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cofaxest

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Posts posted by cofaxest

  1. 3 minutes ago, madmac said:

    KO Ships with Fyreslayer runes: Yuck

    Flying FS with KO riggs: Yuck

    I think you just don't get what people like about the existing dwarf armies...

    I have 9k point of each so I doubt about that. I like duardins in general, not just existing armies. And I want option to see Grombrindal leading them all together. 

    • Like 3
  2. 21 minutes ago, dirkdragonslayer said:

    Well, two ways;

    • Lore-wise the battletome needs to be split multiple ways. Instead of 40 pages of lore dedicated to your guys in great detail, you will get 15 to you and 15 pages to your Battletome partner, then 10 pages explaining why you are working together. Gloomspite splits it 5 ways now; Moonclan, Squigs, Troggs, Spiders, and Wolf Riders.

    • Model-wise, the way GW does minor releases there's a chance you get nothing for a whole edition. Like how after Bonesplitterz were combined with Ironjawz (and later Kruleboyz) the Bonesplitterz haven't really gotten anything since. No obligatory hero like the solo battletomes get. Maybe next update you will be left alone while another part of the book like Kruleboyz or Moonclan or Beastclaw Raiders get new things you can't use. Bonesplitterz got a neat named Wurrgog through Underworlds, but that's been their only major change in 2 editions.

    I think soup armies work well in destruction since we lump together well, and I don't want to come across as complaining about my favorite grots. But I can see the issue with factions with a lot of solo potential like Kharadrons being souped.

    We all see alot of potential in ANY even very small faction BUT being option to be represented as united force also can be considered as an option to move forward. More so we can get new releases that will looks like combination of traits from other factions. How about KO ships powered by FS runes? Or flying FS with KO riggs? Does this mean that KO and FS can't be expanded on their own? Ofc not, but IMO more options - always better. 

    • Thanks 1
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  3. 40 minutes ago, Beliman said:

    But we are not in 2.0 anymore! So lucky!

    Edit:

    Yep, I will try to answer that:

    • Orruk Warcland: If you play Ironjawz, you have 32 pages of material (appart from rules). Some of this pages are shared with other Orruk clans, so not 100% Ironjawz (paiting, armies photoshots, etc...).
    • Kharadron overlords: If you play Kharadrons, you have 59 pages of awesome and sexy Kharadron stuff (appart from rules).

    So, we could lose over 50% of good stuff. 

    If I want to read something good about my faction I just go and buy some novels or campaign books. But your point is valid ofc.

  4. 6 minutes ago, King Under the Mountain said:

    A number of ways they lose things.

    Model wise - Until Ironjawz get's some kind of update, I'm not convinced that Post-Soup armies receive much support. 

    Lore Wise - Read my post you quoted.  Fyreslayers are a god-worshiping cult based around the traditional element of fire while Kharadron Overlords are a hyper-capitalistic faction of Steampunk Sky Pirateer's.  The factions couldn't be more different and the only reason people want to squish them together is because they both are Dwarfs.  While Humans and Elves have had multitude of unique factions going back decades.

    I would say calling for soup is very much "lack of imagination" .

    I can imagine good soup for Khazalid empire rebuild as an option to field my duardins. Sad that you can't. 

    • Confused 1
  5. 21 minutes ago, King Under the Mountain said:

    Tired of people trying to will Dwarf Soup into existence every edition.  Kharadron and Fyreslayers are as unique culturally Wood Elves and Dark Elves from Fantasy or Empire and Bret's.  Just because they are the same species dosent mean they can just be thrown together without losing what makes them what they are. 

     

    Tired of people without imagination...

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  6. 37 minutes ago, madmac said:

    Or it means that your book is playable as long as you play a completely different army with models you don't own that your army just got souped with. I'm not that worried about it in any case, I think most of the soup talk is just residual paranoia from 2E where it did seem like everything was being souped left and right.

    Since then though, who else has been souped? Literally no 3E army has been souped yet, and the claims of inevitable souping get weaker with every new book that comes out. The flipside of that of course is that 3E has (so far) not added a single new army, unlike every previous edition. Personally I just think it means things are stabilizing. We have most of, not all, but most of the armies that GW intends to support for the time being and brand new armies and major reorganizations of existing tomes is going to continue to be a relatively rare event, like it is for 40k.

    I think that souping is the only option IF GW want to make more factions and we already have plenty of souped tomes
    Lumineth - technically is a soup tome
    SCE - technically is a soup tome
    Sylvaneth - technically is a soup tome
    SBG - technically is a soup tome
    Warclans - soup tome
    GSG - soup tome
    Ogors - soup tome
    All 4 chaos gods tomes - soup tomes
    Skaven - soup tome
    Some of them have good transition (like Lumineth or Ogors), some of them have bad one (like Warclans or Skaven), but it is what it is IMHO.

    • Confused 6
  7. 2 hours ago, Chikout said:

    I'm very curious to see what happens next edition for both AoS and 40k. At this point most armies are quite well served when it comes to heroes. Even a pretty small faction like KO now has 7 hero options. Are we really going to get another round of this? I'd love to see GW move to a New book plus unit next edition. 

    My totally mad predictions
    - Umbraneth with DoK and ID souping
    - Kurnothi with possible sylvaneth souping (technically already happens)
    - New dispossessed or new duardin faction with FS and KO souping
    - Tyrion Lumineth
    - Chaos duardins souping with StD and BoC
    - Something for CoS (maybe new Arsenal?)
    - Moulder or Ashen clan for Skaven
    - Grots for GSG
    - New models for warclans
    - Hero for Lizards
    - Something for SCE ofc. 
    And maybe new editions will last for 4 years and we will visit 2 realms during one edition. 

    • Like 1
  8. 14 minutes ago, Causalis said:

    @Topic: Any rumours that KO will get more than the book + hero treatment? A new ship would be nice. Or a new unit like steam punk mechs etc would be dope. 

    I believe not until they will be souped with FS and any other duardin factions. Next "big release" probably will looks like Orruk warclans. The best chances are getting warcry band but I think that FS are better candidates for that.  

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  9. 1 minute ago, Snarff said:

    That one from the end of the Grombrindal novel? With unknown fate and led by a Fyrealayer after the other leaders died? Sounds super united and steady to me.

    Not steady but united for sure. Runedaughter, son of warden king and KO company leader are alive. Runeforge is powered and maintained by KO khemists, Dispossessed engineers and FS priests. They survived the everwinter only because they work together to empower the runeforge. 

    • Like 1
  10. 37 minutes ago, Snarff said:

    It's actually the opposite. Most skyports and lodges don't acknowledge Grungi, and all attempts at unity so far ended in failure. Optional soup seems more likely.

    There was also 0 indication of a Seraphon expansion until Kroak. I'll patiently wait for my two armies to get proper expansions rather than being stuffed in soup and forgotten like Ironjawz, Bonesplitterz and Beastclaw Raiders.

    We already have Karag with KO FS and Dispossessed living together and Grombrindal returning have only one purpouse - reuniting all duardins. So it's up to you, but I'm feeling that being ready for big duardin tome is more profitable on a long run. 

    • Like 1
  11. 1 hour ago, Snarff said:

    How many did Seraphon get since release up until now? Just because it hasn't happened so far doesn't mean it won't or can't.

    If you want to wait 9 more years - go on. I'll be more then happy to play united duardin faction. From lore standpoint it's clear that duardins are directed to Khazalid Empire rebuilding. Maybe GW will change their mind but right now the main idea for the future of duardins is unification. And I can't see any indication that GW have any plans to expand KO and/or FS model line.

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  12. 3 hours ago, Snarff said:

    I'd hate United Duardin. Why can Aelves have Lumineth, Daughters, Idoneth, Sylvaneth and probably sooner rather than later Malerion Aelves and Kurnothi (not even to mention all the Cities Aelves), but all Duardin need to be souped? Just expand each army individually, let them keep their own battletomes and make a Legion of the First Prince-like optional soup rule.

    Beastclaw Raiders, Ironjawz and Bonesplitterz have seen absolutely 0 models to expand them designed for AoS since they got souped. Ogor Mawtribes got 2 heroes in total, Orruks just got Kruleboyz which does nothing for Ironjawz or Bonesplitterz only players. They just have to share their tome with yet another faction now, so less lore and fluff and more need for balance around the Orruk soup rather than the individual armies.

    There is still so much unexplored design space for both Kharadron and Fyreslayers. Lean into dockworkers for Kharadron, new types of Ships, give them a proper power armor melee unit. Fyreslayers can expand the Zharrgrim Priesthood with Magmadroths, cavalry, or lean into the increasingly more prominent role of women in their society with Magmaqueens, female berserkers. Heck, let Grimnir finally come back just as Morathi ascended to godhood and give us half drake/half duardin, an avatar of Grimnir, etc. Heck, finally place Gotrek's warscroll in our tome since he's closer and closer to a Fyreslayer with each book and he's being promoted as a Fyreslayer on GWs own website.

    Not even to mention the complete cultural and aesthetical disconnect between the two. Fyreslayers are religious zealots hellbent on bringing back a shattered god. Kharadron have abandoned the gods entirely. Those aspects are absolutely essential to each faction's individual identity, forcing them together would just muddle that and get rid of any uniqueness. If you soup KO and FS, why not soup Daughters of Khaine and Lumineth while we're at it? They're both Aelf armies after all.

    Souping them in a single tome would just rob us of any chances of a proper expansion happening, be a disservice to the lore of both armies. and probably just lead to another Duardin faction being forced in the tome as well without any releases for KO nor FS.

    I'm all for optional (broken-realms/seasons-of-war-style) soup rules that makes it possible to run Duardin together, as long as each faction retains their own tome, don't get balanced around the soup and both (eventually) get their proper expansions.

    How many new models FS get since release? GW even can't do the proper new art for new battletome so I would not expect any big releases for both KO and FS in 4th. My best bet is Valaya returning with new faction.

  13. 1 hour ago, Beliman said:

    /GrumpyfaceON

    Why not Hashut Dwarfs vs Aether-Dwarfs for 4.0?

    /GrumpyfaceOFF

     

    I would prefer Hashut Dwarfs vs United duardins or Valaya Dwarfs but nvm, still will not happens (at least as starter for 4th) But Chaos Duardins as enemy for starter sounds good.

    • Like 2
  14. I would expect something like that:

    1) Aether gold as a pool (1 share for each ship, 1 share for each hero, 1 share for each 10 models in the army) 

    2) Aether gold effect table (3 effects for all, +2 for each guild hero and admiral/captain/magnat)

    3) New hero who will do things with aether gold or give marine keyword to allies

    4) Flying transport > garrison rule from core rules. Give us our own rule!

    5) Less shooting profiles (Ganhauler's carbines and thunderers special weapon I'm looking at you!)

    6) Less enchantmets (some of them could be built-in profiles for some heroes/ships)

    7) Unique hero actions and battalions

    8) Spell-in-the-bottle removed or changed

    9) More lore about unification of all duardins and Grungni with Grombrindal.

     

    • Like 1
  15. 3 hours ago, Beliman said:

    WarCom answer: The scale will remain the same as it ever was. We want people to be able to use their old armies if they wish, or to start new ones, or to add new miniatures to old armies – whatever they want.

    Does this means that tOW models releases will be knly for tOW and can't be used in AoS?

  16. 5 hours ago, MitGas said:

    Reach > strength unless there is a gigantic discrepancy. Any RL combatant would tell you the same. It’s a huuuge advantage. It‘s why the spear outclasses the sword (if you got the room to wield it that is). I‘ve said dwarves have their own strengths compared to humans but if I put let’s say a Chaos Warrior vs a dwarf, both with „long“ weapons, I‘d put my money on the Chaos Warrior, simply because he‘s got a superior reach.

    Dwarves doesn't need to compete with taller races for reach if we talking about spears/halberds. Cavalry is a problem. If dwarves will fight vs big targets with long weapon they can shoot them. Dwarves doesn't have cavalry so logic tells me that spears/halberds are more usefull to protect thunderers or irondrakes from cavalry charge then standart line infantry with axes. 

  17. 3 minutes ago, dirkdragonslayer said:

    In Dwarf Fortress, spears are part of the holy trinity of Dwarven weapons. Axes for hordes of soft targets, hammers for hard armored targets, spears for causing internal damage to big monsters. But I'm not imagining it's super long spears like real-life pike walls, but shorter ones like boar spears, hunting spears, or winged spears. Like how some of the Kharadron have those pikes for killing sky monsters.

    FS have magmapikes with 1" range) which is sad... 

    • Like 1
  18. 44 minutes ago, MitGas said:

    A dwarf‘s two-hander is a human‘s longsword. 😆 I think that might be why - using weapons with longer reach just underlines the inherit drawback a small stature in combat would have, as you would never match the reach of a larger creature. It might be better to play on their strengths (physical strength/durability) - they gotta get close to you but when they do, you‘re in a word of hurt… 

    Or they just didn‘t want to stray from the classic axe-look 🤷🏻‍♂️

     

    It's not true. Dwarves are stronger and more durable and shorter then humans so is would be much easer for them to use halberd for fighting and as anti cavalry weapon. Plus they can use runnic halberds which is even cooler.

  19. 5 minutes ago, Ogregut said:

    To be fair, in 7th and 8th edition warhammer, things like dwarves with swords and halflings and ogres in the empire still existed in the background, just there wasn't models for them available. 

    Dwarves with huge runnic 2h swords are kinda cool concept IMO. The thing that is bothering me is why dwarves doesn't use halberds? It's basically axe with better reach)

  20. 3 minutes ago, Jagged Red Lines said:

    Came here to say that. Except that it looks like elves and dwarves are recruited to the ranks of new freeguild units, rather than being their own cults. They look like they're all in the same uniforms.

    I think that this is the direction where CoS will go. Something like unit of freeguild with swords/spears and shields with 3 duardins with 2h special weapon and duardin musician/standard bearer. Freegild archers with aelven pathfinder who can provide deepstrike and etc.

    • Like 4
  21. 15 minutes ago, Enoby said:

    Perhaps old art (I'm not familiar with CoS), but if not, hopefully it means elves and dwarves are staying!

    Screenshot_20230105_160340.jpg

    Screenshot_20230105_160354.jpg

    Duardins are main builders and engineers in CoS, Aelves are masters of magic and mystic arts and humans are meat and bones, so I think that it is a safe bet that all 3 races will stay.

  22. 2 hours ago, Goatforce said:

    Not AoS, but has anyone put this up yet?

    Very exciting if true! I get the impression it is from a reliable source too

    I can believe in that. 2024-2025 is abit too far for new release for duardins but from dwarf perspective I can see something like that -> 2023 3ed CoS book with dispossessed -> 2023 3ed KO book -> 2024 AoS 4ed -> 2024-2025(prob 2025) the old world -> 2025 4ed duardin book with new dispossessed+KO+FS(maybe more but I think not) -> 2025 4ed CoS book with new city duardins. 

    • Confused 1
  23. 1 hour ago, Neil Arthur Hotep said:

    Who is fine with Cities going to legends? I think that has been the number 1 fear of most players since the original Cities book came out.

    To be honest I hope that we will see StD treatment for dispossessed line.

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