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Mark Williams

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Everything posted by Mark Williams

  1. Try something like this: Allegiance: Stormcast Eternals- Stormhost: Astral TemplarsLord-Ordinator (140)- Artefact: God-forged Blade Lord-Castellant (100)- General- Trait: We Cannot Fail - Mystic Light (Artefact): Lantern of the Tempest10 x Liberators (200)- Warhammer & Shield- 2x Grandhammers5 x Liberators (100)- Warhammer & Shield- 1x Grandhammers9 x Castigators (240)Celestar Ballista (100)Hailstorm Battery (120)Total: 1000 / 1000Extra Command Points: 1Allies: 0 / 200Wounds: 66 put the battalion in the sky. You will overkill his general, the rest will take some work.
  2. It does seem the points cost and perhaps even the warscrolls of many of the units in the SCE book need readjusting, in light of some of the newer books coming out. I understand that new stuff has to be a bit better than the old stuff in order to incentivise purchases, but even some of the new stuff seems strangely balanced and not quite doing what it seems intended to do.
  3. The anvils look like goths - pale skin, black hair. They have sunken, deathlike features, and at times appear almost ghostly. They were heroes before the age of Chaos, so they are very old and come from an era before the gods had a huge presence. The age of chaos happened while they were being reforged so they missed most of that era, only coming back to end it.
  4. Allegiance: Stormcast Eternals- Stormhost: Hammers of SigmarVandus Hammerhand (280)- Mount Trait: Pack LeaderKnight-Heraldor (100)- General- Trait: We Cannot Fail - Artefact: God-forged Blade 5 x Liberators (100)- Warhammer & Shield- 1x Grandhammers5 x Liberators (100)- Warhammer & Shield- 1x Grandhammers5 x Liberators (100)- Warhammer & Shield- 1x Grandhammers12 x Desolators (1320)Total: 2000 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 102 lol
  5. I played against one in a tournament last year and killed it pretty quickly as well. It seems like kind of a fire magnet to me, but I think you can protect it if you want and maybe do better. People sort of rush models like that out in the open I notice.
  6. Something like this maybe... Allegiance: Stormcast Eternals- Stormhost: Anvils of the HeldenhammerMortal Realm: ShyishLord-Arcanum on Celestial Dracoline (240)- General- Trait: Deathly Aura - Artefact: Soulthief - Spell: Chain Lightning- Mount Trait: Pride LeaderLord-Arcanum on Gryph-Charger (240)- Spell: Azyrite HaloKnight-Incantor (140)- Spell: Lighntning BlastLord-Castellant (100)20 x Sequitors (400)- Stormsmite Mauls and Soulshields- 9x Stormsmite Greatmaces5 x Judicators (160)- Skybolt Bows- 1x Shockbolt Bows5 x Judicators (160)- Skybolt Bows- 1x Shockbolt Bows3 x Evocators on Dracolines (300)- Lore of Invigoration: Terrifying AspectCelestar Ballista (100)Everblaze Comet (100)Total: 1940 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 107
  7. Pick out which stormhost you want to use too, as that might change the direction you want to go in.
  8. The FAQ is pretty clear imo. I don't see room to disagree with the way it's worded. It seems like a pretty cut and dry case to me. "if it said ‘This unit can move D6".’ then it could not run but could move within 3" of the enemy." That's almost a carbon copy of what the warscroll says.
  9. Yes, they can. It’s not considered a “normal” move. There’s a FAQ about how “not normal moves” don’t have to follow the rules for movement. Not at a computer at the moment; it doesn’t mention them specifically but it’s close enough. Edit: Here's the FAQ.
  10. I think that I agree. As someone who hasn't quite gotten on board with all the new Soul Wars models, my older liberator based army is starting to tank pretty hard in matches. I'm pretty certain that I need the newer models to even stand a chance against the newer battletome armies. If anything I'm feeling weaker by the minute lately.... My army is still as strong/good as it always was, but the competition just seems to be getting stiffer and stiffer in my gaming area.
  11. I’m starting to think variations of this Anvils list might be the strongest we’ve got for SCE.
  12. I run a LCoD with shield regularly, and I'm often looking for some terrain on the board that I can sit him in so that I can do just this. It works really well, and I was able to beat off something like 600 points worth of models a while back. To the point that my opponent got angry at me and said the cover rule was BS, and that he didn't want to play me anymore if we were going to use that rule. Short answer - it works really well.
  13. You’re suggesting that if an opposing unit out numbers another, it should just get trampled over and removed from the table because you feel that’s more realistic. The issue is that large units like skeletons don’t move very fast, and getting into charge range of a gryph hound actually makes them move faster than if he wasn’t there at all. I’m saying that I think it already works the way you say it doesn’t, and that your argument doesn’t make sense to me. In game terms, a gryph hound is in front of 40 skeletons, the skeletons charge and move an extra 2D6” that they wouldn’t have gotten otherwise if he wasn’t there, they “probably” make contact with the unit behind, which they wouldn’t have been able to do if they didn’t get the extra charge distance because the gryph hound was there in the first place. The gryph hound dies to an overwhelming number of attacks. The skeletons are farther ahead than they were before and basically got free movement out of it. It’s win win for the skeleton player. I don’t see what the problem is. The effectively “trampled” over the model, which is what you said you think they should do.
  14. On the topic of a gryph hound stopping a unit for a turn, I see nothing wrong with it, but further to this, I don't even see that it would work like your saying except in the form of deep striking. Whenever I've had small units on the field and I'm going up against a large unit that's assaulting me, they typically assault straight past me, touching my few models with however many they feel is necessary to kill that model while still taking the fight on past it. If anything that lone gryph hound will actually help opponents engage with you faster, while doing nothing to provide any sort of attack strength in the process. In your hypothetical scenario, 40 skeletons will charge the gryph hound, and the majority of them will flow right on past him into the units behind him, and behave exactly like your imagined "wade past the lone guy". There's nothing a single model can do to stop an opponent from leap frogging past it and going for another model behind it. And in fact, the charge rules are quite a bit more favorable to the opponent with the large unit than the one with the small unit. Gryph hounds have poor saves and generally will just die in a puff of smoke the first time they engage anything. They aren't good units, and you're talking about them like they break the game or something. If I saw my opponent stick a gryph hound out in front of his army expecting that to slow me down or protect his army in any way, shape, or form, I'd probably just laugh. Single gryph hounds aren't "screens" - they don't have a big enough footprint for that, and I'd argue that the larger packs are some of the worst models in our arsenal that you could use as a screen, in general. They are very expensive, and have pretty low survive ability unless they go first, and that's only because they can retreat, which won't win you any objectives. They are a nuissance/harrassment unit AT BEST. Stop trying to make out like they are some form of cheese. I don't even know where you're getting that idea.
  15. Yes and as an aside the steelhearts champions box - Steelheart is a liberator prime with a greatsword. Well worth the cost just for that unique dual purpose model alone imo.
  16. The idea to flee and use their abilities to get back into combat never crossed my mind, but seems intriguing for a number of reasons. In any case, the benefits besides the obvious of fewer drops and an artefact and command point, is that it allows you to get some amazing distances out of those units that would otherwise be impossible. I imagine that would be very useful and catch people off guard.
  17. I agree with having them get stronger when targetting groups. I think that SCE in general needs some options in their book to deal with large numbers of models. It would certainly make Castigators more interesting choices as well. I'm surprised they didn't do that with them from the start as their description seems to imply that they would work that way,
  18. Re: the "free" gryph hound giving you an extra scions drop. I asked if I could do this at the last tournament I went to, and was denied. I was told essentially that I would not be able to do it unless it was specifically FAQed. I'm fine with that judgement, but I just thought I'd mention it in case people here get an idea like it's common practice and commonly accepted. In my region at least - it's not. As for 6 castigators being the price of 5 judicators. I agree that they may actually be a decent unit in that category - the problem is that judicators count as battle line, and if it weren't for that I wouldn't generally be taking them OR castigators. The fact that castigators can't count as battle-line nixes the idea of using more of them for me. I only take judicators in the first place because I have to put something in that battleline spot and, I can include them in my overall tactic. But if that battle line restriction was lifted, I doubt I'd ever take them, as the thing I do with judicators, I can do a bit better with other units.
  19. I use castigators to either fill 80 points or to get another unit into scions (usually both). They actually can be useful in certain situations where rend is necessary to get rid of an annoying target... beyond that however, I think they are a pretty useless unit and very underwhelming... I’ve only ever taken 1 unit in a list, but I have 2 painted because I actually really like the models.
  20. If you take a different color stormhost as another one just so you can use their rules and a gimmick you came up with, I’m free to think that’s a bit beardy. But yes you can do whatever you want, of course. You can have blue blood angels too.
  21. I really like the vanguard models and I would like to play around with building a themed army around them some day. I understand the attraction of them. I wouldn’t mind if GW took a second look at them some day.
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