Won three games now with new rules with this list it’s pretty fun too.
gnarlroot
Grand tactic keep monsters alive
Alarielle(summon in 3 sword hunters)
drycha regrowth
TLA general regrowth
Branchwraith vespereal gem
branchwych(so I can do warlord)
2x5 spites
1x5 tree rev
treelord vanilla
Endless spell spiteswarm hive
2000 points.
turn one with CA from TLA and spite hive I give everyone +2 save and then mystic shield give alarielle +3 so we’re good if anyone tries to alpha strike or if I get double turned I’m sitting pretty whatever wounds manage to get through are instantly healed and then with alarielle magic/shooting and drycha/TLA/vanilla magic/shooting easily cuts things down for a couple turns and then give 3” bonuses to move and charge just teleport/move and charge. Game over turn three.
gnarlroot
warlord and regiment battalions and keeping monsters alive grand strategy.
Alarielle (summoned 3 sword hunters)
TLA regrowth
durthu
branchwych Regrowth
branch wraith with vespereal gem
3 units of 5 spites
1 treelord vanilla
spite swarm hive endless spell
i feel like drycha can be subbed for durthu which might be better I’ll have to play around
Yeah I also brought 4 monsters so it was easier to keep them alive bc of that haha her sniping is pretty cool though and definitely helps with mobility if they have clogged the trees so you can’t teleport.
Just had a very fun and successful game with new points a rules with this list!
gnarlroot
warlord and regiment battalions and keeping monsters alive grand strategy.
Alarielle (summoned 3 sword hunters)
TLA regrowth
durthu
branchwych Regrowth
branch wraith with vespereal gem
2 units of 5 spites
1 unit of 5 tree rev
1 treelord vanilla
spite swarm hive endless spell
with combo of spite hive mystic shield and all out defense plus TLA CA had my TLA a 0+ save rerolling 1s he just wouldn’t and couldn’t die all game long then so many heals 3 D3 heals and 1D6 heal with regrowth wen from 2-3 health to full every turn.
me and my friend had a dispute that we didn’t resolve though. I used my TLA CA in the hero phase and then I later that turned summoned in some hunters he said that bc they weren’t on the field when the CA was issued that the hunters couldn’t benefit from their ability what is your guys take on this?
No official announcements just a lot talk about it since I think allarielle with Teclis was mentioned in the initial announcement a while back.
I hope it’s true though they need some love the book helped but they nerfed the woods and we still can’t beat top tier armies consistently.
lol
The voice of reason.
I think you can be successful with either build honestly. I think in game having the mortal wounds is clutch from the swords.
If you take winter glade you can avoid this in later round by piling in during the hero phase then rooting in the charge, also rooting down doesn't specify whose turn so you can pile in further on your turn and and root on theirs if you want. I agree as well with my experience the 1" range hasn't effected my ability to get in range to attack with 6 swords.
http://40k.ghostlords.com/dice/aos.html
Here is the website you can run the numbers for yourself
Swords win out unless it is 3+ saves you’re going against, you get the mortal wounds on 6s plus if youre running winter glade you get more dice to try and roll 6s with swords.
If you disagree that’s fine I just want you to have all the information. You should use the website
They always have won the argument in the past, the place you gotta stop living in also you used the words always win over swords, not true, horde army will take more damage from the swords while heavy armored enemies Scythes will win. Go back and do the statistics, I’m not being biased just looking at rolling statistics. You’re free to ignore it though if you want