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AWFall

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Everything posted by AWFall

  1. This looks much more sensible than my attempt, though I'm a little concerned by the lack of bodies. Fifteen Liberators don't inspire confidence in the taking and holding objectives stakes, though I suppose the idea is just to table everyone with mortal wounds and 5 attack axes. My main impression is that I hope this is good, because it looks like an absolute blast to play.
  2. I definitely forgot the Drakesworn bow buff isn't just for melee weapons, so you're right on that. 12 sounds a lot more real, especially combined with Rain of Stars, the endless spells, etc - you might actually get over the top and get the kill. I'm curious exactly how you'd build it to get the Azyros in.
  3. With dead average rolling, Lightning Breath will deal about 8 mortal wounds a go, with the Astral Templars +1 to hit. I don't really see that cutting it, even with extra damage from the endless spells. I'm not sure how to shoehorn in more damage without compromising the ability to deliver even that much, though.
  4. Deep in the List Mines at the moment and these words map fairly closely to something I have here: My problem with this kind of thing is I don't really see how you reliably beat Gristlegore or Slaanesh with it. Pair of Keepers or an ASF Terrogheist looks at those dracoths and sees dinner. Screening heavily while trying to kill them with breath attacks and spells might get you somewhere, but I'm not fully convinced. More Skinks instead of the Geminids is a potential first change. That said, my experiments with trying to shoehorn a bunch of Ballistae and a Lord-Celestant Stardrake in to Astral Templars aren't really bearing fruit either, and I would like to get a big dragon on a table somehow this year. It's worth investigating further, I think - Desolators seem very good at 200 points, if you can actually get them to connect their damage before dying.
  5. The arms are interchangeable - use a Prime body and the greatmace arms, and it works fine. Pose looks better on the female Prime, imo.
  6. From the Core Rules FAQ: https://whc-cdn.games-workshop.com/wp-content/uploads/2018/06/age_of_sigmar_core_rules_designers_commentary_Basesizes_en.pdf
  7. I have a bunch of trees in a cupboard from a few years ago that I'm going to renovate for 2nd edition. Planning to try a monster-mash style Gnarlroot list, something along these lines: Alarielle Spirit of Durthu Treelord Ancient Branchwych Branchwraith 3x 5 Tree Revenants Household Gnarlroot Wargrove 90 points left over for Endless Spells/other stuff. May end up dropping the Durthu for 2x 3 Kurnoth Hunters, or at least trying it that way at some point. What I'd like to talk about, mostly, is the customisation choices on the two treelords. More specifically, if you're doing something like this - where the basic plan is to have the three behemoths working together - is it worth using your artefacts to make them as tough as possible to mundane damage (Gnarled Warrior+Oaken Armour on one, Ethereal Amulet on the other for example), to try and get as much damage as possible (Ghyrstrike on the Durthu), or try to hedge against the army's obvious massive weakness by running some kind of spell/mortal wound protection (Ignax's Scales, Lens of Refraction or Spellmirror)? I think all of them are valid in one way or another, but curious what opinions people have.
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