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cofaxest

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Posts posted by cofaxest

  1. 8 minutes ago, GDD said:

    It removed him in a single phase, and still gets to do stuff in the rest of the game though.
    Meanwhile you've removed the scariest thing in an S tier army, and if you're lucky you get to do it again the next turn. Sounds like it's plenty worth it.

    And with all KO forces you can potentially remove 2 of them on turn one even before "action" is begin. Not so bad for a low-tier army) 

  2. 6 minutes ago, Phasteon said:

    except you cant, just 1 Aethergold spent per phase. 

    Ah.. yes. I totally forget( Yea only 1 unit per phase. But still you can do this with cp instead of aethergold. And if position your troops correctly you can finish the job on turn two.

  3. 18 minutes ago, Eevika said:

    Damn I though it was only ones. With reroll all its 21 damage to a 4+. And yeah i calculated for rifles only becouse that seems like the best loadout if you keep them in the boat. Used the Shrapnel weapon for the boat

    I can tell you even more. You can use aethergold on general and use reroll 1s tohit command ability and then use aether gold on thunderers to reroll all towound rolls. 

    As for the loadout I think that 5-10 man squads are better with rifles but 15-20 would be more devastating with full weapon profile (but I believe that you should not take more then one mortar)

    So you can take 2 frigates (500 pts) 2 squads of 10 thunderers (480 pts) new hero (220) navigator (100) and 12 riggers/wardens (I would suggest riggers with 4 drills or wardens with 4 grapnels/drills, volleyguns are optional in both cases). And play as Zilfin or Barak-Nar.

    For 1 cp and almost all of your aethergold you can do a lot of damage.

  4. 1 minute ago, Eevika said:

    Just did the math and a frigate with 10 Thunderers in it can deal 17 wounds to a 4+ save on avarage if you use gold to reroll 1s to hit in the shooting phase. Thats a keeper of the board in one shooting phase.

    You can reroll all tohit rolls with aethergold. You use Thunderers with rifles only?

  5. 1 hour ago, Icegoat said:

    My local store owner has said the aether war box is the slowest selling box he has seen from games workshop for age of sigmar. Including blightwar and wrath and rapture. Seems tzeentch and KO just aren't a popular pairing. Also I hope people are wising up to the disgracefulness of hiding exclusive models inside hundred pound box sets. Blood of phoenix and aether war have both fallen flat now so hopefully we see a change away from this disgraceful practise and they start releasing models vital to peoples armies. 

    This box not as good as SC for KO. I'm for example already ordered 2 SC and frigate and have plans to convert 2 new heroes from 2 Endrinmasters and 2 Skyriggers. 

  6. 1 hour ago, michu said:

    Because many people doesn't care if it's not Slaanesh-level BT, they just want a BT that is fun to play (and Slaanesh is not). Mid-tier is good for local tournaments.

    And I think that saying is not good for any hobby. I have better - "its just a hobby,  focus on the positives, it's better for mental health".

    With that I'm totally agree. But I can't help myself and can't stop imagine more abilities and options that we doesn't get with new tome. I don't want to say that new BT is bad... but we could have much more interesting and cool rules and abilities (why GW! Why you refuse to do aether alchemy "lore" for us!)

  7. 4 minutes ago, ArmyOfGrodd said:

    To be fair I agree with his point. It’s all compounded by a few irrationally negative players across these forums at the moment though.

    Also, you’ve been spelling unit names wrong constantly. At first I thought they were typos but they’ve been consistent. Is English your second language? Are they called Gunhowlers, Ironclade’s or Alchemists in your native language? Fair dos if so, but if not, why? Maybe there’s a good reason for it.

    But If someone is going to be looking out for a constructive, knowledgeable voice on here, I think the guy who doesn’t spell his own units names wrong while complaining probably isn’t the one they’re going to listen to.

    This new book has fixed so many glaring issues, I.e the need to convert all those Skyhooks which was a huge barrier to entry to the army. More battle line options. Great fluffy and thematic ideas and rules. Pretty much every unit is useful.

    But you’re sat here complaining about points before playing a game. Hell, points can change twice a year. You may only have to wait until July to see some adjustments anyway, is it really that catastrophic? At least have some fun with the new book until then.

    Personally I don’t want to table my opponents army turn one. I want to know I’ve played a game. So far from the reviews, the book looks fun, I don’t know why anyone would ask for more than that.

    1) Yes English is my second language and at the same time I'm writing on my phone and constantly rewrite typos so sometimes it looks like a mess.

    2) I can start to playtest only after 10th of january (probably will play against SCE, Goblins, Greenskinz and NH)  so right now I try to imagine how our faction works and play. Is that a crime? 

    3) Yes I'm negative about alot of things even before playtesting, but from my perspective other people are unreasonably positive without playtesting. In my country we say: "Be ready for the worst, but hope for the best". 

     

     

  8. 34 minutes ago, Gecktron said:

    185105868_khemistcombo.PNG.66e549e0bd9ed03e5b175040639c16dd.PNG

    I played around with Statshammer for a bit. This is 1 Khemist plus 20 Arkanauts (with 2 Hooks, 2 Pikes, 2 Volley guns) sitting on an objective and shooting at something 9" away. I think this is a pretty useful combo for securing an backfield objective. This should be enough to keep deep striking units at bay and with only 270 points cheap enoug to let them just stand there. 

    And what will be better, 20 arcanauts and alchemist or 30 arcanauts?

  9. 25 minutes ago, Phasteon said:

    Ok its nothing personal but enough is enough. The book is not out yet and you did not play with it and are a bad player in general I can tell by the way you comment about things so WHY do you think points need to be adjusted? 

    Play the f*kin army first before you judge. 

    Ok, I lied it was personal. But its a general bummer on the internet with hobbyists. Always pretending to know whats best, even before playtesting. But on the same note talking about GW not playtesting things, do you even think before you write??

     

    Edit: most Hobbyists on the game: 

    100% opinion

    0% knowledge

    Ofc I'll play with everythin that this book gave us but until it come up I can only build theories about working/not working mechanics. If you can tell something constructive I will read it with pleasure, but if you think that you have any rights to attack me personally then you free to gtfo. 

    • Haha 1
  10. 45 minutes ago, Entombet said:

    Me 😛

    I hope that in the next ghb gw will change our pointcosts:

    Gunhawlers - 120

    Frigate - 220

    Ironclade - 480

    New Endrinmaster -180

    Brokk - 200-220

    Alchemist, endrinmaster - 80

    Plus I still not convinced that arcanauts are viable choice for 90 pts. With 9 inch pistols and only 1w I doubt that they can hold any objectives more then one combat phase. But at the same time 30 arcanauts for 270 pts in 4+ looks much better... But they have only 4 inch move... I think 80 pts for unit of 10 will be more balanced. So we will have 30 arcanauts for 240 pts and almost the same dmg output as 20 old arcanauts under alchemist in 9 inch bubble. And at the same time 10-20 arcanauts inside the ships will be more defensive but less deadly.

    • Like 1
  11. 35 minutes ago, Gecktron said:

    D6 shots 2 Damage on the frigats skycannon/flat 6 for Ironclads, 2 Damage on the carbines, stronger in close combat, more mobility, better saves, better protection from infantry with in, etc. 

    List building should be based around our ships now.

    I want viable options. Plus I don't think that our ship for 250 pts will be as affective as 270 pts of witches or demonette. I want to have option to use my 80 arcanaut as well as my 4 frigates and 6 gunhawlers. This is the main problem for me. With new book we doesn't get more options to play, we just traid one option for another. 

  12. 10 minutes ago, Phasteon said:

    The skyports are very interesting though.

    My favorite so far is Barak Nar for multiple reasons.

    1) Thunderers Battleline

    2) Solid Antimagic. I‘ll go for at least 4 Heroes so I will have 5 unbinds (Navigator) with +1

    3) at least 2–3 additional CP (see 2))

    4) Option to take Brokk Grungsson who is a BEAST now at 240 with his buffs, + reroll charges can be huge on the right units.

     

    What are your opinions on skyports? Maybe custom skyports will be a thing?

    Imo there is no obvious „nobrainer“ like petrifex elite, which is a good thing for internal balance

    I like Urbaz a bit more for more aether gold generation. Thryng is still good on smal formats and Barak-Nar, Barak-Zon and Zilfin looks very staple. 

  13. 2 minutes ago, crkhobbit said:

    If the model is in the garrison, you measure to the garrison to determine it's range and visibility.  So for each model that's in the garrison, you can check range to the objective from the garrison.

    So if you have 10 arkanaughts inside an Ironclad that's sitting on an objective, each of those 10 arkanaughts would count as being within 6" of the objective because the garrison rule says to determine range for them by measuring to/from the garrison.

    Nothing implies counting them as 1 model.

    So units inside the garrison count as been on the battlefield? This is my main concern right now. You can target them but at the same time they are not physicaly on the table. 

     

  14. 2 minutes ago, crkhobbit said:

    I'm not guessing.  I'm reading the rules.  And the rules say all measurements for the unit are made from the garrison.

    So if you're measuring to see if they're within range of the objective, you measure to the garrison.  That's pretty clear.

    Ok so you count them as 1 model then?

  15. 1 minute ago, crkhobbit said:

    I'm not seeing this from the rules.  ManReadsBook seems to think so.  But Garrison rules say you measure from the garrison they're in.  So rules-as-written means you measure from the objective to the ship, and then the things inside the ship count as within too because all measurements are from the ship.

    It's too much guessing I think. We need clarification about that.

  16. 2 hours ago, Phasteon said:

    Man, Arkanauts in boats will be hard to remove, 3+ Save thanks to cover, -1 to hit them and just 90 points. You can hold them back for later in the game when the objectives are cleared and then easily hold them. 

     

    Also Thunderers same stats but with 2 wounds. 

    And thats just the tip of the iceberg, this Tome will be legit S tier 👌🏻 finally. 

    They useless now. You still can't score with them inside the ship. 

     

  17. 10 minutes ago, Overread said:

    Oh yes Ogor warband! I forgot about their snowcats that could well be an Ogor warband! So Sisters of Battle; new Warband and a Tau release which I suspect is tied to the current campaign that GW has for 40K. 

    So it looks like nothing for big AoS... Which is sad. I hope that they hiding something. 

    • Like 2
  18. 20 minutes ago, Gwydion said:

    What if the Aether-Khemist loses the +1 attack to one weapon but gains the ability to hand out one aethergold per turn to a unit? It'd be less overtly powerful but way more versatile.

    Could also explain the photo that showed multiple aethergold on a unit.

    If to be honest I think that this system is not well balanced. It will be much better if:

    1) KO army gets 1 aether gold for each 10 models, each hero and each ship

    Or

    2) each ship, hero and unit with more then 5 models gets 1 aether gold (so you can have 10 thunderers and 6 skyriggers with aether gold)

     

  19. Just one more wishlist.

    1) Heroes

    - Endrinmaster can heal and buff ships

    - Aether chemist can use aether alchemy "lore" abilities

    - Admiral have command ability in a form of orders (target unit shoot in the hero phase if target have embarked models, they can shoot too, for example)

    - All embarked heroes can target unit emarked on the same ship with theirs abilities.

    2) Ships

    - Increased capacity. 20 (+5) for frigate, 30(+5) for Ironclade

    - 4+ save for gunhawlers and frigates, 3+ for Ironclade

    - bombing run ability

    - +1 tohit if not moving

    - d3 mw after charge

    - carbines 3 attack for each 18 inches 4+/3+/-1/1

    - Skycannon 3/4+/2+/-2/d6 (with damage reroll if target unit have 10 or more models)

    - drillcannon 3/4+/3+/-3/d3 (roll a dice after each hit. On 4+ deal d3 mw to another enemy unit within X inches)

    - Great skyhook 3/4+/3+/-2/3 

    - great volleycanon 18/4+/3+/-1/1

    3) Units

    - Riggers repair ability scales with unit size (3 models - 1 wound, 6-9 models - d3 wounds, 12 models - 3 wounds)

    - Wardens mines shoud be changed: "For each model that was killed roll two dice for each enemy unit within 1 inch (add 2 to the roll if target unit have fly ability), on a roll of 4+ target unit suffer 1 mw.

    - Once per turn unit of thumderers with drillbill can shoot at the enemy unit who end it's charge move within X (I think 3 would be appropriate) inches.

     

    I'm curious... can we expect more info about out BT on new year open day?

    • Like 1
  20. 7 hours ago, Kramer said:

    Referring to our earlier conversation...

    weren’t you trying to keep your expectations low as not to be disappointed? 
    because I’ll promise you now, it’s not going to be what you consider ‘optimised’

    My expectations are already low. But I'm hope for the best)

  21. 48 minutes ago, stus67 said:

    Ya'll are putting a lot of belief in rumors that are about as shaky as michael j. fox's arms. I haven't seen any of these rumors come from any actual source, not even on facebook, or /tg/, so any rumors talking about changes to armor or rend or the khemist I'll take with about a dump truck full of salt.

    The only things we know for sure are what was in the community post, and what we'll see in the AoS app this weekend. I would like to see extra armor, but changes to rend would seem incredibly absentminded, as well as the khemist change unless he was getting some other ability. 

    It's not about rumors. I just wanna try to use confirmed in preview rules and predict optimal concept for our units role on the battlefield. 

    If we have ships that can teleport and be used as flying bunker, our troops should be good enough to fight from it. I expect 10-20 units per ship, so this number plus ship should be capable to do decent damage.

  22. 30 minutes ago, Gecktron said:

    Why 20 Arkanauts and 15 Thunderers? For me the preview reads like a unit needs to have 10 or more models at the start of the game to get a share. They still keep theirs even if their drop below 10. 

    I think that if our min unit will not be effective enough 2nd edition KO battletome will be a disaster IMHO. 

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