
Battalions
Iron Sky Attack Squadron (120)
Endless Spells / Terrain / CPs
Purple Sun of Shyish (50)
Total: 2000 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 112- 1
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On 2/10/2020 at 9:04 AM, CeleFAZE said:
The problem with the warshrine is that aside from itself Archaon is the only model in your list that benefits from its effect, as its locked to mortal slaves to darkness units, not just mortal like it used to be. You'll get the same effect with a chaos sorc for fewer points in this list.
Thank you!
That better!
Allegiance: Slaanesh
- Host: Syll'Esskan Host
Leaders
Syll'Esske, the Vengeful Allegiance (200)
- General
- Lore of Slaanesh: Born of Damnation
Archaon the Everchosen (800)
- Lore of Slaanesh: Hysterical Frenzy
Chaos Sorcerer Lord (110)
- Lore of Pain and Pleasure: Battle Rapture
Keeper of Secrets (360)
- Sinistrous Hand
- Spell: Progeny of Damnation
Battleline
40 x Chaos Marauders (300)
- Axes & Shields
5 x Hellstriders with Claw-spears (100)
5 x Hellstriders with Claw-spears (100)
Total: 1970 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 108
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What do you think of the list with Syll'esske and Archaon? I think this is the most competitive thing today. Any opinions on this list? I just have a doubt about the warshrine .. Maybe an exalted chariot instead?
Allegiance: Slaanesh
- Host: Syll'Esskan Host
Leaders
Syll'Esske, the Vengeful Allegiance (200)
- General
Archaon the Everchosen (800)
- Lore of Slaanesh: Hysterical Frenzy
Keeper of Secrets (360)
- Sinistrous Hand
Battleline
5 x Hellstriders with Claw-spears (100)
5 x Hellstriders with Claw-spears (100)
5 x Hellstriders with Claw-spears (100)
Behemoths
Chaos Warshrine (170)
Battalions
Seeker Cavalcade (140)
Total: 1970 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 85
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13 minutes ago, crkhobbit said:
You can.
For every 5 guys in the unit, you can take one each of the special weapons.
20 divided by 5 is 4. You have 4 sets of 5 guys in a unit of 20. So you can have up to 4 fumigators, up to 4 decksweepers, up to 4 aethercannons, and up to 4 mortars in a unit of 20. The rest will have rifles.
ok thanks!
i think the best way to equip for 20 guys is:
4 canons, 1 mortar, 1 sweeper ( for +1 hit with canons)
1 fumigator ( for -1hit in close)
13 riffles
What do you think ?
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Hi!
I need help to understand the thunderers weapon rule..
In a unit of 20 guys i can equip
-4 canons
-4 mortars
-4 sweepers
-4 fumigator
-4 riffles
Correct or not?
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I do not understand the interest of the royal familly? is it to decrease the number of drops?
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1 hour ago, SevenXes said:
I agree. As Honk already pointed out, when fielding Ghouls in groups of 10 the batallion isn't really worth it.
Overall I like the second list better, however I'd think about splitting the Flayers into two groups. 3 and 6. From my experience it can be difficult to get all of your knights into a fight due to the basesize.
If you're into Flayers you could also ditch the ghouls, try Blisterskin + Deadwatch.
I also thought about taking only 6 flayers and adding 1 ghoul king on foot.
This adds a spell (+ 1A) and a dispell- 1
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I think the royal mordant is better for tournament..
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Hi!
I'm looking for the most reliable and versatile list for a solo tournament
Anyone ever played the king's ghoul battalion?
This list seems to me not too bad .. opinions?5 drops
Allegiance: Flesh Eater Courts
- Grand Court: Court of Delusion - The Feast Day
Mortal Realm: Ghur
Leaders
Abhorrant Archregent (240)
- General
- Trait: Dark Wizardy
- Artefact: The Dermal Robe
- Lore of Madness: Deranged Transformation
Abhorrant Ghoul King on Royal Terrorgheist (420)
- Artefact: Gryph-feather Charm
- Lore of Madness: Spectral Host
- Mount Trait: Gruesome Bite
Abhorrant Ghoul King on Royal Terrorgheist (420)
- Lore of Madness: Spectral Host
- Mount Trait: Gruesome Bite
Crypt Ghast Courtier (60)
Battleline
10 x Crypt Ghouls (100)
10 x Crypt Ghouls (100)
10 x Crypt Ghouls (100)
Units
9 x Crypt Horrors (390)
Battalions
King's Ghouls (120)
Endless Spells / Terrain / CPs
Extra Command Point (50)
Total: 2000 / 2000
Extra Command Points: 2
Allies: 0 / 400
Wounds: 105
OR
Royal mordant bataillon:
5 drops
Allegiance: Flesh Eater Courts
- Grand Court: Court of Delusion - The Feast Day
Mortal Realm: Ghur
Leaders
Varghulf Courtier (160)
- General
- Trait: Dark Wizardy
Abhorrant Archregent (240)
- Artefact: The Dermal Robe
- Lore of Madness: Deranged Transformation
Abhorrant Ghoul King on Royal Terrorgheist (420)
- Artefact: Gryph-feather Charm
- Lore of Madness: Spectral Host
- Mount Trait: Gruesome Bite
Battleline
10 x Crypt Ghouls (100)
10 x Crypt Ghouls (100)
10 x Crypt Ghouls (100)3 x Crypt Horrors (130)
9 x Crypt Flayers (510)
Battalions
Royal Mordants (120)
Endless Spells / Terrain / CPs
Extra Command Point (50)
Chalice of Ushoran (50)
Total: 1980 / 2000
Extra Command Points: 2
Allies: 0 / 400
Wounds: 107
Thanks!
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Hello, I am player aos but I would like to play seraphon!
I love skinks, slann and terradon / ripperdactyls ..
I tried to find out how to play this army. I understood that what was his strength was the invocation ..
Play 2 slann is interesting?:
Allegiance: Seraphon
Leaders
Slann Starmaster (260)
Slann Starmaster (260)
Skink Starpriest (80)
Skink Starpriest (80)
Battleline
10 x Skinks (70)
- Boltspitters & Star Bucklers
10 x Skinks (70)
- Boltspitters & Star Bucklers
10 x Skinks (70)
- Boltspitters & Star Bucklers
Units
9 x Terradon Riders (360)
- Starstrike Javelins
9 x Terradon Riders (360)
- Starstrike Javelins
Battalions
Shadowstrike Starhost (180)
Shadowstrike Starhost (180)
Total: 1970 / 2000
Extra Command Points: 2
Allies: 0 / 400
Wounds: 106
Are rypperdactyls more interesting than terradons? (terradons can inflict MW and are cheapest)Thanks!
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I think a unit of 9 will be a good choice.
a unit of 6 can be destroyed quite easily .. and will make the courtier useless
👍
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Thk for the answer !
I agree with you about summoning 👍🏻
I Will try hollomourn yeah!
I thought that two varghulfs were a minimum to have for the royal family
What do you think about Royal family batalion ?
And about 2x6 horrors ?
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HI,
I'm new in FeC..
I am looking for a list that could work well. Could you give me your criticism?
Allegiance: Flesh Eater Courts
- Grand Court: Hollowmourne
Leaders
Abhorrant Ghoul King on Royal Terrorgheist (420) -----> summon flyers
- General
- Trait: Grave Robber
- Artefact: Corpsefane Gauntlet
- Lore of Madness: Monstrous Vigour
- Mount Trait: Gruesome Bite
Abhorrant Archregent (240)-------> Summon Varghulf
- Artefact: The Dermal Robe
- Lore of Madness: Deranged Transformation
Abhorrant Archregent (240)-------> Summon Varghulf
- Lore of Madness: Spectral Host
Abhorrant Ghoul King (160)-------> Summon ghouls
- Lore of Madness: Miasmal Shroud
Battleline
6 x Crypt Horrors (300)
6 x Crypt Horrors (300)
10 x Crypt Ghouls (100)
Battalions
Royal Family (120)
Endless Spells / Terrain
Chalice of Ushoran (50)
Total: 1980 / 2000
Extra Command Points: 2
Allies: 0 / 400
Wounds: 92Or that:
Allegiance: Flesh Eater Courts
- Grand Court: Blisterskin
Leaders
Abhorrant Ghoul King on Royal Terrorgheist (420)
- Artefact: Eye of Hysh
- Lore of Madness: Spectral Host
- Mount Trait: Gruesome Bite
Abhorrant Archregent (240)
- General
- Trait: Hellish Orator
- Lore of Madness: Deranged Transformation
Varghulf Courtier (160)
- Artefact: The Flayed Pennant
Battleline
30 x Crypt Ghouls (300)
3 x Crypt Flayers (170)
5 x Dire Wolves (70)Unit
9 x Crypt Horrors (450)
Battalions
Royal Mordants (120)
Endless Spells / Terrain
Chalice of Ushoran (50)
Total: 1980 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 117 -
Hi!
What is the result?
What was your list?
✌️
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Hello, I started thinking about a list. No need to think too much, the list is not in lace:
Allegiance: Soulblight
- Bloodline: Swift Death
Mortal Realm: Shyish
Leaders
Vampire Lord on Zombie Dragon (440)
- General
- Deathlance & Shield & Chalice
- Trait: Mist Form
- Artefact: Ethereal Amulet
- Lore of the Vampires: Vile Transference
Prince Vhordrai (480)
- Lore of the Vampires: Amaranthine Orb
Battleline
5 x Dire Wolves (70)
10 x Blood Knights (400)
5 x Blood Knights (200)
5 x Blood Knights (200)
5 x Blood Knights (200)
Total: 1990 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 113
VLOZD with amulet and form of mist allowing to fold and load each turn to benefit from the spear damager.
Vhordrai to engage and hit 2x with the VLOZD.
25 Blooknights with 12 '' move and fly because it's cool! with the new ground rules the flight will benefit.
5 wolves for the objectives control.
Opinions?
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Allegiance: Kharadron Overlords
Skyport: Barak-Mhornar
LeadersAetheric Navigator (80) général
Aether-Khemist (140)
Lord-Ordinator (140)
Battleline
40 x Arkanaut Company (480)
10 x Arkanaut Company (120)
10 x Arkanaut Company (120)
Units
5 x Grundstok Thunderers (90)
5 x Grundstok Thunderers (90)
War Machines
Arkanaut Frigate (200)
Arkanaut Frigate (200)
Arkanaut Frigate (200)
Battalions
Iron Sky Squadron (130)
Total: 1990 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 1272 drops2 big threats :Aetheric Navigator général
Lord-Ordinator
Arkanaut Frigate
Arkanaut Frigate
Arkanaut FrigateAether-Khemist
40 x Arkanaut Company
The rest is there to screen or for objectives
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Ok
Not only the units of bataillon ?
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46 minutes ago, Asimov said:
No, because the swap happens at the beginning of the hero phase and the summon at the end of the mvt phase
Yeah, but aunit who was summoned one turn before?
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I have a question about the changehost .. Can we switch 1 unit that has been invoked?
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without acolyte he misses a line
Leaders
Lord of Change (380)
The Blue Scribes (140)
Gaunt Summoner and Chaos Familiars (160)
The Changeling (180)
Battleline
10 x Pink Horrors of Tzeentch (180)
10 x Pink Horrors of Tzeentch (180)10 x Pink Horrors of Tzeentch (180)
Units
10 x Blue Horrors of Tzeentch (90)
10 x Blue Horrors of Tzeentch (90)10 x Brimstone Horrors of Tzeentch (60)
Battalions
Changehost (180)
Endless Spells / Terrain
Geminids of Uhl-Gysh (60)
Purple Sun of Shyish (50)
Aethervoid Pendulum (50)Total: 1980/ 2000
???
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AoS 2 - Kharadron Overlords Discussion
in Order
Posted
I don't understand your strategy.
You put your 20 thunderers + khemist in the ironclad and you use your vortex turn 1?