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Lucio

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Posts posted by Lucio

  1. I'm looking to build my army a little at a time, so some of my choices might seem suboptimal.

    How does the following stike people to get going though?

     

    Loonboss with Giant Cave Squig

    Mollog

    Zarbag

    Fungoid Shaman

    40 x  Stabbas with spears

    12 x Squig Herd

    5 x Sneaky Snufflers

     

     

     

  2. Whilst I love the idea of an AoS RPG, I'm concerned that the product  that arrives will share too much in common with WFRPG, which is an outdated, overly complex system compared to the more modern, streamlined systems such as D&D 5th and Savage Worlds.

     

    Concerns about the system aside, the game's been in development since shortly after the initial release, has the new setting approaches and thoughts from AoS 2 made it into the setting? It's a massive tone difference from the Realmslayer War to the Soul Wars, and the setting matured a lot.

     

    Final thought is how much of a human-centric focus does the game have? The factions most suited to an RPG haven't really been fleshed out, beyond the excellent Callis and Toll novels and the Malign Portents shorts. We know a little about the cities, and the Duardin pop up but the Aelves aren't really "done"

  3. Finally got him finished.

    My Loon Boss with Giant Cave Squig was just once a lowly Squig Herder for the tribe, until he was infested with the spores from a Badloon Bossfungus. As the fungus burrowed into his brain, he started to get ideas on how to attract bigger and bigger Squigs, using a cauldron of some of the tastiest fungus to recruit snotlings, who he used as bait to lure out the best squigs the clan had seen.

    He claimed the biggest, nastiest one for himself, affectionally calling it Slobba, and his Moon Prodda's sickle shaped blade helps him harvest foes heads as easily as it does funghi.
     

    IMG_20190119_151307.jpg

    IMG_20190119_151316.jpg

    • Like 2
  4. Bit more work on the boss. With the tome out, decided his head crest is a Badloon Bossfungus and his weapon is carved loonstone (it'll eventually get a gloss finish to distinguish it from the fungus)

     

    Not getting a lot of painting time, as my hands are particularly bad at the moment but slowly making progress. Once the boss is done, Squigs are next, sulphur yellow is the goal with those

     

     

    IMG_20190113_222541.jpg

    • Like 1
  5. 11 hours ago, Saxon said:

    This completely. They could permanently damage their support base by dragging WFB armies that they still sell on square bases for a round base game along and then dumping them at a later date.

    Trouble is, the Design Team don't necesscarily know what's going to happen in the future, and even when they do know, you can't tell the fans until it's closer to the time

    For example, Gloomspite Grotz, about 15 months ago, the entire range went to web only, along with a significant chunk of the Moonclan. This to me suggests this is when they started fleshing out the idea, and the project was started. Until it was finishes, they wouldn't know whether or not they'd be a cool idea for existing models. Maybe Wolf Riders could become Shadow Wolves, who teleport around the battlefield. In the mean time, leave the models on sale because people are still buying them (heard somewhere that a kit has to sell 1 per store per year to stay in production)

     

    When the project was finalised and the tooling laid up, they *could* take items out of sale, but why bother? It's bad business practice to scrap stock unnecessarily, so lets keep it on sale to let people who want it, buy it.

     

    In the mean time, new players or players starting new armies, generally only pick the ones with battletomes to start (unless you like limiting your options)

    • Like 1
  6. 55 minutes ago, Gumbalina said:

    What does everyone think of squigs with the buffs they have received? Double the attacks and handler meat shields for the cost of d3 damage.  All for the same cost as before.  4 handlers and 20 squigs for 280pts could be quite a good little unit

    Waiting for the book to confirm, but my gut instinct says large units are a waste if your oppoenent has any shooting unless you can shore up that bravery, and spending a CP a turn for that reason is a tough call to make.

     

    My gut instinct is to field lots of 5 squig, 1 herder units, more likely to simply get wiped out rather than flee

     

    Otherwise your Squigs will eat your army as they flee.

  7. 1 hour ago, Skabnoze said:

    The 10am thing makes me wonder if their online infrastructure requires manual update and they can't schedule content updates ahead of time.  Man, that sucks for their dev/eComm team - glad I don't work for them.

    It's simpler than that

    GW stores open at 10am, therefore the managers can encourage you to pre-order in their store, rather than from home and count the sale. If they did it overnight, store managers would lose out on a percentage of sales, and some stores would become unprofitable.

     

    The regional choice in Australia, Canada and the US is about "fairness", so they open at 10am in the last timezone for the region (PST  for the US and Canada, Western Australian time for Aus)

  8. My only complaint is that they're not putting the models on "last chance to buy", it wouldn't have been hard to admit that the Gitmob was going away when the Gloomspite were annouced, and it'd have improved sales of the old models.

     

    As the year's pass, we'll see this more and more, the older factions that they just haven't got a good concept for, will fade away as they release new ideas to fill the niche.

    The most vulnerable ones left will be Free Peoples / Dispossed, Wanderers and the various Aelf factions. We know they've got a firm idea for the Aelves, but they're all "new model" concepts, and the Free People / Dispossed both lack anything concrete beyond Steamtanks and Cannons of the Ironweld.

     

  9. 43 minutes ago, Zambo said:

    Please do share all my old goblins and squigs are on 20mm square still and light he thought of rebasing fills me with dread, although once the book lands its gone no to happen 

    20mm squares work a treat if you simply mount them on a 25mm mdf base. Being thin, you can spray them brown or green or zandri dust and superglue them to the 20mm square. Quick, easy and doesn't look terrible

    • Thanks 2
  10. 3 minutes ago, Infeston said:

    Would be cool. I still have a box of two Gargants which need to be build. 

    My idea was removing the top of head of one of the Gargants and maybe use the top of the endless spell mushroom (if it isn't to big) like a hat in the same way the Fungoid-Cave Shaman is designed. And after that maybe put spare bits (mushrooms) from  all the other Gloomspite boxes all over the gargant so that I have a Fungoid-Gargant conversion.

    But I still don't know if the endless spell mushroom might be too big or maybe look a bit odd on top of the head of a gargant.

    Worth knowing about these bad boys

    https://bitsofwar.com/home/98-mushrooms-.html

     

    https://bitsofwar.com/home/971-goblin-forest-mushrooms.html

     

    https://bitsofwar.com/home/953-goblin-forest-toadstools.html

     

    • Like 2
  11. Clan Grots are a rich tribe, harvesting rare fungi and lichens that grow on the edges of the magma vents. Their darkened skin a testament to their living conditions.

    They prefer to wear red or orange robes, dyed with the local fungi to better blend into their surroundings, though some wear blacker robes due to the perpetual scorching heat.

    The tribe isn't numerous, due to dangerous nature of their home, but is well equiped as their wares are in much demand with other tribes. So they tend to make up their numbers with squigs grown in the cooler, darker recesses which tend to bright yellows or purples having grown in areas rich in sulphur and potassium, and in areas where realmstone accumulates they cultivate a good relationship with the troggoths that make their home there.

     

    To get started, we've got the Fungoid Shaman, who I've based on both a normal base, and an optional scenic base with a Scuttling servent who fetches his master's potions. The blue base is magnetised so it'll come away neatly and fit back securely when necessary

     

     

    IMG_20190102_200019.jpg

    • Like 2
  12. Given they've got predatory spell rules, the choice to make it move over board segements is a little weird but overall the rules aren't any stranger than the Idoneth Deepkin ones.

    Random mortal wounds to enemy characters only helps the game. Hurting those "buff my units to be unbeatable" helps

  13. 2 minutes ago, sorokyl said:

    Actually that would be quite difficult to do, as you'd have to literally  stack the bases on top of each other to keep the unit in cohesion when they were in formation . (Base to base on round 60s, the 35mm marks would be over 2 inches apart... 60mm isn't really 60mm- it's larger... Need to stay within 1" for cohesion.).  Turn them the other way you say? Now impossible to charge at or hit anything. 

     

    You are right that base sizes are recommendations, but are required at tournaments and strongly preferred by most playgroups

    Maths on the base says

    30mm radius vs 17.5 mm width from centre, leaving 12.5mm difference

    2 x 12.5mm = 25mm, which is 1" basically, so when the 60mm is touching, they're 1" apart in reality, so all good right?

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