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Ching Wing

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Everything posted by Ching Wing

  1. He was very specific, you can choose each round of battle which one she will use. He has also played against the #1 ranked sylvaneth player in the US who plays it like this. Not to mention the TO for SoCal open and broadside bash(two major tournaments) agree with this as well. Either way I’ll be playing it like this haha I just posting this so people don’t limit themselves and on how awesome drycha is.
  2. I just asked my buddy who is my go to guy on rules and he is nationally ranked #1 in the US he says you choose at the start of each round which one you will use, that’s how he has seen it played at high level play as well. Imma keep playing it like you have both and decide at start of each round
  3. Lmao well definitely take swarm since sylvaneth can be weak to hordes
  4. I could be playing it wrong tho, haha in which case I would go with the swarm over flutterflies.
  5. You get to take both and choose one per round, it’s situational obviously of which one to use, if I have her real close to a bunch of small units I’m going flutterflies usually getting about 2-3 mortals per unit. So you can knock out artillery crew like that, for hordes tho the obvious choice is the swarm wounding on a 3+ I’ve had her do 20+ mortal wounds in a turn easily, especially if you are rerolling 1s. I’ll probably be using flutterflies more frequently tho now that it got buffed.
  6. Also drycha is a freaking beast, she is sylvaneths best tool for dishing out mortal wounds to people as well. 280 points is so cheap for her too.
  7. Hunters are really good with exception to bow hunters imo which are just okay, Ive played several games with them and was never impressed and with new rules they are even more underwhelming, the sycthes are my go to since they have the extra reach as well as -2 rend they can do some major damage. I went to a tournament last weekend and summoned a free unit of bow hunters... never again will I do that haha. Summon anything other than them. It was the only game I lost and they did absolutely nothing.
  8. It’s tempting for sure, bc then you can give him different command trait too. On the other hand rend of 2 or more is on very few models and a 4+ rerolling ones is still very durable.
  9. This list is better but, I would leave the the bows at home, as cool as they are, they suck now, hitting on a 5+, Even with 3 units of them your averaging 5-6 wounds a turn for 600 points, not worth! This can be even further reduced if you get an unlucky roll on a realmscape feature. At most take one unit if you need to pick off a model so your other units can charge something that turn. Take two sycthes instead with the 2” reach and -2 rend which is so valuable. Go 1 Gb 2 sycthe, 2 swords. I like the idea of bwraith on balewind but circlet plus spell portal is definitely overkill, I think ranu would be better that way your balewind won’t go to waste and make sure your blessing spell goes off.
  10. I have same experience as @IndigoGirls, people are much more concerned with your big hitters than your bwraith. I’ve played against 6 different armies and they were much more worried about alarielle charging in than a chance a unit of 10 dryads coming on. furthermore, since you are not playing battalions I would consider dropping both of those endless spells and pick a new one that is 30 points, this will put you at 1950 and give you an extra command point, so valuable in the aos2 since you can spend them as the game progresses like if alarielle misses a 5” charge (which has happened to me) or you want to inspire your dryads so they don’t run off. Much more valuable imo than a endless spell.
  11. I honestly don’t mind the new realm rules as much as some people. Although I do think some of realmscape features can be ridiculous as well as some of the spells being outright broken i. e. Banishment. The real problem is in the core rules such as stacking command abilities, and summoning is unbalanced. Seraphon is obscenely unbalanced right now it’s not even funny, seraphon won the tournament I was at. He could summon a freaking bastiladon every turn, 9 units of ripperdactyles or 150 skinks in a game. So broken. Even he said he would never run that list again bc it was stupid broken it wasn’t even fun at that point.
  12. Definitely bumping up to a unit of 30 dryads. Not crazy about endless spells. A lot of people are unhappy with all the spells and realm rules anyway that they are already getting banned in tournament play. So I don’t wanna get too accustomed to using them plus I can always just move my opponents if they have them.
  13. I posted it earlier in the thread but here is a pic of it Gnarlroot was really powerful but having the starting unit of hunters in there wasn’t worth not having drycha. I’m gunna add in drycha and just summon in a unit of sycthes.
  14. I took turn one created a barrier of trees around objective. You don’t wanna fight him head on with alarielle or TLA. His slayer of kings will drop all heros in melee. Bubble wrap your heros. Draw him into the woods, cast an abundance of spells I took tree song and used TLA spell auto awaken woods. And then 10 more rolls to awaken woods. My woods did 17 wounds on Archeon by the end of the match. I was gunna have alarielle charge in at the end and finish him off but we ran out of time. The abundance of spells was definitely nice as most people don’t have 10 dispells to do on you so you definitely control the flow of magic plus the woods were lethal. Hand of glory was usually on alarielle but a couple times I casted it on TLA or my summoned treelord. But like I said I only got it off a couple times anyway, people new I had that and would wait for till I casted to dispel it. I usually play with drycha in my list so this was my first tournament without her, I definitely felt like the list was lacking without her, even though I won they were close and I felt like whatever I summoned didn’t make that much of difference in my games. I think I’m gunna drop lore master and hunter sycthes, and pick up drycha and more dryads. My 20 man unit of dryads saved my butt but also I needed just a couple more to bog down the enemy. Drycha will add that range and extra mortal wounds that I needed in my games while still giving me a spell to cast. Then I’ll just summon hunter sycthes with alarielle my turn one. This will be more balanced rather than relying on gimmicks. The tournament hand picked the realm rules and objectives. We were allowed to claim that we were from one realm as well and take one spell out of there. We weren’t allowed to know all the spells of the realm but we could use their command ability and the realm rules.
  15. So I played my gnarlroot army at tournament this weekend. I decided to drop second wraith and pick up loremaster instead. I tabled stormcast but lost in objectives, then narrowly beat a tzeentch army with archaeon general and also narrowly beat death army with lots of ghouls on third game. Not convinced about lore master, only got it off like 3 times all day, people saved their dispels just for that spell and I was still able to get lots of damage off without him, I don’t think he was worth 140,
  16. Right now I’m thinking of running TLA alarielle bwych 2 bwraith 30 dryads 2x5 rev 1x3 Hunter sycthes household gnarlroot But I think I want to trade out second bwraith and dropping to 20 dryads for a loremaster though, just to give alarielle just an extra punch. And I’m not sold on having two bwraith even if it’s one extra cast. What do y’all think?
  17. You should always cast your spells regardless of whether or not you can pick a target or not if you have 9 spells and they all go off, even if 5 of them take no affect that is still 5 rolls to awaken the woods similar to how tzeentch will now cast spells even if they have no target just to add one to their summoning mechanics. Definitely keep alarielle in there, durthu and another unit of hunters doesn’t compare imo to what she brings to the table, especially since you can just summon a unit of hunters, so your really comparing durthu and hunter, to Alarielle and hunter which is obvious choice. Not to mention losing 3 spells and global healing every turn. Play a couple more games with her you’ll see that she is irreplaceable.
  18. You can still run him but you still definitely gotta take alarielle as well haha which would mean giving up battalions for points . If you want the battalions then no durthu I think. alarielle is beast mode tho so you won’t regret having her I honestly wouldn’t take so many endless spells they can back fire on you as well as get dispelled pretty easily since dispel range got buffed so much. I might consider taking one of the three you have there and taking that unit of 20 dryads to 30 that would put you at 1980 you can buy a 20 point endless if you want with that and have more bodies on the field.
  19. For drycha I was recommending her if you take durthu instead of alarielle in the list that was you have horde killer and ways to dish out mortal wounds. Honestly i like both of your lists a lot and your second list is the one I’m taking to a tournament this weekend, except I traded arch mage for a second branchwraith and unit of 30 dryads instead of 20. You should try both lists tho they look fun. I think summon bow hunters turn one is best option with exceptions to who your playing against.
  20. Teleport does count as a movement which is why the wording for a roll of 6+ says you can “move again”.
  21. That would be sweeeeeeeeet!! But no you can’t haha, the teleport is instead of moving normally that phase, but since you’re not even allowed to move normally that phase you won’t be allowed to teleport either. Would be sick tho!
  22. At the very least you should put drycha in there bc you have no way to dish out mortal wounds. Especially since she just got buffed 280 is a steal.
  23. I made a list pretty similar to that bc durthu is sweet and scary especially with that artifact. But I don’t see a reason why alarielle shouldn’t be in every single list right now, she is much better than durthu in the new meta, she packs a bigger punch, heals the whole army and give you 3 extra spells which is so key in aos2 also I recommend taking spells from shyish, definitely the best buffs for alarielle in there, or durthu. They are both weak to mortal wounds and there is an immune to all spells buff in there. Try it with both hero’s though and you decide.
  24. Yeah from what I’ve heard your army is allowed to align with a realm regardless. The realm you play in is chosen at random as well as the what effect is in play. Yeah casting is a lot harder but even if they unbind the spell you can at least activate the wildwoods.
  25. If you guys are looking to run Alarielle and gnarlroot I recommend taking a look at spells from shyish there are some pretty nice buffs you can give to alarielle such as immune to enemy spells, ignore rend, and -1 to Target her. Immune to spells sounds especially nice since her weakness is mortal wounds. It is a 8 to cast though so maybe throne of vines first to help give a boost Food for thought.
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