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AaronWilson

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Posts posted by AaronWilson

  1. Image

    So I enjoyed using Kakatros + double crawler. First time using Kakatros, hes ability to deny a command point each turn was fantastic. Really limited my opponents CA! 

    Round one the crawlers dunked Skarbrand, round two they 1 shot a slaughter priest. By turn 3 I had only lost 3 Mortek due to Kakatros healing and I'd killed 70% of the Khorne army so my buddy called there.

    Hitting on 2s with counter strike to re-roll hits is pretty mad, I often ended up with hits then I had attacks. 

    • Like 3
  2. 46 minutes ago, Jazzbeaux said:

    The new preview lists 27 Warscrolls, while Warscroll Builder has currently 29 Warscrolls listed having long since removed the Slaves to Darkness and Skaven scrolls to their own lists.

    In those 29 Warscrolls are 3 Forgeworld units - Exalted Greater Daemon, Plague Toads and Pox Riders of Nurgle.  All of which will surely be removed like Bile Trolls and Plague Ogors and more in the past. 

    So that makes 26, with the Feculent Gnarlmaw to add (not listed on Warscroll Builder) which makes 27.  So it could be that everything is still there?

    image.png.d44660d21ddcd2ef09d01bbb737e0afd.png

     

    image.png.04d2e24a2553517f8c0d2997722f6db0.png

     

    Assume the new warscroll is the new sorceror model?

    That would mean everything stays. 

  3. 14 minutes ago, silverstu said:

    Just catching up with this, interesting rumours ! I'm wondering how much will be old kits and how much new- I guess some kits hold up better than others. The other thing that popped into my head was- will they bring back/use the Regiments of Renown [I'm thinking form my point of view Bugmans Dwarf Rangers for example]. Really excited about what they can do with the new plastic tech and sculpting applied to the classic armies. 

    Nice High Elves ! I still have a third edition HE force- Jes Goodwin sculpted silver helms, the plastic spearmen and archers, 3 bolt throwers and 2 tiranoc chariots.. haven't touched them in ages, might need to send the to a new home sometime.. 

    Thank you that's very kind! I shall pictures of my beasts of chaos when I take them. 

    That's a good core for anyone to grab. 

  4. 44 minutes ago, Kaleb Daark said:

    well only of the hellbound artillery persuasion, after that it's the eight pointed star all the way, oh and the tin cans that thought some stupid watery bint was their salvation.

    However as the brets found out... better dead than elf.

    Elfs in whfb - benter than a bent thing on st bentmas day on the year of the bent.  

    I got to eat lots of bacon rolls at warhammer world once, where on a throne of skulls I faced the high smurf allarielle teclis world dragon white lion death star no less than three times, and the hellebron witch elf slab twice.  I mean think about it, five of those games in one weekend - my poor ickle khorne WoC just decided to call it a day, and I can confirm that you can get a least two bacon rolls into each of those sittings in relative comfort.

    I mean.. even the legion couldn't get an ash storm combo off, and that's not very sporting is it.

    If it redeems me my second army are the true sons of choas.. the goats of doom

  5. Just now, Gistradagis said:

    6 non-hero units. Literally 2 units of mortals, the second being a mount version of the first with the mount from another one of our units. Our line does a supremely poor job of representing our range, except for daemons who have it alright.

    "everything you'd want."

    Let's agree to disagree here my friend :)

    • Like 2
  6. Don't understand why people are unhappy we're not getting loads of new models. The current nurgle range for AoS has literally everything you'd want. Why do we need a new wave of models? The current selection does a fantastic job of covering both the mortal and daemon side with a gorgeous model range. 

  7. 13 minutes ago, PrussianWarfare said:

    Nice, your list looked much more fun to run than Nagash and oops all Morteks so it's good that the Crawler gave you value. I think I would rather run 20, 20, 10 Mortek Guard just for more flexibility on the board. 

    Lastly, did the exclusion of not having your Mortek Guard in a Hunters of the Heartlands battalion come up to bite you at all? I was wondering if 2 drop would be a way to go with OBR [Battle Regiment and Hunters] since this isn't an alpha strike army and the Mortek Guard really need the ability to Shieldwall or Bludgeon during combat. 

    Fair enough :)

    Eermm well if you hunters + battle regiment that's 4 drop no?

    I think there was only a couple of times where it became a big deal and I played against a lot of 2-3 drop armies my self so I'm glad I was in the position to give my self the choice as a 1 drop.

  8. 7 minutes ago, PrussianWarfare said:

    Did you think the Crawler was a worthy investment for the tourney? What would you say was the MVP/LVP units in your list? Nice job on the 3-2 by the way. 

    Yes I was very glad I included the crawler in the list. The list struggles to affect the board without having to move the unit to the place to affect it, and my list didn't have that many units to begin with.  Being able to clear a unit tagging one of my units, or being able to reach out a little 10 man 5+ save unit on a objective was fantastic. 

    The threat of the one shot keeps people coherency very honestly and it bagged me a cathlaar, a starpriest & a changecaster. 

    MVP is a difficult but I'd say it was the mortek blobs. A good range of buffs to apply to them for what situation you want (endless duty, bludgeon or shield wall) incredibly hard to remove with mystic shield and / or reinforced battle-shields with Arkhans healing and descriptively fast with unstoppable advance and a +1 to the charge roll. 

    LVP... not really sure, I feel like everything in the list contributed to something.  The death riders out put is underwhelming, but they're 15" move with unstoppable advance + a 1+ to charge roll was really key in a couple of my games. I suppose they would get LVP because without buffs they don't really clear much apart from a 10 man weak screen, but their speed was key. 

     

  9. 3 hours ago, Sooper88 said:

    Nice. 

    How did your Seraphon matchup go?

    He was playing dracothians tail and kept his 6 salamanders in reserve. He put his slann in the top elft corner of the board so I didn't have a attempt one shot it with crawler (needing a 10+ to be fair). It let me bully the board turn 1 & 2, one of my cavarly units burned one of his objecives turn two. Turn three he decided to pull the trigger as he was losing too much board space, I'd kept control of turn orrder so it was my turn after he dropped (i had let him go first into 3). The crawler cleared the skink screen that screened the salamanders, I think I lost like 18 mortek to them (they rolled poorly) but arkhan + the 15 killed 4 sallies and at that pointI was controlling 4/5 objectives and he'd lost most of his output. 

  10. Hey guys, back from War in the Heartlands this weekend. a 102 players event in Leicester UK. I took my OBR (List is above) but it was in Petrifex - Arkhan, Liege, Soulmason - 30 Mortek, 20 Mortek, 2 x 5 Deathriders, Crawler. I ended up going 3-2, which I was dead happy with. 

    Game 1 - Against DoT, Host Duplitious. LoC, Changecaster, 30, 20, 10 Pink Horrors, Cogs & Bridge.

    Game 2 - Seraphon, Dracothains tail - Slann, 2 x priest, 10 saurus guard ,2 x 10 skinks, 2 bastiladons, 2 x 3 salamanders 

    Game 3 - Idoneth, Dom Hain, Eidolon, Tidecaster, 2 x 3 Ishalen eels, 2 sharks, 1 x 10 reavers, 2 x 10 thralls, 1 turtle 

    Game 4 - Lumineth, (+1 to cast subfaction), Teclis, Cathlar, 30 sentinels, 20 wardens, 2 x 10 wardens 

    Game 5 - Skaven, Clan skyre, 3 warlocks, 1 corruptor, 3 x 10 acolytes, 4 x 5 acolytes, 2 warplightning cannons, 4 ratling gun teams.

    I don't think my list had the tools to beat the DoT, I just didn't have the output to chew through the horrors and my mortek were eaten by ranged output and mortal wounds so that was my first loss.

    Lost game 4 to teclis + sentinels, I think if I had played this differently I could of managed a scenario win. 

    Great weekend, OBR were a ton of fun to play. 

    • Like 2
  11. Things I think are an improvement from AoS 2 - AoS 3 

    - Unit champions being able to issue orders. Think it's a neat change, it's feel thematic, it means units can hang out by them selves without the need of a hero. Elite units also great.

    - Battle tactics, a great way to make the game feel progressive, every turn has an objective rather then the overall game. Helps games feel closer as well. 

    - Interactivity between players, between heroic actions, CA's in both players phases, etc I feel like you're more "involved" more of the time.

    - Most of the new scenarios, I like the control 1/2/more scoring. 

    • Like 2
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