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Fluttershy

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Posts posted by Fluttershy

  1. but there is no existent rule only Heroes can use Command Abilities!?

    Core Rules Page 3

    COMMAND ABILITIES

    If you have any Heroes in your army, you can use command abilities. [..] In order to use any command ability you must spend 1 command point. [..]

    "any Heroes in your army" doesn't even need to have them on the battlefield..

  2. 6 minutes ago, Aeon said:

    It means if you have a mortal (ie non-Daemon) model then it won’t be able to use that Command Ability (implying that only Hero’s can activate Command Abilities - unsure if that is spelt out somewhere in the rules.)

    Core Rules Page 3

    COMMAND ABILITIES

    If you have any Heroes in your army, you can use command abilities. [..]

     

    "Heroes in your army" does not state only Heroes can use Command Abilities. Most Command Abilities are usable by Heroes only, because it's stated in the Ability itself.

  3. I'm a little bit confused by the wording of the Command Ability Leave None Alive.

    IMG_3458_.jpg.f4905d71841b0877c45889b391f294df.jpg

    Doesn't any model of the REAPERS OF VENGEANCE DAEMON unit count towards wholly within 8" of a friendly DAEMON model ?

    **the intention could have been Daemon Hero or Hero.. or Reapers of Vengeance unit within Daemon or Hero.. !?..**

    What's the meaning of "DEAMON model with this command ability" ? Since all Reaper of Vengeance DEAMON models should have this ability!? or not?

  4. 28 minutes ago, Kimbo said:

    Hi again! Just bought 3x packs of Horrors/Flayers...so 12x models. 

    Im not sure what i want to build. If anyone can give me some insight on the units and why i should build them a certain way would be awesome! Or just make 6 of each? 

    Thanks in advance 😊

     

     

  5. 1 minute ago, kore5022 said:

    Khorne has some stuff allowing bloodthirsters to attack first and multiple times itr seems

    will depend on it's wording. if they fight "at the start of the combat phase" - then yes, if they attack first in the "normal" routine during the combat phase - no

  6. 9 minutes ago, kore5022 said:

    Does the turn sequence changes on warhammer community affect us ? 
    It seems like that now the gristlegore general will go first only on our turn when against idoneth and the new khorne stuff or have i read it incorrectly?

    yes.

    haven't read the khorne stuff yet, but in case of idoneth that's correct

  7. 7 minutes ago, Nullius said:

    Hey all, if this question has been addressed elsewhere I extend my apologies: the Charnel Throne, rules as written, seems to suggest that it would confer the ability (within 1”) to use the Summon Men at Arms command ability to any ABORRANT GHOUL KING. Both the fella on the terrorgiest and the one on the zombie dragon have precisely that keyword. Do you all think they should be able to summon ten ghouls to a battlefield edge when near the throne? Or was this wording an oversight?

    no.

    Abhorrant Ghoul King (on foot) & Abhorrant Archregent within 1" can use their Command Ability for free.

    Ruler of All He Surveys:

    An ABHORRANT ARCHREGENT that is within 1" of this terrain feature can use the Summon Imperial Guard command ability without a command point being spent. [added/changed by Flesh-eater Courts, Errata Page 1] ‘In addition, an Abhorrant Ghoul King that is within 1" of this terrain feature can use the Summon Men-at-arms command ability without a command point being spent.’

    (i.e. Remove the keyword formatting from ‘Abhorrant Ghoul King’ in the rule; the rule should only affect models from the Abhorrant Ghoul King warscroll.)

  8. christmas comes early this year.. :D

    https://www.warhammer-community.com/2019/03/21/who-fights-first/

    AoSWhoFightsFirst-Mar21-SequenceInfographic1sivr.jpg.fb4b6cf2c2eb40fdb193119166097c36.jpg

    " However, before we finish, it’s worth noting that although a phase is split into three parts (Start, During, End), things that happen at the start and end of the phase still count as happening in the phase in question. So, an ability that allows a unit to fight again after it has fought for the first time in the combat phase will apply to units that fight at the start or the end of the phase as well as during it. "

     

    that fixed my inner logic routines ;)  *g*

    • Haha 1
  9. 13 hours ago, Masake said:

    I'm goint to something similar, maybe buying 3 SC + Varghul! Them trying to convert both the Arcregent and the Charnel Throne!

    You guys have any tips for this two conversion... is it worth trying to? Archregent and Charnel Throne!
     

     

     

    • Like 1
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  10. @Kaz welcome to the court!

    if you wanna pick up a carrion empire box, hurry up. they're getting rare - sold out online (GW) almost everywhere..

    i like the box, 3 fun looking battleplans, one extra battalio each and the best $$$/model value i've ever seen in a box - you can't go wrong in pickin' at least one ;)

     

    i guess if you won't wanna play girstlegore you probably don't need 4 SC boxes. lists - that aren't gristlegore - you'll probably run 1-2 big guys so 2 SC boxes should work quite well.

    atm all fec grand courts (and non courts) are viable options. missed to try morgaunt yet - still mentally damaged by rollin' such much dice over and over again on previous ghoul patrol ;)

    imo blisterkin is a beast - maybe even more powerful than gristlegore - flayers combined with roayal mordant batallion and your flayers move 12"+2"(blister)+2"(cogs) in your hero phase + 12"+2"+2" in your movement phase - they'll then charge +2"(cogs) - you move up to 32" in turn 1 combined with that charge range - pretty delicious. make your horrors fly, teleport them 9" of your enemy +2"(cogs) charge - woohoo.. unbelievable mobility & threatening range

     

    imo - if FEC wanna play casual, you have to build "brainless/fun/stupid" lists because every concidered list is very (maybe too) powerful at the moment ;)

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  11. 1k list - called the "friend-maker"

    (needs 2 Start Collecting Boxes.. convert 1 Ghoul King to Archregent)

     

    Gristlegore Grand Court

    LEADERS

    1x Abhorrant Ghoul King on Royal Terrorgheist (400)

    General - Command Trait : Savage Strike - Artefact : Ghurish Mawshard - Lore of Madness : Blood Feast - Mount Trait : Gruesome Bite

    1x Abhorrant Archregent (200)

    Lore of Madness : Spectral Host

    BATTLELINES

     

    1x Royal Terrorgheist (300)

    1x 10 Ghouls (100)

     

    Summon 2x 3 Flayers/Horrors

     

    imo the fastest way to get in FEC - and the fastest way to get out of em because everyone will hate you ;)

    • Like 2
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  12. 7 minutes ago, Lightbox said:

    Nah tried that, can't fit it in the paintpot :(

    get a bigger pot

    the-man-prepares-a-big-pot-kadhai-to-be-used-in-cooking-food-for-langar-EDND98.jpg.0b379e06582028e3aadf8c75deb28724.jpg

     

    9 minutes ago, Lightbox said:

    even a unit of 10 could have uses? Or is it way to squishy to be of use that low?

    10 = real squishy, imo only useable to grab uncovered objectives

    20 = ok, if courtier(s) nearby

    30/40 = lots of dice to roll ;)

    • Like 1
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  13. 17 minutes ago, TheBluMnM said:

    Hey guys - this may be a dumb question, but does the Feast Day delusion let me Feeding Frenzy for free once in my turn and the opponents turn? I've been doing it once per game turn, but in AoS that's usually referred to as the battle round. Using Feeding Frenzy twice as often as I have been seems insane, but the delusion states "Once per turn". 

     

    The Feast Day:

    Once per turn, you can use the Feeding Frenzy command ability without a command point being spent.

     

    Useable it in both turns, yours and yours opponents turn.

     

  14. 20 minutes ago, the_prophecy said:

    ok thanks. the problem is, when i have enough CPs i can totally shut down my opponent (which i did in a last game) with -2 to hit for several rounds. That is not fun to play against and it would be better if those things had an officially stated FAQ. Until then i wont use the ability only once just to make it more fun for my opponent.

    "[..] and a hit roll of 6 before modification always hits the target."

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